Dark Magician Deck #770397 — Yu-Gi-Oh! Duel Links

30 Main, 9 Extra, incl. Timaeus the United Dragon x3, Illusion of Chaos x3, Dark Magical Curtain x3 - Skill: The Eye of the United Dragon. Created Oct 21, 2026 by YGO Mod.

Deck Dark Magician Duel Links

Created by: YGO Mod (20517634)

Created On: 10/21/2026

The Eye of the United Dragon
 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 21, 2026
52± 8/ 100
Power Score
Structural 56
Reliability 52
Going First 58
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 52/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 56
Going First 58
Going Second 58
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Midrange
  • Format: duel-links

Legality

Main 30 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Extra Deck boss (Red-Eyes Dark Dragoon, Dark Paladin, Super Starslayer TY-PHON, Underworld Goddess, Master of Chaos) reached through Dark Magician-engine searches and Fusion/Xyz/Link summons; Timaeus the United Dragon Special Summon plus Fusion Summon via The Gaze of Timaeus, with Illusion of Chaos (Ritual) as the Chaos link into Master of Chaos
  • Turn 1 (going first): Open a starter (Dark Magical Curtain, Timaeus or Illusion of Chaos, each 3 copies, about 43% per opening hand) and convert it into a Dark Magician or Dark Magician Girl search and a first Extra Deck summon
  • Turn 2 (going second): Six-card hand gives about 50% per triple-copy starter; use Nibiru as a conditional hand trap against 5+ summons and negation text on Dark Paladin, Magicians' Combination and Evolzar Lars to contest the board, then convert through the Extra Deck
  • Recovery: Magicians' Souls and Soul Servant draw cards and return DARK Spellcasters to the Deck or GY; Magicians' Combination can summon from the GY, so a lost board can rebuild through the Dark Magician family
  • After siding: No side deck is registered (0 cards), so there is no post-side plan; any adjustment has to come from changing the main deck between sessions

Why it scores here

The deck can reliably open into its engine: the archetype-core probability is very high (about 0.99), and three triple-copy starters (Dark Magical Curtain, Timaeus, Illusion of Chaos) each give about 43% in a five-card opening hand. Its real strength is breadth of Extra Deck payoffs and negation text (Dark Paladin, Dragoon, Evolzar Lars, Master of Chaos, Underworld Goddess), which gives it several ways to convert advantage into a board. The score is held back by a scattered engine: only 8 of 30 main-deck copies have the exact Dark Magician name (20.5% exact-name purity), and the Evolsaur/Evoltile Reptile cluster and Evolzar Xyz need their own starters, which creates bricks and conflicting lines. No recorded boards exist, so the ceiling and median are text-only inferences. Popularity and archetype-stat presence did not earn points, and no card scores were averaged or summed into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(>=1 of each triple-copy starter in 5) ≈ 0.43; archetype-core P(open >=1) ≈ 0.99; 2-card bootstrap not measured (Inferred)
D2 Opening-Hand Quality & Brick Management 42 Eleven single-copy tech/spell cards plus a 3-tribute Normal-Summon-only Sphere Mode and a Reptile-only chain create dead-hand risk; no brick data (Inferred)
D3 Combo Conversion & Ceiling 58 Ceiling read from text: Timaeus fusion route, Gaze, Master of Chaos banish, Dragoon damage and 3000-ATK bosses; no recorded boards (Inferred)
D4 Combo Floor & Median Output 44 Median output not observable; off-archetype Evol/Evolzar and Diabellstar starters likely lower the typical line (Inferred, no board data)
D5 Interruption Resilience & Route Redundancy 58 Several independent starters (Curtain, Timaeus, Illusion, Souls, Soul Servant) and two negate-capable hand/field cards; a single Extra-Deck boss is a choke point (Inferred)
D6 Resource Economy, Recovery & Grind 60 Magicians' Souls and Soul Servant draw; Mulcharmy Fuwalos draws; GY-summon from Magicians' Combination recovers (Inferred from text)
D7 End-Board & Interaction Quality 68 Negation/removal text on 10 cards: Dark Magic Attack, Gaze, Dark Paladin, Dragoon, Lars, Dolkka, Goddess, Master of Chaos, Combination, Nibiru (Inferred from text, no interaction density data)
D8 Going-Second & Board-Breaking Power 62 Master of Chaos banish-all and Underworld Goddess negate-all can challenge a board; two hand traps (Nibiru) are conditional (Inferred)
D9 Offensive Pressure & Closing Power 66 Several 2900-3000 ATK bosses (Dragoon, Goddess, TY-PHON, Paladin) plus damage-on-destroy text; no end-board telemetry (Inferred)
D10 Main Deck Efficiency & Flexibility 58 Full 30-card main with 19 distinct cards and 11 singletons; off-engine singletons reduce density; within size rules (Verified legality, Inferred compactness)
D11 Extra Deck Efficiency & Coverage 52 Nine Extra Deck cards with two Xyz lines (Evolzar, TY-PHON) and two Fusion lines (Dragoon 2 copies, Paladin, Master of Chaos); some Extra slots depend on off-engine materials (Inferred)
D12 Side Deck Adaptability 35 Zero side cards registered, so no post-side plan can be assessed; scored as a gap (Provisional)
D13 Matchup Coverage & Format Fit 50 Archetype meta-share and tournament context absent; no dated metagame sample supplied (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-branch Fusion/Xyz routes and conditional chains (Evolsaur, Timaeus, Chaos) raise decision load; step count estimated from text (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 56, Going First ≈ 58, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: engine_conflicts (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers; 0.80*56.24 + 0.20*52.0 = 55.4, then -3 modifier = 52

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.43 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Three triple-copy starters give a consistent first summon
  • Dense negation/removal text across main and Extra Deck
  • Multiple 2900-3000 ATK Extra Deck bosses

Weaknesses

  • Low exact-name purity (20.5%) and mixed sub-archetype engines
  • Off-engine Reptile/Dinosaur cluster adds bricks
  • No side deck and no recorded boards to validate the line

Critical choke points

  • Single-path reliance on triple-copy starters for turn-1 access
  • Extra Deck boss dependence on Fusion Dragoon and Dark Paladin materials
Priority Remove Add Reason
1 Evo-Singularity Eternal Soul (usage-stat core card, 82.9% inclusion, absent here) Trap that only works with a Reptile/Dinosaur Graveyard setup removed; adds a Dark Magician-family card the archetype-standard list runs
2 Evoltile Megachirella Dark Magical Circle (usage-stat core card, 94.3% inclusion, absent here) Reduces off-engine Reptile dependence and adds a core Dark Magician-family card per the usage statistics

Evidence & confidence

  • Verified: Legal under BanDuelLink; main 30 within [20,30]; extra 9 within [0,9]; all cards Unlimited; 0 violations; Archetype spread and exact-name purity 20.5% from preprocessing; Triple-copy starter draw odds 0.4335 (hand 5) and 0.5015 (hand 6); Usage stats: 47.6% core presence before accounting for Extra Deck placement
  • Inferred: Engine consistency and bricks from hypergeometric odds and text; Interaction density from negation and removal text roles; Going-first and going-second power from component dimensions; Ceiling and median from text only, with no recorded boards
  • Provisional: Meta power (null, no dated metagame sample); Matchup and format fit (D13); Side plan (D12) given zero side cards
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference (combos_evidence total_combos 0) No tournament link: archetype meta-share and per-pilot match record absent No win-rate, going-first/second or brick telemetry in YGOVN Usage-stat in_this_deck flags ignore the Extra Deck: Red-Eyes Dark Dragoon (2), Master of Chaos (1) and S:P Little Knight (1) appear as missing core cards although the deck runs them, so the 47.6% core-present figure is understated Guide snippets are short and carry no section data (section_count 0 on all six guides); guide 1489 snippet is empty Deck title is null and no side deck is registered

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