Orcust Deck #770319 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Dark Magician Girl the Magician's Apprentice x3, Girsu, the Orcust Mekk-Knight x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Orcust Master Duel

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 21, 2026
60± 6/ 100
Power Score
Structural 63
Reliability 58
Going First 64
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 60/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 63
Going First 64
Going Second 58
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Combo
  • Secondary strategies: Midrange
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Link and Xyz boss pressure (Dingirsu, Enlilgirsu, Longirsu, Zombie Vampire, Dark Magician of Destruction) built from Orcust Link and Mekk-Knight bodies; Gandora-G and Red-Eyes Dark Dragoon as late-game boards once the GY is loaded with banished cards
  • Turn 1 (going first): Open Girsu or Harp Horror with Cymbal Skeleton or Babel to reach a Link-2 Orcust (Galatea-I or Galatea) and extend into a 2500-2600 ATK Link or Xyz
  • Turn 2 (going second): Use Ash Blossom, Infinite Impermanence, Droll and Lock Bird and Maxx C to stop the opponent's first Special Summon, then recover with GY-banish summons from Harp Horror and Cymbal Skeleton
  • Recovery: Banish Orcust monsters from the GY (Harp Horror, Cymbal Skeleton, Knightmare) to re-summon and rebuild the board; Orcustrated Return and Mulcharmy Fuwalos add card flow
  • After siding: None: the deck runs 0 side cards, so there is no post-side plan in the list

Why it scores here

The deck reliably opens a functional Orcust engine: the archetype-core group has about a 99.9% chance of at least one copy in a 5-card opening hand, and Harp Horror and Girsu each run 3 copies. Conversion is good but text-only, since no recorded boards exist, so the ceiling and median come from card text and are marked Inferred. Interaction is broad (3 Ash Blossom, 2 Infinite Impermanence, 3 Dominus Impulse, 2 Dominus Spark, Droll and Lock Bird, Maxx C, Crescendo) and carries the Going-Second plan. Points are not earned for popularity: usage statistics show the list runs the archetype-standard core, which confirms it is real, not that it is strong. Scores come from consistency, floor and interaction on the system, not from averaging card scores; the deck is penalized for having no side deck and for a mixed sub-archetype pool (exact-name purity 23.6%).

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(at least one archetype-core card in a 5-card hand) = 0.9993; Harp Horror and Girsu at 3 copies each give P(>=1 each in hand5) = 0.34 (Inferred)
D2 Opening-Hand Quality & Brick Management 60 12 singletons and 8 hand traps; roughly 5 Dominus or generic cards are dead outside their theme, so brick risk is moderate (Inferred)
D3 Combo Conversion & Ceiling 62 No recorded boards; ceiling is inferred from Link and Xyz chains to 2500-2800 ATK bosses via Galatea, Orchestrator, and Dingirsu (Inferred)
D4 Combo Floor & Median Output 52 No recorded boards and no win-rate telemetry; median output is text-only (Inferred)
D5 Interruption Resilience & Route Redundancy 68 8 hand traps plus Ash, Impermanence and Droll give several independent answers; multiple starters (Girsu, Harp Horror, Cymbal, Babel) provide redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 66 GY-banish recursion from Harp Horror, Cymbal Skeleton, Knightmare, and Crescendo, plus Orcustrated Return draws 2 (Inferred)
D7 End-Board & Interaction Quality 72 Eight hand-trap-type interaction cards, Dominus Impulse and Spark for Special Summon negation, and Crescendo for Link-based negation (Inferred from card text)
D8 Going-Second & Board-Breaking Power 66 Hand traps and Droll and Lock Bird answer the opponent's first Special Summon, but the deck has no sweeper or board breaker beyond Gandora (Inferred)
D9 Offensive Pressure & Closing Power 62 Extra Deck boss ATK of 2500-2800 (Dingirsu, Enlilgirsu, Longirsu, Zombie Vampire, Dark Magician of Destruction); no closing data (Inferred)
D10 Main Deck Efficiency & Flexibility 58 40 cards with 23 distinct; 12 singletons and 42 off-exact-name copies; 0 side cards; purity 23.6% (Verified structure, Inferred coherence)
D11 Extra Deck Efficiency & Coverage 66 15 Extra slots: 10 Link, 3 Xyz, 2 Fusion; the Orcust Link core (Galatea, Longirsu, Enlilgirsu, Galatea-I) is present (Verified)
D12 Side Deck Adaptability 20 No Side Deck at all (side_count = 0); no post-side plan (Inferred)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated metagame; archetype meta-share absent (Provisional)
D14 Pilotability & Error Tolerance 48 Multi-step Link and Xyz sequencing with many decision points between the Main Deck and Extra Deck (Inferred)

How the score was computed

Strategy profile: primary Combo with secondary Midrange; Structural computed on the Combo profile only (no re-blend). Structural ≈ 63, Going First ≈ 64, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: banlist_exposure (-1); no_side_deck (-2); engine_conflicts (-1); engine_compactness (2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); 0.80*63.04 + 0.20*58 - 2 = 60.03

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype-core starter density (29 copies) gives near-certain opening access
  • Broad interaction: 8 hand traps, 2 Dominus negation cards, Crescendo
  • Extra Deck bosses with 2500-2800 ATK and Link recursion

Weaknesses

  • No side deck: no post-side adaptability
  • Mixed sub-archetype support lowers engine coherence (exact-name purity 23.6%)
  • Limited copies (Maxx C, Foolish Burial, Crossout) are the main banlist exposure

Critical choke points

  • Galatea-I or Galatea Link-2 access when the opponent clears the first board
  • Hand-trap dependence for Going-Second turn-1 disruption
Priority Remove Add Reason
1 Dominus Spark (x2) A side-deck-sized third Orcust Link or hand trap Dominus cards are only live with a Dominus board; swapping them for core-engine cards improves consistency (Inferred)
2 None A 5-15 card side deck The deck runs 0 side cards, so it cannot adapt to a best-of-3 matchup (Verified: side_count = 0)

Evidence & confidence

  • Verified: Legality: 40 main, 15 extra, 0 side; all copy limits respected (Maxx C 1, Foolish Burial 1, Crossout Designator 1, Droll and Lock Bird 2); Archetype spread and exact-name purity 23.6%; Orcust usage statistics show the archetype-standard core
  • Inferred: P(>=1 core starter in hand5) = 0.9993; Consistency and brick estimates from hypergeometric draw odds; Interaction quality read from card text; Boss ATK ceiling and median output from text only
  • Provisional: Meta power and matchup fit (no dated metagame)
  • Data gaps: no combos supplied: combo floor, median, and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no win-rate telemetry exists in YGOVN usage_statistics marks Galatea-I, Dingirsu, Longirsu, Enlilgirsu, Knightmare Phoenix, Knightmare Mermaid, I:P Masquerena, S:P Little Knight and Dark Magician of Destruction as in_this_deck=false, but the cards list shows them in the Extra zone; core_present_pct = 64 is understated and the missing_core list is wrong Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Orcust

Orcust Breakdown

 
 

 

 

 

 

 

 
 

 

 
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