Odion Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Anubis the Last Judge
SR Rarity
Anubis the Last Judge
SR Rarity
Anubis the Last Judge
EARTH 10
Anubis the Last Judge
  • ATK:

  • 3000

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand or GY) while you have 3 or more cards in your GY with different names that are "Temple of the Kings" and/or Traps, by placing 2 of them on the bottom of the Deck in any order. You can send this card from your hand to the GY; add 1 "The Man with the Mark" from your Deck to your hand. If a Spell/Trap(s) you control is destroyed by card effect: You can target 1 card your opponent controls; destroy it. You can only use each effect of "Anubis the Last Judge" once per turn.

UR Rarity
Dimension Shifter
UR Rarity
Dimension Shifter
UR Rarity
Dimension Shifter
DARK 6
Dimension Shifter
  • ATK:

  • 1200

  • DEF:

  • 2200


If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

UR Rarity
Primite Dragon Ether Beryl
UR Rarity
Primite Dragon Ether Beryl
UR Rarity
Primite Dragon Ether Beryl
EARTH 4
Primite Dragon Ether Beryl
  • ATK:

  • 1600

  • DEF:

  • 0


If this card is Normal Summoned: You can Set 1 "Primite" Spell/Trap from your Deck. You can only use each of the following effects of "Primite Dragon Ether Beryl" once per turn. You can Tribute this card; send 1 Normal Monster from your Deck to the GY. During your Standby Phase, if you have a Normal Monster in your field or GY: You can add this card from the GY to your hand.

UR Rarity
The Man with the Mark
UR Rarity
The Man with the Mark
UR Rarity
The Man with the Mark
EARTH 4
The Man with the Mark
  • ATK:

  • 1000

  • DEF:

  • 1000


If this card is Normal or Special Summoned: You can take 1 "Temple of the Kings", or 1 Spell/Trap that mentions it, from your Deck and either add it to your hand or send it to the GY. You can only use this effect of "The Man with the Mark" once per turn. While you control "Temple of the Kings", this card and "Apophis" monsters you control cannot be destroyed by battle or card effects. "Temple of the Kings" you control cannot be destroyed by card effects.

R Rarity
Labradorite Dragon
R Rarity
Labradorite Dragon
R Rarity
Labradorite Dragon
DARK 6
Labradorite Dragon
  • ATK:

  • 0

  • DEF:

  • 2400


The ancients compared this prized creature to moonlight rippling across water. A bringer of harmony, reminder of past glories, able to soothe the hearts of even the most ambitious men.

R Rarity
Dimensional Fissure
R Rarity
Dimensional Fissure
R Rarity
Dimensional Fissure
Spell Continuous
Dimensional Fissure

    Any monster sent to the Graveyard is banished instead.

    SR Rarity
    Pot of Extravagance
    SR Rarity
    Pot of Extravagance
    SR Rarity
    Pot of Extravagance
    Spell Normal
    Pot of Extravagance

      At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.



      Tag(s):

      SR Rarity
      Primite Drillbeam
      SR Rarity
      Primite Drillbeam
      SR Rarity
      Primite Drillbeam
      Spell Quick
      Primite Drillbeam

        Reveal 1 "Primite" card, or 1 Normal Monster, in your hand, except "Primite Drillbeam" (or if you control a Normal Monster or a Level 5 or higher "Primite" monster, except a Token, you can activate this effect without revealing a card), then target 1 face-up card on the field; negate its effects, and if you do, banish it. During your Main Phase, if you control a "Primite" monster: You can Set this card from your GY. You can only use each effect of "Primite Drillbeam" once per turn.

        UR Rarity
        Primite Lordly Lode
        UR Rarity
        Primite Lordly Lode
        UR Rarity
        Primite Lordly Lode
        Spell Continuous
        Primite Lordly Lode

          When this card is activated: Add 1 "Primite" card from your Deck to your hand, except "Primite Lordly Lode". You can declare 1 Normal Monster Card name; Special Summon 1 declared Normal Monster from your hand, Deck, or GY in Defense Position, also you cannot activate the effects of Special Summoned monsters on the field this turn. You can only use each effect of "Primite Lordly Lode" once per turn. Normal Monsters and "Primite" monsters you control gain 300 ATK for each Normal Monster with different names in your GY.

          UR Rarity
          Super Polymerization
          UR Rarity
          Super Polymerization
          UR Rarity
          Super Polymerization
          Spell Quick
          Super Polymerization

            Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.



            Tag(s):

            SR Rarity
            Treasures of the Kings
            SR Rarity
            Treasures of the Kings
            SR Rarity
            Treasures of the Kings
            Spell Field
            Treasures of the Kings

              When this card is activated: You can Set 1 "Apophis" Trap from your Deck. This card's name becomes "Temple of the Kings" while in the Field Zone. Once per turn, if you have 2 or more Set cards on your field, or a Trap in your GY: You can add 1 monster that mentions "Temple of the Kings" from your Deck to your hand. You can only activate 1 "Treasures of the Kings" per turn.

              SR Rarity
              Apophis the Serpent
              SR Rarity
              Apophis the Serpent
              SR Rarity
              Apophis the Serpent
              Trap Continuous
              Apophis the Serpent

                Special Summon this card as a Normal Monster (Reptile/EARTH/Level 4/ATK 1600/DEF 1800) (this card is also still a Trap), then you can Set 1 "Apophis" Trap from your Deck, except "Apophis the Serpent". It can be activated this turn. If this card is sent to the GY: You can add 1 "Embodiment of Apophis" from your Deck to your hand. You can only use each effect of "Apophis the Serpent" once per turn.

                SR Rarity
                Apophis the Swamp Deity
                SR Rarity
                Apophis the Swamp Deity
                SR Rarity
                Apophis the Swamp Deity
                Trap Continuous
                Apophis the Swamp Deity

                  During the Main Phase: Special Summon this card as a Normal Monster (Reptile/EARTH/Level 6/ATK 2000/DEF 2200) (this card is also still a Trap), then, you can negate the effects of face-up cards your opponent controls, up to the number of other Continuous Traps you control, until the end of this turn.

                  UR Rarity
                  Dominus Impulse
                  UR Rarity
                  Dominus Impulse
                  UR Rarity
                  Dominus Impulse
                  Trap Normal
                  Dominus Impulse

                    If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.

                    UR Rarity
                    Dominus Purge
                    UR Rarity
                    Dominus Purge
                    UR Rarity
                    Dominus Purge
                    Trap Normal
                    Dominus Purge

                      If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that adds a card(s) from the Deck to the hand: Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of DARK, WATER, and FIRE monsters for the rest of this Duel. You can only activate 1 "Dominus Purge" per turn.

                      UR Rarity
                      Infinite Impermanence
                      UR Rarity
                      Infinite Impermanence
                      UR Rarity
                      Infinite Impermanence
                      Trap Normal
                      Infinite Impermanence

                        Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                        R Rarity
                        Primite Scream
                        R Rarity
                        Primite Scream
                        R Rarity
                        Primite Scream
                        Trap Counter
                        Primite Scream

                          When your opponent would Normal or Special Summons a monster(s), while you control a Normal Monster or a Level 5 or higher "Primite" monster, except a Token: Negate the Summon, and if you do, banish that monster(s). During your Standby Phase, if you control a "Primite" monster: You can Set this card from your GY, but banish it when it leaves the field. You can only use each effect of "Primite Scream" once per turn.

                          UR Rarity
                          Solemn Judgment
                          UR Rarity
                          Solemn Judgment
                          UR Rarity
                          Solemn Judgment
                          Trap Counter
                          Solemn Judgment

                            When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.



                            Tag(s):

                            UR Rarity
                            Solemn Strike
                            UR Rarity
                            Solemn Strike
                            UR Rarity
                            Solemn Strike
                            Trap Counter
                            Solemn Strike

                              When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.



                              Tag(s):

                              SR Rarity
                              Solemn Warning
                              SR Rarity
                              Solemn Warning
                              SR Rarity
                              Solemn Warning
                              Trap Counter
                              Solemn Warning

                                When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.



                                Tag(s):

                                UR Rarity
                                Songs of the Dominators
                                UR Rarity
                                Songs of the Dominators
                                UR Rarity
                                Songs of the Dominators
                                Trap Normal
                                Songs of the Dominators

                                  If you have no monsters in your GY, you can activate this card from your hand. When your opponent activates a monster effect on the field: Negate that effect, then if you have a Trap in your GY, you can add 1 "Dominus" card from your Deck to your hand. If you activated this card from your hand, you cannot activate the effects of monsters in your hand, GY, and banishment, until the end of the next turn. You can only activate 1 "Songs of the Dominators" per turn.

                                  N Rarity
                                  Verdict of Anubis
                                  N Rarity
                                  Verdict of Anubis
                                  N Rarity
                                  Verdict of Anubis
                                  Trap Counter
                                  Verdict of Anubis

                                    When your opponent activates a Spell/Trap Card, while you control 3 or more other Spells/Traps: Negate the activation, and if you do, destroy that card, then if you control "Temple of the Kings", you can destroy as many monsters your opponent controls as possible, then inflict damage to your opponent equal to half the total original ATK of those destroyed monsters. You can only activate 1 "Verdict of Anubis" per turn.

                                    Extra Deck

                                    UR Rarity
                                    Divine Serpent Apophis
                                    UR Rarity
                                    Divine Serpent Apophis
                                    UR Rarity
                                    Divine Serpent Apophis
                                    EARTH 6
                                    Divine Serpent Apophis
                                    • ATK:

                                    • 2800

                                    • DEF:

                                    • 2600


                                    2 monsters that mention "Temple of the Kings" Must be either Fusion Summoned, or Special Summoned by Tributing 2 "Apophis" monsters. Once per turn: You can target up to 3 "Apophis" Traps with different names in your GY; Set them. Once per turn, if a Trap Card is activated (except during the Damage Step): You can target 1 card your opponent controls; destroy it.

                                    UR Rarity
                                    Garura, Wings of Resonant Life
                                    UR Rarity
                                    Garura, Wings of Resonant Life
                                    UR Rarity
                                    Garura, Wings of Resonant Life
                                    DARK 6
                                    Garura, Wings of Resonant Life
                                    • ATK:

                                    • 1500

                                    • DEF:

                                    • 2400


                                    2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.

                                    SR Rarity
                                    Mudragon of the Swamp
                                    SR Rarity
                                    Mudragon of the Swamp
                                    SR Rarity
                                    Mudragon of the Swamp
                                    WATER 4
                                    Mudragon of the Swamp
                                    • ATK:

                                    • 1900

                                    • DEF:

                                    • 1600


                                    2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.

                                    SR Rarity
                                    Sea Monster of Theseus
                                    SR Rarity
                                    Sea Monster of Theseus
                                    SR Rarity
                                    Sea Monster of Theseus
                                    WATER 5
                                    Sea Monster of Theseus
                                    • ATK:

                                    • 2200

                                    • DEF:

                                    • 1800


                                    2 Tuners

                                    SR Rarity
                                    Link Spider
                                    SR Rarity
                                    Link Spider
                                    SR Rarity
                                    Link Spider
                                    EARTH
                                    Link Spider
                                    • ATK:

                                    • 1000

                                    • LINK-1

                                    Link Arrow:

                                    Bottom


                                    1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.

                                    UR Rarity
                                    S:P Little Knight
                                    UR Rarity
                                    S:P Little Knight
                                    UR Rarity
                                    S:P Little Knight
                                    DARK
                                    S:P Little Knight
                                    • ATK:

                                    • 1600

                                    • LINK-2

                                    Link Arrow:

                                    Left

                                    Right


                                    2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                                    UR Rarity
                                    Silhouhatte Rabbit
                                    UR Rarity
                                    Silhouhatte Rabbit
                                    UR Rarity
                                    Silhouhatte Rabbit
                                    LIGHT
                                    Silhouhatte Rabbit
                                    • ATK:

                                    • 1500

                                    • LINK-2

                                    Link Arrow:

                                    Bottom-Left

                                    Bottom-Right


                                    2 Effect Monsters If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Silhouhatte Rabbit" once per turn. If this card is Link Summoned: You can Set 1 Continuous Trap from your Deck with an effect that Special Summons itself as a monster, also this card cannot be used as Link Material this turn. If a card in the Spell & Trap Zone is Special Summoned to the Monster Zone (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.

                                    UR Rarity
                                    Baronne de Fleur
                                    UR Rarity
                                    Baronne de Fleur
                                    UR Rarity
                                    Baronne de Fleur
                                    WIND 10
                                    Baronne de Fleur
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 2400


                                    1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.

                                    UR Rarity
                                    Swordsoul Supreme Sovereign - Chengying
                                    UR Rarity
                                    Swordsoul Supreme Sovereign - Chengying
                                    UR Rarity
                                    Swordsoul Supreme Sovereign - Chengying
                                    WATER 10
                                    Swordsoul Supreme Sovereign - Chengying
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 3000


                                    1 Tuner + 1+ non-Tuner monsters For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent's field and GY. You can only use this effect of "Swordsoul Supreme Sovereign - Chengying" once per turn.

                                    UR Rarity
                                    Super Starslayer TY-PHON - Sky Crisis
                                    UR Rarity
                                    Super Starslayer TY-PHON - Sky Crisis
                                    UR Rarity
                                    Super Starslayer TY-PHON - Sky Crisis
                                    DARK
                                    Super Starslayer TY-PHON - Sky Crisis
                                    • ATK:

                                    • 2900

                                    • DEF:

                                    • 2900


                                    2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

                                    Need 37 UR

                                    UR Rarity
                                    Maxx "C"1 card
                                    UR Rarity
                                    Primite Dragon Ether Beryl2 card
                                    UR Rarity
                                    The Man with the Mark3 card
                                    UR Rarity
                                    Divine Serpent Apophis1 card
                                    UR Rarity
                                    S:P Little Knight1 card
                                    UR Rarity
                                    Salamangreat Almiraj1 card
                                    UR Rarity
                                    Silhouhatte Rabbit1 card
                                    UR Rarity
                                    Underworld Goddess of the Closed World1 card
                                    UR Rarity
                                    Baronne de Fleur1 card
                                    UR Rarity
                                    Swordsoul Supreme Sovereign - Chengying1 card
                                     Rarity
                                    Zalen the Shackled Dragon1 card
                                    UR Rarity
                                    Ash Blossom & Joyous Spring3 card
                                    UR Rarity
                                    Divine Arsenal AA-ZEUS - Sky Thunder1 card
                                    UR Rarity
                                    Super Starslayer TY-PHON - Sky Crisis1 card
                                    UR Rarity
                                    Primite Lordly Lode3 card
                                    UR Rarity
                                    Dominus Impulse3 card
                                    UR Rarity
                                    Dominus Purge3 card
                                    UR Rarity
                                    Infinite Impermanence3 card
                                    UR Rarity
                                    Iron Thunder1 card
                                    UR Rarity
                                    Solemn Judgment1 card
                                    UR Rarity
                                    Solemn Strike1 card
                                    UR Rarity
                                    Songs of the Dominators3 card

                                    Main: 40 Extra: 15

                                    SR Rarity
                                    1 cardAnubis the Last Judge
                                    SR Rarity
                                    1 cardAnubis the Last Judge
                                    Anubis the Last Judge
                                    EARTH 10
                                    Anubis the Last Judge
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 0


                                    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand or GY) while you have 3 or more cards in your GY with different names that are "Temple of the Kings" and/or Traps, by placing 2 of them on the bottom of the Deck in any order. You can send this card from your hand to the GY; add 1 "The Man with the Mark" from your Deck to your hand. If a Spell/Trap(s) you control is destroyed by card effect: You can target 1 card your opponent controls; destroy it. You can only use each effect of "Anubis the Last Judge" once per turn.


                                    UR Rarity
                                    1 cardMaxx "C"
                                    UR Rarity
                                    1 cardMaxx "C"
                                    Maxx "C"
                                    EARTH 2
                                    Maxx "C"
                                    • ATK:

                                    • 500

                                    • DEF:

                                    • 200


                                    During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                                    UR Rarity
                                    2 cardPrimite Dragon Ether Beryl
                                    UR Rarity
                                    2 cardPrimite Dragon Ether Beryl
                                    Primite Dragon Ether Beryl
                                    EARTH 4
                                    Primite Dragon Ether Beryl
                                    • ATK:

                                    • 1600

                                    • DEF:

                                    • 0


                                    If this card is Normal Summoned: You can Set 1 "Primite" Spell/Trap from your Deck. You can only use each of the following effects of "Primite Dragon Ether Beryl" once per turn. You can Tribute this card; send 1 Normal Monster from your Deck to the GY. During your Standby Phase, if you have a Normal Monster in your field or GY: You can add this card from the GY to your hand.


                                    UR Rarity
                                    3 cardThe Man with the Mark
                                    UR Rarity
                                    3 cardThe Man with the Mark
                                    The Man with the Mark
                                    EARTH 4
                                    The Man with the Mark
                                    • ATK:

                                    • 1000

                                    • DEF:

                                    • 1000


                                    If this card is Normal or Special Summoned: You can take 1 "Temple of the Kings", or 1 Spell/Trap that mentions it, from your Deck and either add it to your hand or send it to the GY. You can only use this effect of "The Man with the Mark" once per turn. While you control "Temple of the Kings", this card and "Apophis" monsters you control cannot be destroyed by battle or card effects. "Temple of the Kings" you control cannot be destroyed by card effects.


                                    R Rarity
                                    1 cardLabradorite Dragon
                                    R Rarity
                                    1 cardLabradorite Dragon
                                    Labradorite Dragon
                                    DARK 6
                                    Labradorite Dragon
                                    • ATK:

                                    • 0

                                    • DEF:

                                    • 2400


                                    The ancients compared this prized creature to moonlight rippling across water. A bringer of harmony, reminder of past glories, able to soothe the hearts of even the most ambitious men.


                                    UR Rarity
                                    3 cardAsh Blossom & Joyous Spring
                                    UR Rarity
                                    3 cardAsh Blossom & Joyous Spring
                                    Ash Blossom & Joyous Spring
                                    FIRE 3
                                    Ash Blossom & Joyous Spring
                                    • ATK:

                                    • 0

                                    • DEF:

                                    • 1800


                                    When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                    SR Rarity
                                    1 cardPot of Extravagance
                                    SR Rarity
                                    1 cardPot of Extravagance
                                    Pot of Extravagance
                                    Spell Normal
                                    Pot of Extravagance

                                      At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                                      Tag(s):

                                      SR Rarity
                                      1 cardPrimite Drillbeam
                                      SR Rarity
                                      1 cardPrimite Drillbeam
                                      Primite Drillbeam
                                      Spell Quick
                                      Primite Drillbeam

                                        Reveal 1 "Primite" card, or 1 Normal Monster, in your hand, except "Primite Drillbeam" (or if you control a Normal Monster or a Level 5 or higher "Primite" monster, except a Token, you can activate this effect without revealing a card), then target 1 face-up card on the field; negate its effects, and if you do, banish it. During your Main Phase, if you control a "Primite" monster: You can Set this card from your GY. You can only use each effect of "Primite Drillbeam" once per turn.


                                        UR Rarity
                                        3 cardPrimite Lordly Lode
                                        UR Rarity
                                        3 cardPrimite Lordly Lode
                                        Primite Lordly Lode
                                        Spell Continuous
                                        Primite Lordly Lode

                                          When this card is activated: Add 1 "Primite" card from your Deck to your hand, except "Primite Lordly Lode". You can declare 1 Normal Monster Card name; Special Summon 1 declared Normal Monster from your hand, Deck, or GY in Defense Position, also you cannot activate the effects of Special Summoned monsters on the field this turn. You can only use each effect of "Primite Lordly Lode" once per turn. Normal Monsters and "Primite" monsters you control gain 300 ATK for each Normal Monster with different names in your GY.


                                          SR Rarity
                                          2 cardTreasures of the Kings
                                          SR Rarity
                                          2 cardTreasures of the Kings
                                          Treasures of the Kings
                                          Spell Field
                                          Treasures of the Kings

                                            When this card is activated: You can Set 1 "Apophis" Trap from your Deck. This card's name becomes "Temple of the Kings" while in the Field Zone. Once per turn, if you have 2 or more Set cards on your field, or a Trap in your GY: You can add 1 monster that mentions "Temple of the Kings" from your Deck to your hand. You can only activate 1 "Treasures of the Kings" per turn.


                                            SR Rarity
                                            2 cardApophis the Serpent
                                            SR Rarity
                                            2 cardApophis the Serpent
                                            Apophis the Serpent
                                            Trap Continuous
                                            Apophis the Serpent

                                              Special Summon this card as a Normal Monster (Reptile/EARTH/Level 4/ATK 1600/DEF 1800) (this card is also still a Trap), then you can Set 1 "Apophis" Trap from your Deck, except "Apophis the Serpent". It can be activated this turn. If this card is sent to the GY: You can add 1 "Embodiment of Apophis" from your Deck to your hand. You can only use each effect of "Apophis the Serpent" once per turn.


                                              SR Rarity
                                              2 cardApophis the Swamp Deity
                                              SR Rarity
                                              2 cardApophis the Swamp Deity
                                              Apophis the Swamp Deity
                                              Trap Continuous
                                              Apophis the Swamp Deity

                                                During the Main Phase: Special Summon this card as a Normal Monster (Reptile/EARTH/Level 6/ATK 2000/DEF 2200) (this card is also still a Trap), then, you can negate the effects of face-up cards your opponent controls, up to the number of other Continuous Traps you control, until the end of this turn.


                                                UR Rarity
                                                3 cardDominus Impulse
                                                UR Rarity
                                                3 cardDominus Impulse
                                                Dominus Impulse
                                                Trap Normal
                                                Dominus Impulse

                                                  If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.


                                                  UR Rarity
                                                  3 cardDominus Purge
                                                  UR Rarity
                                                  3 cardDominus Purge
                                                  Dominus Purge
                                                  Trap Normal
                                                  Dominus Purge

                                                    If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that adds a card(s) from the Deck to the hand: Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of DARK, WATER, and FIRE monsters for the rest of this Duel. You can only activate 1 "Dominus Purge" per turn.


                                                    UR Rarity
                                                    3 cardInfinite Impermanence
                                                    UR Rarity
                                                    3 cardInfinite Impermanence
                                                    Infinite Impermanence
                                                    Trap Normal
                                                    Infinite Impermanence

                                                      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                      UR Rarity
                                                      1 cardIron Thunder
                                                      UR Rarity
                                                      1 cardIron Thunder
                                                      Iron Thunder
                                                      Trap Counter
                                                      Iron Thunder

                                                        When a Spell/Trap Card, or monster effect, is activated on the field: Pay half your LP; negate the activation, and if you do, destroy that card, then destroy any other cards in the same column the destroyed card was in, that are in the Monster Zones or Spell & Trap Zones.


                                                        R Rarity
                                                        1 cardPrimite Scream
                                                        R Rarity
                                                        1 cardPrimite Scream
                                                        Primite Scream
                                                        Trap Counter
                                                        Primite Scream

                                                          When your opponent would Normal or Special Summons a monster(s), while you control a Normal Monster or a Level 5 or higher "Primite" monster, except a Token: Negate the Summon, and if you do, banish that monster(s). During your Standby Phase, if you control a "Primite" monster: You can Set this card from your GY, but banish it when it leaves the field. You can only use each effect of "Primite Scream" once per turn.


                                                          UR Rarity
                                                          1 cardSolemn Judgment
                                                          UR Rarity
                                                          1 cardSolemn Judgment
                                                          Solemn Judgment
                                                          Trap Counter
                                                          Solemn Judgment

                                                            When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                            Tag(s):

                                                            UR Rarity
                                                            1 cardSolemn Strike
                                                            UR Rarity
                                                            1 cardSolemn Strike
                                                            Solemn Strike
                                                            Trap Counter
                                                            Solemn Strike

                                                              When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                                                              Tag(s):

                                                              SR Rarity
                                                              1 cardSolemn Warning
                                                              SR Rarity
                                                              1 cardSolemn Warning
                                                              Solemn Warning
                                                              Trap Counter
                                                              Solemn Warning

                                                                When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.




                                                                Tag(s):

                                                                UR Rarity
                                                                3 cardSongs of the Dominators
                                                                UR Rarity
                                                                3 cardSongs of the Dominators
                                                                Songs of the Dominators
                                                                Trap Normal
                                                                Songs of the Dominators

                                                                  If you have no monsters in your GY, you can activate this card from your hand. When your opponent activates a monster effect on the field: Negate that effect, then if you have a Trap in your GY, you can add 1 "Dominus" card from your Deck to your hand. If you activated this card from your hand, you cannot activate the effects of monsters in your hand, GY, and banishment, until the end of the next turn. You can only activate 1 "Songs of the Dominators" per turn.


                                                                  N Rarity
                                                                  1 cardVerdict of Anubis
                                                                  N Rarity
                                                                  1 cardVerdict of Anubis
                                                                  Verdict of Anubis
                                                                  Trap Counter
                                                                  Verdict of Anubis

                                                                    When your opponent activates a Spell/Trap Card, while you control 3 or more other Spells/Traps: Negate the activation, and if you do, destroy that card, then if you control "Temple of the Kings", you can destroy as many monsters your opponent controls as possible, then inflict damage to your opponent equal to half the total original ATK of those destroyed monsters. You can only activate 1 "Verdict of Anubis" per turn.


                                                                    UR Rarity
                                                                    1 cardDivine Serpent Apophis
                                                                    UR Rarity
                                                                    1 cardDivine Serpent Apophis
                                                                    Divine Serpent Apophis
                                                                    EARTH 6
                                                                    Divine Serpent Apophis
                                                                    • ATK:

                                                                    • 2800

                                                                    • DEF:

                                                                    • 2600


                                                                    2 monsters that mention "Temple of the Kings" Must be either Fusion Summoned, or Special Summoned by Tributing 2 "Apophis" monsters. Once per turn: You can target up to 3 "Apophis" Traps with different names in your GY; Set them. Once per turn, if a Trap Card is activated (except during the Damage Step): You can target 1 card your opponent controls; destroy it.


                                                                    R Rarity
                                                                    1 cardImduk the World Chalice Dragon
                                                                    R Rarity
                                                                    1 cardImduk the World Chalice Dragon
                                                                    Imduk the World Chalice Dragon
                                                                    WIND
                                                                    Imduk the World Chalice Dragon
                                                                    • ATK:

                                                                    • 800

                                                                    • LINK-1

                                                                    Link Arrow:

                                                                    Top


                                                                    1 Normal Monster, except a Token During your Main Phase, you can Normal Summon 1 "World Chalice" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) At the start of the Damage Step, if this card battles an opponent's monster this card points to: You can destroy that opponent's monster. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.


                                                                    SR Rarity
                                                                    1 cardLink Spider
                                                                    SR Rarity
                                                                    1 cardLink Spider
                                                                    Link Spider
                                                                    EARTH
                                                                    Link Spider
                                                                    • ATK:

                                                                    • 1000

                                                                    • LINK-1

                                                                    Link Arrow:

                                                                    Bottom


                                                                    1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.


                                                                    UR Rarity
                                                                    1 cardS:P Little Knight
                                                                    UR Rarity
                                                                    1 cardS:P Little Knight
                                                                    S:P Little Knight
                                                                    DARK
                                                                    S:P Little Knight
                                                                    • ATK:

                                                                    • 1600

                                                                    • LINK-2

                                                                    Link Arrow:

                                                                    Left

                                                                    Right


                                                                    2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                                    UR Rarity
                                                                    1 cardSalamangreat Almiraj
                                                                    UR Rarity
                                                                    1 cardSalamangreat Almiraj
                                                                    Salamangreat Almiraj
                                                                    FIRE
                                                                    Salamangreat Almiraj
                                                                    • ATK:

                                                                    • 0

                                                                    • LINK-1

                                                                    Link Arrow:

                                                                    Bottom-Right


                                                                    1 Normal Summoned monster with 1000 or less ATK (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.


                                                                    UR Rarity
                                                                    1 cardSilhouhatte Rabbit
                                                                    UR Rarity
                                                                    1 cardSilhouhatte Rabbit
                                                                    Silhouhatte Rabbit
                                                                    LIGHT
                                                                    Silhouhatte Rabbit
                                                                    • ATK:

                                                                    • 1500

                                                                    • LINK-2

                                                                    Link Arrow:

                                                                    Bottom-Left

                                                                    Bottom-Right


                                                                    2 Effect Monsters If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Silhouhatte Rabbit" once per turn. If this card is Link Summoned: You can Set 1 Continuous Trap from your Deck with an effect that Special Summons itself as a monster, also this card cannot be used as Link Material this turn. If a card in the Spell & Trap Zone is Special Summoned to the Monster Zone (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.


                                                                    UR Rarity
                                                                    1 cardUnderworld Goddess of the Closed World
                                                                    UR Rarity
                                                                    1 cardUnderworld Goddess of the Closed World
                                                                    Underworld Goddess of the Closed World
                                                                    LIGHT
                                                                    Underworld Goddess of the Closed World
                                                                    • ATK:

                                                                    • 3000

                                                                    • LINK-5

                                                                    Link Arrow:

                                                                    Top

                                                                    Top-Right

                                                                    Right

                                                                    Bottom

                                                                    Bottom-Right


                                                                    4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                                                    UR Rarity
                                                                    1 cardBaronne de Fleur
                                                                    UR Rarity
                                                                    1 cardBaronne de Fleur
                                                                    Baronne de Fleur
                                                                    WIND 10
                                                                    Baronne de Fleur
                                                                    • ATK:

                                                                    • 3000

                                                                    • DEF:

                                                                    • 2400


                                                                    1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                                                                    SR Rarity
                                                                    1 cardRavenous Crocodragon Archethys
                                                                    SR Rarity
                                                                    1 cardRavenous Crocodragon Archethys
                                                                    Ravenous Crocodragon Archethys
                                                                    WATER 9
                                                                    Ravenous Crocodragon Archethys
                                                                    • ATK:

                                                                    • 1000

                                                                    • DEF:

                                                                    • 1000


                                                                    1 Tuner + 1+ non-Tuner monsters Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Ravenous Crocodragon Archethys" once per turn. ● If this card is Synchro Summoned: You can draw cards equal to the number of non-Tuners used for its Synchro Summon. ● (Quick Effect): You can discard 2 cards, then target 1 card on the field; destroy it.


                                                                    UR Rarity
                                                                    1 cardSwordsoul Supreme Sovereign - Chengying
                                                                    UR Rarity
                                                                    1 cardSwordsoul Supreme Sovereign - Chengying
                                                                    Swordsoul Supreme Sovereign - Chengying
                                                                    WATER 10
                                                                    Swordsoul Supreme Sovereign - Chengying
                                                                    • ATK:

                                                                    • 3000

                                                                    • DEF:

                                                                    • 3000


                                                                    1 Tuner + 1+ non-Tuner monsters For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent's field and GY. You can only use this effect of "Swordsoul Supreme Sovereign - Chengying" once per turn.


                                                                    R Rarity
                                                                    1 cardTranscendosaurus Glaciasaurus
                                                                    R Rarity
                                                                    1 cardTranscendosaurus Glaciasaurus
                                                                    Transcendosaurus Glaciasaurus
                                                                    WATER 12
                                                                    Transcendosaurus Glaciasaurus
                                                                    • ATK:

                                                                    • 3600

                                                                    • DEF:

                                                                    • 2700


                                                                    1 Tuner + 1+ non-Tuner monsters Cannot be destroyed by battle. Dinosaur monsters you control that were Special Summoned from the GY cannot be destroyed by your opponent's card effects, also your opponent cannot target them with card effects. If this card is destroyed: You can shuffle 1 Normal Monster from your GY into the Deck, then you can Special Summon this card. You can only use this effect of "Transcendosaurus Glaciasaurus" once per turn.


                                                                     Rarity
                                                                    1 cardZalen the Shackled Dragon
                                                                     Rarity
                                                                    1 cardZalen the Shackled Dragon
                                                                    Zalen the Shackled Dragon
                                                                    DARK 7
                                                                    Zalen the Shackled Dragon
                                                                    • ATK:

                                                                    • 2800

                                                                    • DEF:

                                                                    • 2100


                                                                    1 Tuner + 1+ Synchro Monsters If this card you control would be used as Synchro Material, you can treat it as a non-Tuner. When a card or effect is activated in response to another card or effect activation (Quick Effect): You can activate 1 of these effects; ● Negate the first effect, and if you do, destroy that card. ● Negate the second effect, and if you do, destroy that card. You can only use this effect of "Zalen the Shackled Dragon" once per turn.


                                                                    UR Rarity
                                                                    1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                                    UR Rarity
                                                                    1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                                    Divine Arsenal AA-ZEUS - Sky Thunder
                                                                    LIGHT
                                                                    Divine Arsenal AA-ZEUS - Sky Thunder
                                                                    • ATK:

                                                                    • 3000

                                                                    • DEF:

                                                                    • 3000


                                                                    2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                                                    Tag(s):

                                                                    SR Rarity
                                                                    1 cardNumber 60: Dugares the Timeless
                                                                    SR Rarity
                                                                    1 cardNumber 60: Dugares the Timeless
                                                                    Number 60: Dugares the Timeless
                                                                    FIRE
                                                                    Number 60: Dugares the Timeless
                                                                    • ATK:

                                                                    • 1200

                                                                    • DEF:

                                                                    • 1200


                                                                    2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.


                                                                    UR Rarity
                                                                    1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                    UR Rarity
                                                                    1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                    Super Starslayer TY-PHON - Sky Crisis
                                                                    DARK
                                                                    Super Starslayer TY-PHON - Sky Crisis
                                                                    • ATK:

                                                                    • 2900

                                                                    • DEF:

                                                                    • 2900


                                                                    2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                                                                    master-duel
                                                                    Odion
                                                                    5

                                                                    Top Packs & Boxes used








                                                                    https://metaduelist.com/
                                                                    Top