Snake-Eyes Deck #770250 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Artifact Lancea x3, Diabellstar the Black Witch x3, Mulcharmy Fuwalos x3. Created Oct 20, 2026 by YGO Mod.

Deck Snake-Eyes OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
35± 8/ 100
Power Score
Structural 50
Reliability 40
Going First 48
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 50
Going First 48
Going Second 52
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 8 violation(s).

Identity & game plan

  • Win condition: Link and Fusion boards built from Snake-Eye and Mulcharmy/Azamina/Diabellstar bodies, closed by Snake-Eyes Flamberge Dragon (3000 ATK) and Snake-Eyes Diabellstar (2800 ATK) or Raging Phoenix (2800 ATK); Diabellstar the Black Witch and Chaos Hunter pressure once the opponent's board is cleared by Dimensional Barrier or Feather Duster
  • Turn 1 (going first): Open a Snake-Eye Level 1 starter (Ash, Oak or Poplar) into a Snake-Eye engine body, protect with Ash Blossom and Infinite Impermanence, then extend into a Link board; the first-turn plan depends on a single core starter in hand
  • Turn 2 (going second): Use the six-card hand's hand traps (Ash, Effect Veiler, Dominus Impulse, Artifact Lancea) to stop the opponent's summon, then rebuild through Snake-Eye recursion from the GY
  • Recovery: Recover Snake-Eye monsters from the GY through Oak and Poplar triggers, then re-extend; Mulcharmy draw effects refill the hand when the board is empty
  • After siding: Not applicable: the deck has no Side Deck, so there is no post-side plan

Why it scores here

The score is built on the deck as a system and not on an average of its card scores. Its core Snake-Eye engine is reasonably accessible: the archetype core has about a 65% chance of at least one copy in a five-card opening hand, and Snake-Eye recursion from the Graveyard gives it some route redundancy. Its interaction suite is dense, with about 14 hand traps and about 15 negation-text cards, which earns the end-board interaction score. Closing power comes from Flamberge Dragon, Diabellstar and Raging Phoenix, but the deck spreads across Snake-Eye, Mulcharmy, Azamina, Sinful Spoils and Charmer, so its engine coherence is weak. The deck is Illegal in OCG: three Forbidden cards and four cards over their copy limit, so the score is capped and labelled structural-only. Popularity and archetype usage did not earn points, and the deck has no Side Deck, which removes any post-side score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one of 10 archetype-core cards in a 5-card hand) ~0.65; core list cards 4 of 7 present in the deck (Inferred, Medium confidence in the number)
D2 Opening-Hand Quality & Brick Management 45 14 hand traps and 16 searcher-text cards compete for hand slots, with several conflicting Normal Summon and Spell choices; estimated brick rate is high (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable recorded boards; ceiling read is text-only from Flamberge Dragon, Diabellstar and Raging Phoenix plus recursion (Inferred)
D4 Combo Floor & Median Output 40 No combo data; median output cannot be measured, so floor is a text-only inference (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Snake-Eye GY recursion and two independent starters (Oak and Poplar) give some redundancy; the deck has 13 Link monsters that help rebuild (Inferred)
D6 Resource Economy, Recovery & Grind 55 Searchers (Ash, Oak, Poplar, Bonfire, Pot of Prosperity) and Mulcharmy draw effects regenerate resources, but Forbidden and over-limit cards inflate the grind claim (Inferred)
D7 End-Board & Interaction Quality 65 Ash Blossom, Infinite Impermanence, Effect Veiler, Dominus Impulse, Dimensional Barrier, Feather Duster and Anti-Spell Fragrance give layered interaction (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 55 Going-second hand traps plus Flamberge Dragon and Diabellstar can challenge a board; no going-second split exists (Inferred)
D9 Offensive Pressure & Closing Power 60 Board closers are 3000, 2800, 2800 and 2500 ATK monsters, but the closing lines depend on a fragile Extra-Deck mix (Verified stat, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 50 55 main-deck cards are within the 40-60 size window, but 70 cards are off-archetype and 31 distinct main cards dilute the engine (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 65 13 Link and 2 Fusion monsters use all 15 Extra slots, and several are strong Link Summons, but Azamina Ilia Silvia is Forbidden (Verified)
D12 Side Deck Adaptability 10 No Side Deck is present, so post-side adaptability cannot be scored beyond a floor (Verified)
D13 Matchup Coverage & Format Fit 35 No tournament or meta-share data; the deck is Illegal in OCG, so format fit is Provisional
D14 Pilotability & Error Tolerance 40 Multi-archetype engine with many decision points and hand-trap timing; hard to pilot consistently (Inferred)

How the score was computed

Strategy profile: Midrange primary, Toolbox secondary (approximately 80/20 by judgement). Structural ≈ 50, Going First ≈ 48, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-8); no_side_deck (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (-12), capped at 35 because the deck is Illegal; Meta provisional (0.80*50 + 0.20*40 - 12 = 36, capped to 35)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction suite: about 14 hand traps and about 15 negation-text cards
  • Snake-Eye recursion and two independent Level 1 starters give some route redundancy
  • Strong Extra-Deck closers: Flamberge Dragon 3000 ATK, Diabellstar 2800 ATK, Raging Phoenix 2800 ATK

Weaknesses

  • Illegal in OCG: three Forbidden cards and four cards over their copy limit
  • Low engine coherence: 0% exact Snake-Eye purity, with 70 off-archetype copies across about 18 sub-archetypes
  • No Side Deck, so no post-side plan
  • High brick and conflict risk from 14 hand traps and 16 searchers competing for hand slots

Critical choke points

  • The Snake-Eye Level 1 starter count (Ash 2, Oak 2, Poplar 2), which the whole Link and Fusion line depends on
  • Dependence on Ash Blossom and Dominus Impulse at 3-of, which are over the legal limit of 2
Priority Remove Add Reason
1 Called by the Grave, Triple Tactics Talent, Azamina Ilia Silvia (Forbidden) Legal in-format replacements from the Snake-Eye core The deck cannot be played as built in OCG; this must be fixed before any power read is meaningful
2 One copy each of Ash Blossom and Dominus Impulse (3-of to 2-of), one WANTED and one Snake-Eye Ash (over limit) Legal-limit copies of the Snake-Eye core or a Side Deck Brings copy counts within limits and adds the Side Deck the best-of-3 format needs
3 Off-archetype Mulcharmy and Charmer cards that do not continue a Snake-Eye line More Snake-Eye engine bodies or searchers Raises engine coherence and reduces brick rate

Evidence & confidence

  • Verified: Legality: Illegal, Forbidden cards Azamina Ilia Silvia, Called by the Grave and Triple Tactics Talent, and four over-limit cards; Main 55 and Extra 15 are within the OCG size limits; Side is 0; Card text and stats for every listed card; Archetype-core usage: 4 of 7 core cards present
  • Inferred: P(at least one archetype-core card in hand5) ~0.65 and hand-trap group ~0.84; Brick rate and engine conflict estimated from role tags and composition; Interaction density from text role hints
  • Provisional: Meta Power and format fit (no dated metagame sample; no tournament link)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry: going-first and going-second splits, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck: post-side plan cannot be evaluated

More OCG Info

Snake-Eyes

Snake-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
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