Clown Crew Deck #770313 — Yu-Gi-Oh! Master Duel

42 Main, 15 Extra, incl. Clown Crew Cappello x3, Clown Crew Flair x3, Ash Blossom & Joyous Spring x3. Created Oct 21, 2026 by YGO Mod.

Deck Clown Crew Master Duel

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 21, 2026
56± 8/ 100
Power Score
Structural 62
Reliability 58
Going First 65
Going Second 63

Deck — Deck Power Evaluation

Final Contextual Deck Power: 56/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 62
Going First 65
Going Second 63
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Midrange
  • Secondary strategies: Combo
  • Format: master-duel

Legality

Main 42 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Clown Crew Tribute and Ritual summons into 2500-ATK beaters (Biancaviso, Vanity's Ruler, Magnamhut) plus Extra Deck pressure (Inferred from card text); Extra Deck Fusion, Synchro, Xyz and Link monsters, including Diabolo double piercing (Inferred from card text)
  • Turn 1 (going first): Open with a Clown Crew searcher (Rehearsal, Malabarisme, Preparation of Rites) and hold hand traps for the opponent's first activation (Inferred from card text; no recorded boards)
  • Turn 2 (going second): Use hand traps (Ash, Ghost Belle, Droll, Effect Veiler, Nibiru) to stop the opponent's first board, then recover through draw and recursion (Inferred)
  • Recovery: Clown Crew New Face, Finale and Soiree Operations recur from GY or banish; Maxx C and Biancaviso draw (Inferred)
  • After siding: None: side deck is empty, so there is no post-side plan (Verified)

Why it scores here

The score reflects the deck as a system: starter access is strong (the Clown Crew core is in nearly every opening, and about 0.83 of openings contain a searcher-text card), and the 12 hand traps give about 0.89 going-second access, which together with the draw and recursion layer supports resilience. Conversion and median output are not measured, since no boards were recorded, so the ceiling and floor are text-based inferences. Popularity earned no points: the archetype usage stats confirm a standard list but do not raise the score. The empty side deck caps adaptability, and the Limited cards (Maxx C, Herald of the Arc Light, Bystial Magnamhut, Crossout Designator) plus a two-card choke point are applied as modifiers. Card scores were not averaged; the 14 dimensions are scored on the list as a whole.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(at least one searcher-text card in opening 5) ≈ 0.83; Clown Crew core present in 99.97% of openings; 3-copy starters (Rehearsal, Flair, Cappello, Malabarisme, Preparation of Rites) (Inferred)
D2 Opening-Hand Quality & Brick Management 65 12 hand traps and 12 searchers give most hands a functional card, but Ritual and Tribute-dependent cards can be dead without a tribute body (Inferred)
D3 Combo Conversion & Ceiling 62 No parseable boards; ceiling from card text only: Biancaviso draw and negate, Malabarisme multi-summon, Diabolo double piercing (Inferred)
D4 Combo Floor & Median Output 48 No recorded boards, so median and floor are unmeasured; the list leans on hand traps and draw rather than a proven median line (Provisional)
D5 Interruption Resilience & Route Redundancy 74 Hand traps (Ash, Ghost Belle, Droll, Effect Veiler, Nibiru, D.D. Crow) and Clown Crew recursion (New Face, Finale, Soiree Operations) give several independent answers (Inferred)
D6 Resource Economy, Recovery & Grind 70 Draw sources Maxx C, Biancaviso, Flair, Matinee and New Face, plus GY and banish recursion; no spend data exists (Inferred)
D7 End-Board & Interaction Quality 72 12 hand traps and negation/removal text (Ash, Ghost Belle, Ghost Ogre, Droll, Effect Veiler, Crossout Designator, Forbidden Crown, Herald) (Verified flags, Inferred semantic read)
D8 Going-Second & Board-Breaking Power 66 Going-second hand-trap availability 0.89 (Verified probability); board-breaking limited to Crossout Designator, Forbidden Crown and Vanity's Ruler text (Inferred)
D9 Offensive Pressure & Closing Power 62 Biancaviso 2500 ATK x2, Vanity's Ruler 2500, Magnamhut 2500, TY-PHON 2900, Diabolo double piercing; no end-board data (Verified stats, Inferred pressure)
D10 Main Deck Efficiency & Flexibility 58 42 main cards, 25 distinct, within the 40-60 rule; ritual and one-off tech slots (Ghost Ogre, Ghost Belle, Crossout) add flex cost (Verified composition, Inferred cost)
D11 Extra Deck Efficiency & Coverage 60 15 of 15 Extra slots used across 12 distinct cards; Diabolo, Fiends and Meteor run 2 copies; off-archetype Extra picks include TY-PHON, Packbit, Herald and Gorgon (Verified)
D12 Side Deck Adaptability 20 Side deck count is 0; there is no post-side plan and no post-side performance data (Verified count, Provisional)
D13 Matchup Coverage & Format Fit 50 Archetype meta-share and tournament link are absent, so format fit cannot be measured (Provisional)
D14 Pilotability & Error Tolerance 45 Many decision points: Tribute costs, Ritual and Synchro chains, and hand-trap timing; no recorded step data (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 62, Going First ≈ 65, Going Second ≈ 63, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: banlist_exposure (-2); unrecoverable_choke_point (-2); engine_conflicts (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; no dated metagame sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.83 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Starter access: Clown Crew core in nearly every opening and about 0.83 searcher-text access in opening 5
  • Interaction density: 12 hand traps and 10 negation-text cards, with about 0.89 hand-trap access going second
  • Draw and recursion layer (Maxx C, Biancaviso, New Face, Finale, Soiree Operations)

Weaknesses

  • No side deck, so no post-side adaptability
  • No recorded boards; ceiling and median are text-only inference
  • Limited cards in the engine (Maxx C, Herald, Magnamhut, Crossout) create ban exposure
  • Off-archetype Extra Deck picks (TY-PHON, Packbit, Herald, Gorgon) dilute the engine

Critical choke points

  • Clown Crew Rehearsal and Malabarisme (guide-named choke point; searcher access is the weakest starter path at about 0.83)
Priority Remove Add Reason
1 no side deck (0 side cards) 5 to 10 side cards for matchups that run hand traps or floodgates Side count is 0, so D12 is 20; a side plan is the largest structural gap in this list.
2 one Clown Crew Rehearsal copy a second searcher on a different route The guide names the Rehearsal and Malabarisme pair as the choke point, and searcher access is the weakest starter path (about 0.83).

Evidence & confidence

  • Verified: Legal under BanMasterDuel: 42 main, 15 extra, 0 side; restricted cards at or below legal copies; Searcher-text group P(at least one in opening 5) ≈ 0.83; Hand-trap group P(at least one in going-second hand 6) ≈ 0.89; Extra Deck fully used: 15 cards across Fusion, Synchro, Xyz and Link
  • Observed: Archetype usage stats: Clown Crew core cards inclusion 57% to 100%; this deck matches the standard core at 16 of 25 core cards
  • Inferred: Starter reliability and brick risk from hypergeometric estimates and card text; Ceiling and going-first and going-second plans from card text only; Interaction quality from negation and removal text
  • Provisional: Median and floor (no recorded boards); Format fit and matchup position (no dated meta or tournament link); Post-side plan (no side deck)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first, going-second, matchup, brick and starter rates): those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied side deck is empty: post-side performance cannot be evaluated

More Master Duel Info

Clown Crew

Clown Crew Breakdown

 
 

 

 

 

 

 

 
 

 

 
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