Clown Crew Deck #770380 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Clown Crew Cappello x3, Clown Crew Flair x3. Created Oct 21, 2026 by YGO Mod.

Deck Clown Crew Master Duel

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 21, 2026
57± 6/ 100
Power Score
Structural 62
Reliability 55
Going First 62
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 57/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 62
Going First 62
Going Second 66
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Tribute-summon chains into Synchro/Link/Fusion boss monsters (Biancaviso, Fydraulis Harmonia, Enigmaster Packbit, Wind Pegasus) built from Clown Crew draw and search engines; Clown Crew Diabolo double piercing and Clown Crew Dristy second attacks on Tribute-summoned monsters
  • Turn 1 (going first): Open a searcher or draw engine (Clown Crew Rehearsal, Flair, Malabarisme, Soiree Operations) to assemble a Tribute line, keeping Ash Blossom, Droll & Lock Bird, or Ghost Ogre up for the opponent's first summon
  • Turn 2 (going second): Use 6-card hand hand traps (Ash Blossom, Droll & Lock Bird, Maxx "C", Ghost Mourner, Ghost Ogre) to break the opponent's first summon, then rebuild through the Clown Crew draw engine
  • Recovery: Graveyard-based recursion: Rehearsal banished from GY for a Ritual Summon, Malabarisme from GY, and Clown Crew Flair revival, plus Clown Crew New Face shuffle-and-draw in the Standby Phase
  • After siding: Not evaluable: the deck runs no Side Deck (0 of 15 allowed), so there is no recorded post-side plan

Why it scores here

The deck reliably opens into its Clown Crew engine: about 0.99 of hands contain at least one archetype card, and about 0.78 contain a searcher, though the two-copy Rehearsal and Malabarisme starters are the choke points that cap T1 consistency. Its strongest systemic trait is interaction density (roughly 11 negation-text and 16 removal-text cards, plus 8 hand traps), which keeps lines alive through disruption and gives it a real going-second plan. Recovery is comparatively good: Rehearsal and Malabarisme both function from the Graveyard, and Flair and New Face add recursion. Offensive closing comes from 2,300 to 2,900 ATK synchro and Tribute bosses, but there is no recorded combo data, so the ceiling and median are inferred from card text and the archetype guide, not observed. The score comes from consistency, interaction and recovery on the whole system, not from Clown Crew's popularity and not from averaging card scores; the absent Side Deck and the lack of any matchup or tournament data hold it back.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(>=1 archetype card in opening 5) ~0.9999 proxy; P(>=1 searcher in 5) ≈ 0.78; 2-copy Rehearsal/Malabarisme choke points (Inferred)
D2 Opening-Hand Quality & Brick Management 55 8 hand traps and several dead-in-hand cards (Gamma, Preparation of Rites, Maxx "C") raise brick risk; copy histogram 8/4/8 spreads starters (Inferred)
D3 Combo Conversion & Ceiling 64 Guide cites up to 11-card draw and Tribute chaining, but no parseable boards exist (Inferred, text-only)
D4 Combo Floor & Median Output 55 No recorded boards; median assumed lower than ceiling because of the choke points named in the guide (Inferred)
D5 Interruption Resilience & Route Redundancy 66 Graveyard recursion via Rehearsal, Malabarisme and Flair plus New Face recursion; independent lines across hand traps and Tribute chains (Inferred)
D6 Resource Economy, Recovery & Grind 70 10 searcher-text cards and multiple draw effects (Maxx "C", Biancaviso, New Face) give strong card economy (Inferred from text)
D7 End-Board & Interaction Quality 74 Gravity Collapse x2, Ghost Ogre, Ghost Mourner, Ash, Droll, Maxx "C", Herald, Malong and Pegasus provide layered negations and removal (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 66 6-card going-second hand has P(>=1 hand trap) ≈ 0.76, and Biancaviso plus Tribute boss pressure answer an established board (Inferred)
D9 Offensive Pressure & Closing Power 64 Biancaviso 2500, Fydraulis 2500, Packbit 2900, Pegasus 2300 and Malong 2200 ATK; Diabolo piercing and Dristy second attacks (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 58 40 main with 20 distinct cards and 49.1% exact archetype purity; a large off-archetype tech and hand-trap share (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 15 Extra slots: 3 Meteor, 2 Dristy, 2 Diabolo and 2 Fiends core, with Packbit, Herald, Malong, Pegasus and Lambda as flex (Verified composition)
D12 Side Deck Adaptability 20 No Side Deck (0 of 15 slots), so no post-side adaptability (Verified absence; scored low)
D13 Matchup Coverage & Format Fit 50 No tournament or meta-share data; neutral placeholder (Provisional)
D14 Pilotability & Error Tolerance 40 Tribute chains, Ritual Summons and multi-step GY recursion across roughly 20 distinct cards (Inferred from text)

How the score was computed

Strategy profile: Midrange. Structural ≈ 62, Going First ≈ 62, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: No side deck (-2); Two-copy starter choke points (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers = 0.80*62 + 0.20*55 - 4 ≈ 57

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense negation and removal layers: Ash, Droll, Maxx "C", Ghost Ogre, Ghost Mourner, Gravity Collapse x2, Herald and Pegasus
  • Graveyard recursion (Rehearsal, Malabarisme, Flair, New Face) keeps the deck alive after disruption
  • Strong card-draw engine per the community guide, with Biancaviso and Maxx "C" adding card advantage
  • Legal under Master Duel limits (Limited 1 for Herald, Maxx "C" and Gamma; Semi-Limited 2 for Droll)

Weaknesses

  • No Side Deck, so no post-side adaptation
  • Two-copy starters (Rehearsal, Malabarisme) are single-point failures for T1 starts
  • Heavy hand-trap count (8) can leave hands with no engine piece
  • Complex Tribute and Ritual sequencing raises pilot error risk

Critical choke points

  • Clown Crew Rehearsal (2 copies): primary Ritual starter and GY recursion piece
  • Clown Crew Malabarisme (2 copies in deck): GY-based Special Summon route
  • Hand-trap density versus engine density: low-engine hands can be dead against a going-first opponent
Priority Remove Add Reason
1 Preparation of Rites (1 copy) Clown Crew Soiree Operations or a second searcher Ritual Monster search is narrow, and the deck already has a Ritual starter (Rehearsal) and ritual recovery paths
2 PSY-Frame Driver (1 copy) Clown Crew New Face or a Clown Crew Spell/Trap Off-archetype body that does not feed the Clown Crew engine, and it removes a PSY-Frame dependency
3 none 1 Side Deck slot set (up to 15 allowed) Master Duel allows a Side Deck; the deck currently has zero, so there is no answer to a known meta threat

Evidence & confidence

  • Verified: Legal: 40 Main, 15 Extra, 0 Side, all copy and Limited/Semi-Limited limits respected; Card text and stats for the 40 Main and 15 Extra cards; Archetype purity 49.1% and off-archetype spread; Guide exists (Hướng Dẫn Chơi Clown Crew) with strengths and choke points named by the author
  • Inferred: Starter and searcher access from hypergeometric estimates; Hand-trap and brick risk from copy histogram and card text; Interaction density and resilience from text roles; Going-second plan from hand traps and Tribute bosses; Combo ceiling and median are text-only, not recorded boards
  • Provisional: Meta Power is null (no dated metagame sample); D13 matchup fit is a neutral placeholder (no tournament link)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry: going-first, going-second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional without a dated metagame sample Data inconsistency: usage_statistics.in_this_deck reads false for Extra Deck cards that the deck does run (Herald, Malong, Pegasus, Packbit, Fiends, Diabolo, Meteor, Linkuriboh), so core_present_pct 60 understates the real overlap; the restricted_cards and cards lists were treated as authoritative Deck title is null in the export

More Master Duel Info

Clown Crew

Clown Crew Breakdown

 
 

 

 

 

 

 

 
 

 

 
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