Artmage Deck #770371 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Nervedo the Shadebeast Power Patron x3, Ash Blossom & Joyous Spring x3, Prohibited Power Patron Portal - Terminus x3. Created Oct 21, 2026 by YGO Mod.

Deck Artmage Master Duel

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 21, 2026
48± 8/ 100
Power Score
Structural 56
Reliability 46
Going First 60
Going Second 57

Deck — Deck Power Evaluation

Final Contextual Deck Power: 48/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 60
Going Second 57
Meta Power provisional
Tournament Reliability 46
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Midrange
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion Summon Artmage and Power Patron boss monsters from the Extra Deck (Nerva, Diactorus, Non-Finito, Varudras) after Medius and Power Patron searches set up material; Pendulum Power Patron monsters (Vidolium, Nervedo) and Link/Synchro boards from Extra Deck material
  • Turn 1 (going first): Normal Summon Medius the Pure or Artmage Power Patron, search Artmage/Power Patron support with Vandalism, Varnish, Acropolis or Medius, then Fusion Summon a boss through Super Polymerization or the Fusion monsters' own summon effects
  • Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence, Maxx C, Droll and Forbidden Droplet to answer the opponent's first summon, then convert the surviving board into a Fusion boss
  • Recovery: Recover Medius and Artmage Litera from the GY (both have GY-to-hand or GY-summon text) and rebuild the Artmage engine from the Deck
  • After siding: No side deck is supplied (side_count 0); no post-side plan can be evaluated

Why it scores here

The deck reliably opens into searches and summons because Medius the Pure, Artmage Power Patron and Artmage Litera, plus about 16 searcher-text cards, make a starter likely in a 5-card opening hand (P(at least one searcher) ~0.94, Inferred). Its ceiling comes from Fusion bosses that need Artmage material, and the deck has several negation and removal effects to slow an opponent before those bosses land. The score is held down by weak engine coherence: only 15 of 40 main copies are exact-name Artmage (27.3% purity), with Power Patron, Branded, Mulcharmy, DoomZ, Ecclesia, Elfnote and Predaplant cards mixed in, and the two Mulcharmy monsters conflict with a Fusion-heavy plan. No recorded boards exist, so floor, median and ceiling are text-based inference, and the deck has no side deck and no tournament data. Archetype popularity earned no points, and the score is built on the system, not by averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(at least one Medius in 5 cards) ~0.24 for 2 copies; searcher text is dense (P at least one searcher ~0.94), but the core engine depends on few starters (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Seven hand traps, several non-engine tech cards (Maxx C, Droll, Crossout, Pendulum Treasure) and mixed sub-archetypes create dead-card risk, partly offset by searchers and GY recursion (Inferred)
D3 Combo Conversion & Ceiling 60 Ceiling comes from text on Nerva (3300 ATK), Varudras, Diactorus and Non-Finito, which need Artmage material; no combos were recorded (Inferred semantic read)
D4 Combo Floor & Median Output 45 Median output cannot be measured: combos_evidence has 0 parseable boards, so this is a conservative estimate from the same text read (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Ash Blossom, Infinite Impermanence, Maxx C, Droll, Artmage Pact and GY recursion give several independent answers to a single interruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Medius and Litera recursion helps rebuild, but Maxx C, Droll and Crossout are one-shot resources and Super Polymerization costs a card (Inferred)
D7 End-Board & Interaction Quality 72 Many negate and removal effects (about 15 negate and 19 removal text hints) spread across traps, quick-plays and monsters, with the fusion bosses adding board control (Inferred semantic, flags verified by text)
D8 Going-Second & Board-Breaking Power 60 Forbidden Droplet, Super Polymerization, Crossout Designator, Nervedo and Vidolium can break a board, and the deck has enough interaction for a going-second plan (Inferred)
D9 Offensive Pressure & Closing Power 65 Closing power comes from 3000 to 5000 ATK boss monsters (Vidolium, Junora, Nerva, Varudras), but the deck has no recorded end-board data (Inferred from stats)
D10 Main Deck Efficiency & Flexibility 42 26 distinct main cards in 40 slots with 15 singletons, 14 generic or off-archetype cards and several sub-archetype support cards make the main deck less compact (Verified structure, Inferred cost)
D11 Extra Deck Efficiency & Coverage 45 15 distinct Extra Deck cards span Fusion, Synchro, Link and Xyz from many sub-archetypes; coverage is wide but coherence is low (Verified composition, Inferred efficiency)
D12 Side Deck Adaptability 25 No side deck is present in the export, so no post-side adaptability can be measured (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link and no archetype meta-share were supplied, so matchup and format fit are neutral placeholders (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Fusion lines, Pendulum zone plays and several sub-archetype conditions raise decision load and error risk (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 56, Going First ≈ 60, Going Second ≈ 57, Meta = provisional, Tournament Reliability ≈ 46. Modifiers: engine conflicts (-4); banlist exposure (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional): 0.80*56 + 0.20*46 = 54.0, then modifiers -6 = 48

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.24 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher text (16 cards) gives a high chance of a live search on turn one
  • Interaction is layered: hand traps, quick-play negates, Crossout and Droplet
  • Boss monsters reach 3000+ ATK, and the Extra Deck covers several summon methods

Weaknesses

  • Only 15 of 40 main copies are exact-name Artmage, so the engine is diluted
  • Mulcharmy monsters conflict with a Fusion-heavy plan
  • No side deck, no recorded combos and no tournament data

Critical choke points

  • Medius the Pure and Artmage Power Patron (2 copies each) are the main going-first starters, with P(at least one Medius in 5) ~0.24
  • Multiple Limited and Semi-Limited copies sit at the legal maximum, so a banlist change would break key lines
Priority Remove Add Reason
1 Mulcharmy Fuwalos x2 and Mulcharmy Purulia (conflicting Mulcharmy engine) Additional exact-name Artmage support cards Raises exact-name purity and removes a card that needs an empty field, which conflicts with a Fusion-heavy plan (Inferred)
2 Off-engine Extra Deck cards with weak Artmage link (Charmer Quartet in Bloom, Beyond the Pendulum, I:P Masquerena) Purification Power Patron and Theorealize Past Lull, both high-usage cards that the usage stats flag as absent from this list Usage stats show these are standard for the archetype core, but they are missing from the card list (Observed usage, Inferred benefit)

Evidence & confidence

  • Verified: Legal size: 40 main, 15 extra, 0 side; within master-duel bounds; All Limited and Semi-Limited copies are within legal_copies; Exact-name purity 15 of 40 main copies (27.3%)
  • Observed: Usage stats: Artmage Pact, Impasto, Ash Blossom and Maxx C are core cards in this archetype
  • Inferred: Starter probabilities and searcher density; Interaction density from card text; Going-first and going-second power estimates
  • Provisional: Meta power (null, no dated sample); Matchup and format fit (no tournament data)
  • Data gaps: No combos supplied (total_combos 0): combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No side deck (side_count 0): D12 is Provisional usage_statistics in_this_deck flags contradict the cards array: Nerva, S:P Little Knight, Predaplant Dragostapelia, Junora, Varudras, Mudragon, Artmage Diactorus, Beyond the Pendulum and Charmer Quartet are listed as in_this_deck false yet appear in the Extra Deck list, so core_present_pct 56 is unreliable and was not used Purification Power Patron and Theorealize Past Lull (usage core, in_this_deck false) are absent from both lists No win-rate telemetry exists in YGOVN for this deck

More Master Duel Info

Artmage

Artmage Breakdown

 
 

 

 

 

 

 

 
 

 

 
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