Ars Magna Deck #770449 — Yu-Gi-Oh! TCG

56 Main, 15 Extra, incl. Elfnote Lucina x3, Elfnote Regina x3, Griffoh x3. Created Oct 21, 2026 by YGO Mod.

Deck Ars Magna TCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 23, 2026
25± 8/ 100
Power Score
Structural 49
Reliability 35
Going First 45
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 49
Going First 45
Going Second 52
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: tcg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 8 violation(s).

Identity & game plan

  • Win condition: Synchro/Link/Xyz board built from Power Patron and Elfnote links, closed by Vidolium (5000 ATK) and Medius/Artmage boss monsters (Inferred from card text and archetype core); Ars Magna recursion and Theorealize Special Summon chains (Inferred)
  • Turn 1 (going first): Open on an Elfnote/Power Patron starter, search an Ars Magna or Medius follow-up, and build a Link or Synchro board (Inferred; no recorded boards)
  • Turn 2 (going second): Hold hand traps (Ash Blossom, Ghost Ogre, Effect Veiler, Nibiru, Skull Meister, Droll) to stop the opponent's first engine, then rebuild through Ars Magna searches (Inferred)
  • Recovery: Ars Magna monsters banished from hand and Theorealize Past Lull recur the engine from GY/banishment (Inferred from text)
  • After siding: Not evaluable: side deck is empty (0 cards)

Why it scores here

The score reflects the deck as a system, not an average of its cards. The core Elfnote and Power Patron engine is reasonably accessible: archetype-core probability in a 5-card opening hand is about 0.98 and the searcher text group is about 0.89 (Inferred). Interaction density is high, with 17 hand-trap-tagged copies and 12 negation-text cards, which supports the end-board and going-second scores. Conversion and median output are scored from text only because the deck has no recorded boards, so the combo floor and ceiling are both low-confidence. The deck is illegal under TCG rules: five Forbidden cards and three over-limit cards are present, so it is capped at 25 and labelled theoretical or structural only. Popularity, usage statistics and archetype share did not earn points, and no side deck is present, so post-side adaptability is scored as 10.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one archetype-core card in opening hand of 5) = 0.98; starter access reasonable but the deck is illegal, so the figure is theoretical (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Large non-engine component (17 hand traps, 19 tech); copy histogram is mixed, with 14 singletons; brick rate estimated from composition only (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable boards in combos_evidence (total_combos 0); ceiling is a text-only read of Vidolium, Medius and Ars Magna chains (Inferred)
D4 Combo Floor & Median Output 35 No recorded combos, so no median power index or distribution is available; floor is a text-only estimate (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Redundant hand traps and multiple Power Patron routes give some recovery after one interruption; text-based only (Inferred)
D6 Resource Economy, Recovery & Grind 45 Ars Magna and Theorealize recursion from GY/banishment supports grind; no resource signature data (Inferred)
D7 End-Board & Interaction Quality 70 Interaction density is high: 17 hand-trap-tagged copies, 12 negation-text cards and 19 removal-text cards (Inferred semantic read plus verified role tags)
D8 Going-Second & Board-Breaking Power 62 Going-second value rests on hand traps and Ars Magna follow-ups; no going-second split is recorded (Inferred)
D9 Offensive Pressure & Closing Power 50 Vidolium at 5000 ATK and Medius/Artmage bosses provide closing text; no end-board or ATK telemetry exists (Inferred)
D10 Main Deck Efficiency & Flexibility 42 56 main-deck cards with 30 distinct cards; 17 hand traps and 19 tech slots dilute engine density; 14 singletons reduce consistency (Inferred from composition)
D11 Extra Deck Efficiency & Coverage 55 15-card Extra Deck with 9 Synchro, 4 Link, 1 Fusion and 1 Xyz; several Extra cards are Forbidden or Limited and cap coherence (verified from legality)
D12 Side Deck Adaptability 10 Side deck is empty (0 cards), so no post-side plan can be evaluated (Verified)
D13 Matchup Coverage & Format Fit 35 No tournament link or dated meta sample; meta-share is unavailable and this dimension is Provisional
D14 Pilotability & Error Tolerance 45 Several-step Link and Synchro lines with heavy hand-trap timing decisions; complexity is high but manageable (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 49, Going First ≈ 45, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-12). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 0.80*49 + 0.20*35 = 46.2; banlist modifier -12 gives 34.2; illegal-deck cap applied, final = 25 (theoretical/structural only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype-core access is high (about 0.98 in a 5-card hand, Inferred)
  • Dense interaction: 17 hand traps and 12 negation-text cards
  • Recursion through Ars Magna and Theorealize

Weaknesses

  • Illegal in TCG: five Forbidden cards and three over-limit copies
  • Only 7% exact-name Ars Magna purity; the engine is split across Elfnote, Mulcharmy, Power Patron and generic tech
  • No side deck
  • No recorded boards, so the ceiling and median are text-only

Critical choke points

  • Legality: the Forbidden cards must be removed before this list can be played in TCG
  • Extra Deck reliance on Elfnote June Pride, Galaxy-Eyes and Power Patron Link monsters
Priority Remove Add Reason
1 Called by the Grave x1, Crystal Wing Synchro Dragon x1, Elfnote Tinia x1, F.A. Dawn Dragster x1, Triple Tactics Talent x1 Legal replacements that fit the Elfnote or Power Patron engine (for example, legal Ars Magna or Power Patron staples) The deck is illegal in TCG; no normal score can be given until it is legal
2 Elfnote Lucina x1, Ash Blossom & Joyous Spring x1, Droll & Lock Bird x1 Legal copy-limit replacements Brings the copy counts within the legal limit
3 A side deck of 10-15 cards A side deck is empty, so the post-side plan is unevaluable

Evidence & confidence

  • Verified: Illegal status: five Forbidden cards and three over-limit cards in TCG; Main 56 and Extra 15 within size limits, Side 0 (empty); Archetype-core group open at about 0.98 in a 5-card hand (hypergeometric)
  • Inferred: Starter access and brick estimate from composition and card text; Interaction density from role tags and card text; Going-first and going-second estimates
  • Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit
  • Data gaps: no combos supplied, so combo floor, median and ceiling are text-only inference no tournament link, so archetype meta-share and per-pilot match record are absent no win-rate telemetry (going-first, going-second, matchup, brick or starter rates) Meta Power is Provisional unless a dated metagame sample is supplied side deck is empty

More TCG Info

Ars Magna

Ars Magna Breakdown

 
 

 

 

 

 

 

 
 

 

 
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