Heroic Deck #770264 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Destiny HERO - Doom Overlord x3, Mulcharmy Purulia x3, The Great Gallant Bandit x3. Created Oct 20, 2026 by YGO Mod.

Deck Heroic OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
30± 8/ 100
Power Score
Structural 58
Reliability 50
Going First 58
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 58
Going First 58
Going Second 55
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Fusion and Link boards: Destiny HERO - Dusktopia, Destiny HERO - Dominance, Destiny HERO - Destroyer Phoenix Enforcer, Destiny HERO - Dreadnought Master, Destiny HERO - Destro-Dogma; Xtra HERO Dread Decimator piercing damage and Destiny HERO - Dystopia direct damage on Special Summon
  • Turn 1 (going first): Search or Polymerization/Mask Change into a Destiny HERO or Masked HERO Fusion, supported by Fusion Destiny, Dark City at Midnight and Mulcharmy draw effects
  • Turn 2 (going second): Use the 8 hand traps (Ash Blossom, Droll & Lock Bird, Maxx C, Ghost Ogre, Infinite Impermanence, Solemn Judgment) to slow the opponent's board, then rebuild through Fusion Destiny and Mulcharmy draws
  • Recovery: Mulcharmy Fuwalos and Purulia draw on empty-hand conditions, Destiny HERO - Denier and Dark Angel recover GY monsters, and Polymerization/Mask Change refuel the Fusion plan
  • After siding: No Side Deck is registered (side_count 0), so there is no post-side plan; the deck cannot adapt between games

Why it scores here

The deck is scored as a connected Heroic system on the Main and Extra decks only, not as an average of card scores. Its engine is reliably accessible: 16 searcher-text cards give about 0.82 probability of at least one searcher in a going-first 5-card hand, and the 20-copy archetype core gives about 0.90 probability of opening at least one archetype card. Interaction is dense (8 hand traps, 14 negation-text and 22 removal-text cards), which supports going-second play and a stable end board. Closing power is strong on paper, with several 2800 to 3400 ATK Fusion and Link finishers. However, the list is Illegal: Albion the Branded Dragon and Triple Tactics Talent are Forbidden and each is run once, so the deck cannot be played as built. No combo boards, tournament data, or side deck were supplied, so the ceiling, floor, matchup and post-side scores are Inferred or Provisional, and the popularity of Heroic did not earn any points. The score is capped at 30 as a theoretical, structural-only read.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one searcher in a going-first 5-card hand) ≈ 0.82; archetype core P(at least one) ≈ 0.90; 2-copy Polymerization and 3-copy Fusion Destiny give a redundant bootstrap (Inferred)
D2 Opening-Hand Quality & Brick Management 60 38 distinct Main Deck cards with 25 singletons and a 57-card main; hand traps and Mulcharmy draws cover dead hands, but Fusion and Destiny-specific pieces can brick without the Extra Deck line (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded boards exist; the ceiling is read from text as Polymerization or Mask Change into a Destiny HERO Fusion plus Dusktopia or Dominance (Inferred)
D4 Combo Floor & Median Output 45 No combos_evidence and no median power index; the typical output is estimated from starter density and the 12 core cards present in usage stats (Inferred)
D5 Interruption Resilience & Route Redundancy 60 8 hand traps and 2 Solemn-type traps give repeated interaction, and Destiny HERO - Denier and Dark Angel recover GY threats; no independent second line is recorded (Inferred)
D6 Resource Economy, Recovery & Grind 65 Mulcharmy Purulia and Fuwalos draw on empty-hand conditions, Pot of Sloth and Fusion Destiny add card flow, and Polymerization and Mask Change refuel the line (Inferred)
D7 End-Board & Interaction Quality 70 Interaction density is high: 14 negation-text cards, 22 removal-text cards, and Solemn Judgment with Ash Blossom and Infinite Impermanence layered on the end board (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 60 Eight hand traps plus Droll & Lock Bird and Ghost Ogre challenge a going-second board, though Dominus Impulse and the Forbidden Triple Tactics Talent cannot be used (Inferred)
D9 Offensive Pressure & Closing Power 70 Closing finishers include Dusktopia 3000 ATK, Destro-Dogma 3400 ATK and Dreadnought Master 2800 ATK, plus Dread Decimator piercing (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 55 57-card main with 30 zero-level spells and traps, 25 singletons and 3-copy staples; 13 tech slots dilute the Fusion core (Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck slots are full with 12 Fusion and 3 Link monsters, but Albion the Branded Dragon is Forbidden and must be removed, which leaves a broken Branded line (Verified legality, Inferred efficiency)
D12 Side Deck Adaptability 10 No Side Deck is registered (side_count 0), so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated meta sample; archetype meta-share and format fit are not available (Provisional)
D14 Pilotability & Error Tolerance 40 Many multi-step Fusion lines and Mulcharmy, Heroic and Masked HERO sub-engines give a high decision load for the pilot (Inferred)

How the score was computed

Strategy profile: Midrange primary with Combo secondary, because the list is Fusion-centred but has no recorded combo data. Structural ≈ 58, Going First ≈ 58, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist_exposure (-8); no_side_deck (-3). Final formula: Illegal cap applied: the Final Contextual formula (0.80*Structural + 0.20*TournamentReliability + modifiers) gives about 45, which is capped at 30 as theoretical/structural-only because the list has two Forbidden copies

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.82 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density (16) and archetype core (20 copies) make the engine reliably accessible
  • Layered interaction: 8 hand traps, Solemn-type traps, Droll & Lock Bird and Ghost Ogre
  • Strong Fusion and Link finishers with 2800 to 3400 ATK boards
  • Mulcharmy draw effects give card flow when the hand empties

Weaknesses

  • Illegal in OCG: Albion the Branded Dragon and Triple Tactics Talent are Forbidden and run at 1 copy each
  • No Side Deck, so the deck cannot adapt between games
  • No recorded combo boards, so the ceiling and median cannot be measured
  • Heavy dependence on Extra Deck Fusion monsters and a multi-step Mask Change / Polymerization chain

Critical choke points

  • Polymerization and Mask Change access to the Fusion Extra Deck
  • Albion the Branded Dragon as a Forbidden card that must be removed before the list is legal
  • Dark City at Midnight and Fusion Destiny timing for the Destiny HERO follow-up
Priority Remove Add Reason
1 Albion the Branded Dragon A legal Fusion Extra Deck card that fits the Destiny HERO or Masked HERO line within the copy limit Albion is Forbidden (0 legal copies); removing it is required before the list can be played as built
2 Triple Tactics Talent A legal Unlimited or Limited-compliant Main Deck card that supports the Fusion starter (for example a second searcher) Triple Tactics Talent is Forbidden (0 legal copies) and cannot be run in OCG
3 One low-impact tech slot A Side Deck of 3 to 5 hand traps or floodgates The list has no Side Deck, so it cannot adjust for a Non-Heroic or hand-trap-heavy opponent between games

Evidence & confidence

  • Verified: 57 Main, 15 Extra, 0 Side: within the OCG size rules; Albion the Branded Dragon and Triple Tactics Talent are Forbidden and each run at 1 copy (illegal); Banlist statuses for Limited and Semi-Limited cards are respected in the run (Appointer, Droll, Solemn Judgment at 1 copy; Ash Blossom and Dominus Impulse at 2 copies); Archetype core usage: 12 of 16 core cards present
  • Inferred: Starter access ≈ 0.82 (searcher group) and ≈ 0.90 (archetype core) from hypergeometric estimates; Interaction density from text read (14 negation, 22 removal, 8 hand traps); Going-second hand-trap coverage estimated from text only (P ≈ 0.61 of a hand trap in a 6-card hand); Fusion-based closing power and piercing from card text
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN for going-first/second, matchup, or brick/starter rates Meta Power is Provisional unless a dated metagame sample is supplied no Side Deck is registered, so D12 and any post-side plan cannot be measured

More OCG Info

Heroic

Heroic Breakdown

 
 

 

 

 

 

 

 
 

 

 
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