Orcust Deck #770319 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Dark Magician Girl the Magician's Apprentice x3, Girsu, the Orcust Mekk-Knight x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (40)
- Dark Magician Girl the Magician's Apprentice x3
- Droll & Lock Bird x2
- Gandora-G the Dragon of Destruction x1
- Girsu, the Orcust Mekk-Knight x3
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Orcust Cymbal Skeleton x2
- Orcust Harp Horror x3
- Orcust Knightmare x1
- World Legacy - "World Crown" x1
- World Legacy - "World Wand" x1
- Ash Blossom & Joyous Spring x3
- Crossout Designator x1
- Foolish Burial x1
- Future Silence x1
- Orcustrated Babel x1
- Orcustrated Return x1
- Shining Sarcophagus x2
- The Gaze of Timaeus x1
- Dominus Impulse x3
- Dominus Spark x2
- Infinite Impermanence x2
- Orcust Crescendo x1
Extra Deck (15)
- Dark Magician of Destruction x1
- Red-Eyes Dark Dragoon x1
- Charmer Quartet in Bloom x1
- Enlilgirsu, the Orcust Mekk-Knight x1
- Galatea-I, the Orcust Automaton x1
- Galatea, the Orcust Automaton x1
- I:P Masquerena x1
- Knightmare Mermaid x1
- Knightmare Phoenix x1
- Longirsu, the Orcust Orchestrator x1
- S:P Little Knight x1
- W:P Fancy Ball x1
- Dingirsu, the Orcust of the Evening Star x1
- Super Starslayer TY-PHON - Sky Crisis x1
- The Zombie Vampire x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 60/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 63 |
| Going First | 64 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 58 |
- Primary strategy: Combo
- Secondary strategies: Midrange
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Link and Xyz boss pressure (Dingirsu, Enlilgirsu, Longirsu, Zombie Vampire, Dark Magician of Destruction) built from Orcust Link and Mekk-Knight bodies; Gandora-G and Red-Eyes Dark Dragoon as late-game boards once the GY is loaded with banished cards
- Turn 1 (going first): Open Girsu or Harp Horror with Cymbal Skeleton or Babel to reach a Link-2 Orcust (Galatea-I or Galatea) and extend into a 2500-2600 ATK Link or Xyz
- Turn 2 (going second): Use Ash Blossom, Infinite Impermanence, Droll and Lock Bird and Maxx C to stop the opponent's first Special Summon, then recover with GY-banish summons from Harp Horror and Cymbal Skeleton
- Recovery: Banish Orcust monsters from the GY (Harp Horror, Cymbal Skeleton, Knightmare) to re-summon and rebuild the board; Orcustrated Return and Mulcharmy Fuwalos add card flow
- After siding: None: the deck runs 0 side cards, so there is no post-side plan in the list
Why it scores here
The deck reliably opens a functional Orcust engine: the archetype-core group has about a 99.9% chance of at least one copy in a 5-card opening hand, and Harp Horror and Girsu each run 3 copies. Conversion is good but text-only, since no recorded boards exist, so the ceiling and median come from card text and are marked Inferred. Interaction is broad (3 Ash Blossom, 2 Infinite Impermanence, 3 Dominus Impulse, 2 Dominus Spark, Droll and Lock Bird, Maxx C, Crescendo) and carries the Going-Second plan. Points are not earned for popularity: usage statistics show the list runs the archetype-standard core, which confirms it is real, not that it is strong. Scores come from consistency, floor and interaction on the system, not from averaging card scores; the deck is penalized for having no side deck and for a mixed sub-archetype pool (exact-name purity 23.6%).
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | P(at least one archetype-core card in a 5-card hand) = 0.9993; Harp Horror and Girsu at 3 copies each give P(>=1 each in hand5) = 0.34 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | 12 singletons and 8 hand traps; roughly 5 Dominus or generic cards are dead outside their theme, so brick risk is moderate (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | No recorded boards; ceiling is inferred from Link and Xyz chains to 2500-2800 ATK bosses via Galatea, Orchestrator, and Dingirsu (Inferred) |
| D4 | Combo Floor & Median Output | 52 | No recorded boards and no win-rate telemetry; median output is text-only (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 68 | 8 hand traps plus Ash, Impermanence and Droll give several independent answers; multiple starters (Girsu, Harp Horror, Cymbal, Babel) provide redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 66 | GY-banish recursion from Harp Horror, Cymbal Skeleton, Knightmare, and Crescendo, plus Orcustrated Return draws 2 (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | Eight hand-trap-type interaction cards, Dominus Impulse and Spark for Special Summon negation, and Crescendo for Link-based negation (Inferred from card text) |
| D8 | Going-Second & Board-Breaking Power | 66 | Hand traps and Droll and Lock Bird answer the opponent's first Special Summon, but the deck has no sweeper or board breaker beyond Gandora (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Extra Deck boss ATK of 2500-2800 (Dingirsu, Enlilgirsu, Longirsu, Zombie Vampire, Dark Magician of Destruction); no closing data (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 58 | 40 cards with 23 distinct; 12 singletons and 42 off-exact-name copies; 0 side cards; purity 23.6% (Verified structure, Inferred coherence) |
| D11 | Extra Deck Efficiency & Coverage | 66 | 15 Extra slots: 10 Link, 3 Xyz, 2 Fusion; the Orcust Link core (Galatea, Longirsu, Enlilgirsu, Galatea-I) is present (Verified) |
| D12 | Side Deck Adaptability | 20 | No Side Deck at all (side_count = 0); no post-side plan (Inferred) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated metagame; archetype meta-share absent (Provisional) |
| D14 | Pilotability & Error Tolerance | 48 | Multi-step Link and Xyz sequencing with many decision points between the Main Deck and Extra Deck (Inferred) |
How the score was computed
Strategy profile: primary Combo with secondary Midrange; Structural computed on the Combo profile only (no re-blend). Structural ≈ 63, Going First ≈ 64, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: banlist_exposure (-1); no_side_deck (-2); engine_conflicts (-1); engine_compactness (2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); 0.80*63.04 + 0.20*58 - 2 = 60.03
Probability & combo summary
- Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype-core starter density (29 copies) gives near-certain opening access
- Broad interaction: 8 hand traps, 2 Dominus negation cards, Crescendo
- Extra Deck bosses with 2500-2800 ATK and Link recursion
Weaknesses
- No side deck: no post-side adaptability
- Mixed sub-archetype support lowers engine coherence (exact-name purity 23.6%)
- Limited copies (Maxx C, Foolish Burial, Crossout) are the main banlist exposure
Critical choke points
- Galatea-I or Galatea Link-2 access when the opponent clears the first board
- Hand-trap dependence for Going-Second turn-1 disruption
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Dominus Spark (x2) | A side-deck-sized third Orcust Link or hand trap | Dominus cards are only live with a Dominus board; swapping them for core-engine cards improves consistency (Inferred) |
| 2 | None | A 5-15 card side deck | The deck runs 0 side cards, so it cannot adapt to a best-of-3 matchup (Verified: side_count = 0) |
Evidence & confidence
- Verified: Legality: 40 main, 15 extra, 0 side; all copy limits respected (Maxx C 1, Foolish Burial 1, Crossout Designator 1, Droll and Lock Bird 2); Archetype spread and exact-name purity 23.6%; Orcust usage statistics show the archetype-standard core
- Inferred: P(>=1 core starter in hand5) = 0.9993; Consistency and brick estimates from hypergeometric draw odds; Interaction quality read from card text; Boss ATK ceiling and median output from text only
- Provisional: Meta power and matchup fit (no dated metagame)
- Data gaps: no combos supplied: combo floor, median, and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no win-rate telemetry exists in YGOVN usage_statistics marks Galatea-I, Dingirsu, Longirsu, Enlilgirsu, Knightmare Phoenix, Knightmare Mermaid, I:P Masquerena, S:P Little Knight and Dark Magician of Destruction as in_this_deck=false, but the cards list shows them in the Extra zone; core_present_pct = 64 is understated and the missing_core list is wrong Meta Power is Provisional unless a dated metagame sample is supplied
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