Fiendsmith Deck #770261 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Mikumari the Banisher Ashtra x3, Yoa the Plague Ashtra x3, Dominus Spiral x3. Created Oct 20, 2026 by YGO Mod.

Deck Fiendsmith OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
25± 10/ 100
Power Score
Structural 50
Reliability 40
Going First 48
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 50
Going First 48
Going Second 55
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Stun
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status: Illegal. 6 violation(s).

Identity & game plan

  • Win condition: Synchro, Link and Fusion boards led by high-ATK Ashtra and Fiendsmith monsters (Ashtraja Susanoo 3300, Juraishin 3100, Akasuna 3000, Ashtraya Mikumari-no-Mikoto 3000), with Lacrima's -600 ATK field effect as support.; Ashtra recursion through Ashtrashen and the Ashtra Traps, converting a face-down card into a repeated Special Summon engine.
  • Turn 1 (going first): Set a trap, reveal it to Special Summon an Ashtra monster from hand (Yoa, Mikumari, Kuzuha or Akasuna), then Synchro Summon through the Tuner-based Synchro Extra Deck options. Lacrima and Lurrie provide the Fiendsmith line where the Extra Deck allows.
  • Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence, Maxx C or Synchro Emergency to answer the opponent's first summon or search, then pivot to the Ashtra board. Dominus Impulse and Dominus Spiral cover special summon lines.
  • Recovery: Recover Ashtra monsters and Ashtra Traps from the GY via Ashtrashen and the Ashtra Traps' Special Summon effects, then rebuild the Synchro board from the Tuners.
  • After siding: Not evaluable: the deck runs no side deck, so there is no post-side plan.

Why it scores here

This OCG list is illegal: five Forbidden cards (Number 42, Reprodocus, Auroradon, Caesar, Baronne de Fleur) occupy five of the 15 Extra Deck slots, so the deck can only be scored as a theoretical structural read and its final score is capped low. Structurally, the deck can often open a live Ashtra starter, since 17 traps let the face-down revive effects of Yoa, Mikumari, Kuzuha and Akasuna work, and its hand traps (Ash Blossom, Impermanence, Maxx C, Synchro Emergency, Dominus Impulse) give it a respectable going-second interaction package. Its offensive closers (Susanoo, Juraishin, Akasuna, Mikumari-no-Mikoto) carry high ATK, but the lack of a side deck, the 10.9% exact archetype purity and the absence of combo or tournament evidence keep the median output and resilience modest. Popularity was not credited, and the score comes from the structure of the system, not from averaging the individual card power scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 Ashtra starters need a face-down card; 17 traps and 2 Ash Blossom copies give moderate access, P(>=1 of a 3-copy starter in 5) = 0.34 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Traps and hand traps keep most hands functional, but Fabled Lurrie and Ashtra Web are conditional bricks in many hands (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded boards; ceiling read from text as Ashtra Synchro and Fiendsmith-style summon loops reaching 3000+ ATK boards (Inferred)
D4 Combo Floor & Median Output 40 No combos or board samples exist, so the median is unknown and set low on structural uncertainty (Provisional)
D5 Interruption Resilience & Route Redundancy 45 Six hand traps and Ashtrashen/Ashtra GY recursion give some route redundancy, but there is a single-choke Synchro line through Tuners (Inferred)
D6 Resource Economy, Recovery & Grind 50 Ashtra recursion and Fiendsmith's Tract/Engraver search provide some card economy, but Extra Deck materials are consumed quickly (Inferred)
D7 End-Board & Interaction Quality 68 Dense negation text (15 negation hits) and removal text (11) across Ash, Impermanence, Dominus Impulse, Synchro Emergency and Mind Mirror Force (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 60 Going-second hand-trap coverage: 6 hand traps give P(>=1 in 6 cards) = 0.65 (Inferred), with Dominus removal adding board breaking (Inferred)
D9 Offensive Pressure & Closing Power 70 High-ATK closers Susanoo 3300, Juraishin 3100, Akasuna 3000, Mikumari-no-Mikoto 3000 and Kuzuha 2800 (Verified stats)
D10 Main Deck Efficiency & Flexibility 45 Main Deck spread is 26 distinct cards with 49 off-archetype copies, 10.9% exact archetype purity and a 17-trap count; coherence is weak (Verified composition, Inferred judgment)
D11 Extra Deck Efficiency & Coverage 40 5 of 15 Extra Deck slots are Forbidden, leaving 10 legal Extra Deck options and reducing flexibility (Verified legality)
D12 Side Deck Adaptability 10 Zero side deck cards, so no post-side adaptation is possible in best-of-3 (Verified composition)
D13 Matchup Coverage & Format Fit 40 No tournament or meta-share data; format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Ashtra and Fiendsmith lines with many Extra Deck choices and face-down timing demand a lot of decision points (Inferred)

How the score was computed

Strategy profile: Midrange 100%; Combo secondary disclosed, not blended into weights. Structural ≈ 50, Going First ≈ 48, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-8); no_side_deck (-4). Final formula: Pre-cap: 0.80*Structural(50) + 0.20*TournamentReliability(40) + Modifiers(-12) = 36. Illegal list: capped to 25 as theoretical/structural-only per rubric Step 2; no normal Final Contextual score issued.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap package (Ash Blossom, Impermanence, Maxx C, Synchro Emergency, Dominus Impulse, Dominus Spiral)
  • High-ATK Synchro and Link closers (Susanoo, Juraishin, Akasuna, Mikumari-no-Mikoto)
  • 17 traps supporting the Ashtra face-down revive lines

Weaknesses

  • Illegal in OCG: five Forbidden cards in the Extra Deck
  • No side deck, so no best-of-3 adaptation
  • Low archetype purity (10.9%) with 49 off-archetype copies
  • No combos, guides or tournament evidence

Critical choke points

  • Any single Ashtra starter depends on a face-down card being present, so a set-card-hating opponent can stall the engine
  • Extra Deck legality: removing the five Forbidden cards leaves only 10 Extra Deck options
Priority Remove Add Reason
1 Number 42: Galaxy Tomahawk, Reprodocus, Mecha Phantom Beast Auroradon, D/D/D Wave High King Caesar, Baronne de Fleur Legal Extra Deck replacements (Fiendsmith or Ashtra Synchro/Link options) The list cannot be played in OCG as built; legality is the first gate.
2 Off-archetype filler such as Mind Mirror Force and Triple Tactics Thrust A Fiendsmith or Ashtra core card for the Lacrima and Requiem line, plus a 15-card side deck Raises archetype purity and gives post-side adaptation.

Evidence & confidence

  • Verified: Legality: 5 Forbidden cards in Extra Deck, 40/15/0 counts; Copy histogram and type spread match the card list; Listed ATK/DEF values for the closers
  • Inferred: Starter access and brick estimates from hypergeometric odds and card text; Interaction density from text hints; Going-first and going-second read from hand-trap coverage
  • Provisional: Meta power and matchup fit (no dated metagame sample); Median and floor output (no recorded boards)
  • Data gaps: No recorded combos, so ceiling, median and floor are text-only inference No tournament link, so no archetype meta-share or per-pilot record No win-rate telemetry for going-first, going-second or matchups Meta power is Provisional unless a dated metagame sample is supplied No side deck, so post-side performance is unmeasurable

More OCG Info

Fiendsmith

Fiendsmith Breakdown

 
 

 

 

 

 

 

 
 

 

 
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