Snake-Eyes Deck #770250 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Artifact Lancea x3, Diabellstar the Black Witch x3, Mulcharmy Fuwalos x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (55)
- Artifact Lancea x3
- Chaos Hunter x1
- Diabellstar the Black Witch x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x2
- Snake-Eye Ash x2
- Snake-Eye Oak x2
- Snake-Eyes Diabellstar x1
- Snake-Eyes Flamberge Dragon x1
- Snake-Eyes Poplar x2
- Ash Blossom & Joyous Spring x3
- Effect Veiler x3
- Bonfire x1
- Called by the Grave x1
- Deception of the Sinful Spoils x2
- Divine Temple of the Snake-Eye x1
- Forbidden Droplet x1
- Harpie's Feather Duster x1
- One for One x1
- Pot of Prosperity x1
- Sinful Spoils of Subversion - Snake-Eye x1
- The Hallowed Azamina x1
- Triple Tactics Talent x1
- Triple Tactics Thrust x2
- WANTED: Seeker of Sinful Spoils x3
- Anti-Spell Fragrance x1
- Different Dimension Ground x1
- Dimensional Barrier x1
- Dominus Impulse x3
- Infinite Impermanence x3
Extra Deck (15)
- Azamina Ilia Silvia x1
- Azamina Mu Rcielago x1
- Accesscode Talker x1
- Amphibious Swarmship Amblowhale x1
- Dharc the Dark Charmer, Gloomy x1
- Hiita the Fire Charmer, Ablaze x1
- I:P Masquerena x1
- Knightmare Phoenix x1
- Promethean Princess, Bestower of Flames x1
- Relinquished Anima x1
- S:P Little Knight x1
- Salamangreat Raging Phoenix x1
- Selene, Queen of the Master Magicians x1
- Underworld Goddess of the Closed World x1
- Worldsea Dragon Zealantis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 50 |
| Going First | 48 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status: Illegal. 8 violation(s).
Identity & game plan
- Win condition: Link and Fusion boards built from Snake-Eye and Mulcharmy/Azamina/Diabellstar bodies, closed by Snake-Eyes Flamberge Dragon (3000 ATK) and Snake-Eyes Diabellstar (2800 ATK) or Raging Phoenix (2800 ATK); Diabellstar the Black Witch and Chaos Hunter pressure once the opponent's board is cleared by Dimensional Barrier or Feather Duster
- Turn 1 (going first): Open a Snake-Eye Level 1 starter (Ash, Oak or Poplar) into a Snake-Eye engine body, protect with Ash Blossom and Infinite Impermanence, then extend into a Link board; the first-turn plan depends on a single core starter in hand
- Turn 2 (going second): Use the six-card hand's hand traps (Ash, Effect Veiler, Dominus Impulse, Artifact Lancea) to stop the opponent's summon, then rebuild through Snake-Eye recursion from the GY
- Recovery: Recover Snake-Eye monsters from the GY through Oak and Poplar triggers, then re-extend; Mulcharmy draw effects refill the hand when the board is empty
- After siding: Not applicable: the deck has no Side Deck, so there is no post-side plan
Why it scores here
The score is built on the deck as a system and not on an average of its card scores. Its core Snake-Eye engine is reasonably accessible: the archetype core has about a 65% chance of at least one copy in a five-card opening hand, and Snake-Eye recursion from the Graveyard gives it some route redundancy. Its interaction suite is dense, with about 14 hand traps and about 15 negation-text cards, which earns the end-board interaction score. Closing power comes from Flamberge Dragon, Diabellstar and Raging Phoenix, but the deck spreads across Snake-Eye, Mulcharmy, Azamina, Sinful Spoils and Charmer, so its engine coherence is weak. The deck is Illegal in OCG: three Forbidden cards and four cards over their copy limit, so the score is capped and labelled structural-only. Popularity and archetype usage did not earn points, and the deck has no Side Deck, which removes any post-side score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one of 10 archetype-core cards in a 5-card hand) ~0.65; core list cards 4 of 7 present in the deck (Inferred, Medium confidence in the number) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 14 hand traps and 16 searcher-text cards compete for hand slots, with several conflicting Normal Summon and Spell choices; estimated brick rate is high (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable recorded boards; ceiling read is text-only from Flamberge Dragon, Diabellstar and Raging Phoenix plus recursion (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No combo data; median output cannot be measured, so floor is a text-only inference (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Snake-Eye GY recursion and two independent starters (Oak and Poplar) give some redundancy; the deck has 13 Link monsters that help rebuild (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Searchers (Ash, Oak, Poplar, Bonfire, Pot of Prosperity) and Mulcharmy draw effects regenerate resources, but Forbidden and over-limit cards inflate the grind claim (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | Ash Blossom, Infinite Impermanence, Effect Veiler, Dominus Impulse, Dimensional Barrier, Feather Duster and Anti-Spell Fragrance give layered interaction (Verified text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 55 | Going-second hand traps plus Flamberge Dragon and Diabellstar can challenge a board; no going-second split exists (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Board closers are 3000, 2800, 2800 and 2500 ATK monsters, but the closing lines depend on a fragile Extra-Deck mix (Verified stat, Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 55 main-deck cards are within the 40-60 size window, but 70 cards are off-archetype and 31 distinct main cards dilute the engine (Verified composition, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 65 | 13 Link and 2 Fusion monsters use all 15 Extra slots, and several are strong Link Summons, but Azamina Ilia Silvia is Forbidden (Verified) |
| D12 | Side Deck Adaptability | 10 | No Side Deck is present, so post-side adaptability cannot be scored beyond a floor (Verified) |
| D13 | Matchup Coverage & Format Fit | 35 | No tournament or meta-share data; the deck is Illegal in OCG, so format fit is Provisional |
| D14 | Pilotability & Error Tolerance | 40 | Multi-archetype engine with many decision points and hand-trap timing; hard to pilot consistently (Inferred) |
How the score was computed
Strategy profile: Midrange primary, Toolbox secondary (approximately 80/20 by judgement). Structural ≈ 50, Going First ≈ 48, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-8); no_side_deck (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (-12), capped at 35 because the deck is Illegal; Meta provisional (0.80*50 + 0.20*40 - 12 = 36, capped to 35)
Probability & combo summary
- Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense interaction suite: about 14 hand traps and about 15 negation-text cards
- Snake-Eye recursion and two independent Level 1 starters give some route redundancy
- Strong Extra-Deck closers: Flamberge Dragon 3000 ATK, Diabellstar 2800 ATK, Raging Phoenix 2800 ATK
Weaknesses
- Illegal in OCG: three Forbidden cards and four cards over their copy limit
- Low engine coherence: 0% exact Snake-Eye purity, with 70 off-archetype copies across about 18 sub-archetypes
- No Side Deck, so no post-side plan
- High brick and conflict risk from 14 hand traps and 16 searchers competing for hand slots
Critical choke points
- The Snake-Eye Level 1 starter count (Ash 2, Oak 2, Poplar 2), which the whole Link and Fusion line depends on
- Dependence on Ash Blossom and Dominus Impulse at 3-of, which are over the legal limit of 2
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Called by the Grave, Triple Tactics Talent, Azamina Ilia Silvia (Forbidden) | Legal in-format replacements from the Snake-Eye core | The deck cannot be played as built in OCG; this must be fixed before any power read is meaningful |
| 2 | One copy each of Ash Blossom and Dominus Impulse (3-of to 2-of), one WANTED and one Snake-Eye Ash (over limit) | Legal-limit copies of the Snake-Eye core or a Side Deck | Brings copy counts within limits and adds the Side Deck the best-of-3 format needs |
| 3 | Off-archetype Mulcharmy and Charmer cards that do not continue a Snake-Eye line | More Snake-Eye engine bodies or searchers | Raises engine coherence and reduces brick rate |
Evidence & confidence
- Verified: Legality: Illegal, Forbidden cards Azamina Ilia Silvia, Called by the Grave and Triple Tactics Talent, and four over-limit cards; Main 55 and Extra 15 are within the OCG size limits; Side is 0; Card text and stats for every listed card; Archetype-core usage: 4 of 7 core cards present
- Inferred: P(at least one archetype-core card in hand5) ~0.65 and hand-trap group ~0.84; Brick rate and engine conflict estimated from role tags and composition; Interaction density from text role hints
- Provisional: Meta Power and format fit (no dated metagame sample; no tournament link)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry: going-first and going-second splits, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck: post-side plan cannot be evaluated
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