Clown Crew Deck #770339 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Clown Crew Biancaviso x3, Clown Crew Cappello x3, Clown Crew Flair x3. Created Oct 21, 2026 by YGO Mod.

Deck Clown Crew Master Duel

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 21, 2026
59± 6/ 100
Power Score
Structural 62
Reliability 55
Going First 60
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 59/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 61.5
Going First 60
Going Second 66
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Stun
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Tribute Summon and Pendulum-driven Clown Crew board, closed by Extra Deck beaters (Nerva, Super Starslayer TY-PHON, Golden Cloud Beast - Malong); Hand-trap-supported Synchro/Xyz pressure with Clown Crew Diabolo piercing
  • Turn 1 (going first): Turn 1: Clown Crew Rehearsal or Malabarisme (3 copies each) to Tribute or summon into the Clown Crew engine, then extend into Extra Deck monsters while holding Ash Blossom or Ghost Ogre for the opponent's first activation
  • Turn 2 (going second): Open on hand traps (Ash Blossom, Ghost Ogre, Droll & Lock Bird, Maxx C, Effect Veiler) to blank the opponent's starter, then rebuild the Clown Crew board from the Deck with Matinee Operatics or Finale
  • Recovery: Clown Crew Finale and Soiree Operations search and re-summon Clown Crew monsters from the Deck; Mulcharmy draw effects refill the hand when the board is empty
  • After siding: Master Duel has no Side Deck (side size 0), so there is no post-side plan; in-duel adaptation relies on the hand traps and Extra Deck options

Why it scores here

The deck reliably opens a functional Clown Crew plan: the 31-copy archetype core is almost always present in an opening hand (P at least one about 0.9998 by the proxy), and the three-copy Rehearsal and Malabarisme give two independent T1 starters. Conversion is mostly Tribute-based and rests on two choke-point spells, so the ceiling is higher than the typical output (no recorded boards exist to confirm either). Interaction is the strongest part of the system: 11 hand-trap-tagged cards plus Crossout Designator, Herald and Dominus Spark give layered answers, and the going-second hand-trap probability is about 0.88. Popularity and the usage-stat core did not earn points by themselves, and the deck score was not built by averaging card scores. Side Deck and matchup dimensions are provisional because Master Duel has no side and no dated meta sample exists.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(at least one Clown Crew core card in a 5-card opening hand) ~ 0.9998 from the proxy; two 3-copy T1 starters (Rehearsal, Malabarisme) with a choke-point risk (Inferred)
D2 Opening-Hand Quality & Brick Management 58 Dead or conflicting draws are plausible when the starters are missing, with 19 generic and 28 off-archetype copies diluting the engine; full-brick proxy 0.0002 (Inferred)
D3 Combo Conversion & Ceiling 66 No parseable recorded boards (total_combos 0); ceiling is text-only, from Tribute-summon chains into Extra Deck beaters such as TY-PHON and Nerva (Inferred)
D4 Combo Floor & Median Output 55 No recorded combo distribution; median output is inferred from the single-line text read and the 9 non-engine draw and search cards (Inferred)
D5 Interruption Resilience & Route Redundancy 64 Multiple hand traps and recursion routes (Finale, Soiree Operations, Operatics) give a second line after disruption, but the one-turn activation restrictions limit it (Inferred)
D6 Resource Economy, Recovery & Grind 58 Searchers (8 copies, P at least one in hand about 0.69) and Mulcharmy draw effects refill cards, but spending Tribute and Extra Deck monsters costs board resources (Inferred)
D7 End-Board & Interaction Quality 70 Interaction density is high: negation-text cards (9), removal-text cards (18), Crossout Designator, Herald and Dominus Spark (Observed flags and Inferred semantic read)
D8 Going-Second & Board-Breaking Power 68 Going-second hand-trap probability about 0.88 (6-card hand) plus Ghost Ogre and Ghost Belle removal lines challenge an established board (Inferred)
D9 Offensive Pressure & Closing Power 64 Closing relies on Nerva (3300 ATK), TY-PHON (2900 ATK) and Diabolo double piercing; no recorded finishing data (Inferred)
D10 Main Deck Efficiency & Flexibility 56 40 main cards across 23 distinct names (13 singletons); 49.1% exact archetype purity with 12 tech slots (Verified composition)
D11 Extra Deck Efficiency & Coverage 64 15 Extra Deck cards across 10 distinct names: 7 Synchro, 3 Fusion, 3 XYZ, 2 Link; several duplicates, with Linkuriboh and Packbit as flex (Verified composition)
D12 Side Deck Adaptability 40 Master Duel has no Side Deck (side size 0), so there is no post-side evidence; scored provisionally (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link and no archetype meta-share; format fit cannot be measured from YGOVN data (Provisional)
D14 Pilotability & Error Tolerance 48 Multi-step Tribute and restriction sequencing with many decision points, moderately offset by clear hand-trap timing (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 61.5, Going First ≈ 60, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: banlist exposure (-1); engine restrictions and choke points (0). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); 0.80*61.5 + 0.20*55 = 60.2, then modifiers -1 gives 59

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core density: the Clown Crew name is in almost every opening hand
  • Layered interaction: 11 hand-trap-tagged cards plus Crossout Designator and Dominus Spark
  • Strong going-second hand-trap coverage (about 0.88 in a 6-card hand)
  • Extra Deck options cover Synchro, Fusion, XYZ and Link routes

Weaknesses

  • Two T1 starters (Rehearsal, Malabarisme) are single points of failure
  • Activation restriction on monsters Special Summoned from the Deck or Extra Deck limits repeated turns
  • Only 49.1% exact archetype purity with 12 tech slots dilutes the engine
  • No recorded boards, so the combo ceiling and median are unverified

Critical choke points

  • Clown Crew Rehearsal and Clown Crew Malabarisme (3 copies each): both the T1 starters and the recovery routes depend on them
  • Clown Crew Finale and Soiree Operations: needed to rebuild after the board is cleared
Priority Remove Add Reason
1 Crossout Designator A second copy of an archetype searcher or starter (e.g. Clown Crew Finale) Crossout is Limited and off-archetype; a second archetype searcher reduces the T1 choke-point risk
2 Dominus Spark A Clown Crew-named Trap or Spell that searches Single-copy off-archetype trap adds little to the engine; an on-archetype searcher improves consistency

Evidence & confidence

  • Verified: Legal status: 40 main, 15 extra, 0 side; Limited and Semi-Limited copy counts respected; Archetype purity 49.1% (27 of 55 archetype-name copies); Card text and role tags from resolved cards
  • Observed: Usage statistics: Clown Crew core cards (inclusion 100%) are present in the deck
  • Inferred: P(at least one archetype core card in a 5-card hand) ~ 0.9998; Going-second hand-trap probability ~ 0.88; Interaction density and resilience scoring from text
  • Provisional: Meta Power (null) and matchup/format fit (D13); Side-deck adaptability (D12) since no Side Deck exists
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power is Provisional unless a dated metagame sample is supplied Master Duel has no Side Deck, so post-side scoring is provisional

More Master Duel Info

Clown Crew

Clown Crew Breakdown

 
 

 

 

 

 

 

 
 

 

 
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