Artmage Deck #770347 — Yu-Gi-Oh! Master Duel
41 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Nervedo the Shadebeast Power Patron x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (41)
- Artmage Finmel x2
- Artmage Graflare x1
- Artmage Litera x1
- Artmage Power Patron x2
- Maxx "C" x1
- Medius the Pure x2
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Junoldo the Shadespirit Power Patron x1
- Jupredo the Shademachine Power Patron x1
- Nervedo the Shadebeast Power Patron x3
- Shade the Obscure x1
- Vidolium the Unstable Power Patron of Unity x2
- Ash Blossom & Joyous Spring x3
- Artmage Academic Arcane Arts Acropolis x2
- Artmage Vandalism -Assault- x2
- Artmage Varnish -Alteration- x1
- Pendulum Treasure x3
- Prohibited Power Patron Portal - Terminus x2
- Super Polymerization x2
- Theorealize Past Lull x1
- Artmage Impasto -Recapture- x1
- Artmage Pact -Awakening- x1
Extra Deck (15)
- Artmage Diactorus x1
- Artmage Non-Finito x1
- Azamina Ilia Silvia x1
- Garura, Wings of Resonant Life x1
- Mudragon of the Swamp x1
- Nerva the Power Patron of Creation x1
- Possessed Destiny - Wynn x1
- Predaplant Dragostapelia x1
- Beyond the Pendulum x1
- Charmer Quartet in Bloom x1
- Purification Power Patron x1
- S:P Little Knight x1
- W:P Fancy Ball x1
- Junora the Power Patron of Tuning x1
- Varudras, the Final Bringer of the End Times x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 58/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 61 |
| Going First | 63 |
| Going Second | 56 |
| Meta Power | provisional |
| Tournament Reliability | 58 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Toolbox
- Format: master-duel
Legality
Main 41 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Fusion Summon Artmage boss monsters (Nerva, Diactorus, Non-Finito, Finmel) from the Extra Deck, supported by Power Patron Pendulum and Link threats such as Vidolium (5000 ATK at level 12).; Link and Synchro board presence (W:P Fancy Ball, Junora, Charmer Quartet) that negates and pressures the opponent's board.
- Turn 1 (going first): Open a searcher (Pendulum Treasure, Artmage Power Patron, Artmage Litera or Academic Acropolis) and use Artmage Academic Arcane Arts Acropolis or Medius the Pure to put a Fusion Summon into the Extra Deck boss, keeping Ash Blossom or Maxx "C" for the opponent's first interaction.
- Turn 2 (going second): Hold Ash Blossom and Maxx "C" as hand traps for the opponent's first activation, then rebuild through Medius and Artmage Litera from the GY and Pendulum zones, with Artmage Pact or Impasto as the protective layer.
- Recovery: Recycle the GY through Medius the Pure (GY shuffle-summon), Theorealize Past Lull and Artmage Litera, then re-search with Artmage cards; Junoldo and Nervedo add Pendulum-zone pressure when the board is cleared.
- After siding: No side deck is run (0 side cards), so there is no post-side plan; the list cannot adapt to a matchup beyond its main deck.
Why it scores here
The score comes from the system: a 20-card searcher density (P of at least one searcher in a 5-card opening hand ≈ 0.97) and a dense Artmage core give the deck a reliable route into Fusion, Link and Pendulum threats, and the extra deck's 8 Fusion, 5 Link, 1 Synchro and 1 Xyz options give several ways to convert. Interaction is spread across Ash Blossom, Maxx "C", Impasto, Pact, Finmel and Nervedo's negation text, which keeps the engine alive through a single interruption, though the 4 hand traps only produce a ≈0.48 chance of one going second. Combo ceiling and median are not measurable here because no recorded boards exist, so both are Inferred from card text. Structural Midrange weighting gives 61, and the Final score of 58 is pulled down by an empty side deck and a loosely cohesive engine (only 18 of 41 cards carry the exact Artmage name). Popularity was not credited: no tournament link exists, and no card scores were averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | P(≥1 searcher in 5) ≈ 0.97 over 20 searcher-text cards; 24 archetype-core copies give P(≥1 core in 5) ≈ 0.99 (Inferred, proxy from usage core) |
| D2 | Opening-Hand Quality & Brick Management | 60 | 23 distinct main cards with 10 singletons and 8 doubles; Fusion and Pendulum starters need specific partners, so some hands are conditional or redundant (Inferred) |
| D3 | Combo Conversion & Ceiling | 65 | Fusion chain via Acropolis, Artmage Power Patron and Medius reaches several boss Fusions; no recorded boards to confirm the ceiling (Inferred, text-only) |
| D4 | Combo Floor & Median Output | 52 | Median output not measurable: no combos_evidence boards; estimate is conservative because many lines need two or more starters (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 70 | Ash Blossom, Maxx "C", Medius GY recursion, Theorealize and Litera give more than one independent rebuild line (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 66 | Recovery through Medius GY shuffle-summon, Theorealize Past Lull and Artmage Litera from GY; no resource signature data (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | Negation text on 12 cards and removal text on 17, with Impasto, Pact, Varnish and Nervedo; semantic read, not measured interaction density (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 58 | Going-second relies on 4 hand traps (Ash x3, Maxx "C") and a 0.48 chance of one in a 6-card hand; no going-second combo split (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Vidolium 5000 ATK, Diactorus 2800, Nerva 3300, Finmel 2400 and Non-Finito 2400 give closing bodies; attack-enabling text is limited (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 41 main cards with 10 singletons and 8 doubles; 38 off-exact-name copies across Power Patron, Mulcharmy and Pendulum (Verified composition, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 66 | 15 Extra cards: 8 Fusion, 5 Link, 1 Synchro, 1 Xyz; many Fusion options share the same material pool (Verified composition, Inferred) |
| D12 | Side Deck Adaptability | 15 | Zero side-deck cards, so no adaptation path (Verified) |
| D13 | Matchup Coverage & Format Fit | 48 | No tournament link and no dated meta sample; archetype usage is context only (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-archetype engine with several Fusion material chains and Pendulum timing; many decision points and error-prone sequencing (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 61, Going First ≈ 63, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: side_deck_empty (-2); engine_conflicts_cross_archetype (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Structural 61.4 → 0.80*61.4 + 0.20*58 = 60.7, then modifiers −3 → 57.7 → 58
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher density (20 cards) makes the engine reliably accessible.
- Extra Deck covers Fusion, Link, Synchro and Xyz, giving several conversion routes.
- Negation and removal text across main and extra (12 and 17 cards) provides layered interaction.
- Legal on master-duel: Maxx "C" 1/1 (Limited) and Super Polymerization 2/2 (Semi-Limited).
Weaknesses
- No side deck, so the list cannot adapt after game one.
- Only 18 of 41 main cards are exact Artmage, so engine coherence depends on cross-archetype support.
- Going-second relies on 4 hand traps, giving roughly a 0.48 chance of one in a 6-card hand.
- Pilot-heavy: multi-step Fusion and Pendulum sequencing raises the error rate.
Critical choke points
- Artmage Academic Arcane Arts Acropolis and Artmage Power Patron as the main Fusion enablers.
- Medius the Pure as the Fusion material and GY recursion point.
- Ash Blossom and Maxx "C" as the only hand traps for going second.
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Junoldo the Shadespirit Power Patron (1) | One Side-deck or Extra-based answer to a common Fusion or Link board | Adds an adaptability path, since the deck currently has no side deck and the Power Patron cross-support is thin. |
| 2 | Jupredo the Shademachine Power Patron (1) | A second Artmage Litera or Pendulum searcher | Increases exact-archetype density and searcher reliability for the engine. |
Evidence & confidence
- Verified: Main 41, Extra 15, Side 0 satisfy master-duel size rules (main 40–60, extra 0–15).; Maxx "C" 1/1 Limited and Super Polymerization 2/2 Semi-Limited are within BanMasterDuel limits.; Card stats and archetype spread come from the export.
- Observed: Usage statistics show Artmage core cards (Ash Blossom, Medius, Power Patron) at high inclusion rates.
- Inferred: Opening-hand consistency (≈0.97 searcher, ≈0.99 archetype core) and going-second hand-trap odds (≈0.48).; Structural and interaction read from card text and role tags.; Floor and median output are inferred from text because no combo boards exist.
- Provisional: Meta Power and matchup fit: no dated metagame sample and no tournament link.
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Shade the Obscure archetype field is malformed ('| supports_archetypes Power Patron'); treated as Power Patron-support by text only No guides attached (total_guides 0)
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