Heros Deck #770395 — Yu-Gi-Oh! Duel Links

30 Main, 9 Extra, incl. E - Emergency Call x3, Forbidden Droplet x3, Droll & Lock Bird x2 - Skill: Miracle Neos Contact. Created Oct 21, 2026 by YGO Mod.

Deck Heros Duel Links

Created by: YGO Mod (20517634)

Created On: 10/21/2026

Miracle Neos Contact
 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 21, 2026
64± 7/ 100
Power Score
Structural 67
Reliability 64
Going First 70
Going Second 68

Deck — Deck Power Evaluation

Final Contextual Deck Power: 64/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 67.3
Going First 70
Going Second 68
Meta Power provisional
Tournament Reliability 64
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: duel-links

Legality

Main 30 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion Summon Neos-line Extra Deck monsters (Shining Neos Wingman 3100 ATK, Marine Neos 2800 ATK, Brave Neos, Aqua Neos) and attack for lethal; Elemental HERO Sunrise and Voltic Thunder: board-level ATK gain and mass destruction effects as a second route when Neos is not available
  • Turn 1 (going first): Elemental HERO Emergency Call (E - Emergency Call) or Neo-Spacian search for a Neos or Stratos, normal summon, then Miracle Fusion or a Neos-line Contact/Fusion route into a 2500-3100 ATK Fusion Monster
  • Turn 2 (going second): Forbidden Droplet, Droll & Lock Bird or Spirit of Neos (from hand on attack) to disrupt the opponent, then rebuild with Neos-line Fusion on the next turn
  • Recovery: Cross Keeper and Liquid/Solid Soldier recursion from the GY, Miracle Ejector from hand, Protection of the Elements to protect the field, and Stratos or Spirit of Neos to search again
  • After siding: No side deck in this format export (side_max 0) so there is no post-side plan; adaptation is limited to the Main Deck build

Why it scores here

The deck reliably opens a functional plan: roughly 86 percent of opening 5-card hands contain at least one of nine normal-summon or hand-effect starters (Neos, Stratos, Miracle Ejector, Spirit of Neos, Liquid and Solid Soldier), and three E - Emergency Call plus two Neo-Spacian Aqua Dolphin provide search density. Conversion is the strongest part of the system: the nine Extra Deck Fusion Monsters include several 2500 to 3100 ATK Neos-line monsters and board-wide effects from Sunrise and Voltic Thunder, which scores on the ceiling (D3) and closing power (D9). Interaction is layered but thin (three Forbidden Droplet, two Droll and Lock Bird, one Protection of the Elements, one Book of Eclipse), and the Neos dependency and several conditional dead-in-hand cards pull floor, brick management and pilotability down. Popularity and the archetype's usage statistics did not earn points; the score comes from consistency, median output and interaction on the whole list, not from averaging individual card scores. No combo boards, tournament link or sideboard exist, so the median, going-second and meta components are text-based and provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(at least one of 9 starters in opening 5) = 0.86 under hypergeometric estimate; three E - Emergency Call search 2 starter-type cards (Inferred)
D2 Opening-Hand Quality & Brick Management 58 About 6 to 7 conditional or dead-in-hand main slots (Droplet x3, Book of Eclipse, Droll x2, Protection, Favorite Contact, Super Polymerization) lower functional-hand rate (Inferred)
D3 Combo Conversion & Ceiling 76 Neos-line Fusion routes reach 2800 to 3100 ATK and board-wide effects (Sunrise, Voltic Thunder); ceiling is high, but no recorded boards to confirm it (Inferred)
D4 Combo Floor & Median Output 60 No combo boards exist, so floor and median are estimated from starter density and hand-trap disruption from opponent; likely median around 60 (Inferred)
D5 Interruption Resilience & Route Redundancy 70 Several independent lines: Spirit of Neos from hand on attack, Miracle Ejector from hand, Cross Keeper and Soldier recursion from GY, Winged Kuriboh LV6 (Inferred)
D6 Resource Economy, Recovery & Grind 74 Searchers (E-Call x3, Spirit x2, Stratos x2, Ejector x2) and GY recursion (Cross Keeper, Liquid/Solid Soldier) keep card economy high (Inferred)
D7 End-Board & Interaction Quality 66 Three Forbidden Droplet (negate and ATK halving), Protection of the Elements, two Droll and Lock Bird, and Book of Eclipse give layered but mostly one-shot interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 68 Droplet and Droll route go-second disruption and Spirit of Neos is a hand trap on attack, so going-second board-breaking is fair (Inferred)
D9 Offensive Pressure & Closing Power 78 Extra Deck attackers reach 2500 to 3100 ATK with Wake Up Your Elemental HERO and Shining Neos Wingman gaining ATK per material or GY monster (Verified card text, Inferred closing)
D10 Main Deck Efficiency & Flexibility 62 30-card main with 19 distinct cards; about 6 non-HERO or conditional tech slots cost some consistency (Inferred)
D11 Extra Deck Efficiency & Coverage 70 All 9 Extra Deck slots are Fusion Monsters, with the Neos line dependent on Neos in hand or field; some flexibility via Sunrise and Voltic Thunder (Verified structure, Inferred)
D12 Side Deck Adaptability 30 No side deck exists in this format export (side_max 0), so there is no post-side plan; scored low for absent adaptability (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; D13 is dropped from Structural and the remaining weights renormalized (Provisional)
D14 Pilotability & Error Tolerance 55 Multi-step Fusion chains, Neos contact requirements and several decision points raise pilot demand (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 67.3, Going First ≈ 70, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 64. Modifiers: Neos single-point dependency (-2); Non-HERO and conditional tech slots (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; D13 dropped and Combo weights renormalized over the remaining 97 points because no metagame sample exists)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.86 · key two-card combo ≈ 0.08 · full-brick estimate ≈ 0.11 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher and starter package (E - Emergency Call x3, Spirit of Neos x2, Stratos x2, Miracle Ejector x2)
  • Strong closing Fusion options (Shining Neos Wingman 3100 ATK, Marine Neos 2800 ATK, Sunrise board-wide ATK gain)
  • Multiple recovery routes from GY and hand (Cross Keeper, Soldiers, Miracle Ejector, Spirit of Neos)
  • Full Extra Deck (9 of 9 Fusions) gives the deck a wide late-game plan

Weaknesses

  • Heavy dependence on Elemental HERO Neos (2 copies) for the strongest Fusion routes
  • Several conditional or dead-in-hand cards (Droplet, Book of Eclipse, Droll, Protection, Favorite Contact)
  • Thin interaction density for a deck that wants to be both combo and disruptive
  • No sideboard or documented post-side plan in this format

Critical choke points

  • Elemental HERO Neos in hand or field is required for four Neos-line Extra Deck Fusions
  • Miracle Fusion x2 and Super Polymerization x1 are the only Main Deck Fusion enablers; losing both to disruption removes most non-contact Fusion routes
Priority Remove Add Reason
1 Book of Eclipse Elemental HERO Neos (third copy, Unlimited) Raises Neos access for the four Neos-line Fusions, which is the main single-point failure, and removes a conditional card that rarely helps the combo route
2 One Droll and Lock Bird One more Spirit of Neos or Miracle Ejector Reduces dead-in-hand risk from a hand trap that needs a draw from the Main Deck; adds a starter that works from hand on attack or on its own

Evidence & confidence

  • Verified: Main Deck 30 and Extra Deck 9 are within duel-links size rules; Super Polymerization is the only restricted card (Limited, 1 copy run, 1 legal); Card text and stats for all 30 Main and 9 Extra cards match the evidence card list; Archetype core: 22 Elemental HERO copies in the Main Deck
  • Observed: Usage statistics show Elemental HERO Stratos, Liquid Soldier, E - Emergency Call, EN Shuffle and Miracle Fusion as high-inclusion archetype core cards present in this list
  • Inferred: Opening-hand starter probability 0.86 and full-brick estimate 0.11 from the hypergeometric model; Going-first and going-second scores from starter density, interaction density and recursion; Median and floor from text-based starter and interaction reads without recorded boards; Pilotability from the number of Fusion and Contact decision points
  • Provisional: Meta Power is null, because no dated metagame sample is supplied; D13 matchup and format fit is dropped from Structural rather than scored, and tournament reliability is not measured from results; Guide snippets describe the HERO line as strong in Duel Links; this is treated as human context only, not as a win-rate fact
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry for going-first, going-second, matchups, brick or OTK rates Meta Power is provisional without a dated metagame sample usage_statistics.missing_core marks six Extra Deck cards as absent (Flame Wingman Infernal Rage, Shining Neos Wingman, Wake Up Your Elemental HERO, Aqua Neos, Sunrise, Marine Neos) even though they are in the Extra list; core coverage (63.6 percent) is likely understated and was not used as a score input No Duel Links skill selection in the evidence, so skill-dependent lines are not evaluated No sideboard in the format export, so D12 and post-side plans are scored from absence and marked Provisional

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