@Ignister Deck #770414 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Maliss Chessy Cat x3, Maliss March Hare x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck @Ignister TCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
30± 8/ 100
Power Score
Structural 49
Reliability 40
Going First 40
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 49
Going First 40
Going Second 50
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 6 violation(s).

Identity & game plan

  • Win condition: Link Summon into large Link Monsters (Maliss, Code Talker, Cyberse) and push damage with 2300-2500 ATK bodies, supported by disruption; Maliss end-board disruption and recursion while the opponent is stuck without a playable board
  • Turn 1 (going first): Structural only: open a Maliss or Ignister starter (about 25% per 3-copy card in a 5-card hand), Normal Summon, then Link Summon through the Extra Deck; no verified turn-1 line in the evidence
  • Turn 2 (going second): Use the 14 hand traps and Maliss negation text to answer the opponent's first board, then rebuild a Link board from the GY (Inferred)
  • Recovery: Recursion through Maliss banish/search effects and Mulcharmy draw effects (Inferred from card text; no recorded boards)
  • After siding: Not evaluable: the deck runs no side deck (Side Deck size 0)

Why it scores here

The deck is scored as a system, not as an average of its card scores. Its opening consistency is limited: a 3-copy starter appears in a 5-card opening hand only about 25% of the time, and the archetype-core group (10 copies) is present in about 65% of openings. The main deck mixes three sub-archetypes (Maliss, Mulcharmy, @Ignister) with 65 off-archetype copies, so exact-name purity is only 7.1%, which weakens the engine. Interaction is the strongest part of the list: 14 hand traps, 11 negation-text cards and 25 removal-text cards give a dense answer suite, with about 84% chance of at least one hand trap when going second. Combo conversion and median output cannot be measured because no recorded boards exist, so those scores are text-only inference. The deck is Illegal (three Forbidden cards and four cards over their copy limits), so the score is capped at a theoretical, structural-only value. Popularity was not credited, and there is no side deck to earn adaptability.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one 3-copy starter in 5-card hand) = 0.25; archetype core present in about 65% of openings (Inferred)
D2 Opening-Hand Quality & Brick Management 40 Mixed sub-archetypes with 65 off-archetype copies and 14 hand traps create some dead hands (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable recorded combos; conversion judged from card text only (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so median output is not measurable; text-only inference (Inferred)
D5 Interruption Resilience & Route Redundancy 60 14 hand traps and 11 negation-text cards give several independent answers to a single disruption (Inferred)
D6 Resource Economy, Recovery & Grind 45 Recursion and banish/search text in Maliss and Mulcharmy cards; no resource signature available (Inferred)
D7 End-Board & Interaction Quality 70 25 removal-text cards, 11 negation-text cards and 14 hand traps; layering is strong (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 60 Going-second hand trap probability about 0.84; no going-second split recorded (Inferred)
D9 Offensive Pressure & Closing Power 45 Link bodies at 2300-2500 ATK, but no end-board or damage data (Inferred)
D10 Main Deck Efficiency & Flexibility 30 55 main with 29 distinct cards, 18 tech and 14 hand traps; little redundancy within the core engine (Verified structure, Inferred coherence)
D11 Extra Deck Efficiency & Coverage 55 15 Link Monsters, with several overlapping Code Talker and Maliss options; no Extra Deck usage data (Inferred)
D12 Side Deck Adaptability 20 Side deck is empty (Side Deck size 0); no post-side plan to assess (Provisional)
D13 Matchup Coverage & Format Fit 45 No dated metagame or tournament link; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Link lines and many decision points on each turn; no pilot data (Inferred)

How the score was computed

Strategy profile: balanced. Structural ≈ 49, Going First ≈ 40, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-12). Final formula: No reliable metagame: 0.80*Structural(49) + 0.20*TournamentReliability(40) = 47.2; modifiers -12 give 35; Illegal cap applied, final 30 (theoretical/structural only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction suite: 14 hand traps and 25 removal-text cards
  • Link Monster bodies at 2300-2500 ATK provide closing pressure
  • Maliss and Mulcharmy recursion/draw effects add grind

Weaknesses

  • Illegal list: three Forbidden cards and four over-limit restricted cards
  • Low exact-archetype purity (7.1%) across three sub-archetypes
  • No side deck
  • Starter density is low: 3-copy starters are present in only about 25% of openings

Critical choke points

  • Any Forbidden or over-limit card must be removed before the deck is playable
  • Early Link Summon depends on a small set of 3-copy starters
Priority Remove Add Reason
1 Called by the Grave, Triple Tactics Talent, Charmer Quartet in Bloom Legal replacements (for example, 1 extra Ash Blossom or Maliss starter, depending on pilot preference) The deck cannot be played as built while Forbidden cards remain
2 One copy each of Ash Blossom & Joyous Spring, Dominus Impulse, Allure of Darkness, Droll & Lock Bird Legal-count replacements in the same role Brings the copy counts within the banlist limits
3 Tech slots with no clear engine role (for example, Harpie's Feather Duster, Gold Sarcophagus) A side deck of 15 cards A side deck is required for post-side adaptability (D12)

Evidence & confidence

  • Verified: Legality: 3 Forbidden cards and 4 over-limit restricted cards; Main 55, Extra 15, Side 0 (within TCG size rules); P(at least one 3-copy card in 5-card hand) = 0.2529
  • Inferred: Engine consistency and brick rate from hypergeometric estimates and card text; Interaction density from card text; Going-second hand-trap coverage about 0.84
  • Provisional: Meta power and matchup fit: no dated metagame sample or tournament link
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power is provisional unless a dated metagame sample is supplied No side deck, so post-side performance cannot be assessed

More TCG Info

@Ignister

@Ignister Breakdown

 
 

 

 

 

 

 

 
 

 

 
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