Snake-Eyes Deck #770246 — Yu-Gi-Oh! OCG

58 Main, 15 Extra, incl. Artifact Lancea x3, Droll & Lock Bird x3, Mulcharmy Fuwalos x3. Created Oct 20, 2026 by YGO Mod.

Deck Snake-Eyes OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 20, 2026
30± 8/ 100
Power Score
Structural 49
Reliability 40
Going First 42
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 48.7
Going First 42
Going Second 50
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Combo
  • Format: ocg

Legality

Main 58 / Extra 15 / Side 0 — status: Illegal. 8 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss monsters (Garunix Eternity, The Zombie Vampire, Flamberge Dragon, Diabellstar, Zealantis) reached through Fire King / Snake-Eye / Sinful Spoils starters, with hand traps and Spell/Trap removal as the interaction layer; Link-based Extra Deck extension (Promethean Princess, Amblowhale, Salamangreat Raging Phoenix) once a starter is live
  • Turn 1 (going first): Open a Fire King or Snake-Eye starter (Ash, Arvata, Ulcanix, Kirin, Poplar), search a second FIRE monster or Spell/Trap, then Link or Xyz into a boss; hold hand traps for the opponent's first Main Phase play
  • Turn 2 (going second): Hold 2-3 hand traps (Ash, Droll, Infinite Impermanence, Nibiru, Artifact Lancea, Dominus Impulse) to answer the opponent's starter, then rebuild from the hand with Mulcharmy or Fire King searches
  • Recovery: Mulcharmy Fuwalos and Purulia draw on opponent Summons, Snake-Eye Ash and Poplar re-search and recycle FIRE monsters from the GY, and Garunix/Kirin recursion returns boss monsters
  • After siding: No Side Deck is registered, so no post-side plan can be evaluated; the Illegal list must be corrected before any side construction is meaningful

Why it scores here

The deck is scored as a system, not as an average of its cards. Its archetype core is only partly present: Snake-Eye and Fire King pieces are present, while S:P Little Knight and I:P Masquerena are missing, and exact-name archetype purity is 0% with 73 off-archetype copies spread across about 18 sub-archetypes. Its strongest feature is interaction density: 14 hand traps, 12 negation-text cards and 24 removal-text cards give end-board and going-second answers. Its conversion is weak to moderate. The starters are split across several engines, with no recorded boards, so the combo ceiling and median are text-only inference. Popularity of Snake-Eyes did not earn points, and the Forbidden and over-limit copies are a legality problem, not a power bonus. The deck is Illegal, so the normal contextual formula is capped and the score is theoretical and structural only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(>=1 of a 3-copy starter in 5-card opening) ≈ 0.24; archetype-core group ≈ 0.73 with two core cards missing (Inferred)
D2 Opening-Hand Quality & Brick Management 50 14 hand traps and 17 searchers give functional hands, but Extra-Deck-dependent starters and an off-archetype mix add brick risk (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards, so ceiling is text-only: Fire King and Snake-Eye loops plus Link/Xyz bosses (Inferred)
D4 Combo Floor & Median Output 35 Median output is unmeasured; the split of starters across unrelated engines suggests a low floor (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Recursion from Mulcharmy, Snake-Eye Ash/Poplar and Garunix plus hand-trap redundancy gives partial route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 55 Two search-heavy lines and recursion (Pot of Prosperity, Garunix, Kirin) keep resources healthy, but the deck has no recorded resource data (Inferred)
D7 End-Board & Interaction Quality 65 Dimensional Barrier, Lightning Storm, Harpie's Feather Duster, Dominus Impulse, Anti-Spell Fragrance and Ash Blossom: broad layered interaction (Inferred)
D8 Going-Second & Board-Breaking Power 60 Going-second hand traps (Ash, Droll, Nibiru, Infinite Impermanence) answer an opposing board, but Forbidden cards are a limit on Called by the Grave (Inferred)
D9 Offensive Pressure & Closing Power 60 Several 2500-3000 ATK bosses (Zombie Vampire, Flamberge, Garunix Eternity) give closing power if they land (Verified stat / Inferred use)
D10 Main Deck Efficiency & Flexibility 40 58 Main Deck cards with 13 cards over copy limit and 4 Forbidden cards reduce efficiency and legality (Verified)
D11 Extra Deck Efficiency & Coverage 55 Extra Deck of 15 with 11 Link monsters, 2 Fusion, 2 Xyz; Azamina Ilia Silvia and Cross-Sheep are Forbidden (Verified)
D12 Side Deck Adaptability 10 No Side Deck is registered, so post-side adaptability cannot be assessed (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; matchup fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Many decision points across four overlapping engines and hand-trap timing; high error exposure (Inferred)

How the score was computed

Strategy profile: Toolbox primary; Midrange secondary (no separate weight blend applied; Toolbox profile used as stated). Structural ≈ 48.7, Going First ≈ 42, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-8); no side deck (-4). Final formula: Illegal cap: 0.80*Structural(48.7) + 0.20*TournamentReliability(40) = 47.0; plus context modifiers (-12) = 35.0; capped to 30 because the deck is Illegal. Theoretical/structural read only. Meta provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.24 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation layer (14 hand traps, 12 negation-text cards) gives going-second answers
  • Removal and Spell/Trap destruction breadth (24 removal-text cards) supports end-board control
  • Several high-ATK bosses and recursion (Garunix, Zombie Vampire, Flamberge) give closing power

Weaknesses

  • Illegal list: 8 copy-limit/Forbidden violations
  • Exact archetype purity 0%; engines are split across Fire King, Snake-Eye, Mulcharmy, Sinful Spoils and Azamina
  • No Side Deck
  • Core Snake-Eye link monsters (Little Knight, Masquerena) absent
  • No recorded boards to confirm any combo line

Critical choke points

  • Single-copy Snake-Eye Ash / Poplar as the only Snake-Eye search, both needed for the Snake-Eye route
  • Forbidden Called by the Grave and Triple Tactics Talent are dead cards in any legal build
  • Dependence on several Extra Deck bosses that are not reliably reached from hand
Priority Remove Add Reason
1 Called by the Grave, Triple Tactics Talent, Azamina Ilia Silvia, Cross-Sheep Legal replacements (e.g. one legal Snake-Eye or Fire King Extra Deck boss) Forbidden cards make the deck Illegal; the evaluation cannot be scored normally until they are removed
2 Third copies of Droll & Lock Bird, WANTED: Seeker of Sinful Spoils; third copies of Ash Blossom & Joyous Spring and Dominus Impulse Legal copy counts (Droll and WANTED at 1, Ash and Dominus at 2) These cards exceed their Limited and Semi-Limited copy limits
3 A 10-15 card Side Deck The deck has no Side Deck, so there is no post-side plan for a best-of-3 format

Evidence & confidence

  • Verified: Legality: 58 Main / 15 Extra, Illegal status, 8 violations (copy limit and Forbidden cards); Banlist status for all listed cards (Forbidden / Limited / Semi-Limited); Archetype purity 0% exact, 73 off-archetype copies; Card text confirmed for hand traps and removal cards in the excerpts; Usage: S:P Little Knight 76.9% and I:P Masquerena 69.2% inclusion; both absent from this list
  • Inferred: Engine accessibility and hand-trap timing (hypergeometric and text reads); Combo ceiling and floor (text-only, no boards); Going-second interaction density; Resilience through recursion
  • Provisional: Meta Power and matchup fit (no dated metagame sample or tournament link); Post-side adaptability (no Side Deck)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry: going-first/second, matchup and brick/starter rates are Inferred or unknown Meta Power is Provisional without a dated metagame sample Deck has no Side Deck registered, so post-side is unevaluable Deck title is null in the export

More OCG Info

Snake-Eyes

Snake-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
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