Light and Darkness Ritual Deck #770267 — Yu-Gi-Oh! OCG
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (49)
- Black Chaos x3
- Dark Magician Girl the Magician's Apprentice x3
- Dark Magician, the Pharaoh's Servant x1
- Droll & Lock Bird x1
- Griffoh x3
- Magician's Rod x1
- Magicians' Souls x1
- Maxx "C" x1
- Skull Archfiend of Chaos x1
- Spiritual Art Familiars x1
- Dharc the Dark Charmer x1
- Eria the Water Charmer x1
- Lyna the Light Charmer x1
- Wynn the Wind Charmer x1
- Dark Magician x1
- Black Luster Soldier - Soldier of Light and Darkness x1
- Illusion of Chaos x1
- Magician of Black Chaos MAX x1
- Magician of Dark Chaos - Black Chaos x1
- Ash Blossom & Joyous Spring x2
- Effect Veiler x1
- Awakening of the Possessed x1
- Chaos Form x1
- Dark Magical Curtain x3
- Future Silence x2
- Light and Darkness Ritual x1
- Possessed Destiny x1
- Shining Sarcophagus x2
- Spellbook of Knowledge x1
- Spellbook of Secrets x1
- Spellbook of the Grand Circle x2
- Spirit Charmers x2
- The Gaze of Timaeus x2
- Mind Shuffle x1
- Possessed Partnerships x1
Extra Deck (15)
- Charmers of the Grand Circle x1
- Dark Magician of Destruction x1
- Red-Eyes Dark Dragoon x1
- Timaeus the United Magical Dragon x1
- Artemis, the Magistus Moon Maiden x1
- Charmer Quartet in Bloom x1
- Cross-Sheep x1
- Crowley, the First Propheseer x1
- Cyberse Contract Witch x1
- Firewall Dragon x1
- Perfectron Hydradrive Dragon x1
- Protectcode Talker x1
- S:P Little Knight x1
- W:P Fancy Ball x1
- Zenna's Deceiving Doll Maidens x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 52 |
| Going First | 50 |
| Going Second | 45 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Combo
- Secondary strategies: Toolbox, Midrange
- Format: ocg
Legality
Main 49 / Extra 15 / Side 0 — status: Illegal. 6 violation(s).
Identity & game plan
- Win condition: Ritual-summon a Black Chaos or Black Luster Soldier-class boss (Magician of Dark Chaos - Black Chaos, Black Luster Soldier, Black Chaos) through Light and Darkness Ritual, then press the board with 2800-3000 ATK monsters.; Link and Fusion finishers (Firewall Dragon, Perfectron Hydradrive Dragon, Timaeus, Dark Magician of Destruction) once the ritual board is established.
- Turn 1 (going first): Open a starter (Griffoh, Dark Magician Girl, Black Chaos, Spellbook of the Grand Circle, Mind Shuffle or Light and Darkness Ritual), search the ritual line, and set up Ash Blossom or Droll as interaction on the opponent's turn. Full conversion depends on the Extra Deck and is not verifiable from this list.
- Turn 2 (going second): Hold Ash Blossom, Effect Veiler, Maxx C and Droll as hand-trap interaction, then convert on the next turn. Hand-trap density is 5 cards, with about 0.50 probability of at least one in a six-card opening hand.
- Recovery: Recover through the searcher density (23 searcher-text cards, about 0.97 probability of at least one in an opening hand) and the Graveyard ritual-monster reuse. No recorded recovery line exists.
- After siding: Not evaluable. The side deck is empty, so there is no post-side plan.
Why it scores here
The deck is Illegal in OCG: five cards (Magicians' Souls, Charmer Quartet in Bloom, Red-Eyes Dark Dragoon, Cross-Sheep, Protectcode Talker) are Forbidden and run at one copy each, so the score is a theoretical, structural-only read capped low. Structurally the list reliably opens a starter with about 0.83 probability for the archetype core and about 0.97 for at least one searcher-text card, and it carries real interaction through Ash Blossom, Effect Veiler, Droll and Maxx C. The ritual boss package (Black Chaos, Black Luster Soldier, Magician of Dark Chaos - Black Chaos) gives a high ceiling on paper, but no recorded boards exist, so conversion and median output are inferred from text alone. The score was built from consistency, interaction and closing power on the system as a whole, not from averaging card scores, and archetype popularity (usage stats show the core in most lists) earned no points by itself. The empty side deck and the missing post-side plan further depress the score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(≥1 archetype-core card in opening 5) ≈ 0.83; P(≥1 searcher-text card) ≈ 0.97 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Copy histogram is mostly singletons (25 of 35 distinct main cards); 17% exact-name archetype purity; some redundancy from searchers (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable boards; ceiling inferred from ritual boss text and Extra Deck access, not recorded lines (Inferred) |
| D4 | Combo Floor & Median Output | 50 | combos_evidence total_combos = 0, so median is unobserved; floor is inferred from starter diversity only (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Multiple searchers and two hand traps give alternate routes, but no recorded interruption-recovery data (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Searcher density and graveyard ritual-monster reuse suggest recovery; no resource data (Inferred) |
| D7 | End-Board & Interaction Quality | 55 | Five hand traps and removal text on several boss and Extra monsters; interaction density unmeasured (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 45 | Going-second split unavailable; hand-trap odds in a six-card hand ≈ 0.50 (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Ritual bosses at 2800-3000 ATK and Link/Fusion finishers; no end-board data (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 49 main cards, 35 distinct; 17% exact-name purity and mixed sub-archetypes (Verified composition, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 55 | Extra Deck is 15/15 with 11 Link and 4 Fusion; three of the Forbidden cards occupy Extra slots (Verified) |
| D12 | Side Deck Adaptability | 35 | Side deck is empty (0 cards); no post-side plan exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link and no dated metagame sample; archetype share unknown (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Multi-step ritual lines with many Extra and Graveyard decisions; pilot complexity is high (Inferred) |
How the score was computed
Strategy profile: Combo weights (primary) with the Toolbox profile considered; Combo weights used for the structural calculation. Structural ≈ 52, Going First ≈ 50, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-12); empty side deck (0). Final formula: Illegal deck: theoretical cap applied. Structural 52 (Combo weights) → 0.80·52 + 0.20·45 = 50.6 pre-modifier; modifiers total −12 → 38.6; capped to 30 for illegal status. Meta provisional (null).
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.83 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher text (23 cards) gives high starter access
- Five hand traps and several removal/negation texts provide layered interaction
- Ritual bosses (Black Chaos, Black Luster Soldier, Magician of Dark Chaos - Black Chaos) give a high ceiling
- Strong core inclusion for the archetype: Magician of Dark Chaos - Black Chaos (97%) and Black Luster Soldier (91%) in the usage stats
Weaknesses
- Illegal in OCG: five Forbidden cards at one copy each
- Empty side deck: no post-side plan
- Low archetype purity (17%) across mixed sub-archetypes
- No recorded combos, so floor and median are unknown
- Several core usage-stat cards are absent (Mulcharmy Fuwalos, S:P Little Knight, Ragged Records of Rites, Chaos Angel)
Critical choke points
- Light and Darkness Ritual must be live to reach the ritual boss package
- Extra Deck Link/Fusion access, with 15/15 Extra slots already spent on cards that include Forbidden copies
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Magicians' Souls, Charmer Quartet in Bloom, Red-Eyes Dark Dragoon, Cross-Sheep, Protectcode Talker | Legal replacements from the same lines (for example, the Legal core cards in the usage list such as Chaos Angel or Ragged Records of Rites, if they are legal in OCG) | Clears the legality violations; the deck cannot be scored as a normal list until the Forbidden copies are removed |
| 2 | Non-essential singleton tech | A side deck of 3-8 cards covering common OCG threats | Gives the empty side a post-side plan and lifts d12 |
Evidence & confidence
- Verified: Illegal status: five Forbidden cards at one copy each (legality block); Main 49 / Extra 15 / Side 0 within OCG size rules; Ash Blossom Semi-Limited at 2 copies, legal; Usage stats: Magician of Dark Chaos - Black Chaos 97%, Black Luster Soldier 91%
- Inferred: Starter access ≈ 0.83 for the archetype core in opening 5; Searcher density ≈ 0.97 in opening 5; Hand-trap odds ≈ 0.50 in a six-card opening going second; Ritual boss ceiling from card text alone
- Provisional: Meta Power (no dated metagame sample); Matchup and format fit
- Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry; going-first/second and matchup rates unknown Empty side deck: no post-side plan data Meta Power is provisional without a dated metagame sample
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