Mulcharmy Deck #770417 — Yu-Gi-Oh! TCG

56 Main, 15 Extra, incl. Elfnote Lucina x3, Elfnote Regina x3, Medius the Pure x3. Created Oct 21, 2026 by YGO Mod.

Deck Mulcharmy TCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 23, 2026
35± 8/ 100
Power Score
Structural 54
Reliability 45
Going First 55
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 55
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: tcg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 8 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss pressure (Vidolium 5000 ATK, Elfnote June Pride 3100 ATK, Galaxy-Eyes Photon Lord, Mediclius) once the Mulcharmy/Elfnote draw-and-summon engine has established a board; Synchro and Link beatsticks (Stardust, Elfnote Seraphim, Assault Blackwing) after Ars Magna and Power Patron recursion
  • Turn 1 (going first): Open with Mulcharmy monsters and Elfnote/Power Patron starters; hold Ash Blossom and Droll for the opponent's first activations and build toward Extra Deck summons
  • Turn 2 (going second): Use hand traps (Ash, Ghost Ogre, Effect Veiler, Nibiru, Droll) to disrupt the opponent's board, then convert the Mulcharmy draw engine into an Extra Deck boss
  • Recovery: Recur Mulcharmy monsters and Ars Magna monsters from the GY and banishment, and redraw through the Mulcharmy 'no cards' draw effects
  • After siding: Not evaluable: the export contains no side deck, so post-side adaptation cannot be scored

Why it scores here

The score is structural and theoretical only, because the list is illegal: it runs 8 copy-limit violations and 5 Forbidden cards in the TCG format. The deck reliably opens its core engine, with 13 Mulcharmy-named copies giving an estimated 74.8% chance of at least one in a five-card opening hand (Inferred). Its disruption suite (12 hand traps, about 78% at least one in a six-card going-second hand) and its Extra Deck bosses give it real end-board interaction and closing power. The deck is held back by a loose, multi-archetype build (exact Mulcharmy purity 11.3%), a 56-card main deck with 14 zero-level spells and traps, no side deck, and the absence of any recorded combos or tournament data. The score comes from consistency, interaction and closing power as a system; it does not come from averaging card scores or from the archetype's popularity.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 archetype-core starter in 5 cards) = 0.748 across 13 copies; 19 searcher-text cards give 0.886 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Proxy brick rate 0.252 from the core group; 24 generic and 15 Elfnote and other off-archetype copies raise conflict risk (Inferred)
D3 Combo Conversion & Ceiling 48 No recorded boards; ceiling inferred from text: Power Patron and Ars Magna recursion into Extra Deck bosses (Inferred)
D4 Combo Floor & Median Output 40 No combo data, so median output is unknown; the deck's floor depends on Mulcharmy draw effects (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Recursion via GY and banish effects plus several independent starters; no observed interruption data (Inferred)
D6 Resource Economy, Recovery & Grind 60 Draw effects from Mulcharmy and searchers from Elfnote and Ars Magna; the 'no cards' condition limits draws (Inferred)
D7 End-Board & Interaction Quality 72 Ash Blossom, Droll, Ghost Ogre, Effect Veiler, Nibiru and Typhoon give 12 hand traps and 10 negation-text cards (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 60 Strong going-second hand-trap density (78% at least one in six), but no recorded board-breaking data (Inferred)
D9 Offensive Pressure & Closing Power 68 Vidolium 5000 ATK, June Pride 3100 ATK, Mediclius 3000 ATK and Galaxy-Eyes 2500 ATK (Verified stats)
D10 Main Deck Efficiency & Flexibility 42 56 main cards with 14 zero-level spells and traps, which weakens compactness (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 15 of 15 Extra slots used across Synchro, Link, Xyz and Fusion, but 3 of them are Forbidden or Limited Extra cards (Verified)
D12 Side Deck Adaptability 15 No side deck in the export; no post-side data (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype usage is only a weak signal (Provisional)
D14 Pilotability & Error Tolerance 40 Several sub-archetypes (Mulcharmy, Elfnote, Power Patron, Ars Magna) with 'no cards' and multi-step conditions raise decision load (Inferred)

How the score was computed

Strategy profile: Midrange primary, Toolbox secondary, disclosed as a single Midrange profile for scoring. Structural ≈ 54, Going First ≈ 55, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-8); unrecoverable_no_cards_condition (-2); no Side Deck (-2). Final formula: Illegal cap applied. 0.80*54 + 0.20*45 = 52.2; modifiers -12 gives 40; capped at 35 for an illegal list (theoretical/structural only). Meta provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.75 · key two-card combo ≈ — · full-brick estimate ≈ 0.25 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Consistent core starter access (Mulcharmy draw engine, 13 copies)
  • Heavy interaction suite: 12 hand traps and 10 negation-text cards
  • Strong Extra Deck closers (Vidolium, June Pride, Mediclius, Galaxy-Eyes)

Weaknesses

  • Illegal copy-limit and Forbidden-card violations
  • Loose multi-archetype build with low exact archetype purity (11.3%)
  • Bloated 56-card main deck with 14 zero-level spells and traps
  • No side deck and no post-side plan

Critical choke points

  • Mulcharmy 'control no cards' condition gates the draw and recursion engine
  • Forbidden and Limited cards (Elfnote Tinia, F.A. Dawn Dragster, Triple Tactics Talent, Called by the Grave, Crystal Wing) must be removed before this list is legal
Priority Remove Add Reason
1 Elfnote Tinia, F.A. Dawn Dragster, Triple Tactics Talent, Called by the Grave, Crystal Wing Synchro Dragon Legal replacements from the same archetype or from the Stardust/Galaxy-Eyes core The list is illegal; the copy-limit and Forbidden violations must be fixed before any normal score applies
2 Excess copies of Elfnote Lucina (3 to 1), Ash Blossom (3 to 2) and Droll & Lock Bird (2 to 1) Other staples or a single extra hand trap Brings the list within copy limits and reduces dead-card risk
3 Two or three zero-level tech spells and traps Side deck (up to 15 cards) Adds post-side adaptability and reduces main-deck bloat

Evidence & confidence

  • Verified: Legality: 8 copy-limit violations and 5 Forbidden cards in TCG; Card stats and text for all 56 main and 15 Extra cards; Archetype usage: Mulcharmy Fuwalos 97.7%, Ash Blossom 90.9%, Droll 84.1%, Purulia 77.3%
  • Inferred: Starter access 0.748 and brick proxy 0.252; Hand-trap density and going-second disruption; Closing power from boss ATK and Extra Deck access
  • Provisional: Meta Power (no dated metagame sample); Matchup fit (no tournament data); Post-side plan (no side deck in export)
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry for going-first, matchups or brick rates Meta Power is provisional without a dated metagame sample No side deck in the export

More TCG Info

Mulcharmy

Mulcharmy Breakdown

 
 

 

 

 

 

 

 
 

 

 
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