Artmage Deck #770338 — Yu-Gi-Oh! Master Duel

41 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Nervedo the Shadebeast Power Patron x3. Created Oct 21, 2026 by YGO Mod.

Deck Artmage Master Duel

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 21, 2026
60± 8/ 100
Power Score
Structural 64
Reliability 60
Going First 66
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 60/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 64
Going First 66
Going Second 58
Meta Power provisional
Tournament Reliability 60
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Midrange
  • Format: master-duel

Legality

Main 41 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion Summon Artmage boss monsters (Artmage Non-Finito, Artmage Diactorus, Jupiter) from the Extra Deck, supported by Power Patron pendulum and searcher chains that fetch Artmage and Medius pieces; Synchro and Link beatdown (Junora, Garura, Beyond the Pendulum) when the Fusion route is blocked
  • Turn 1 (going first): Turn 1 Power Patron pendulum or searcher chain (Medius, Artmage Power Patron, Vidolium) into Artmage Litera or Acropolis, reaching a Fusion Summon by turn 2 with Super Polymerization or Artmage Non-Finito
  • Turn 2 (going second): Hand traps (Ash Blossom, Maxx C, Artmage Impasto) and Artmage Pact to stop the opponent's first board, then rebuild through Medius and Artmage Graflare recursion
  • Recovery: Medius and Theorealize Past Lull return from GY or banish, Power Patron searchers refill the hand, and Maxx C draws off opponent summons
  • After siding: No side deck is registered, so there is no post-side plan; the deck relies on the same main deck every game

Why it scores here

The deck is scored as one connected Artmage and Power Patron system, not as an average of its 41 main-deck cards. Its searcher density (17 searcher-text cards; about 94 percent chance of at least one searcher in a 5-card opening hand) gives a reliable T1 start, and the Artmage core appears in about 99 percent of 5-card hands by the proxy estimate. The Fusion endboard of Non-Finito, Diactorus and Jupiter, backed by negation and removal text (11 negation, 20 removal), gives a credible conversion and mid-game interaction profile. Meta share is absent from the evidence and no recorded boards exist, so median output and matchup fit stay at inferred or provisional confidence. Popularity did not earn points, and the score is reduced for having no side deck, a missing core Extra Deck card (Nerva, 100 percent inclusion in the usage stats, is absent), and a fusion-heavy pilot burden.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 74 P(at least 1 searcher in 5 cards) about 0.94 and P(at least 1 of 23 archetype-core cards) about 0.99; 2-card bootstrap via Medius and Artmage Power Patron (Inferred)
D2 Opening-Hand Quality & Brick Management 66 Copy histogram is 15 singles, 7 doubles and 4 triples with no dead-hand flags, but there are many pendulum and conditional hand cards (Inferred)
D3 Combo Conversion & Ceiling 70 No parseable boards exist (total_combos 0), so the ceiling is a semantic read of Non-Finito, Diactorus and Jupiter fusion-to-boss lines (Inferred)
D4 Combo Floor & Median Output 56 No recorded floor or median data is available; the estimate is a text-only guess (Provisional)
D5 Interruption Resilience & Route Redundancy 66 Hand traps (Ash Blossom, Maxx C) plus GY recursion (Medius, Theorealize) give alternative routes after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 66 Searchers and Maxx C draw effects regenerate cards; the Mulcharmy draw engine adds card flow (Inferred)
D7 End-Board & Interaction Quality 68 Forbidden Crown, Artmage Impasto, Diactorus negation, and 20 removal-text cards give layered endboard interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 60 Only 3 hand traps and Artmage Pact support going-second; the board-breaking route relies on Fusion bosses (Inferred)
D9 Offensive Pressure & Closing Power 66 Boss ATK reaches 2400 to 3500 (Non-Finito, Diactorus, Jupiter); Nerva, a 100 percent-inclusion core card, is absent (Verified stat and Inferred)
D10 Main Deck Efficiency & Flexibility 62 41 main cards with 26 distinct, 28.6 percent exact-name purity and about 40 off-archetype copies that sit at the Power Patron edge (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 Extra Deck uses all 15 slots across 14 distinct cards with 8 Fusion monsters, but misses 10 usage-core Extra cards (Verified usage stat)
D12 Side Deck Adaptability 20 No side deck is registered, so there is no post-side evidence (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or meta-share sample exists, so matchup fit is Provisional
D14 Pilotability & Error Tolerance 45 Several-step Fusion and Pendulum chains with many decision points make the deck demanding for a new pilot (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 64, Going First ≈ 66, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: No side deck (-2); Missing 100 percent-inclusion core Extra Deck card (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher and Power Patron chains give reliable turn-1 starts
  • Layered hand traps and negation support both going-first and going-second plans
  • Fusion bosses with 2400 to 3500 ATK provide real closing power

Weaknesses

  • No side deck means no post-side adaptation
  • Core Extra Deck card Nerva is absent despite 100 percent usage inclusion
  • Fusion and Pendulum chains are complex to pilot
  • Exact archetype purity is only 28.6 percent, so engine coherence depends on many sub-archetype pieces

Critical choke points

  • Fusion Summon route depends on Artmage Power Patron, Artmage Litera and Super Polymerization being live
  • Only three hand traps protect the going-second turn
Priority Remove Add Reason
1 One copy of Artmage Vandalism -Assault- One Artmage Non-Finito or Nerva-compatible Extra Deck piece if the build intends to follow the usage core Nerva is the most-run core card and absent here; this swap is a consistency test, not a verified improvement
2 Nothing A 3 to 5 card side deck with anti-hand-trap or anti-floodgate tech A post-side plan would raise the side-deck and tournament reliability scores

Evidence & confidence

  • Verified: Main 41, Extra 15, Side 0 meets master-duel size rules; Restricted cards Maxx C, Super Polymerization and Fallen and Virtuous are within legal copy limits; Usage stats show Nerva at 100 percent inclusion and absent from this deck
  • Inferred: P(at least 1 searcher in 5) about 0.94 gives the D1 estimate; Going-first and going-second scores come from text reads of hand traps and Fusion bosses; Removal and negation density come from card text
  • Provisional: Meta and matchup fit (D13) need a dated meta sample; Side-deck adaptability (D12) has no post-side data
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no side deck registered

More Master Duel Info

Artmage

Artmage Breakdown

 
 

 

 

 

 

 

 
 

 

 
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