Odion Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Anubis the Last Judge
SR Rarity
Anubis the Last Judge
SR Rarity
Anubis the Last Judge
EARTH 10
Anubis the Last Judge
  • ATK:

  • 3000

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand or GY) while you have 3 or more cards in your GY with different names that are "Temple of the Kings" and/or Traps, by placing 2 of them on the bottom of the Deck in any order. You can send this card from your hand to the GY; add 1 "The Man with the Mark" from your Deck to your hand. If a Spell/Trap(s) you control is destroyed by card effect: You can target 1 card your opponent controls; destroy it. You can only use each effect of "Anubis the Last Judge" once per turn.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

UR Rarity
Primite Dragon Ether Beryl
UR Rarity
Primite Dragon Ether Beryl
UR Rarity
Primite Dragon Ether Beryl
EARTH 4
Primite Dragon Ether Beryl
  • ATK:

  • 1600

  • DEF:

  • 0


If this card is Normal Summoned: You can Set 1 "Primite" Spell/Trap from your Deck. You can only use each of the following effects of "Primite Dragon Ether Beryl" once per turn. You can Tribute this card; send 1 Normal Monster from your Deck to the GY. During your Standby Phase, if you have a Normal Monster in your field or GY: You can add this card from the GY to your hand.

UR Rarity
The Man with the Mark
UR Rarity
The Man with the Mark
UR Rarity
The Man with the Mark
EARTH 4
The Man with the Mark
  • ATK:

  • 1000

  • DEF:

  • 1000


If this card is Normal or Special Summoned: You can take 1 "Temple of the Kings", or 1 Spell/Trap that mentions it, from your Deck and either add it to your hand or send it to the GY. You can only use this effect of "The Man with the Mark" once per turn. While you control "Temple of the Kings", this card and "Apophis" monsters you control cannot be destroyed by battle or card effects. "Temple of the Kings" you control cannot be destroyed by card effects.

R Rarity
Labradorite Dragon
R Rarity
Labradorite Dragon
R Rarity
Labradorite Dragon
DARK 6
Labradorite Dragon
  • ATK:

  • 0

  • DEF:

  • 2400


The ancients compared this prized creature to moonlight rippling across water. A bringer of harmony, reminder of past glories, able to soothe the hearts of even the most ambitious men.

SR Rarity
Pot of Extravagance
SR Rarity
Pot of Extravagance
SR Rarity
Pot of Extravagance
Spell Normal
Pot of Extravagance

    At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.



    Tag(s):

    SR Rarity
    Primite Drillbeam
    SR Rarity
    Primite Drillbeam
    SR Rarity
    Primite Drillbeam
    Spell Quick
    Primite Drillbeam

      Reveal 1 "Primite" card, or 1 Normal Monster, in your hand, except "Primite Drillbeam" (or if you control a Normal Monster or a Level 5 or higher "Primite" monster, except a Token, you can activate this effect without revealing a card), then target 1 face-up card on the field; negate its effects, and if you do, banish it. During your Main Phase, if you control a "Primite" monster: You can Set this card from your GY. You can only use each effect of "Primite Drillbeam" once per turn.

      UR Rarity
      Primite Lordly Lode
      UR Rarity
      Primite Lordly Lode
      UR Rarity
      Primite Lordly Lode
      Spell Continuous
      Primite Lordly Lode

        When this card is activated: Add 1 "Primite" card from your Deck to your hand, except "Primite Lordly Lode". You can declare 1 Normal Monster Card name; Special Summon 1 declared Normal Monster from your hand, Deck, or GY in Defense Position, also you cannot activate the effects of Special Summoned monsters on the field this turn. You can only use each effect of "Primite Lordly Lode" once per turn. Normal Monsters and "Primite" monsters you control gain 300 ATK for each Normal Monster with different names in your GY.

        SR Rarity
        Treasures of the Kings
        SR Rarity
        Treasures of the Kings
        SR Rarity
        Treasures of the Kings
        Spell Field
        Treasures of the Kings

          When this card is activated: You can Set 1 "Apophis" Trap from your Deck. This card's name becomes "Temple of the Kings" while in the Field Zone. Once per turn, if you have 2 or more Set cards on your field, or a Trap in your GY: You can add 1 monster that mentions "Temple of the Kings" from your Deck to your hand. You can only activate 1 "Treasures of the Kings" per turn.

          SR Rarity
          Apophis the Serpent
          SR Rarity
          Apophis the Serpent
          SR Rarity
          Apophis the Serpent
          Trap Continuous
          Apophis the Serpent

            Special Summon this card as a Normal Monster (Reptile/EARTH/Level 4/ATK 1600/DEF 1800) (this card is also still a Trap), then you can Set 1 "Apophis" Trap from your Deck, except "Apophis the Serpent". It can be activated this turn. If this card is sent to the GY: You can add 1 "Embodiment of Apophis" from your Deck to your hand. You can only use each effect of "Apophis the Serpent" once per turn.

            SR Rarity
            Apophis the Swamp Deity
            SR Rarity
            Apophis the Swamp Deity
            SR Rarity
            Apophis the Swamp Deity
            Trap Continuous
            Apophis the Swamp Deity

              During the Main Phase: Special Summon this card as a Normal Monster (Reptile/EARTH/Level 6/ATK 2000/DEF 2200) (this card is also still a Trap), then, you can negate the effects of face-up cards your opponent controls, up to the number of other Continuous Traps you control, until the end of this turn.

              UR Rarity
              Dominus Impulse
              UR Rarity
              Dominus Impulse
              UR Rarity
              Dominus Impulse
              Trap Normal
              Dominus Impulse

                If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.

                UR Rarity
                Dominus Purge
                UR Rarity
                Dominus Purge
                UR Rarity
                Dominus Purge
                Trap Normal
                Dominus Purge

                  If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that adds a card(s) from the Deck to the hand: Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of DARK, WATER, and FIRE monsters for the rest of this Duel. You can only activate 1 "Dominus Purge" per turn.

                  UR Rarity
                  Infinite Impermanence
                  UR Rarity
                  Infinite Impermanence
                  UR Rarity
                  Infinite Impermanence
                  Trap Normal
                  Infinite Impermanence

                    Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                    UR Rarity
                    Solemn Judgment
                    UR Rarity
                    Solemn Judgment
                    UR Rarity
                    Solemn Judgment
                    Trap Counter
                    Solemn Judgment

                      When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.



                      Tag(s):

                      UR Rarity
                      Songs of the Dominators
                      UR Rarity
                      Songs of the Dominators
                      UR Rarity
                      Songs of the Dominators
                      Trap Normal
                      Songs of the Dominators

                        If you have no monsters in your GY, you can activate this card from your hand. When your opponent activates a monster effect on the field: Negate that effect, then if you have a Trap in your GY, you can add 1 "Dominus" card from your Deck to your hand. If you activated this card from your hand, you cannot activate the effects of monsters in your hand, GY, and banishment, until the end of the next turn. You can only activate 1 "Songs of the Dominators" per turn.

                        N Rarity
                        Verdict of Anubis
                        N Rarity
                        Verdict of Anubis
                        N Rarity
                        Verdict of Anubis
                        Trap Counter
                        Verdict of Anubis

                          When your opponent activates a Spell/Trap Card, while you control 3 or more other Spells/Traps: Negate the activation, and if you do, destroy that card, then if you control "Temple of the Kings", you can destroy as many monsters your opponent controls as possible, then inflict damage to your opponent equal to half the total original ATK of those destroyed monsters. You can only activate 1 "Verdict of Anubis" per turn.

                          Extra Deck

                          UR Rarity
                          Divine Serpent Apophis
                          UR Rarity
                          Divine Serpent Apophis
                          UR Rarity
                          Divine Serpent Apophis
                          EARTH 6
                          Divine Serpent Apophis
                          • ATK:

                          • 2800

                          • DEF:

                          • 2600


                          2 monsters that mention "Temple of the Kings" Must be either Fusion Summoned, or Special Summoned by Tributing 2 "Apophis" monsters. Once per turn: You can target up to 3 "Apophis" Traps with different names in your GY; Set them. Once per turn, if a Trap Card is activated (except during the Damage Step): You can target 1 card your opponent controls; destroy it.

                          SR Rarity
                          Link Spider
                          SR Rarity
                          Link Spider
                          SR Rarity
                          Link Spider
                          EARTH
                          Link Spider
                          • ATK:

                          • 1000

                          • LINK-1

                          Link Arrow:

                          Bottom


                          1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.

                          UR Rarity
                          S:P Little Knight
                          UR Rarity
                          S:P Little Knight
                          UR Rarity
                          S:P Little Knight
                          DARK
                          S:P Little Knight
                          • ATK:

                          • 1600

                          • LINK-2

                          Link Arrow:

                          Left

                          Right


                          2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                          UR Rarity
                          Silhouhatte Rabbit
                          UR Rarity
                          Silhouhatte Rabbit
                          UR Rarity
                          Silhouhatte Rabbit
                          LIGHT
                          Silhouhatte Rabbit
                          • ATK:

                          • 1500

                          • LINK-2

                          Link Arrow:

                          Bottom-Left

                          Bottom-Right


                          2 Effect Monsters If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Silhouhatte Rabbit" once per turn. If this card is Link Summoned: You can Set 1 Continuous Trap from your Deck with an effect that Special Summons itself as a monster, also this card cannot be used as Link Material this turn. If a card in the Spell & Trap Zone is Special Summoned to the Monster Zone (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.

                          UR Rarity
                          Baronne de Fleur
                          UR Rarity
                          Baronne de Fleur
                          UR Rarity
                          Baronne de Fleur
                          WIND 10
                          Baronne de Fleur
                          • ATK:

                          • 3000

                          • DEF:

                          • 2400


                          1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.

                          UR Rarity
                          Swordsoul Supreme Sovereign - Chengying
                          UR Rarity
                          Swordsoul Supreme Sovereign - Chengying
                          UR Rarity
                          Swordsoul Supreme Sovereign - Chengying
                          WATER 10
                          Swordsoul Supreme Sovereign - Chengying
                          • ATK:

                          • 3000

                          • DEF:

                          • 3000


                          1 Tuner + 1+ non-Tuner monsters For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent's field and GY. You can only use this effect of "Swordsoul Supreme Sovereign - Chengying" once per turn.

                          UR Rarity
                          Super Starslayer TY-PHON - Sky Crisis
                          UR Rarity
                          Super Starslayer TY-PHON - Sky Crisis
                          UR Rarity
                          Super Starslayer TY-PHON - Sky Crisis
                          DARK
                          Super Starslayer TY-PHON - Sky Crisis
                          • ATK:

                          • 2900

                          • DEF:

                          • 2900


                          2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

                          UR Rarity
                          Time Thief Redoer
                          UR Rarity
                          Time Thief Redoer
                          UR Rarity
                          Time Thief Redoer
                          DARK
                          Time Thief Redoer
                          • ATK:

                          • 2400

                          • DEF:

                          • 2000


                          2 Level 4 monsters Once per turn, during the Standby Phase: You can attach the top card of your opponent's Deck to this card as material. (Quick Effect): You can detach up to 3 different types of materials from this card, then apply the following effect(s) depending on what was detached. ● Monster: Banish this card until the End Phase. ● Spell: Draw 1 card. ● Trap: Place 1 face-up card your opponent controls on the top of the Deck. You can only use this effect of "Time Thief Redoer" once per turn.

                          Need 38 UR

                          UR Rarity
                          Primite Dragon Ether Beryl3 card
                          UR Rarity
                          The Man with the Mark2 card
                          UR Rarity
                          Divine Serpent Apophis2 card
                          UR Rarity
                          S:P Little Knight1 card
                          UR Rarity
                          Silhouhatte Rabbit2 card
                          UR Rarity
                          Baronne de Fleur2 card
                          UR Rarity
                          Swordsoul Supreme Sovereign - Chengying1 card
                          UR Rarity
                          Evolzar Lars1 card
                          UR Rarity
                          Super Starslayer TY-PHON - Sky Crisis2 card
                          UR Rarity
                          Time Thief Redoer1 card
                          UR Rarity
                          Tornado Dragon1 card
                          UR Rarity
                          Primite Lordly Lode3 card
                          UR Rarity
                          Dominus Impulse3 card
                          UR Rarity
                          Dominus Purge3 card
                          UR Rarity
                          Infinite Impermanence3 card
                          UR Rarity
                          Solemn Judgment2 card
                          UR Rarity
                          Solemn Strike3 card
                          UR Rarity
                          Songs of the Dominators3 card

                          Main: 40 Extra: 15

                          UR Rarity
                          3 cardPrimite Dragon Ether Beryl
                          UR Rarity
                          3 cardPrimite Dragon Ether Beryl
                          Primite Dragon Ether Beryl
                          EARTH 4
                          Primite Dragon Ether Beryl
                          • ATK:

                          • 1600

                          • DEF:

                          • 0


                          If this card is Normal Summoned: You can Set 1 "Primite" Spell/Trap from your Deck. You can only use each of the following effects of "Primite Dragon Ether Beryl" once per turn. You can Tribute this card; send 1 Normal Monster from your Deck to the GY. During your Standby Phase, if you have a Normal Monster in your field or GY: You can add this card from the GY to your hand.


                          UR Rarity
                          2 cardThe Man with the Mark
                          UR Rarity
                          2 cardThe Man with the Mark
                          The Man with the Mark
                          EARTH 4
                          The Man with the Mark
                          • ATK:

                          • 1000

                          • DEF:

                          • 1000


                          If this card is Normal or Special Summoned: You can take 1 "Temple of the Kings", or 1 Spell/Trap that mentions it, from your Deck and either add it to your hand or send it to the GY. You can only use this effect of "The Man with the Mark" once per turn. While you control "Temple of the Kings", this card and "Apophis" monsters you control cannot be destroyed by battle or card effects. "Temple of the Kings" you control cannot be destroyed by card effects.


                          R Rarity
                          1 cardLabradorite Dragon
                          R Rarity
                          1 cardLabradorite Dragon
                          Labradorite Dragon
                          DARK 6
                          Labradorite Dragon
                          • ATK:

                          • 0

                          • DEF:

                          • 2400


                          The ancients compared this prized creature to moonlight rippling across water. A bringer of harmony, reminder of past glories, able to soothe the hearts of even the most ambitious men.


                          SR Rarity
                          1 cardPot of Extravagance
                          SR Rarity
                          1 cardPot of Extravagance
                          Pot of Extravagance
                          Spell Normal
                          Pot of Extravagance

                            At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                            Tag(s):

                            SR Rarity
                            1 cardPrimite Drillbeam
                            SR Rarity
                            1 cardPrimite Drillbeam
                            Primite Drillbeam
                            Spell Quick
                            Primite Drillbeam

                              Reveal 1 "Primite" card, or 1 Normal Monster, in your hand, except "Primite Drillbeam" (or if you control a Normal Monster or a Level 5 or higher "Primite" monster, except a Token, you can activate this effect without revealing a card), then target 1 face-up card on the field; negate its effects, and if you do, banish it. During your Main Phase, if you control a "Primite" monster: You can Set this card from your GY. You can only use each effect of "Primite Drillbeam" once per turn.


                              UR Rarity
                              3 cardPrimite Lordly Lode
                              UR Rarity
                              3 cardPrimite Lordly Lode
                              Primite Lordly Lode
                              Spell Continuous
                              Primite Lordly Lode

                                When this card is activated: Add 1 "Primite" card from your Deck to your hand, except "Primite Lordly Lode". You can declare 1 Normal Monster Card name; Special Summon 1 declared Normal Monster from your hand, Deck, or GY in Defense Position, also you cannot activate the effects of Special Summoned monsters on the field this turn. You can only use each effect of "Primite Lordly Lode" once per turn. Normal Monsters and "Primite" monsters you control gain 300 ATK for each Normal Monster with different names in your GY.


                                SR Rarity
                                3 cardTreasures of the Kings
                                SR Rarity
                                3 cardTreasures of the Kings
                                Treasures of the Kings
                                Spell Field
                                Treasures of the Kings

                                  When this card is activated: You can Set 1 "Apophis" Trap from your Deck. This card's name becomes "Temple of the Kings" while in the Field Zone. Once per turn, if you have 2 or more Set cards on your field, or a Trap in your GY: You can add 1 monster that mentions "Temple of the Kings" from your Deck to your hand. You can only activate 1 "Treasures of the Kings" per turn.


                                  SR Rarity
                                  3 cardApophis the Serpent
                                  SR Rarity
                                  3 cardApophis the Serpent
                                  Apophis the Serpent
                                  Trap Continuous
                                  Apophis the Serpent

                                    Special Summon this card as a Normal Monster (Reptile/EARTH/Level 4/ATK 1600/DEF 1800) (this card is also still a Trap), then you can Set 1 "Apophis" Trap from your Deck, except "Apophis the Serpent". It can be activated this turn. If this card is sent to the GY: You can add 1 "Embodiment of Apophis" from your Deck to your hand. You can only use each effect of "Apophis the Serpent" once per turn.


                                    SR Rarity
                                    2 cardApophis the Swamp Deity
                                    SR Rarity
                                    2 cardApophis the Swamp Deity
                                    Apophis the Swamp Deity
                                    Trap Continuous
                                    Apophis the Swamp Deity

                                      During the Main Phase: Special Summon this card as a Normal Monster (Reptile/EARTH/Level 6/ATK 2000/DEF 2200) (this card is also still a Trap), then, you can negate the effects of face-up cards your opponent controls, up to the number of other Continuous Traps you control, until the end of this turn.


                                      UR Rarity
                                      3 cardDominus Impulse
                                      UR Rarity
                                      3 cardDominus Impulse
                                      Dominus Impulse
                                      Trap Normal
                                      Dominus Impulse

                                        If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.


                                        UR Rarity
                                        3 cardDominus Purge
                                        UR Rarity
                                        3 cardDominus Purge
                                        Dominus Purge
                                        Trap Normal
                                        Dominus Purge

                                          If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that adds a card(s) from the Deck to the hand: Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of DARK, WATER, and FIRE monsters for the rest of this Duel. You can only activate 1 "Dominus Purge" per turn.


                                          UR Rarity
                                          3 cardInfinite Impermanence
                                          UR Rarity
                                          3 cardInfinite Impermanence
                                          Infinite Impermanence
                                          Trap Normal
                                          Infinite Impermanence

                                            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                            UR Rarity
                                            2 cardSolemn Judgment
                                            UR Rarity
                                            2 cardSolemn Judgment
                                            Solemn Judgment
                                            Trap Counter
                                            Solemn Judgment

                                              When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                              Tag(s):

                                              UR Rarity
                                              3 cardSolemn Strike
                                              UR Rarity
                                              3 cardSolemn Strike
                                              Solemn Strike
                                              Trap Counter
                                              Solemn Strike

                                                When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                                                Tag(s):

                                                SR Rarity
                                                3 cardSolemn Warning
                                                SR Rarity
                                                3 cardSolemn Warning
                                                Solemn Warning
                                                Trap Counter
                                                Solemn Warning

                                                  When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.




                                                  Tag(s):

                                                  UR Rarity
                                                  3 cardSongs of the Dominators
                                                  UR Rarity
                                                  3 cardSongs of the Dominators
                                                  Songs of the Dominators
                                                  Trap Normal
                                                  Songs of the Dominators

                                                    If you have no monsters in your GY, you can activate this card from your hand. When your opponent activates a monster effect on the field: Negate that effect, then if you have a Trap in your GY, you can add 1 "Dominus" card from your Deck to your hand. If you activated this card from your hand, you cannot activate the effects of monsters in your hand, GY, and banishment, until the end of the next turn. You can only activate 1 "Songs of the Dominators" per turn.


                                                    N Rarity
                                                    1 cardVerdict of Anubis
                                                    N Rarity
                                                    1 cardVerdict of Anubis
                                                    Verdict of Anubis
                                                    Trap Counter
                                                    Verdict of Anubis

                                                      When your opponent activates a Spell/Trap Card, while you control 3 or more other Spells/Traps: Negate the activation, and if you do, destroy that card, then if you control "Temple of the Kings", you can destroy as many monsters your opponent controls as possible, then inflict damage to your opponent equal to half the total original ATK of those destroyed monsters. You can only activate 1 "Verdict of Anubis" per turn.


                                                      UR Rarity
                                                      2 cardDivine Serpent Apophis
                                                      UR Rarity
                                                      2 cardDivine Serpent Apophis
                                                      Divine Serpent Apophis
                                                      EARTH 6
                                                      Divine Serpent Apophis
                                                      • ATK:

                                                      • 2800

                                                      • DEF:

                                                      • 2600


                                                      2 monsters that mention "Temple of the Kings" Must be either Fusion Summoned, or Special Summoned by Tributing 2 "Apophis" monsters. Once per turn: You can target up to 3 "Apophis" Traps with different names in your GY; Set them. Once per turn, if a Trap Card is activated (except during the Damage Step): You can target 1 card your opponent controls; destroy it.


                                                      R Rarity
                                                      2 cardImduk the World Chalice Dragon
                                                      R Rarity
                                                      2 cardImduk the World Chalice Dragon
                                                      Imduk the World Chalice Dragon
                                                      WIND
                                                      Imduk the World Chalice Dragon
                                                      • ATK:

                                                      • 800

                                                      • LINK-1

                                                      Link Arrow:

                                                      Top


                                                      1 Normal Monster, except a Token During your Main Phase, you can Normal Summon 1 "World Chalice" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) At the start of the Damage Step, if this card battles an opponent's monster this card points to: You can destroy that opponent's monster. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.


                                                      UR Rarity
                                                      1 cardS:P Little Knight
                                                      UR Rarity
                                                      1 cardS:P Little Knight
                                                      S:P Little Knight
                                                      DARK
                                                      S:P Little Knight
                                                      • ATK:

                                                      • 1600

                                                      • LINK-2

                                                      Link Arrow:

                                                      Left

                                                      Right


                                                      2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                      UR Rarity
                                                      2 cardSilhouhatte Rabbit
                                                      UR Rarity
                                                      2 cardSilhouhatte Rabbit
                                                      Silhouhatte Rabbit
                                                      LIGHT
                                                      Silhouhatte Rabbit
                                                      • ATK:

                                                      • 1500

                                                      • LINK-2

                                                      Link Arrow:

                                                      Bottom-Left

                                                      Bottom-Right


                                                      2 Effect Monsters If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Silhouhatte Rabbit" once per turn. If this card is Link Summoned: You can Set 1 Continuous Trap from your Deck with an effect that Special Summons itself as a monster, also this card cannot be used as Link Material this turn. If a card in the Spell & Trap Zone is Special Summoned to the Monster Zone (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.


                                                      UR Rarity
                                                      2 cardBaronne de Fleur
                                                      UR Rarity
                                                      2 cardBaronne de Fleur
                                                      Baronne de Fleur
                                                      WIND 10
                                                      Baronne de Fleur
                                                      • ATK:

                                                      • 3000

                                                      • DEF:

                                                      • 2400


                                                      1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                                                      UR Rarity
                                                      1 cardSwordsoul Supreme Sovereign - Chengying
                                                      UR Rarity
                                                      1 cardSwordsoul Supreme Sovereign - Chengying
                                                      Swordsoul Supreme Sovereign - Chengying
                                                      WATER 10
                                                      Swordsoul Supreme Sovereign - Chengying
                                                      • ATK:

                                                      • 3000

                                                      • DEF:

                                                      • 3000


                                                      1 Tuner + 1+ non-Tuner monsters For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent's field and GY. You can only use this effect of "Swordsoul Supreme Sovereign - Chengying" once per turn.


                                                      UR Rarity
                                                      1 cardEvolzar Lars
                                                      UR Rarity
                                                      1 cardEvolzar Lars
                                                      Evolzar Lars
                                                      FIRE
                                                      Evolzar Lars
                                                      • ATK:

                                                      • 2500

                                                      • DEF:

                                                      • 1500


                                                      2 Level 6 monsters While this card has material, your opponent cannot target it with monster effects. When your opponent activates a card or effect (Quick Effect): You can detach 2 materials from this card, or just 1 material if all this card's materials are Reptile and/or Dinosaur, then target 1 face-up card your opponent controls; negate its effects until the end of this turn.


                                                      UR Rarity
                                                      2 cardSuper Starslayer TY-PHON - Sky Crisis
                                                      UR Rarity
                                                      2 cardSuper Starslayer TY-PHON - Sky Crisis
                                                      Super Starslayer TY-PHON - Sky Crisis
                                                      DARK
                                                      Super Starslayer TY-PHON - Sky Crisis
                                                      • ATK:

                                                      • 2900

                                                      • DEF:

                                                      • 2900


                                                      2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                                                      UR Rarity
                                                      1 cardTime Thief Redoer
                                                      UR Rarity
                                                      1 cardTime Thief Redoer
                                                      Time Thief Redoer
                                                      DARK
                                                      Time Thief Redoer
                                                      • ATK:

                                                      • 2400

                                                      • DEF:

                                                      • 2000


                                                      2 Level 4 monsters Once per turn, during the Standby Phase: You can attach the top card of your opponent's Deck to this card as material. (Quick Effect): You can detach up to 3 different types of materials from this card, then apply the following effect(s) depending on what was detached. ● Monster: Banish this card until the End Phase. ● Spell: Draw 1 card. ● Trap: Place 1 face-up card your opponent controls on the top of the Deck. You can only use this effect of "Time Thief Redoer" once per turn.


                                                      UR Rarity
                                                      1 cardTornado Dragon
                                                      UR Rarity
                                                      1 cardTornado Dragon
                                                      Tornado Dragon
                                                      WIND
                                                      Tornado Dragon
                                                      • ATK:

                                                      • 2100

                                                      • DEF:

                                                      • 2000


                                                      2 Level 4 monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Spell/Trap on the field; destroy it.


                                                      master-duel
                                                      Odion
                                                      5







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