Heros Deck #770400 — Yu-Gi-Oh! Duel Links
25 Main, 9 Extra, incl. Droll & Lock Bird x3, E - Emergency Call x3, Elemental HERO Spirit of Neos x2 - Skill: Miracle Neos Contact. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Miracle Neos Contact
Main Deck (25)
- Droll & Lock Bird x3
- Elemental HERO Liquid Soldier x1
- Elemental HERO Spirit of Neos x2
- Elemental HERO Stratos x1
- Miracle Ejector x2
- Neo-Spacian Aqua Dolphin x2
- The Winged Dragon of Ra - Sphere Mode x2
- Elemental HERO Neos x2
- E - Emergency Call x3
- EN - Engage Neo Space x1
- EN Shuffle x1
- Instant Contact x1
- Miracle Fusion x1
- Super Polymerization x1
- Favorite Contact x1
- Protection of the Elements x1
Extra Deck (9)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 61/100 (±7 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 64 |
| Going First | 62 |
| Going Second | 65 |
| Meta Power | provisional |
| Tournament Reliability | 60 |
- Primary strategy: Combo
- Secondary strategies: Midrange
- Format: duel-links
Legality
Main 25 / Extra 9 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Fusion Summon Neos-line and Neo-Spacian monsters (Sunrise, Marine Neos, Shining Neos Wingman) from the 9-slot Extra Deck, then press through with board-breaking attacks and destruction effects; Contact Fusion via Instant Contact and Favorite Contact for extra Extra Deck access
- Turn 1 (going first): Search with E - Emergency Call or Miracle Ejector, Normal Summon Spirit of Neos or Neos to reach a live Fusion line, then Miracle Fusion or Super Polymerization into a board-breaking Fusion
- Turn 2 (going second): Droll & Lock Bird on the opponent's search, then Neos Contact Fusion or Super Polymerization through the opponent's board, using Spirit of Neos for defense and recursion
- Recovery: Neo-Spacian Aqua Dolphin and Miracle Ejector recycle from the hand or GY into a new Neos, and EN Shuffle or EN - Engage Neo Space can rebuild the field after a clear
- After siding: Not applicable: Duel Links has no Side Deck in this export (side_count 0)
Why it scores here
The deck reliably opens a live engine through a dense set of searchers: E - Emergency Call (3 copies), Miracle Ejector (2), Neo-Spacian Aqua Dolphin (2) and Favorite Contact reach a Neos or Spirit of Neos within the first few draws, with the archetype core group estimated at about 0.9999 to have at least one piece in a 5-card hand (proxy, Inferred). It converts that opening into pressure through a 9-slot Fusion Extra Deck, where Shining Neos Wingman, Marine Neos and Sunrise supply 2500-3100 ATK bodies and destruction effects, and it survives disruption through hand traps (Droll & Lock Bird x3), Spirit of Neos's defensive summon and Protection of the Elements. The main weaknesses are the unmeasured floor, which has no recorded boards, the lack of a post-side plan in Duel Links, and an off-archetype Neo-Spacian/Contact package that dilutes exact-name purity to 0%. The score was built from consistency, median output and interaction on the whole system; Heros' popularity in the usage stats confirms the list is real and accessible but earned no points, and card scores were never averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 74 | P(at least one searcher in 5 cards) = 0.918 and archetype core proxy 0.9999 for at least one piece in hand; Spirit of Neos x2 and Neos x2 are the starters (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 62 | Droll & Lock Bird x3 and Protection of the Elements can be dead in hand without a live engine; 9 Fusion Extra Deck slots need specific materials (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No parseable recorded boards; ceiling read from Neos Contact Fusion, Miracle Fusion and Shining Neos Wingman text (Inferred) |
| D4 | Combo Floor & Median Output | 52 | No combo median or power distribution in evidence; floor estimated only from the searcher density and starter diversity (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 66 | Multiple independent starters (Spirit of Neos, Neos, Aqua Dolphin, Ejector) and Droll hand traps give several routes after an interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 68 | Nine searcher-text cards plus Miracle Ejector and Aqua Dolphin recursion regenerate resources across turns (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | 7 removal-text and 2 negation-text cards, plus Sunrise and Marine Neos destruction effects, form a layered interaction set (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 62 | Droll & Lock Bird x3 and Super Polymerization handle an established board; the Fusion line can break a large opposing field (Inferred) |
| D9 | Offensive Pressure & Closing Power | 72 | Shining Neos Wingman (3100 ATK with GY scaling), Marine Neos (2800) and Sunrise (2500, +200 ATK per attribute) close games from the Extra Deck (Verified stats, Inferred use) |
| D10 | Main Deck Efficiency & Flexibility | 60 | 25 Main Deck cards with 16 distinct, nine single-copy slots and 34 off-archetype copies lower compactness (Verified counts, Inferred read) |
| D11 | Extra Deck Efficiency & Coverage | 70 | Nine Extra Deck slots are full and mostly Heros/Neos-based with 8 distinct Fusions, though several need specific materials (Verified composition, Inferred) |
| D12 | Side Deck Adaptability | 40 | Duel Links has no Side Deck; the score reflects zero post-side flexibility (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No dated metagame sample or tournament link; only archetype usage context is available (Provisional) |
| D14 | Pilotability & Error Tolerance | 52 | Multi-step Contact Fusion and Neo-Spacian sequencing with many decision points for the pilot (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 64, Going First ≈ 62, Going Second ≈ 65, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: Neo-Spacian and Contact off-archetype package (-1); No post-side plan (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher suite (9 searcher-text cards) makes a live starter very likely
- Nine-slot Fusion Extra Deck with strong board-breaking and attacking bodies
- Three hand traps and layered destruction/negation give the deck interaction on both turns
- Archetype usage stats show this is the standard Heros core
Weaknesses
- No recorded boards, so the floor and median output are unmeasured
- Off-archetype Neo-Spacian/Contact package dilutes exact-name consistency
- Single-copy Super Polymerization and Limited status make it fragile to banlist changes
- No side deck or post-side plan in this format
Critical choke points
- Spirit of Neos and Neos (2 copies each) are the main starters; losing both to a clear shuts down the Neos line
- Super Polymerization is a single copy and Limited, so it cannot be a reliable second route
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Protection of the Elements (1) | Elemental HERO Stratos (+1, second copy) | Usage stats show Stratos typically runs 3 copies at 100% inclusion while this list runs 1; Protection depends on a banish-and-negate condition the deck rarely meets (Inferred) |
Evidence & confidence
- Verified: Legality: 25 Main, 9 Extra, 0 Side, Super Polymerization Limited at 1/1 copy; Archetype usage stats: Stratos 100% at typical 3 copies; Neos 91.7% at typical 2
- Inferred: Searcher and hand-trap consistency from hypergeometric draw odds; Interaction layering from card text; Pilot complexity from Contact Fusion sequencing
- Provisional: Meta Power (no dated metagame sample); Matchup and format fit (D13); Post-side plan (no Side Deck)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup, game-level, brick/starter/OTK rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck in Duel Links; post-side plan not applicable
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