Artmage Deck #770347 — Yu-Gi-Oh! Master Duel

41 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Nervedo the Shadebeast Power Patron x3. Created Oct 21, 2026 by YGO Mod.

Deck Artmage Master Duel

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 21, 2026
58± 8/ 100
Power Score
Structural 61
Reliability 58
Going First 63
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 58/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 61
Going First 63
Going Second 56
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: master-duel

Legality

Main 41 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion Summon Artmage boss monsters (Nerva, Diactorus, Non-Finito, Finmel) from the Extra Deck, supported by Power Patron Pendulum and Link threats such as Vidolium (5000 ATK at level 12).; Link and Synchro board presence (W:P Fancy Ball, Junora, Charmer Quartet) that negates and pressures the opponent's board.
  • Turn 1 (going first): Open a searcher (Pendulum Treasure, Artmage Power Patron, Artmage Litera or Academic Acropolis) and use Artmage Academic Arcane Arts Acropolis or Medius the Pure to put a Fusion Summon into the Extra Deck boss, keeping Ash Blossom or Maxx "C" for the opponent's first interaction.
  • Turn 2 (going second): Hold Ash Blossom and Maxx "C" as hand traps for the opponent's first activation, then rebuild through Medius and Artmage Litera from the GY and Pendulum zones, with Artmage Pact or Impasto as the protective layer.
  • Recovery: Recycle the GY through Medius the Pure (GY shuffle-summon), Theorealize Past Lull and Artmage Litera, then re-search with Artmage cards; Junoldo and Nervedo add Pendulum-zone pressure when the board is cleared.
  • After siding: No side deck is run (0 side cards), so there is no post-side plan; the list cannot adapt to a matchup beyond its main deck.

Why it scores here

The score comes from the system: a 20-card searcher density (P of at least one searcher in a 5-card opening hand ≈ 0.97) and a dense Artmage core give the deck a reliable route into Fusion, Link and Pendulum threats, and the extra deck's 8 Fusion, 5 Link, 1 Synchro and 1 Xyz options give several ways to convert. Interaction is spread across Ash Blossom, Maxx "C", Impasto, Pact, Finmel and Nervedo's negation text, which keeps the engine alive through a single interruption, though the 4 hand traps only produce a ≈0.48 chance of one going second. Combo ceiling and median are not measurable here because no recorded boards exist, so both are Inferred from card text. Structural Midrange weighting gives 61, and the Final score of 58 is pulled down by an empty side deck and a loosely cohesive engine (only 18 of 41 cards carry the exact Artmage name). Popularity was not credited: no tournament link exists, and no card scores were averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(≥1 searcher in 5) ≈ 0.97 over 20 searcher-text cards; 24 archetype-core copies give P(≥1 core in 5) ≈ 0.99 (Inferred, proxy from usage core)
D2 Opening-Hand Quality & Brick Management 60 23 distinct main cards with 10 singletons and 8 doubles; Fusion and Pendulum starters need specific partners, so some hands are conditional or redundant (Inferred)
D3 Combo Conversion & Ceiling 65 Fusion chain via Acropolis, Artmage Power Patron and Medius reaches several boss Fusions; no recorded boards to confirm the ceiling (Inferred, text-only)
D4 Combo Floor & Median Output 52 Median output not measurable: no combos_evidence boards; estimate is conservative because many lines need two or more starters (Inferred)
D5 Interruption Resilience & Route Redundancy 70 Ash Blossom, Maxx "C", Medius GY recursion, Theorealize and Litera give more than one independent rebuild line (Inferred)
D6 Resource Economy, Recovery & Grind 66 Recovery through Medius GY shuffle-summon, Theorealize Past Lull and Artmage Litera from GY; no resource signature data (Inferred)
D7 End-Board & Interaction Quality 72 Negation text on 12 cards and removal text on 17, with Impasto, Pact, Varnish and Nervedo; semantic read, not measured interaction density (Inferred)
D8 Going-Second & Board-Breaking Power 58 Going-second relies on 4 hand traps (Ash x3, Maxx "C") and a 0.48 chance of one in a 6-card hand; no going-second combo split (Inferred)
D9 Offensive Pressure & Closing Power 70 Vidolium 5000 ATK, Diactorus 2800, Nerva 3300, Finmel 2400 and Non-Finito 2400 give closing bodies; attack-enabling text is limited (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 55 41 main cards with 10 singletons and 8 doubles; 38 off-exact-name copies across Power Patron, Mulcharmy and Pendulum (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 66 15 Extra cards: 8 Fusion, 5 Link, 1 Synchro, 1 Xyz; many Fusion options share the same material pool (Verified composition, Inferred)
D12 Side Deck Adaptability 15 Zero side-deck cards, so no adaptation path (Verified)
D13 Matchup Coverage & Format Fit 48 No tournament link and no dated meta sample; archetype usage is context only (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-archetype engine with several Fusion material chains and Pendulum timing; many decision points and error-prone sequencing (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 61, Going First ≈ 63, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: side_deck_empty (-2); engine_conflicts_cross_archetype (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Structural 61.4 → 0.80*61.4 + 0.20*58 = 60.7, then modifiers −3 → 57.7 → 58

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher density (20 cards) makes the engine reliably accessible.
  • Extra Deck covers Fusion, Link, Synchro and Xyz, giving several conversion routes.
  • Negation and removal text across main and extra (12 and 17 cards) provides layered interaction.
  • Legal on master-duel: Maxx "C" 1/1 (Limited) and Super Polymerization 2/2 (Semi-Limited).

Weaknesses

  • No side deck, so the list cannot adapt after game one.
  • Only 18 of 41 main cards are exact Artmage, so engine coherence depends on cross-archetype support.
  • Going-second relies on 4 hand traps, giving roughly a 0.48 chance of one in a 6-card hand.
  • Pilot-heavy: multi-step Fusion and Pendulum sequencing raises the error rate.

Critical choke points

  • Artmage Academic Arcane Arts Acropolis and Artmage Power Patron as the main Fusion enablers.
  • Medius the Pure as the Fusion material and GY recursion point.
  • Ash Blossom and Maxx "C" as the only hand traps for going second.
Priority Remove Add Reason
1 Junoldo the Shadespirit Power Patron (1) One Side-deck or Extra-based answer to a common Fusion or Link board Adds an adaptability path, since the deck currently has no side deck and the Power Patron cross-support is thin.
2 Jupredo the Shademachine Power Patron (1) A second Artmage Litera or Pendulum searcher Increases exact-archetype density and searcher reliability for the engine.

Evidence & confidence

  • Verified: Main 41, Extra 15, Side 0 satisfy master-duel size rules (main 40–60, extra 0–15).; Maxx "C" 1/1 Limited and Super Polymerization 2/2 Semi-Limited are within BanMasterDuel limits.; Card stats and archetype spread come from the export.
  • Observed: Usage statistics show Artmage core cards (Ash Blossom, Medius, Power Patron) at high inclusion rates.
  • Inferred: Opening-hand consistency (≈0.97 searcher, ≈0.99 archetype core) and going-second hand-trap odds (≈0.48).; Structural and interaction read from card text and role tags.; Floor and median output are inferred from text because no combo boards exist.
  • Provisional: Meta Power and matchup fit: no dated metagame sample and no tournament link.
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Shade the Obscure archetype field is malformed ('| supports_archetypes Power Patron'); treated as Power Patron-support by text only No guides attached (total_guides 0)

More Master Duel Info

Artmage

Artmage Breakdown

 
 

 

 

 

 

 

 
 

 

 
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