Orcust Deck #770354 — Yu-Gi-Oh! Master Duel

41 Main, 15 Extra, incl. Girsu, the Orcust Mekk-Knight x3, Mulcharmy Fuwalos x3, The Phantom Knights of Decayed Cloak x3. Created Oct 21, 2026 by YGO Mod.

Deck Orcust Master Duel

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 21, 2026
62± 8/ 100
Power Score
Structural 66
Reliability 58
Going First 66
Going Second 68

Deck — Deck Power Evaluation

Final Contextual Deck Power: 62/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 66
Going First 66
Going Second 68
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: master-duel

Legality

Main 41 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Link and Xyz boss pressure (Dingirsu, Enlilgirsu, Break Sword, Dark Rebellion, TY-PHON) built from Orcust and Phantom Knights GY recursion; Hand-trap-supported board control that lets the Extra Deck boss land through interaction
  • Turn 1 (going first): Open a Mekk-Knight or Phantom Knights starter (Girsu, Decayed Cloak, Doomed Soleret, Mulcharmy Fuwalos), search or recycle a second body, and link into an Orcust boss while holding Ash Blossom or Impermanence for the opponent's first response
  • Turn 2 (going second): Hold Ash Blossom, Droll and Dominus Impulse as hand and backrow interaction against the opponent's first summon, then rebuild from Phantom Knights and Orcust GY effects
  • Recovery: Banish-cost GY effects (Harp Horror, Cymbal Skeleton, Knightmare, Fog Blade) re-summon bodies and re-fill the Extra Deck link line after an interruption
  • After siding: Not applicable: Master Duel has no side deck, so the deck cannot adapt between games and the plan is fixed

Why it scores here

The deck reliably opens a live starter: Girsu, Decayed Cloak, Doomed Soleret and Mulcharmy are each run three times, and the hypergeometric draw odds for the archetype core group are about 0.997 in a going-first opening hand, so the engine is almost always present (Inferred). Its strength is in the system rather than the cards: nine hand traps and fourteen negation-text cards give it layered interaction that holds up going second, and Graveyard banish-cost effects let it rebuild after one interruption. Closing power comes from several 2500 or higher ATK Link and Xyz bosses, but the Extra Deck is mixed across Orcust and Phantom Knights with no combo data to confirm a repeatable line, so the ceiling and median are both inferred from text. Popularity and archetype usage did not earn points, and no card scores were averaged into the result. Side-deck adaptability is scored low because Master Duel has no side deck, and matchup fit is provisional without a dated meta sample.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(at least one archetype core card in a 5-card opening hand) is about 0.997; individual starters sit at 0.33 per three-copy card, and the searcher group reaches 0.73 (Inferred)
D2 Opening-Hand Quality & Brick Management 62 Nine hand traps and fourteen negation cards compete for hand slots, and the 3-copy hand traps and single-copy engines create conflicting openings; brick risk estimated from composition (Inferred)
D3 Combo Conversion & Ceiling 68 No parseable boards exist, so the ceiling is a text-only read of the Orcust and Phantom Knights boss lines through Link and Xyz summons (Inferred, low data)
D4 Combo Floor & Median Output 55 No recorded board medians exist; the floor is inferred from starter redundancy and GY recursion, held near the midpoint (Inferred, provisional)
D5 Interruption Resilience & Route Redundancy 74 Multiple independent GY-banish starters and several hand traps give alternate lines after disruption; recursion read from card text (Inferred)
D6 Resource Economy, Recovery & Grind 72 GY banish-cost effects and searchers (Mulcharmy, Galatea-I, Orcustrated Babel) regenerate resources; no resource signature data exists (Inferred)
D7 End-Board & Interaction Quality 76 Nine hand traps, Ash Blossom, Impermanence, Dominus Impulse, Fog Blade and Crescendo give broad, layered interaction by card-text read (Inferred)
D8 Going-Second & Board-Breaking Power 74 Going-second interaction density is high from hand traps and Droll, but the split of board-breaking outcomes is not observed (Inferred, text-based)
D9 Offensive Pressure & Closing Power 70 Bosses at 2500 to 2900 ATK (TY-PHON, Dingirsu, Enlilgirsu, Dark Rebellion, Break Sword) support closing pressure (Verified stat, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 60 41 Main Deck cards with 24 distinct names and fourteen singletons; three-copy staples are dense but the archetype purity is only 16.1 percent exact-name (Verified count, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 68 All 15 Extra Deck slots are used across nine Link and six Xyz monsters, with two Xyz bosses spanning several engines (Verified count, Inferred use)
D12 Side Deck Adaptability 35 No side deck exists in Master Duel, so no post-side adaptation is possible; scored low by design (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link, no dated meta sample and no archetype meta-share are supplied, so matchup fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Many branching GY effects and multiple Extra Deck routes raise the decision count, placing repeatability in the middle band (Inferred)

How the score was computed

Strategy profile: Midrange primary with Stun secondary; Stun weights were not blended into the numeric profile, so the Midrange table alone was used. Structural ≈ 66, Going First ≈ 66, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: engine_conflicts (-2); banlist_exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional): 0.80*66.19 + 0.20*58 - 3 = 61.55, rounded to 62

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Three-copy starters and searchers give redundant openings
  • Nine hand traps plus negation text provide layered interaction that works going second
  • Graveyard banish-cost effects let the deck rebuild after an interruption
  • Extra Deck is fully used with several high-ATK bosses

Weaknesses

  • No combo evidence, so the ceiling and median are inferred from text
  • Mixed Orcust and Phantom Knights engines reduce coherence
  • No side deck, so no post-side adaptation
  • Hand-trap-heavy hands can be dead without a starter

Critical choke points

  • Single-copy Maxx C, Foolish Burial and Reinforcement of the Army are Limited, so each one is a single point of failure
  • Reliance on Ash Blossom and Impermanence as the first response to the opponent's turn
Priority Remove Add Reason
1 Foolish Burial a second starter or searcher from the core Orcust or Phantom Knights set Foolish Burial is a single-copy Limited tech card that does not continue a line, and a starter adds redundancy to the engine that the deck already needs

Evidence & confidence

  • Verified: Main 41 and Extra 15 are within the Master Duel size rules; Restricted cards are within legal copies (Limited 1, Semi-Limited 2); Archetype core probability and copy counts come from the export
  • Inferred: Starter reliability and brick estimate from hypergeometric odds; Interaction quality from card-text hints; Boss closing power from ATK stats and text; Recursion and resource economy read from text
  • Provisional: Meta Power is null without a dated sample; Matchup fit and tournament reliability depend on the missing meta sample
  • Data gaps: no combos supplied, so combo floor, median and ceiling are text-only inference no tournament link, so archetype meta-share and per-pilot match record are absent no win-rate telemetry exists in YGOVN, so going-first, going-second and matchup rates are unknown usage_statistics in_this_deck flags conflict with the cards array: Galatea-I, Dingirsu, Knightmare Phoenix, Knightmare Mermaid and Enlilgirsu are marked in_this_deck false but appear with copies 1 in the Extra Deck, so the missing_core list is unreliable and was not used for scoring deck title is null Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Orcust

Orcust Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top