Dark Magician Deck #770397 — Yu-Gi-Oh! Duel Links
30 Main, 9 Extra, incl. Timaeus the United Dragon x3, Illusion of Chaos x3, Dark Magical Curtain x3 - Skill: The Eye of the United Dragon. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
The Eye of the United Dragon
Main Deck (30)
- Dark Magician Girl x1
- Diabellstar the Black Witch x1
- Evolsaur Lios x2
- Evoltile Megachirella x1
- Magicians' Souls x1
- Mulcharmy Fuwalos x2
- Nibiru, the Primal Being x2
- The Winged Dragon of Ra - Sphere Mode x2
- Timaeus the United Dragon x3
- Dark Magician x2
- Illusion of Chaos x3
- Dark Magic Attack x1
- Dark Magical Curtain x3
- Original Sinful Spoils - Snake-Eye x1
- Preparation of Rites x1
- Soul Servant x1
- The Gaze of Timaeus x1
- Evo-Singularity x1
- Magicians' Combination x1
Extra Deck (9)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 52/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 56 |
| Going First | 58 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 52 |
- Primary strategy: Combo
- Secondary strategies: Toolbox, Midrange
- Format: duel-links
Legality
Main 30 / Extra 9 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Extra Deck boss (Red-Eyes Dark Dragoon, Dark Paladin, Super Starslayer TY-PHON, Underworld Goddess, Master of Chaos) reached through Dark Magician-engine searches and Fusion/Xyz/Link summons; Timaeus the United Dragon Special Summon plus Fusion Summon via The Gaze of Timaeus, with Illusion of Chaos (Ritual) as the Chaos link into Master of Chaos
- Turn 1 (going first): Open a starter (Dark Magical Curtain, Timaeus or Illusion of Chaos, each 3 copies, about 43% per opening hand) and convert it into a Dark Magician or Dark Magician Girl search and a first Extra Deck summon
- Turn 2 (going second): Six-card hand gives about 50% per triple-copy starter; use Nibiru as a conditional hand trap against 5+ summons and negation text on Dark Paladin, Magicians' Combination and Evolzar Lars to contest the board, then convert through the Extra Deck
- Recovery: Magicians' Souls and Soul Servant draw cards and return DARK Spellcasters to the Deck or GY; Magicians' Combination can summon from the GY, so a lost board can rebuild through the Dark Magician family
- After siding: No side deck is registered (0 cards), so there is no post-side plan; any adjustment has to come from changing the main deck between sessions
Why it scores here
The deck can reliably open into its engine: the archetype-core probability is very high (about 0.99), and three triple-copy starters (Dark Magical Curtain, Timaeus, Illusion of Chaos) each give about 43% in a five-card opening hand. Its real strength is breadth of Extra Deck payoffs and negation text (Dark Paladin, Dragoon, Evolzar Lars, Master of Chaos, Underworld Goddess), which gives it several ways to convert advantage into a board. The score is held back by a scattered engine: only 8 of 30 main-deck copies have the exact Dark Magician name (20.5% exact-name purity), and the Evolsaur/Evoltile Reptile cluster and Evolzar Xyz need their own starters, which creates bricks and conflicting lines. No recorded boards exist, so the ceiling and median are text-only inferences. Popularity and archetype-stat presence did not earn points, and no card scores were averaged or summed into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | P(>=1 of each triple-copy starter in 5) ≈ 0.43; archetype-core P(open >=1) ≈ 0.99; 2-card bootstrap not measured (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 42 | Eleven single-copy tech/spell cards plus a 3-tribute Normal-Summon-only Sphere Mode and a Reptile-only chain create dead-hand risk; no brick data (Inferred) |
| D3 | Combo Conversion & Ceiling | 58 | Ceiling read from text: Timaeus fusion route, Gaze, Master of Chaos banish, Dragoon damage and 3000-ATK bosses; no recorded boards (Inferred) |
| D4 | Combo Floor & Median Output | 44 | Median output not observable; off-archetype Evol/Evolzar and Diabellstar starters likely lower the typical line (Inferred, no board data) |
| D5 | Interruption Resilience & Route Redundancy | 58 | Several independent starters (Curtain, Timaeus, Illusion, Souls, Soul Servant) and two negate-capable hand/field cards; a single Extra-Deck boss is a choke point (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Magicians' Souls and Soul Servant draw; Mulcharmy Fuwalos draws; GY-summon from Magicians' Combination recovers (Inferred from text) |
| D7 | End-Board & Interaction Quality | 68 | Negation/removal text on 10 cards: Dark Magic Attack, Gaze, Dark Paladin, Dragoon, Lars, Dolkka, Goddess, Master of Chaos, Combination, Nibiru (Inferred from text, no interaction density data) |
| D8 | Going-Second & Board-Breaking Power | 62 | Master of Chaos banish-all and Underworld Goddess negate-all can challenge a board; two hand traps (Nibiru) are conditional (Inferred) |
| D9 | Offensive Pressure & Closing Power | 66 | Several 2900-3000 ATK bosses (Dragoon, Goddess, TY-PHON, Paladin) plus damage-on-destroy text; no end-board telemetry (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 58 | Full 30-card main with 19 distinct cards and 11 singletons; off-engine singletons reduce density; within size rules (Verified legality, Inferred compactness) |
| D11 | Extra Deck Efficiency & Coverage | 52 | Nine Extra Deck cards with two Xyz lines (Evolzar, TY-PHON) and two Fusion lines (Dragoon 2 copies, Paladin, Master of Chaos); some Extra slots depend on off-engine materials (Inferred) |
| D12 | Side Deck Adaptability | 35 | Zero side cards registered, so no post-side plan can be assessed; scored as a gap (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | Archetype meta-share and tournament context absent; no dated metagame sample supplied (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-branch Fusion/Xyz routes and conditional chains (Evolsaur, Timaeus, Chaos) raise decision load; step count estimated from text (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 56, Going First ≈ 58, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: engine_conflicts (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers; 0.80*56.24 + 0.20*52.0 = 55.4, then -3 modifier = 52
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.43 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Three triple-copy starters give a consistent first summon
- Dense negation/removal text across main and Extra Deck
- Multiple 2900-3000 ATK Extra Deck bosses
Weaknesses
- Low exact-name purity (20.5%) and mixed sub-archetype engines
- Off-engine Reptile/Dinosaur cluster adds bricks
- No side deck and no recorded boards to validate the line
Critical choke points
- Single-path reliance on triple-copy starters for turn-1 access
- Extra Deck boss dependence on Fusion Dragoon and Dark Paladin materials
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Evo-Singularity | Eternal Soul (usage-stat core card, 82.9% inclusion, absent here) | Trap that only works with a Reptile/Dinosaur Graveyard setup removed; adds a Dark Magician-family card the archetype-standard list runs |
| 2 | Evoltile Megachirella | Dark Magical Circle (usage-stat core card, 94.3% inclusion, absent here) | Reduces off-engine Reptile dependence and adds a core Dark Magician-family card per the usage statistics |
Evidence & confidence
- Verified: Legal under BanDuelLink; main 30 within [20,30]; extra 9 within [0,9]; all cards Unlimited; 0 violations; Archetype spread and exact-name purity 20.5% from preprocessing; Triple-copy starter draw odds 0.4335 (hand 5) and 0.5015 (hand 6); Usage stats: 47.6% core presence before accounting for Extra Deck placement
- Inferred: Engine consistency and bricks from hypergeometric odds and text; Interaction density from negation and removal text roles; Going-first and going-second power from component dimensions; Ceiling and median from text only, with no recorded boards
- Provisional: Meta power (null, no dated metagame sample); Matchup and format fit (D13); Side plan (D12) given zero side cards
- Data gaps: No combos supplied: floor, median and ceiling are text-only inference (combos_evidence total_combos 0) No tournament link: archetype meta-share and per-pilot match record absent No win-rate, going-first/second or brick telemetry in YGOVN Usage-stat in_this_deck flags ignore the Extra Deck: Red-Eyes Dark Dragoon (2), Master of Chaos (1) and S:P Little Knight (1) appear as missing core cards although the deck runs them, so the 47.6% core-present figure is understated Guide snippets are short and carry no section data (section_count 0 on all six guides); guide 1489 snippet is empty Deck title is null and no side deck is registered
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