Light and Darkness Ritual Deck #770424 — Yu-Gi-Oh! TCG
59 Main, 15 Extra, incl. Griffoh x3, Mulcharmy Fuwalos x3, Mulcharmy Meowls x3. Created Oct 21, 2026 by YGO Mod.
Deck Light and Darkness Ritual TCG
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (59)
- Ars Magna the Corruption and the Purification x1
- Ars Magna the Division and the Union x1
- Ars Magna the Finite and the Infinite x1
- Black Chaos x2
- Droll & Lock Bird x2
- Griffoh x3
- Kuriboh - Multiply! x2
- Magician's Rod x1
- Magicians' Souls x1
- Medius the Pure x2
- Mulcharmy Fuwalos x3
- Mulcharmy Meowls x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- Skull Archfiend of Chaos x1
- Theorealized Medius x1
- Dark Magician x1
- Nervedo the Shadebeast Power Patron x1
- Magician of Dark Chaos - Black Chaos x1
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x3
- Ars Magna "Citrinitas" x2
- Called by the Grave x1
- Dark Magical Curtain x3
- Light and Darkness Ritual x1
- Ragged Records of Rites x2
- Spell Shattering Sword x1
- The Gaze of Timaeus x1
- Theorealize x1
- Triple Tactics Talent x1
- Infinite Impermanence x3
- Mind Shuffle x1
- Typhoon x3
Extra Deck (15)
- Artmage Diactorus x1
- Artmage Non-Finito x1
- Dark Magician of Destruction x1
- Red-Eyes Dark Dragoon x1
- Accesscode Talker x1
- Cross-Sheep x1
- Dharc the Dark Charmer, Gloomy x1
- Haggard Lizardose x1
- I:P Masquerena x1
- Mediclius the Extraordinary Power Patron x1
- Purification Power Patron x1
- Relinquished Anima x1
- S:P Little Knight x1
- Selene, Queen of the Master Magicians x1
- Zenna's Deceiving Doll Maidens x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 52 |
| Going First | 50 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Combo
- Secondary strategies: Toolbox
- Format: tcg
Legality
Main 59 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 7 violation(s).
Identity & game plan
- Win condition: Ritual Summon Black Chaos / Magician of Dark Chaos - Black Chaos off Light and Darkness Ritual, then extend into board pressure (theoretical, text-only); Link and Fusion pressure from Mediclius, Artmage Diactorus and Dark Magician of Destruction once a Power Patron or Artmage line is live
- Turn 1 (going first): Open Griffoh, Mind Shuffle or Light and Darkness Ritual to search, then Ritual Summon through Black Chaos; hold Ash Blossom and Ghost Ogre for the first disruption
- Turn 2 (going second): Hold hand traps (Ash Blossom, Ghost Ogre, Infinite Impermanence, Nibiru, Droll) to stop the opponent's first summon, then rebuild via Mulcharmy draws
- Recovery: Mulcharmy draw effects when the hand is empty, Mind Shuffle and Ragged Records of Rites to re-add Ritual cards and Ritual Spells from the Deck
- After siding: Not evaluable: the deck runs no Side Deck (Side Deck size 0), so no post-side plan exists in the export
Why it scores here
The deck's engine is a Ritual chain built around 23 archetype-core copies, which gives a 92% hypergeometric chance of at least one core card in a 5-card opening hand (Inferred). Its interaction density is high, with 14 hand traps and several negation or removal spells, and this is what drives the going-second score. However, the list has no recorded boards, so floor, median and ceiling are text-only inferences and are not reported as averages of card scores. The deck also runs three sub-archetype engines (Mulcharmy draw, Power Patron Link and Artmage Fusion) at only 13.5% exact-name purity, which costs consistency and pilotability. The list is Illegal: 5 Forbidden cards and 2 over-limit Limited or Semi-Limited cards, so the score is structural-only and capped at 35. Archetype popularity did not earn points.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(>=1 archetype-core card in opening hand of 5) = 0.92; Light and Darkness Ritual itself is only 0.08 in hand (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Copy histogram 17 singles / 6 doubles / 10 triples; 20 Level-0 spells and traps and several conditional Ritual pieces raise brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | No parseable boards; ceiling read from text only: Black Chaos plus Magician of Dark Chaos ritual line (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No combo evidence, so the median is unmeasured and set conservatively low (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 60 | 14 hand traps and multiple redundant starters (Ash, Droll, Ghost Ogre, Infinite Impermanence, Kuriboh) give several independent answers (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Mulcharmy draw effects (9 copies) and Ragged Records and Mind Shuffle recover cards; Mulcharmy draw conflicts with a card-in-hand Ritual plan (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | Hand-trap and negation text is dense (14 hand traps, 9 negation hints); Spell Shattering Sword and Typhoon add board-level answers; no measured interaction density (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 65 | P(hand trap in 6-card going-second hand) = 0.82; hand-trap density carries the going-second case (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Ceiling threats are Black Chaos (3000 ATK) and Mediclius (3000 ATK); closing depends on Link and Fusion support (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 59 Main with 33 distinct cards; exact-name archetype purity 13.5%, with Mulcharmy and Power Patron splashing across the deck (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | Full 15-card Extra Deck of 11 Link and 4 Fusion, including two Forbidden cards that must leave; Link access depends on Power Patron and Artmage (Inferred) |
| D12 | Side Deck Adaptability | 15 | No Side Deck at all (Side Deck size 0), so no post-side adaptability exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link and no dated meta sample; archetype-level meta share is unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multi-engine sequencing (Ritual, Mulcharmy, Power Patron) with many conditional effects is high-complexity to pilot (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 52, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-8); engine conflicts (-4). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*52 + 0.20*45 - 12 = ~38; capped at 35 because legality is Illegal (structural-only score per rubric Step 2)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ 0.08 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap and negation suite (14 hand traps) gives strong going-second interaction
- Core archetype cards are heavily represented (23 copies), so the engine is usually present in the opening hand
- Redundant starters and draw effects (Mulcharmy, Griffoh, Kuriboh) give multiple routes after a single disruption
Weaknesses
- Illegal list: 5 Forbidden cards and 2 over-limit cards, so no normal score is possible
- No Side Deck, so there is no post-side plan at all
- Three competing engines (Mulcharmy, Power Patron Link, Artmage Fusion) with 13.5% exact-name purity
- Mulcharmy draw effects conflict with the card-in-hand requirement of the Ritual plan
- No measured combo data, so the ceiling and median are unverified
Critical choke points
- Light and Darkness Ritual (1 copy) is the only direct Ritual starter; its absence leaves the Ritual line dependent on Mind Shuffle or Griffoh searches
- Black Chaos requires a Spellcaster or Warrior Ritual monster in hand or GY to be Special Summoned
- Two Extra Deck slots (Red-Eyes Dark Dragoon, Cross-Sheep) are Forbidden and must be replaced
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Red-Eyes Dark Dragoon and Cross-Sheep (Forbidden, Extra Deck) | Legal Extra Deck replacements that fit the Ritual or Link plan | Forbidden cards make the list illegal; this is a hard blocker |
| 1 | Called by the Grave, Triple Tactics Talent and Magicians' Souls (Forbidden, Main Deck) | Legal Main Deck replacements | Forbidden cards make the list illegal; this is a hard blocker |
| 2 | 1 copy of Ash Blossom & Joyous Spring and 1 copy of Droll & Lock Bird | Legal copies or alternative answers | Ash Blossom is Semi-Limited (2 max) and Droll is Limited (1 max); both are over the copy limit |
| 3 | Some Mulcharmy copies, or the Power Patron Link lines | Consolidate into one engine | Three competing engines reduce consistency and pilotability |
| 4 | A Side Deck of up to 15 cards | The deck has no post-side plan; it is legal to add up to 15 Side Deck cards |
Evidence & confidence
- Verified: Legality status Illegal: 5 Forbidden cards and 2 over-limit cards are present (legal copies from the export); Main 59 and Extra 15 are within the TCG size rules; Side 0 is legal but empty; Archetype core group 23 copies with P(>=1 in hand of 5) = 0.9247; Hand-trap group 14 copies with P(>=1 in hand of 6) = 0.8192; Usage stats: Magician of Dark Chaos - Black Chaos and Ash Blossom each at 100% inclusion
- Inferred: The Ritual engine can reach Black Chaos from its starters; based on card text only; Interaction density is high, based on hand-trap and negation text hints; Going-second strength comes from hand-trap density; Mulcharmy draw effects conflict with the card-in-hand Ritual plan
- Provisional: Meta Power is null: no dated metagame sample; Matchup fit (D13) is unmeasured: no tournament context
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry: going-first, going-second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no Side Deck in the export: post-side performance cannot be assessed
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