Mulcharmy Deck #770420 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Nibiru, the Primal Being x3, Amano-Iwato x3. Created Oct 21, 2026 by YGO Mod.

Deck Mulcharmy TCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 23, 2026
30± 8/ 100
Power Score
Structural 50
Reliability 38
Going First 48
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 50
Going First 48
Going Second 56
Meta Power provisional
Tournament Reliability 38
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Synchro boss pressure from the Angelechy Extra Deck monsters (Bastion, Shatranga, Destrier, Seneschal) and Chaos Angel once the board is established; Angelechy Continuous Spell routes that Special Summon additional Extra Deck monsters from Spell and Trap Zone
  • Turn 1 (going first): Open with Angelechy Strategy Score or Angelechy Problem to set up a Field Spell and Extra Deck summon, holding Ash Blossom and Droll as protection
  • Turn 2 (going second): Use hand traps (Ash Blossom, Droll & Lock Bird, Ghost Ogre & Snow Rabbit, Nibiru) to break the opponent's opening, then Synchro through the resulting gap
  • Recovery: Recover through Angelechy searchers and Foolish Burial Goods-style GY recursion, plus Angelechy Disturbance from the GY
  • After siding: No side deck is registered, so there is no post-side plan; the deck cannot adapt between games

Why it scores here

The deck is evaluated as a system and not as an average of its card scores. Its Angelechy starter package (about 14 Spell and Trap copies, with Strategy Score and Problem as the main openers) gives it a moderate chance of a live engine on turn 1 or 2, but only 3 of its 55 Main Deck cards are the exact Mulcharmy name, so the 'Mulcharmy' label does not describe the engine. Interaction is the deck's strongest area: 11 hand traps, 13 negation-text cards and 27 removal-text cards give it a layered answer to most openings, which carries most of its going-second strength. Its closing power comes from a strong Synchro Extra Deck (several 3000+ ATK boss monsters), not from the popularity of the archetype. The main constraints are structural: it runs Forbidden and over-limit cards, has no side deck, and has no recorded boards, so the ceiling and median cannot be measured. Because the list is illegal, the score is capped and labelled theoretical and structural only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 50 P(at least one of 3 copies in a 5-card opening) is about 0.25 per card; the Angelechy starter group is about 14 cards, so the engine is probably live on T1-T2 in a reasonable share of hands (Inferred).
D2 Opening-Hand Quality & Brick Management 40 Hand traps and tech cards (11 and 13 copies) are often dead when the opponent does nothing, and 34 Main Deck cards are Level 0 Spells and Traps, which raises brick risk (Inferred).
D3 Combo Conversion & Ceiling 45 Synchro conversion from the Angelechy package is real: starters place Continuous Spells that open Extra Deck summons, but no recorded boards exist to measure the ceiling (Inferred, text only).
D4 Combo Floor & Median Output 40 No combo boards are recorded, so the median and floor are unmeasured; the floor is assumed to be low when no starter is live (Provisional).
D5 Interruption Resilience & Route Redundancy 50 Several independent routes exist (Strategy Score, Problem, Opening to e4, Brilliant Move, Disturbance), but they share the Angelechy zone and card pool (Inferred).
D6 Resource Economy, Recovery & Grind 50 Five searcher-text cards and GY recursion give moderate grind; Field Spell and Continuous Spell routes return some resources (Inferred).
D7 End-Board & Interaction Quality 70 Negation and removal text is dense across hand traps and Traps (13 negation, 27 removal hints), with redundant effects that cover several interaction lines (Observed structure, Inferred quality).
D8 Going-Second & Board-Breaking Power 62 Going-second board breaking depends on hand traps and Dominus negation; Dominus Impulse and Dominus Purge add some non-engine interaction (Inferred).
D9 Offensive Pressure & Closing Power 68 The Extra Deck has several 3000+ ATK Synchro monsters (Chaos Angel 3500, Hyperion 3200, Black-Winged Assault Dragon 3200, Bastion, Shatranga and Seneschal 3000) that can close games (Verified from card data).
D10 Main Deck Efficiency & Flexibility 45 Only 3 of 55 cards match the exact archetype name and 67 are off-archetype, so the main deck has low coherence and carries weak compactness (Verified, archetype purity 4.3%).
D11 Extra Deck Efficiency & Coverage 55 All 15 Extra Deck slots are Synchro monsters and mix Angelechy with Chaos, Assault Blackwing and Hyperion, so access is broad but not tightly coherent (Verified).
D12 Side Deck Adaptability 15 No side deck is registered, so the deck cannot adapt in best-of-3 play (Verified).
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample exists; archetype share is unavailable, so format fit is Provisional.
D14 Pilotability & Error Tolerance 40 The deck needs many decision points around hand traps, Angelechy Continuous Spell routing and Extra Deck summons, which is hard to pilot consistently (Inferred).

How the score was computed

Strategy profile: Midrange primary; Stun secondary disclosed, not blended numerically. Structural ≈ 50, Going First ≈ 48, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: banlist_exposure (-8); archetype_fragmentation (-3). Final formula: Illegal list: Final = 0.80*Structural + 0.20*TournamentReliability (Meta provisional), then modifiers, then capped to 30 as theoretical/structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction: 11 hand traps plus negation and removal text across Traps and monsters
  • Strong Synchro Extra Deck with several 3000+ ATK closers
  • Redundant Angelechy starters and searchers

Weaknesses

  • Illegal list: a Forbidden card and four copy-limit overages
  • No side deck, so no best-of-3 adaptation
  • Weak archetype coherence: 4.3% exact-name purity
  • Heavy Level 0 Spell/Trap count raises brick risk

Critical choke points

  • Angelechy Continuous Spell placement is the single engine route; losing the Field Spell or starter hurts the Extra Deck plan
  • Forbidden Crossout Designator and over-limit cards must be removed before the list is legal
Priority Remove Add Reason
1 Crossout Designator A legal playable (for example a second Angelechy Strategy Score or a Dominus card within copy limits) It is Forbidden; the list cannot be played as is.
2 One copy each of Ash Blossom, Foolish Burial Goods and Dominus Impulse Legal filler from the Angelechy or Mulcharmy pool Each is run 3 copies against a limit of 2, which makes the list illegal.
3 One Droll & Lock Bird A Main Deck card that does not depend on the Limited status Droll is Limited to 1 copy but is run 2.
4 Off-archetype Level 0 Spell/Trap slots Exact Mulcharmy or Angelechy starters This raises archetype purity and reduces brick risk.
5 None A 5 to 10-card side deck A side deck is needed for best-of-3 adaptation.

Evidence & confidence

  • Verified: Legality: 55 Main, 15 Extra, 0 Side; Crossout Designator Forbidden; Droll Limited; Ash, Foolish Burial Goods and Dominus Impulse Semi-Limited with 3 copies run; Archetype purity 4.3%, 15 Synchro Extra Deck monsters, no side deck
  • Observed: No recorded boards or tournament data exist
  • Inferred: Starter access about 0.25 per card in hand; Angelechy engine is live in a reasonable share of openings; Going-second interaction is layered
  • Provisional: Meta Power and format fit (D13) are unknown without a dated meta sample
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup, brick and starter rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No side deck registered

More TCG Info

Mulcharmy

Mulcharmy Breakdown

 
 

 

 

 

 

 

 
 

 

 
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