Odion Deck #770370 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Anubis the Last Judge x3, Kashtira Fenrir x3, The Man with the Mark x3. Created Oct 21, 2026 by YGO Mod.

Deck Odion Master Duel

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: MediumEvaluated Oct 21, 2026
50± 8/ 100
Power Score
Structural 56
Reliability 50
Going First 60
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 50/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 56
Going First 60
Going Second 62
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Control
  • Secondary strategies: Toolbox, Tempo
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Summon a large Extra Deck monster (Anubis the Last Judge, Lord of the Heavenly Prison, Divine Serpent Apophis) after the opponent's key interaction has been spent on traps.; Link and Xyz pressure from Silhouhatte Rabbit, Underworld Goddess, Wollow and Super Starslayer-line Extra Deck cards once the board is stable.
  • Turn 1 (going first): Open with a Trap-monster or Temple-of-the-Kings searcher (The Man with the Mark, Treasures of the Kings, Apophis the Serpent), set multiple traps, and hold Solemn/Impermanence/Maxx C for the opponent's first Summon or activation.
  • Turn 2 (going second): Use hand traps (Infinite Impermanence, Maxx C) and the Dominus/Solemn negations to break the opponent's first board, then convert with Anubis or Lord of the Heavenly Prison.
  • Recovery: Recover through searchers (16 searcher-text cards) and traps returning from the GY into the Temple/Apophis summon loop; Gallant Granite and Dragon Gate supply extra card access.
  • After siding: Not applicable: Master Duel has no side deck and this list runs 0 side cards, so there is no post-side plan.

Why it scores here

The deck is scored as a system: its strength comes from 25 traps (21 negation-text and 24 removal-text cards by role tag) that can stop the opponent's first summon or activation, backed by 16 searcher-text cards that make a Trap-monster or Temple-of-the-Kings line reachable on most hands. The engine is not coherent: the archetype label Odion matches zero cards by exact name, and the 55 off-archetype copies span Temple of the Kings, Dominus, Solemn, Apophis, Kashtira, Serket and Charmer, with 3 copies of Kashtira Fenrir whose search target is absent from the list. Closing power is adequate rather than dominant, since the main high-ATK threats (Anubis, Lord of the Heavenly Prison) each sit behind a condition and only the Extra Deck supplies a second route. Popularity did not earn points: the archetype-usage data confirms the core cards are real but says nothing about strength, and no meta or tournament share is available. No card scores were averaged; the score is the Control-profile structural blend of 14 system-level dimensions, with the Meta term left provisional and a small deduction for engine conflict and single-copy banlist exposure.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(>=1 searcher in 5-card hand) = 0.935 across 16 searcher-text cards; but the 3-copy Temple/Trap-monster starters each reach only 0.338 in hand (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Dead-leaning cards: 3x Kashtira Fenrir with no Kashtira monsters to search, plus conditional Dominus and Solemn traps that need an opponent action; brick rate estimated moderate (Inferred)
D3 Combo Conversion & Ceiling 52 No parseable boards; ceiling read from text only: Anubis 3000 ATK, Lord of the Heavenly Prison 3000 ATK and Divine Serpent Apophis 2800 ATK via the Temple/Apophis summon chain (Inferred, text-only)
D4 Combo Floor & Median Output 48 No recorded boards or power distribution, so the typical output is assumed below the ceiling because the Temple summon loop depends on Trap monsters being present (Inferred, low confidence)
D5 Interruption Resilience & Route Redundancy 58 Independent negation lines: 3x Infinite Impermanence, 3x Solemn-family traps (1 copy each of the Limited Solemns) and 2x Apophis trap-monster redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 62 Searchers and recursion: Man with the Mark, Treasures of the Kings, Apophis Serpent sending a trap to GY, plus Gallant Granite and Dragon Gate card access (Inferred from card text)
D7 End-Board & Interaction Quality 74 Breadth of 21 negation-text and 24 removal-text cards across trap, quick and continuous forms; interaction density not measured (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 65 Going-second hand 6 contains at least one hand trap with probability 0.49 (4 copies); Dominus Spark, Lord and Iron Thunder add board breaking (Inferred, probability-based)
D9 Offensive Pressure & Closing Power 50 Closing via 3000-ATK Anubis and Lord plus 2800 Divine Serpent and 2400 Wollow, but most are conditional and no end-board ATK data exists (Inferred)
D10 Main Deck Efficiency & Flexibility 45 40 main with 23 distinct cards, 25 traps and 12 single-copy tech slots; the Kashtira and Charmer/Serket overlap dilutes coherence (Inferred from composition)
D11 Extra Deck Efficiency & Coverage 50 12 distinct Extra Deck cards across Link, Fusion and Xyz, with Link Spider needing Normal Monsters the deck seldom has; some slots are flex (Verified composition, Inferred use)
D12 Side Deck Adaptability 25 Master Duel has no side deck and this list runs 0 side cards, so there is no post-side plan (Verified legality; no side performance data)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype share unavailable, so fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Many timing-dependent trap activations (Set-before-activation, opponent-action triggers) and a multi-step Temple/Apophis summon chain raise decision load (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 56, Going First ≈ 60, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: engine_conflicts (-3); banlist_exposure (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Structural 56.0, TR 50, pre-modifier 54.8, modifiers -5 => 50

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: 21 negation-text and 24 removal-text cards across trap, quick and continuous forms
  • Redundant searchers (16) keep the engine accessible on most hands
  • Solid going-second hand-trap coverage (about 0.49 chance of at least one hand trap in hand 6)
  • Multiple independent negation lines so a single answer is not decisive

Weaknesses

  • No recorded combo boards, so conversion and median output are text-only inferences
  • Archetype label Odion does not match any card; the list is a multi-archetype mix
  • Three Kashtira Fenrir with no Kashtira monsters to search
  • Single-copy Limited Solemns and Maxx C leave the negation core thin
  • No side deck for post-side adaptation

Critical choke points

  • Temple of the Kings / Apophis trap-monster summon chain is needed to convert negations into board presence
  • Solemn/Impermanence hand-trap timing on the opponent's first activation
  • Anubis and Lord of the Heavenly Prison are the main 3000-ATK closers and each is conditional
Priority Remove Add Reason
1 1 Kashtira Fenrir (of 3) A card that continues the Temple of the Kings or Apophis trap-monster line Kashtira Fenrir searches a Kashtira archetype that is not in the list; a second Temple/Apophis-compatible starter raises engine access without a dead search.
2 Eradicator Epidemic Virus or an equivalent single-copy tech trap A second copy of a searcher-text card already in the Temple engine Reduces conditional tech density and strengthens the T1 access the searcher group already provides.

Evidence & confidence

  • Verified: Main deck 40, Extra deck 15, Side 0, legal in master-duel (BanMasterDuel); Four Limited cards (Maxx C, Solemn Judgment, Solemn Strike, Solemn Warning) each run 1 copy, within limit; Treasures of the Kings Semi-Limited run 2 copies, within limit; Hypergeometric draw probabilities (Main Deck only)
  • Observed: Usage statistics: Maxx C, Dominus Impulse, Dominus Purge, Apophis the Swamp Deity present at 100% inclusion
  • Inferred: Starter access 0.94 (searcher group) and single-starter access 0.34 (Temple/Trap-monster 3-copy cards); Interaction breadth from negation and removal text roles; Board-breaking and closing ratings from card text; Going-first and going-second strength estimates
  • Provisional: Meta Power (no dated metagame sample); D13 matchup and format fit (no tournament link)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry for going-first, going-second, matchup or starter/brick rates Meta Power provisional without a dated metagame sample Deck title is null and the archetype label 'Odion' matches no card names in the list Usage statistics flag Link Spider, S:P Little Knight and Super Starslayer TY-PHON as not in this deck, but the resolved card list includes all three; the card list was treated as authoritative

More Master Duel Info

Odion

Odion Breakdown

 
 

 

 

 

 

 

 
 

 

 
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