Clown Crew Deck #770339 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Clown Crew Biancaviso x3, Clown Crew Cappello x3, Clown Crew Flair x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (40)
- Bystial Baldrake x1
- Clown Crew Biancaviso x3
- Droll & Lock Bird x2
- Maxx "C" x1
- Mulcharmy Fuwalos x2
- Mulcharmy Purulia x1
- Nibiru, the Primal Being x1
- Phara the Primordial Goddess x1
- Clown Crew Cappello x3
- Clown Crew Flair x3
- Ash Blossom & Joyous Spring x3
- Effect Veiler x1
- Fydraulis Harmonia x3
- Ghost Belle & Haunted Mansion x1
- Ghost Ogre & Snow Rabbit x2
- Clown Crew Malabarisme x3
- Clown Crew Matinee Operatics x1
- Clown Crew Rehearsal x3
- Crossout Designator x1
- Clown Crew Finale x1
- Clown Crew New Face x1
- Clown Crew Soiree Operations x1
- Dominus Spark x1
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 59/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 61.5 |
| Going First | 60 |
| Going Second | 66 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Stun
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Tribute Summon and Pendulum-driven Clown Crew board, closed by Extra Deck beaters (Nerva, Super Starslayer TY-PHON, Golden Cloud Beast - Malong); Hand-trap-supported Synchro/Xyz pressure with Clown Crew Diabolo piercing
- Turn 1 (going first): Turn 1: Clown Crew Rehearsal or Malabarisme (3 copies each) to Tribute or summon into the Clown Crew engine, then extend into Extra Deck monsters while holding Ash Blossom or Ghost Ogre for the opponent's first activation
- Turn 2 (going second): Open on hand traps (Ash Blossom, Ghost Ogre, Droll & Lock Bird, Maxx C, Effect Veiler) to blank the opponent's starter, then rebuild the Clown Crew board from the Deck with Matinee Operatics or Finale
- Recovery: Clown Crew Finale and Soiree Operations search and re-summon Clown Crew monsters from the Deck; Mulcharmy draw effects refill the hand when the board is empty
- After siding: Master Duel has no Side Deck (side size 0), so there is no post-side plan; in-duel adaptation relies on the hand traps and Extra Deck options
Why it scores here
The deck reliably opens a functional Clown Crew plan: the 31-copy archetype core is almost always present in an opening hand (P at least one about 0.9998 by the proxy), and the three-copy Rehearsal and Malabarisme give two independent T1 starters. Conversion is mostly Tribute-based and rests on two choke-point spells, so the ceiling is higher than the typical output (no recorded boards exist to confirm either). Interaction is the strongest part of the system: 11 hand-trap-tagged cards plus Crossout Designator, Herald and Dominus Spark give layered answers, and the going-second hand-trap probability is about 0.88. Popularity and the usage-stat core did not earn points by themselves, and the deck score was not built by averaging card scores. Side Deck and matchup dimensions are provisional because Master Duel has no side and no dated meta sample exists.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | P(at least one Clown Crew core card in a 5-card opening hand) ~ 0.9998 from the proxy; two 3-copy T1 starters (Rehearsal, Malabarisme) with a choke-point risk (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | Dead or conflicting draws are plausible when the starters are missing, with 19 generic and 28 off-archetype copies diluting the engine; full-brick proxy 0.0002 (Inferred) |
| D3 | Combo Conversion & Ceiling | 66 | No parseable recorded boards (total_combos 0); ceiling is text-only, from Tribute-summon chains into Extra Deck beaters such as TY-PHON and Nerva (Inferred) |
| D4 | Combo Floor & Median Output | 55 | No recorded combo distribution; median output is inferred from the single-line text read and the 9 non-engine draw and search cards (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 64 | Multiple hand traps and recursion routes (Finale, Soiree Operations, Operatics) give a second line after disruption, but the one-turn activation restrictions limit it (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 58 | Searchers (8 copies, P at least one in hand about 0.69) and Mulcharmy draw effects refill cards, but spending Tribute and Extra Deck monsters costs board resources (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Interaction density is high: negation-text cards (9), removal-text cards (18), Crossout Designator, Herald and Dominus Spark (Observed flags and Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 68 | Going-second hand-trap probability about 0.88 (6-card hand) plus Ghost Ogre and Ghost Belle removal lines challenge an established board (Inferred) |
| D9 | Offensive Pressure & Closing Power | 64 | Closing relies on Nerva (3300 ATK), TY-PHON (2900 ATK) and Diabolo double piercing; no recorded finishing data (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 56 | 40 main cards across 23 distinct names (13 singletons); 49.1% exact archetype purity with 12 tech slots (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 64 | 15 Extra Deck cards across 10 distinct names: 7 Synchro, 3 Fusion, 3 XYZ, 2 Link; several duplicates, with Linkuriboh and Packbit as flex (Verified composition) |
| D12 | Side Deck Adaptability | 40 | Master Duel has no Side Deck (side size 0), so there is no post-side evidence; scored provisionally (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no archetype meta-share; format fit cannot be measured from YGOVN data (Provisional) |
| D14 | Pilotability & Error Tolerance | 48 | Multi-step Tribute and restriction sequencing with many decision points, moderately offset by clear hand-trap timing (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 61.5, Going First ≈ 60, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: banlist exposure (-1); engine restrictions and choke points (0). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); 0.80*61.5 + 0.20*55 = 60.2, then modifiers -1 gives 59
Probability & combo summary
- Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Core density: the Clown Crew name is in almost every opening hand
- Layered interaction: 11 hand-trap-tagged cards plus Crossout Designator and Dominus Spark
- Strong going-second hand-trap coverage (about 0.88 in a 6-card hand)
- Extra Deck options cover Synchro, Fusion, XYZ and Link routes
Weaknesses
- Two T1 starters (Rehearsal, Malabarisme) are single points of failure
- Activation restriction on monsters Special Summoned from the Deck or Extra Deck limits repeated turns
- Only 49.1% exact archetype purity with 12 tech slots dilutes the engine
- No recorded boards, so the combo ceiling and median are unverified
Critical choke points
- Clown Crew Rehearsal and Clown Crew Malabarisme (3 copies each): both the T1 starters and the recovery routes depend on them
- Clown Crew Finale and Soiree Operations: needed to rebuild after the board is cleared
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Crossout Designator | A second copy of an archetype searcher or starter (e.g. Clown Crew Finale) | Crossout is Limited and off-archetype; a second archetype searcher reduces the T1 choke-point risk |
| 2 | Dominus Spark | A Clown Crew-named Trap or Spell that searches | Single-copy off-archetype trap adds little to the engine; an on-archetype searcher improves consistency |
Evidence & confidence
- Verified: Legal status: 40 main, 15 extra, 0 side; Limited and Semi-Limited copy counts respected; Archetype purity 49.1% (27 of 55 archetype-name copies); Card text and role tags from resolved cards
- Observed: Usage statistics: Clown Crew core cards (inclusion 100%) are present in the deck
- Inferred: P(at least one archetype core card in a 5-card hand) ~ 0.9998; Going-second hand-trap probability ~ 0.88; Interaction density and resilience scoring from text
- Provisional: Meta Power (null) and matchup/format fit (D13); Side-deck adaptability (D12) since no Side Deck exists
- Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power is Provisional unless a dated metagame sample is supplied Master Duel has no Side Deck, so post-side scoring is provisional
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