Orcust Deck #770372 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Dark Magician Girl the Magician's Apprentice x3, Girsu, the Orcust Mekk-Knight x3, Orcust Harp Horror x3. Created Oct 21, 2026 by YGO Mod.

Deck Orcust Master Duel

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: MediumEvaluated Oct 21, 2026
54± 9/ 100
Power Score
Structural 60
Reliability 55
Going First 58
Going Second 68

Deck — Deck Power Evaluation

Final Contextual Deck Power: 54/100 (±9 · Confidence: Medium)

Overall score Value
Structural Deck Power 60
Going First 58
Going Second 68
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Combo
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Orcust-field starters and Orcust/Knightmare/World Legacy links convert into 2600-3000 ATK bosses (Dingirsu, The Zombie Vampire, Red-Eyes Dark Dragoon, Dark Magician of Destruction) that close the game; Gandora-G and Enlilgirsu take control or destroy boards once Shining Sarcophagus or Orcust links are online
  • Turn 1 (going first): Open with an Orcust-field main-deck starter or Future Silence/Shining Sarcophagus to search an Orcust or Shining Sarcophagus card, then link into an Orcust Link Monster and recover Harp Horror from the GY
  • Turn 2 (going second): Hand trap (Ash Blossom, Droll and Lock Bird, Infinite Impermanence, Maxx C, Dominus Impulse) on the opponent's first Special Summon or Spell, then rebuild the board through GY-based summons
  • Recovery: Orcustrated Babel, Orcust Crescendo and Orcust Cymbal Skeleton recur from the GY; Magicians' Souls and Pot of Sloth refill the hand
  • After siding: No side deck is registered (0 cards); no post-side plan is available, so D12 is scored low and labelled Provisional

Why it scores here

The deck opens a functional plan reasonably often: P(at least one of its 10 Orcust-named main-deck cards in a 5-card opening hand) is about 0.78 (Inferred), and 11 searcher-text cards push P(at least one searcher in hand) to about 0.82 (Inferred). Its strongest dimension is interaction: 9 hand traps (P(at least one in a 6-card going-second hand) about 0.81) and 14 removal-text cards make it hard to establish a board uncontested, which earns D7 and D8. Conversion and median output are scored from text only because no recorded boards exist, so D3 and D4 carry low confidence and the ceiling is not used as the average. The Extra Deck of 15 singletons spans Orcust, Knightmare, World Legacy, Red-Eyes and Vampire sub-engines with only 20% exact-name purity, which costs consistency and pilotability. Popularity did not earn points: the Orcust usage stats confirm the list is a real, accessible build, and the score comes from the system's consistency, interaction and closing power rather than from averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one of 10 Orcust-named main-deck cards in hand of 5) ≈ 0.78; searcher-text group P ≈ 0.82 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 9 hand traps and 11 searchers give functional hands, but Harp Horror is GY-only and several singletons need a specific board (Inferred)
D3 Combo Conversion & Ceiling 62 No parseable recorded boards; ceiling is a text-only read of Orcust 2-body links plus Gandora and boss Extra Deck options (Inferred)
D4 Combo Floor & Median Output 48 No recorded boards, so floor and median are unmeasured and scored conservatively from text (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Four hand traps plus GY recursion (Harp Horror, Cymbal Skeleton, Crescendo, Babel) give multiple independent lines after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 66 Pot of Sloth, Maxx C, Magicians' Souls and Babel recursion give strong card economy and grind (Inferred)
D7 End-Board & Interaction Quality 72 Infinite Impermanence, Dominus Impulse, Crescendo, World Crown, NT8000 and 14 removal-text cards give layered interaction (Inferred, semantic from text)
D8 Going-Second & Board-Breaking Power 70 Going-second hand traps and Droll-based lock give strong board challenge; no going-second win data exists (Inferred)
D9 Offensive Pressure & Closing Power 68 Closing bosses at 2600-3000 ATK (Vampire, Red-Eyes, Dark Magician of Destruction, Dingirsu) (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 58 40/40 main, 23 distinct, 13 singletons, 16 generic and 44 off-archetype copies (exact-name purity 20%) (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 60 15 distinct Extra Deck cards across link, fusion and XYZ, with several specific enablers (Verified composition, Inferred coverage)
D12 Side Deck Adaptability 35 No side deck is registered (0 cards); no post-side performance data (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 38 Multi-step GY activations, several engine branches and link-material decisions raise pilot load (Inferred)

How the score was computed

Strategy profile: 70 Toolbox / 30 Midrange. Structural ≈ 60, Going First ≈ 58, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: engine conflicts (-4); banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; no dated metagame sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.78 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Interaction density: 9 hand traps and 14 removal-text cards cover both going-first and going-second turns
  • Closing power: multiple 2600-3000 ATK Extra Deck bosses
  • Card economy: Pot of Sloth, Maxx C, Magicians' Souls and Babel recursion
  • Legal list with all restricted cards within copy limits

Weaknesses

  • Low exact-name purity (20%) means Orcust engines are diluted by several unrelated archetypes
  • Only 7 Orcust-field main-deck cards (10 with Girsu) limit how often the core starts
  • No side deck, so no post-side adaptation
  • High pilot load from GY-only activations and multi-step link paths

Critical choke points

  • Orcust-field starter density in the main deck is low, so the opening hand often has no Orcust-field card
  • Harp Horror and Cymbal Skeleton need a GY set-up, so early hand interaction is needed to protect the GY
  • Gandora-G and Future Silence depend on Shining Sarcophagus being live
Priority Remove Add Reason
1 Single-copy off-archetype cards that need a specific board (The Gaze of Timaeus, NT8000 - SIRIUS) One more Orcust-named main-deck starter or search card Raises the Orcust-field hit rate (D1) and reduces dead draws when the Timaeus or Dark Magician conditions are absent (Inferred)
2 Pot of Sloth A second copy of a card that already anchors the Orcust plan Pot of Sloth has no engine tie in this list; a targeted starter would improve consistency (Inferred)
3 None A registered side deck, if the format allows it With no side deck, D12 stays low; a short side would add a post-side plan (Provisional)

Evidence & confidence

  • Verified: Main deck 40 cards, Extra Deck 15, no violations; restricted cards within copy limits; Card text and stats resolved for all 38 distinct cards; Usage stats available for Orcust (32 rows)
  • Inferred: Opening-hand starter and searcher probabilities (hypergeometric, Orcust-named cards); Engine accessibility, brick risk, interaction and going-second estimates from card text; Closing power from Extra Deck ATK values
  • Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (no tournament link); Side deck adaptability (no side deck)
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference (D3 and D4 carry low confidence) No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry in YGOVN (going-first/second, matchup, brick and starter rates) usage_statistics in_this_deck flags are false for 9 Extra Deck cards that are in the list (Galatea-I, Dingirsu, Knightmare Phoenix, Knightmare Mermaid, Enlilgirsu, I:P Masquerena, Longirsu, S:P Little Knight, Dark Magician of Destruction); the join appears to ignore the Extra zone, so core_present_pct is understated. Only Mulcharmy Fuwalos and Crossout Designator are truly absent. archetype_core_group copies_in_deck=25 cannot be reproduced from the card list and was not used Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Orcust

Orcust Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top