Horus Deck #770393 — Yu-Gi-Oh! Duel Links
30 Main, 9 Extra, incl. Imsety, Glory of Horus x3, King's Sarcophagus x3, Walls of the Imperial Tomb x3 - Skill: Precious Cards of the Light. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Precious Cards of the Light
Main Deck (30)
- Droll & Lock Bird x2
- Duamutef, Blessing of Horus x1
- Hapi, Guidance of Horus x2
- Horus the Black Flame Deity x1
- Imsety, Glory of Horus x3
- Kiteroid x1
- Lava Golem x2
- Mulcharmy Fuwalos x1
- Nibiru, the Primal Being x2
- Photon Jumper x1
- Qebehsenuef, Protection of Horus x1
- Wightprincess x2
- Effect Veiler x2
- King's Sarcophagus x3
- Walls of the Imperial Tomb x3
- Canopic Protector x3
Extra Deck (9)
- Dark Magician of Destruction x1
- I:P Masquerena x1
- S:P Little Knight x1
- World Gears of Theurlogical Demiurgy x1
- Coach King Giantrainer x1
- Dingirsu, the Orcust of the Evening Star x1
- Number 38: Hope Harbinger Dragon Titanic Galaxy x1
- Number 68: Sanaphond the Sky Prison x1
- Number 90: Galaxy-Eyes Photon Lord x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 53/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 56 |
| Going First | 58 |
| Going Second | 57 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Combo
- Secondary strategies: Toolbox, Midrange
- Format: duel-links
Legality
Main 30 / Extra 9 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Repeated Special Summons of 3000-ATK Horus monsters (Imsety, Horus the Black Flame Deity, Lava Golem) from the GY, enabled by King's Sarcophagus on the field.; Extra Deck Xyz/Link pressure (Number 90, Number 68, Dingirsu, World Gears) once the Horus board is established; the Extra Deck is mostly generic rather than Horus-specific.
- Turn 1 (going first): Set or search King's Sarcophagus (3 copies, P(at least one in a 5-card hand) = 0.43) or Walls of the Imperial Tomb as a searcher, then pivot into a Horus monster that can be Special Summoned from the GY.
- Turn 2 (going second): Use the 6-card hand's hand traps (Droll & Lock Bird, Effect Veiler, Nibiru; P(at least one hand trap in 6) = 0.77) to stop the opponent's first summon, then rebuild the Horus GY-summon board.
- Recovery: Send Horus monsters to the GY with Sarcophagus and Imsety's effects, then Special Summon them back from the GY; Walls and Imsety supply searches to rebuild the Sarcophagus.
- After siding: Not applicable: Duel Links is a single-game format with no side deck (side_count 0), so there is no post-side plan.
Why it scores here
The deck reliably opens on its core: 19 Horus-core copies give a 0.997 chance of at least one in a 5-card opening hand (Verified legality, Inferred probability), but the engine itself rests on King's Sarcophagus, which is a single-card gate for GY Special Summons, so the consistency score is held at 62 rather than higher. The deck has several independent Horus starters (Imsety, Hapi, Duamutef, Qebehsenuef), which lifts interruption resilience and the going-second hand-trap plan. No recorded boards were supplied, so the conversion ceiling and median output are text-only inferences and are scored conservatively, with the median (D4) kept below the ceiling. Usage statistics confirm the list is a real, accessible Horus build (about half of the archetype-standard core is present), but popularity did not earn points, and the score does not come from averaging individual card scores. Meta Power is provisional because no dated metagame sample exists.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one Sarcophagus in a 5-card hand) = 0.43 and Walls/Imsety searchers add access; the engine needs Sarcophagus on the field (Inferred). |
| D2 | Opening-Hand Quality & Brick Management | 55 | 6 hand traps and 6 tech cards, with 22 generic (non-archetype) slots, create some dead-draw risk; the Horus core is dense enough to limit bricks (Inferred). |
| D3 | Combo Conversion & Ceiling | 58 | Horus GY-summon lines reach 3000 ATK with Imsety, Horus the Black Flame Deity and Lava Golem, but no recorded boards exist to confirm the ceiling (Inferred). |
| D4 | Combo Floor & Median Output | 45 | No combo boards were supplied, so the median output is unmeasured and kept below the text-based ceiling (Provisional). |
| D5 | Interruption Resilience & Route Redundancy | 60 | Several Horus monsters can be Special Summoned from the GY, giving multiple starters if one is interrupted (Inferred). |
| D6 | Resource Economy, Recovery & Grind | 60 | Walls and Imsety search for Horus monsters, and Sarcophagus can recycle cards from hand and Deck to the GY (Inferred). |
| D7 | End-Board & Interaction Quality | 55 | Effect Veiler and Droll & Lock Bird are hand traps, Nibiru and Canopic Protector add disruption, but the Extra Deck interaction (Number 90, Number 38) is limited (Inferred). |
| D8 | Going-Second & Board-Breaking Power | 60 | Six hand traps give 0.77 odds of at least one going second, which helps challenge an established board (Inferred). |
| D9 | Offensive Pressure & Closing Power | 58 | Multiple 3000-ATK monsters (Imsety, Horus the Black Flame Deity, Lava Golem) make the closing power solid, but no end-board data is supplied (Inferred). |
| D10 | Main Deck Efficiency & Flexibility | 55 | 30 main-deck cards in the 20 to 30 range, with a mix of 6 singletons, 6 doubles, and 4 triples; the main deck is compact but 22 generic slots dilute the engine (Verified). |
| D11 | Extra Deck Efficiency & Coverage | 50 | 9 Extra Deck slots are filled with Xyz, Link, and Fusion monsters, and most are generic rather than Horus-specific (Verified). |
| D12 | Side Deck Adaptability | 40 | Duel Links has no side deck (side_count 0), so this dimension is set to a neutral low value with no post-side data (Provisional). |
| D13 | Matchup Coverage & Format Fit | 50 | archetype_share and tournament context are absent, so matchup and format fit can't be measured (Provisional). |
| D14 | Pilotability & Error Tolerance | 45 | The deck needs multi-step GY summon sequencing and chain timing with hand traps, so it has real pilot demands (Inferred). |
How the score was computed
Strategy profile: Combo. Structural ≈ 56, Going First ≈ 58, Going Second ≈ 57, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Unrecoverable choke point (-2); Off-archetype density (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional): 0.80*56 + 0.20*55 - 3 = 52.8, rounded to 53
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.43 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- The Horus core is dense: 19 copies give a 0.997 chance of at least one in a 5-card opening hand.
- Several independent GY-summon starters (Imsety, Hapi, Duamutef, Qebehsenuef) add redundancy.
- Six hand traps (Droll & Lock Bird, Effect Veiler, Nibiru, Canopic Protector) give a real going-second interaction plan.
- The main deck is compact (30 cards, within the 20 to 30 range) and the Extra Deck is fully used.
Weaknesses
- The engine depends on King's Sarcophagus, a 3-copy single gate.
- Only 20.5% exact Horus-name purity; 22 generic slots dilute the engine.
- No recorded boards, so the combo ceiling and median are unmeasured.
- Extra Deck is mostly generic (Number 90, Number 68, Dingirsu, World Gears), with few Horus-specific payoffs.
Critical choke points
- King's Sarcophagus on the field is required for GY Special Summons of Imsety, Hapi, Duamutef and Qebehsenuef.
- Going first, the 5-card hand has only a 0.43 chance of containing a Sarcophagus, so the Walls searcher is needed.
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One Kiteroid | A third Sarcophagus-supporting or Horus-searching card, if the legal list allows | Kiteroid is a generic defensive card that does not feed the Horus engine; a Horus-supporting card would reduce the Sarcophagus choke point. |
| 2 | One generic tech card | A Horus-specific monster or searcher | Raises exact archetype purity from 20.5% and reduces the 22 generic slots without changing the hand-trap plan. |
Evidence & confidence
- Verified: Legal status: 30 main, 9 extra, 0 side; within Duel Links size rules.; Coach King Giantrainer is Limited (1 copy, legal); Kiteroid and Photon Jumper are Semi-Limited (1 copy each, legal).; Card text for the Horus core and hand traps comes from the evidence excerpts.; Core inclusion rate: about half of the archetype-standard core (10 of 19) is present.
- Inferred: Consistency figures (0.43 Sarcophagus, 0.997 core, 0.77 hand trap) are hypergeometric estimates from the main deck.; Going-first and going-second plans and the Horus GY-summon engine reading are semantic reads of card text.; Interaction, offense, and pilotability scores are reasoned from card text, not from recorded boards.
- Provisional: Meta Power is null because no dated metagame sample exists.; Matchup fit (D13) and tournament reliability are provisional; no archetype share or tournament link is present.; Side-deck adaptability (D12) is provisional because Duel Links has no side deck.
- Data gaps: No combos supplied; the combo floor, median and ceiling are text-only inference. No tournament link; archetype meta-share and per-pilot match record are absent. No win-rate telemetry (going-first/second, matchup, brick/starter/OTK rates) exists in YGOVN. Meta Power is provisional unless a dated metagame sample is supplied. The guide (id 1490) has an empty snippet and no section content.
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