Elfnote Deck #770429 — Yu-Gi-Oh! TCG

57 Main, 15 Extra, incl. Elfnote Lucina x3, Elfnote Regina x3, Griffoh x3. Created Oct 21, 2026 by YGO Mod.

Deck Elfnote TCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 23, 2026
30± 8/ 100
Power Score
Structural 56
Reliability 40
Going First 52
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 52
Going Second 58
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Stun
  • Format: tcg

Legality

Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 6 violation(s).

Identity & game plan

  • Win condition: Elfnote and Power Patron Link/Synchro boards that push damage or lock the opponent's monsters once the engine is live (Inferred from card text; no recorded boards); Ars Magna and Yang Zing or Medius followups that convert recursion into a large board (Inferred)
  • Turn 1 (going first): Open on Elfnote starters (Regina, Lucina, Fortuna, Tinia if legal) and search the next Elfnote or Power Patron piece; keep Ash, Droll, and Effect Veiler up as interaction (Inferred)
  • Turn 2 (going second): Hold Ash, Ghost Ogre, Effect Veiler, Droll, and Nibiru to answer the opponent's first board, then rebuild through Elfnote recursion and Theorealize (Inferred)
  • Recovery: Recover through Elfnote graveyard revival, Medius recursion, and Theorealize banish effects to rebuild the Extra Deck link chain (Inferred)
  • After siding: No Side Deck is registered, so no post-side plan exists in this list (Verified by legality data)

Why it scores here

The list has redundant Elfnote starters (Regina, Lucina, Fortuna) and a 26-card archetype core, so its engine is accessible on the opening hand (P(at least one searcher in 5 cards) is about 0.90, Inferred). Interaction is dense: 13 negation-text cards and 24 removal-text cards, including three Ash Blossom and three Effect Veiler, which gives real resilience. Conversion is not measured: there are no recorded combos, so the ceiling and median stay low and rest on text reading only. The deck is illegal in the TCG format, with three Forbidden cards and several over-limit Limited and Semi-Limited copies, so it is capped at 30 as a theoretical, structural-only read. Popularity and archetype usage were not counted as power, and no card scores were averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one starter in 5) about 0.80 to 0.90, with 3 Regina and 3 Lucina giving redundant engine starters (Inferred)
D2 Opening-Hand Quality & Brick Management 55 14 non-monster main-deck cards and 15 hand-trap or tech cards, with some conflicting Normal Summons, so brick risk is moderate (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable recorded boards (combos_evidence.total_combos = 0), so the ceiling is text-only (Inferred)
D4 Combo Floor & Median Output 40 No recorded combo distribution, so the median is unknown and low confidence (Inferred)
D5 Interruption Resilience & Route Redundancy 65 Hand traps such as Ash x3, Effect Veiler x3, Ghost Ogre x3, Droll x2 and Griffoh give multiple disruption routes (Inferred from text)
D6 Resource Economy, Recovery & Grind 60 Elfnote and Medius recursion plus Theorealize banish effects give some grind (Inferred from text)
D7 End-Board & Interaction Quality 70 13 negation-text and 24 removal-text cards, with layered Ash, Droll, and Ghost Ogre interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 60 Nibiru, Droll, and Ghost Ogre give a going-second answer to a board, but Forbidden cards are removed and no going-second split exists (Inferred)
D9 Offensive Pressure & Closing Power 60 Vidolium at 5000 ATK, Mediclius at 3000 ATK, and Synchro and Link beaters give closing power (Inferred from card stats)
D10 Main Deck Efficiency & Flexibility 55 57 main cards across 33 distinct names, and exact archetype purity is 20.8%, so the deck is partly off-archetype (Verified composition data)
D11 Extra Deck Efficiency & Coverage 50 15 Extra Deck cards with a Synchro-heavy mix, but several core Extra cards (Strelitzia, June Pride) are missing (Verified composition, Inferred coverage)
D12 Side Deck Adaptability 10 No Side Deck cards at all (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample, so matchup fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Many interdependent Elfnote and Power Patron sequences with multiple decision points (Inferred from example text)

How the score was computed

Strategy profile: Combo. Structural ≈ 56, Going First ≈ 52, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-12). Final formula: No reliable metagame: 0.80*Structural(56) + 0.20*TournamentReliability(40) = 52.8, then -12 banlist-exposure modifier = 40.8, then capped at 30 because the deck is Illegal (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.9 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Redundant Elfnote starters and a 26-card archetype core make the engine easy to open (Inferred)
  • Dense interaction: 13 negation-text and 24 removal-text cards, plus several hand traps (Inferred)

Weaknesses

  • Illegal in TCG: three Forbidden cards and several over-limit copies (Verified)
  • No Side Deck, so no post-side adaptation (Verified)
  • Low archetype purity at 20.8% exact name, so engine coherence depends on off-archetype support (Verified)

Critical choke points

  • Elfnote starter and Power Patron Link chain depends on the Extra Deck Link and Synchro pieces, of which several core cards are missing (Inferred)
Priority Remove Add Reason
1 Elfnote Tinia, F.A. Dawn Dragster, Crystal Wing Synchro Dragon (Forbidden cards) Legal Elfnote or Power Patron replacements of the same role Removing Forbidden cards is required before this deck can be legal in TCG
2 Excess copies of Elfnote Lucina, Ash Blossom & Joyous Spring and Droll & Lock Bird Single copies of Lucina and Droll, two Ash, plus legal alternatives Brings the copy counts within the Limited and Semi-Limited limits
3 A few off-archetype staples A Side Deck of 15 cards The list has no Side Deck, so post-side adaptability stays at its floor

Evidence & confidence

  • Verified: Legality: Illegal, six copy-limit or banlist violations, three Forbidden cards; Composition: 57 main, 15 extra, 0 side, 20.8% exact archetype purity; Usage: 16 of 25 core cards present (64%)
  • Inferred: Engine starter probability about 0.80 to 0.90; Interaction density and resilience from card text; Dimension scores D1 through D14 based on the above
  • Provisional: Meta Power (null); Matchup fit D13 without a dated meta sample
  • Data gaps: No combos supplied, so combo floor, median, and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match record are absent No win-rate telemetry, so going-first, going-second, and matchup rates are unknown No Side Deck in the list, so post-side plans cannot be evaluated Meta Power is provisional without a dated metagame sample

More TCG Info

Elfnote

Elfnote Breakdown

 
 

 

 

 

 

 

 
 

 

 
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