Angelechy Deck #770444 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Griffoh x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Created Oct 21, 2026 by YGO Mod.

Deck Angelechy TCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
30± 10/ 100
Power Score
Structural 54
Reliability 45
Going First 50
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 50
Going Second 62
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Control, Synchro
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Synchro-summon 3000-3500 ATK Angelechy / Centur-Ion / Chaos Angel boss monsters via Angelechy Field Spell and Continuous Spell chains, then banish or negate the opponent's board; Hand-trap and negation-led disruption (11 hand traps, 17 negation-text cards) that stalls the opponent until a 3000-ATK synchro is established
  • Turn 1 (going first): T1: Angelechy Problem or Strategy Score to search or set the Field Spell, then Angelechy Opening to e4 (on the opponent's first turn Standby Phase) to summon a Level 2 or 7 Angelechy Synchro from the Extra Deck
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre & Snow Rabbit, Effect Veiler, Droll & Lock Bird and Dominus Purge/Impulse as hand traps against the opponent's first engine activation, then convert the first available Synchro
  • Recovery: Angelechy Verdict, Angelechy Disturbance and Angelechy Brilliant Move banish from the GY to recover a Trap or Spell and re-summon an Extra Deck Angelechy monster; Terraforming and Triple Tactics Thrust supply extra searches
  • After siding: Not defined: the list runs no Side Deck cards, so there is no post-side plan in the evidence

Why it scores here

The score comes from the deck as a system, not from averaging its cards. Its strongest part is interaction: 11 hand traps and about 17 negation-text cards, plus 3-copy Dominus and Angelechy trap support, give strong control of the opponent's first engine activation and a good going-second profile (about 76% chance of at least one hand trap in a 6-card hand). The Angelechy Extra Deck (15 Synchro monsters, 3000-3500 ATK bosses) gives real closing power and enough Extra Deck coverage. Consistency is only moderate: exact-name Angelechy purity is 41%, several copies of the set-up Spells and Traps are single-role, and the list has no Side Deck, so there is no post-side plan. Popularity did not earn points: the archetype's usage share is context only, and there is no tournament record. The list is illegal in its format (Triple Tactics Talent is Forbidden, and three cards are over their copy limits). The rubric caps illegal decks, so this is a theoretical, structural-only read that cannot be used as a competitive rating until the list is fixed.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 of a 3-copy card in a 5-card opening hand) = 0.25; 29 exact-name Angelechy copies plus a 36-copy core group; the Field Spell and Extra Deck summon chain is the bottleneck (Inferred)
D2 Opening-Hand Quality & Brick Management 45 11 hand traps and 9 searcher-text cards compete for hand slots; Terraforming and Triple Tactics Thrust need specific set-up; 41% exact-name purity leaves off-archetype bricks (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable boards in combos_evidence; ceiling inferred from card text only (3000-3500 ATK synchros, banish-on-summon, Continuous Spell chains) (Inferred)
D4 Combo Floor & Median Output 45 No recorded combos, so the median is unknown; the floor depends on the Field Spell and Extra Deck summon succeeding (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Hand-trap density and recursion from the GY (Angelechy Verdict, Disturbance, Brilliant Move) give some independent second lines; no starter-diversity data (Inferred)
D6 Resource Economy, Recovery & Grind 55 Three searchers and recursion from the GY offset spend; Terraforming and Strategy Score give extra card flow (Inferred)
D7 End-Board & Interaction Quality 80 17 negation-text cards and 27 removal-text cards; hand traps, Angelechy Verdict and Dominus Purge are layered; no board-breaker data (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 70 P(>=1 hand trap in a 6-card going-second hand) = 0.76; Dominus Purge and Impulse negate summons (Verified text, Inferred)
D9 Offensive Pressure & Closing Power 60 Synchro bosses at 3000 (Seneschal, Shatranga, Bastion), 3500 (Centur-Ion Legatia) and 3000 (Kusanagi); piercing text not checked (Verified stat, Inferred)
D10 Main Deck Efficiency & Flexibility 40 55 Main Deck cards with 23 distinct; 14 cards at 3 copies and 5 singletons; 21 generic and 9 Dominus cards dilute the engine; the copy-limit violations are penalised here (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 15 Synchro cards in 10 distinct names, all summonable; 2-copy Angelechy monsters cover the field; Chaos Angel, Centur-Ion and Kusanagi are off-archetype single slots (Verified composition)
D12 Side Deck Adaptability 15 Side deck is empty (side_count 0), so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated meta sample; format fit is Provisional and the list is illegal (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Field Spell and Continuous Spell chains with several per-turn limits and Synchro choices; error-prone for a new pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 54, Going First ≈ 50, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist exposure (-6); No side deck (-2); Illegal-list cap (-14). Final formula: Illegal list: theoretical/structural only. Structural 54 and TR 45 give 0.80*54 + 0.20*45 = 52.2 before modifiers; the modifiers (-22 in total, including the illegal-list cap of -14) bring it to 30. The illegal-list cap is outside the -12..+12 modifier band by design; Meta is provisional and null.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation suite (11 hand traps, 17 negation-text cards) that is strong on going second
  • Synchro Extra Deck with 3000-3500 ATK bosses and multiple summon options
  • Angelechy recursion from the GY (Verdict, Disturbance, Brilliant Move) gives some resilience to interruption

Weaknesses

  • Illegal as built: a Forbidden card and three over-limit cards
  • Only 41% exact-name Angelechy purity; 9 Dominus and 21 generic cards dilute the engine
  • No Side Deck, so no post-side adaptation
  • No combo or tournament data, so ceiling and matchup claims are unverified

Critical choke points

  • The Field Spell and the Extra Deck summon chain (Problem, Opening to e4, Strategy Score) must all resolve; there is no alternate starter if they are disrupted
  • Triple Tactics Talent is Forbidden and must be removed before the list can be evaluated competitively
Priority Remove Add Reason
1 Triple Tactics Talent (1 copy, Forbidden) A legal Angelechy Spell or Trap (for example a 1-of search or disruption card) A Forbidden card makes the list illegal; this is the first fix
2 1 copy each of Ash Blossom, Foolish Burial Goods and Dominus Impulse; 1 copy of Droll & Lock Bird Legal-count fillers from the Angelechy pool Brings every card within its copy limit (Ash Blossom 3 to 2, Foolish Burial Goods 3 to 2, Dominus Impulse 3 to 2, Droll & Lock Bird 2 to 1)
3 Off-archetype singletons (Chaos Angel, Centur-Ion Legatia) if the engine needs density Angelechy monsters from the Extra Deck pool Raises exact-name purity and the reliability of the Field Spell summon chain
4 None (add a Side Deck) A 15-card Side Deck with Angelechy-compatible answers There is no post-side plan at present (side_count is 0)

Evidence & confidence

  • Verified: Main Deck 55, Extra Deck 15, Side Deck 0: all within size rules; Triple Tactics Talent is Forbidden (1 copy run); Ash Blossom, Foolish Burial Goods and Dominus Impulse are Semi-Limited (3 run, 2 legal); Droll & Lock Bird is Limited (2 run, 1 legal); Card text of the hand traps, negations and Angelechy Synchro monsters, as listed in the evidence; Angelechy Bastion, Shatranga, Castellan, Destrier and Enlisted are in the Extra Deck list at 2 copies each; Centur-Ion Legatia, Chaos Angel, Kusanagi, Hyperion and Seneschal at 1 copy each
  • Observed: Archetype usage statistics (Angelechy core inclusion rates) confirm the list is a real, popular build
  • Inferred: Starter consistency (P(>=1 starter in 5) ~0.25 per 3-copy card) and going-second hand-trap coverage (~0.76); Going-first and going-second power split, from the interaction count and the Field Spell chain; Strategy label Midrange with Control and Synchro as secondary
  • Provisional: Meta Power (null: no dated metagame sample); Format fit and matchup coverage (D13): no tournament record
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry (going-first/second, matchup, brick and starter rates) Meta Power is Provisional without a dated metagame sample Usage statistics mark Angelechy Enlisted, Destrier, Bastion, Castellan, Chaos Angel, Shatranga and Kusanagi as in_this_deck:false and list them as missing core, but the cards array includes all of them at 1-2 copies; the usage matching appears to skip Extra Deck cards, so the missing_core list is unreliable Side Deck is empty, so post-side scoring is limited to inference

More TCG Info

Angelechy

Angelechy Breakdown

 
 

 

 

 

 

 

 
 

 

 
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