Heros Deck #770400 — Yu-Gi-Oh! Duel Links

25 Main, 9 Extra, incl. Droll & Lock Bird x3, E - Emergency Call x3, Elemental HERO Spirit of Neos x2 - Skill: Miracle Neos Contact. Created Oct 21, 2026 by YGO Mod.

Deck Heros Duel Links

Created by: YGO Mod (20517634)

Created On: 10/21/2026

Miracle Neos Contact
 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 21, 2026
61± 7/ 100
Power Score
Structural 64
Reliability 60
Going First 62
Going Second 65

Deck — Deck Power Evaluation

Final Contextual Deck Power: 61/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 64
Going First 62
Going Second 65
Meta Power provisional
Tournament Reliability 60
  • Primary strategy: Combo
  • Secondary strategies: Midrange
  • Format: duel-links

Legality

Main 25 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion Summon Neos-line and Neo-Spacian monsters (Sunrise, Marine Neos, Shining Neos Wingman) from the 9-slot Extra Deck, then press through with board-breaking attacks and destruction effects; Contact Fusion via Instant Contact and Favorite Contact for extra Extra Deck access
  • Turn 1 (going first): Search with E - Emergency Call or Miracle Ejector, Normal Summon Spirit of Neos or Neos to reach a live Fusion line, then Miracle Fusion or Super Polymerization into a board-breaking Fusion
  • Turn 2 (going second): Droll & Lock Bird on the opponent's search, then Neos Contact Fusion or Super Polymerization through the opponent's board, using Spirit of Neos for defense and recursion
  • Recovery: Neo-Spacian Aqua Dolphin and Miracle Ejector recycle from the hand or GY into a new Neos, and EN Shuffle or EN - Engage Neo Space can rebuild the field after a clear
  • After siding: Not applicable: Duel Links has no Side Deck in this export (side_count 0)

Why it scores here

The deck reliably opens a live engine through a dense set of searchers: E - Emergency Call (3 copies), Miracle Ejector (2), Neo-Spacian Aqua Dolphin (2) and Favorite Contact reach a Neos or Spirit of Neos within the first few draws, with the archetype core group estimated at about 0.9999 to have at least one piece in a 5-card hand (proxy, Inferred). It converts that opening into pressure through a 9-slot Fusion Extra Deck, where Shining Neos Wingman, Marine Neos and Sunrise supply 2500-3100 ATK bodies and destruction effects, and it survives disruption through hand traps (Droll & Lock Bird x3), Spirit of Neos's defensive summon and Protection of the Elements. The main weaknesses are the unmeasured floor, which has no recorded boards, the lack of a post-side plan in Duel Links, and an off-archetype Neo-Spacian/Contact package that dilutes exact-name purity to 0%. The score was built from consistency, median output and interaction on the whole system; Heros' popularity in the usage stats confirms the list is real and accessible but earned no points, and card scores were never averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 74 P(at least one searcher in 5 cards) = 0.918 and archetype core proxy 0.9999 for at least one piece in hand; Spirit of Neos x2 and Neos x2 are the starters (Inferred)
D2 Opening-Hand Quality & Brick Management 62 Droll & Lock Bird x3 and Protection of the Elements can be dead in hand without a live engine; 9 Fusion Extra Deck slots need specific materials (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable recorded boards; ceiling read from Neos Contact Fusion, Miracle Fusion and Shining Neos Wingman text (Inferred)
D4 Combo Floor & Median Output 52 No combo median or power distribution in evidence; floor estimated only from the searcher density and starter diversity (Provisional)
D5 Interruption Resilience & Route Redundancy 66 Multiple independent starters (Spirit of Neos, Neos, Aqua Dolphin, Ejector) and Droll hand traps give several routes after an interruption (Inferred)
D6 Resource Economy, Recovery & Grind 68 Nine searcher-text cards plus Miracle Ejector and Aqua Dolphin recursion regenerate resources across turns (Inferred)
D7 End-Board & Interaction Quality 68 7 removal-text and 2 negation-text cards, plus Sunrise and Marine Neos destruction effects, form a layered interaction set (Inferred)
D8 Going-Second & Board-Breaking Power 62 Droll & Lock Bird x3 and Super Polymerization handle an established board; the Fusion line can break a large opposing field (Inferred)
D9 Offensive Pressure & Closing Power 72 Shining Neos Wingman (3100 ATK with GY scaling), Marine Neos (2800) and Sunrise (2500, +200 ATK per attribute) close games from the Extra Deck (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 60 25 Main Deck cards with 16 distinct, nine single-copy slots and 34 off-archetype copies lower compactness (Verified counts, Inferred read)
D11 Extra Deck Efficiency & Coverage 70 Nine Extra Deck slots are full and mostly Heros/Neos-based with 8 distinct Fusions, though several need specific materials (Verified composition, Inferred)
D12 Side Deck Adaptability 40 Duel Links has no Side Deck; the score reflects zero post-side flexibility (Provisional)
D13 Matchup Coverage & Format Fit 50 No dated metagame sample or tournament link; only archetype usage context is available (Provisional)
D14 Pilotability & Error Tolerance 52 Multi-step Contact Fusion and Neo-Spacian sequencing with many decision points for the pilot (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 64, Going First ≈ 62, Going Second ≈ 65, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: Neo-Spacian and Contact off-archetype package (-1); No post-side plan (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher suite (9 searcher-text cards) makes a live starter very likely
  • Nine-slot Fusion Extra Deck with strong board-breaking and attacking bodies
  • Three hand traps and layered destruction/negation give the deck interaction on both turns
  • Archetype usage stats show this is the standard Heros core

Weaknesses

  • No recorded boards, so the floor and median output are unmeasured
  • Off-archetype Neo-Spacian/Contact package dilutes exact-name consistency
  • Single-copy Super Polymerization and Limited status make it fragile to banlist changes
  • No side deck or post-side plan in this format

Critical choke points

  • Spirit of Neos and Neos (2 copies each) are the main starters; losing both to a clear shuts down the Neos line
  • Super Polymerization is a single copy and Limited, so it cannot be a reliable second route
Priority Remove Add Reason
1 Protection of the Elements (1) Elemental HERO Stratos (+1, second copy) Usage stats show Stratos typically runs 3 copies at 100% inclusion while this list runs 1; Protection depends on a banish-and-negate condition the deck rarely meets (Inferred)

Evidence & confidence

  • Verified: Legality: 25 Main, 9 Extra, 0 Side, Super Polymerization Limited at 1/1 copy; Archetype usage stats: Stratos 100% at typical 3 copies; Neos 91.7% at typical 2
  • Inferred: Searcher and hand-trap consistency from hypergeometric draw odds; Interaction layering from card text; Pilot complexity from Contact Fusion sequencing
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (D13); Post-side plan (no Side Deck)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup, game-level, brick/starter/OTK rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck in Duel Links; post-side plan not applicable

More Duel Links Info

Heros

Heros Breakdown

 
 

 

 

 

 

 

 
 

 

 
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