Charmer Deck #770266 — Yu-Gi-Oh! OCG

49 Main, 15 Extra, incl. Black Chaos x3, Dark Magician Girl the Magician's Apprentice x3, Griffoh x3. Created Oct 20, 2026 by YGO Mod.

Deck Charmer OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 20, 2026
25± 8/ 100
Power Score
Structural 52
Reliability 35
Going First 50
Going Second 45

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 50
Going Second 45
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Combo
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 49 / Extra 15 / Side 0 — status: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Ritual/fusion boards led by Black Chaos, Black Luster Soldier, Magician of Dark Chaos - Black Chaos and Charmers of the Grand Circle (Inferred from card text; no recorded boards); Timaeus the United Magical Dragon and Dark Magician of Destruction via Dark Magician / Timaeus support (Inferred from card text)
  • Turn 1 (going first): Search with Spirit Charmers, Shining Sarcophagus, Spellbook and Mind Shuffle style effects, then extend into a Link or Ritual line; hand traps (Ash Blossom, Droll & Lock Bird, Maxx C, Effect Veiler) protect the first turn (Inferred)
  • Turn 2 (going second): Hand traps and Ash Blossom to break the opponent's first summon, then Light and Darkness Ritual or Timaeus for a board-breaking follow-up (Inferred)
  • Recovery: Griffoh, Magician's Rod, Skull Archfiend of Chaos and Dark Magician from the GY, plus Spellbook draws, rebuild from the GY (Inferred from text)
  • After siding: Not applicable: the deck has no Side Deck, so there is no post-side plan

Why it scores here

The deck is scored as a system, not as an average of its cards, and its legality caps the result. Five Forbidden cards are over the OCG limit of zero copies (Magicians' Souls, Charmer Quartet in Bloom, Red-Eyes Dark Dragoon, Cross-Sheep, Protectcode Talker), so the list is illegal and the score is a theoretical, structural-only read. Engine access is reasonable: about 23 searcher-text cards give an Inferred >=96% chance of at least one searcher in an opening 5-card hand, which is why D1 sits in the low 60s. Consistency is weak, though, because the deck mixes at least five engines (Charmer, Light and Darkness Ritual, Dark Magician, Spellbook, Shining Sarcophagus, and Timaeus). Its exact archetype purity is only about 11%, and 21 Level 0 spells and many 1-copy engine pieces raise brick risk. Interaction is a strength, with two Ash Blossom, Droll & Lock Bird, Maxx C, Effect Veiler and negation text on several Extra Deck monsters. No recorded boards, tournament data or Side Deck exist, so the combo ceiling, floor, matchup and post-side dimensions are inferred or provisional. Popularity was not credited: the archetype-usage stats only confirm that the core cards are real, not that this list is strong.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 searcher-text card in opening 5) = 0.97 across 23 searcher cards; P(>=1 of the 3-copy archetype core) = 0.28; the engine splits across several archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 40 49 main cards across 35 distinct names, 21 Level 0 spells, and five engine families create conflicting and dead hands; no brick estimate is computable from the data (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards; ceiling is read from text only, e.g. Black Chaos, Black Luster Soldier and Timaeus boards with ritual/fusion access (Inferred, low confidence)
D4 Combo Floor & Median Output 40 No recorded boards, so no median or power distribution; the floor is set by brick risk and the split engines (Inferred, low confidence)
D5 Interruption Resilience & Route Redundancy 55 Two Ash Blossom, one Droll & Lock Bird, Maxx C and Effect Veiler give several answers, but there are few independent lines and no route-redundancy data (Inferred)
D6 Resource Economy, Recovery & Grind 58 Searchers, GY recursion (Griffoh, Magician's Rod, Skull Archfiend) and Spellbook draws restock the hand; no resource telemetry exists (Inferred)
D7 End-Board & Interaction Quality 62 Two Ash Blossom plus Droll, Maxx C, Mind Shuffle, Effect Veiler and negation text on WP Fancy Ball and Red-Eyes Dark Dragoon give broad interaction; the Forbidden cards are excluded from this read (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 55 Going-second split not observed; Black Chaos, Black Luster Soldier and Timaeus can reach the board, but there are no recorded boards and only partial board-breaker density (Inferred)
D9 Offensive Pressure & Closing Power 60 End-board ATK of 2800 to 3000 from Black Chaos, Black Luster Soldier, Magician of Dark Chaos and Dark Magician of Destruction is read from card stats; no recorded closing data (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 40 49-card main with 35 distinct names and 25 single-copy cards; 21 Level 0 spells; compactness is low for a multi-engine deck (Verified counts, Inferred consequence)
D11 Extra Deck Efficiency & Coverage 45 15 Extra Deck cards (11 Link, 4 Fusion) with three Forbidden Extra cards removed; the Extra plan relies on Link and Fusion access that is not verified (Verified counts, Inferred)
D12 Side Deck Adaptability 15 No Side Deck (0 cards), so there is no post-side adaptation (Verified; the scale is a structural zero-plan read)
D13 Matchup Coverage & Format Fit 35 No dated metagame sample or tournament link; archetype usage shows the core is real but says nothing about strength (Provisional)
D14 Pilotability & Error Tolerance 40 Several engines, Ritual and Link summons, and up to five-card tribute or banish chains make the deck difficult to pilot without errors (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 52, Going First ≈ 50, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Banlist exposure (-8); Engine conflicts (-4); Illegal-deck cap (-11). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 0.80*52 + 0.20*35 = 48.6; context modifiers -12 give 36.6; Illegal-deck cap sets the final score to 25 (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density (23 searcher-text cards) gives a high chance of finding an engine starter
  • Strong interaction suite: two Ash Blossom, Droll & Lock Bird, Maxx C, Effect Veiler and negation text on Extra Deck monsters
  • Multiple 2800 to 3000 ATK ritual and fusion boards (Black Chaos, Black Luster Soldier, Magician of Black Chaos MAX, Dark Magician of Destruction) provide closing power

Weaknesses

  • Illegal list: five Forbidden cards are over the copy limit
  • Five engine families dilute consistency and raise brick risk
  • No Side Deck, so there is no post-side adaptation
  • No recorded boards, so the combo ceiling and floor cannot be measured

Critical choke points

  • Five Forbidden Extra and Main cards must be removed, and every line that used them has to be rebuilt around legal cards
  • Ritual and fusion lines depend on a few 1-copy starters (Illusion of Chaos, Magician's Rod, Dharc, Lyna, Eria, Wynn) with no redundancy
  • Ash Blossom is the only hand-trap answer to most Ash-level interaction; one missed opening hand removes the first-turn defense
Priority Remove Add Reason
1 Magicians' Souls, Charmer Quartet in Bloom, Red-Eyes Dark Dragoon, Cross-Sheep, Protectcode Talker Legal Charmer or Light and Darkness Ritual substitutes, or a Dark Magician / Spellbook variant that matches the engine The list is illegal in OCG; the five cards are Forbidden with zero legal copies
2 Off-archetype 1-copy engine splashes Copies of the core engine (Charmer, Light and Darkness Ritual or Spellbook) Archetype purity is about 11%; consolidating engines should improve consistency
3 Some Level 0 Spells A small Side Deck (up to 15) with answers to the deck's own key cards The deck has no Side Deck, so it has no post-side plan

Evidence & confidence

  • Verified: Legality is Illegal: five Forbidden cards run over the OCG limit (legal copies 0); Main deck 49 cards (within 40 to 60), Extra 15 (within 0 to 15), Side 0 (within 0 to 15); Archetype usage shows Droll & Lock Bird 82.8%, S:P Little Knight 72.4%, Ash Blossom 58.6%, Mulcharmy Fuwalos 55.2%
  • Inferred: At least one searcher in an opening 5 is about 0.97 (hypergeometric over 23 searcher cards); Brick risk is high because of five engine families and 21 Level 0 spells; Interaction density is high from Ash Blossom, Droll, Maxx C, Effect Veiler and negation text; Closing power rests on 2800 to 3000 ATK boards read from card stats
  • Provisional: Matchup and format fit (no dated metagame sample); Meta Power is null (no dated metagame sample)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry exists in YGOVN (going-first/second, matchup, brick and starter rates) Meta Power is Provisional without a dated metagame sample No Side Deck, so post-side performance cannot be assessed Deck title is null in the export

More OCG Info

Charmer

Charmer Breakdown

 
 

 

 

 

 

 

 
 

 

 
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