Dark Magician Deck #770426 — Yu-Gi-Oh! TCG
59 Main, 15 Extra, incl. Griffoh x3, Mulcharmy Fuwalos x3, Mulcharmy Meowls x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (59)
- Ars Magna the Corruption and the Purification x1
- Ars Magna the Division and the Union x1
- Ars Magna the Finite and the Infinite x1
- Black Chaos x2
- Droll & Lock Bird x2
- Griffoh x3
- Kuriboh - Multiply! x2
- Magician's Rod x1
- Magicians' Souls x1
- Medius the Pure x2
- Mulcharmy Fuwalos x3
- Mulcharmy Meowls x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- Skull Archfiend of Chaos x1
- Theorealized Medius x1
- Dark Magician x1
- Nervedo the Shadebeast Power Patron x1
- Magician of Dark Chaos - Black Chaos x1
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x3
- Ars Magna "Citrinitas" x2
- Called by the Grave x1
- Dark Magical Curtain x3
- Light and Darkness Ritual x1
- Ragged Records of Rites x2
- Spell Shattering Sword x1
- The Gaze of Timaeus x1
- Theorealize x1
- Triple Tactics Talent x1
- Infinite Impermanence x3
- Mind Shuffle x1
- Typhoon x3
Extra Deck (15)
- Artmage Diactorus x1
- Artmage Non-Finito x1
- Dark Magician of Destruction x1
- Red-Eyes Dark Dragoon x1
- Accesscode Talker x1
- Cross-Sheep x1
- Dharc the Dark Charmer, Gloomy x1
- Haggard Lizardose x1
- I:P Masquerena x1
- Mediclius the Extraordinary Power Patron x1
- Purification Power Patron x1
- Relinquished Anima x1
- S:P Little Knight x1
- Selene, Queen of the Master Magicians x1
- Zenna's Deceiving Doll Maidens x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 55 |
| Going First | 50 |
| Going Second | 56 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Combo
- Secondary strategies: Stun
- Format: tcg
Legality
Main 59 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 7 violation(s).
Identity & game plan
- Win condition: Dark Magician / Magician of Dark Chaos - Black Chaos / Mulcharmy disruption-to-board pressure (structural read only; no combo data supplied); Link Monster follow-up through Power Patron, Artmage and Ars Magna lines (Inferred from card text)
- Turn 1 (going first): Open a Light and Darkness Ritual or Dark Magician starter, use Dark Magical Curtain or Ragged Records for search, and keep Ash Blossom / Infinite Impermanence up for the opponent's first activation (Inferred)
- Turn 2 (going second): Hold hand traps (14 in the Main Deck, P(at least one in 6 cards) about 0.82) to break the opponent's first board, then rebuild through Mulcharmy draw effects (Inferred)
- Recovery: Recover through Ars Magna Corruption/Division searches and Mulcharmy draw triggers; recursion from the GY is text-only (Inferred)
- After siding: Not evaluable: the deck has no Side Deck, so no post-side plan exists
Why it scores here
The score is a structural read of the deck as a system, not an average of its card scores and not a reward for Dark Magician's popularity. The 24-copy archetype core (P(at least one open in 5) about 0.94) and the 14 hand traps give a credible opening and a strong going-second interaction package. Conversion is text-only because no boards were recorded, so the ceiling (Black Chaos, Magician of Dark Chaos, Dark Magician of Destruction) and the median are both Inferred. The deck is held down by its legality: five Forbidden cards and two copy-limit overages make the list Illegal in TCG, which caps the final score low. The absence of a Side Deck removes all post-side adaptability, and the 4% exact-name archetype purity shows a loose sub-archetype web rather than a tight engine.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one archetype core card in 5 cards) = 0.94 across 24 copies; starter access depends on Ritual and Mulcharmy lines (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 14 hand traps and 19 searchers add flexibility but Mulcharmy and Magician effects are conditional on board state, so bricks are likely (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | Best line is not recorded; ceiling rests on Black Chaos and Magician of Dark Chaos text (Inferred from card text, no combo data) |
| D4 | Combo Floor & Median Output | 45 | No combos supplied, so median output is unknown and is set low for lack of evidence (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Multiple independent hand-trap and search routes give some redundancy after interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Recursion exists through Mulcharmy and Medius GY effects, but no resource signature is recorded (Inferred) |
| D7 | End-Board & Interaction Quality | 66 | 14 hand traps and 21 removal-text cards give broad interaction; Forbidden copies would be removed in a legal build (Inferred from text flags) |
| D8 | Going-Second & Board-Breaking Power | 64 | Going-second hand-trap coverage is strong, P(at least one hand trap in 6) = 0.82 (Inferred) |
| D9 | Offensive Pressure & Closing Power | 58 | Boss monsters at 2800 to 3000 ATK plus Link follow-up give closing power if the board is established (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | Only 4.1% exact-name archetype purity with 71 off-archetype copies, and 3-copy stacking of a loose core, lowers coherence (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 52 | 15 Extra Deck slots with 11 Links and 4 Fusions; Red-Eyes Dark Dragoon and Cross-Sheep are Forbidden and would be cut (Verified legality) |
| D12 | Side Deck Adaptability | 10 | Side Deck is empty (0 cards), so there is no post-side adaptability (Verified composition) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated meta sample; archetype share unavailable, held at a neutral placeholder (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-archetype web with many conditional effects and over 15 link paths is demanding for a new pilot (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 55, Going First ≈ 50, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Banlist exposure (-6); No side deck (-4). Final formula: Structural-only theoretical read (Illegal cap). Pre-cap: 0.80*55 + 0.20*40 - 10 (modifiers) = 42; capped to 30 because the list is Illegal. Meta provisional, null.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap and disruption package (14 hand traps) with strong going-second coverage
- Large archetype core gives high opening access to Dark Magician-branded starters
- Strong Link and boss finishers (Black Chaos, Magician of Dark Chaos, Link threats)
Weaknesses
- Illegal in TCG: five Forbidden cards and copy-limit overages must be removed before the list is playable
- No Side Deck at all for best-of-3 play
- Low archetype purity (4.1%) across Dark Magician, Light and Darkness Ritual, Mulcharmy, Ars Magna and Power Patron, so the engine is loose
Critical choke points
- Forbidden Magicians' Souls and Triple Tactics Talent sit in the core lines; removing them changes the starter set
- Mulcharmy draw effects only trigger while the controller holds no cards, a board-state dependency
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Called by the Grave, Triple Tactics Talent, Magicians' Souls, Red-Eyes Dark Dragoon, Cross-Sheep | Legal in-archetype replacements (e.g. one more Dark Magician-named searcher or a legal Link) | Restores legality; without this the deck has no normal score |
| 2 | One Ash Blossom & Joyous Spring and one Droll & Lock Bird | Legal copies of Light and Darkness Ritual core or a legal hand trap | Brings copy counts under Semi-Limited and Limited caps |
| 3 | Off-archetype tech cards | A 15-card Side Deck | Enables post-side adaptation for best-of-3 play |
Evidence & confidence
- Verified: Illegal status: five Forbidden copies and copy-limit overages (legality block); Main 59, Extra 15, Side 0 (composition); Archetype purity 4.1%, 71 off-archetype copies (composition); Core 24 copies, P(at least one in 5) = 0.935 (probabilities)
- Inferred: Starter access and brick risk (D1, D2); Ceiling and median output from card text only (D3, D4); Going-second hand-trap coverage (D8)
- Provisional: Meta Power (null, no dated meta sample); Matchup and format fit (D13)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry for going-first, going-second, matchup or brick rates No Side Deck present, so post-side scoring is structural only Meta Power is Provisional unless a dated metagame sample is supplied
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