Snake-Eyes Deck #770246 — Yu-Gi-Oh! OCG
58 Main, 15 Extra, incl. Artifact Lancea x3, Droll & Lock Bird x3, Mulcharmy Fuwalos x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (58)
- Artifact Lancea x3
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Diabellstar the Black Witch x1
- Droll & Lock Bird x3
- Fire King Avatar Arvata x1
- Fire King Courtier Ulcanix x2
- Fire King High Avatar Garunix x1
- Fire King High Avatar Kirin x2
- Legendary Fire King Ponix x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x2
- Sacred Fire King Garunix x1
- Snake-Eye Ash x1
- Snake-Eyes Flamberge Dragon x1
- Snake-Eyes Poplar x1
- Ash Blossom & Joyous Spring x3
- Bonfire x1
- Called by the Grave x1
- Deception of the Sinful Spoils x2
- Divine Temple of the Snake-Eye x1
- Fire King Island x1
- Fire King Sanctuary x1
- Harpie's Feather Duster x1
- Lightning Storm x1
- One for One x1
- Pot of Prosperity x1
- The Hallowed Azamina x1
- Triple Tactics Talent x1
- Triple Tactics Thrust x2
- WANTED: Seeker of Sinful Spoils x3
- Anti-Spell Fragrance x1
- Different Dimension Ground x1
- Dimensional Barrier x1
- Dominus Impulse x3
- Infinite Impermanence x3
Extra Deck (15)
- Azamina Ilia Silvia x1
- Azamina Mu Rcielago x1
- Amphibious Swarmship Amblowhale x1
- Cross-Sheep x1
- Dharc the Dark Charmer, Gloomy x1
- Hiita the Fire Charmer, Ablaze x1
- I:P Masquerena x1
- Promethean Princess, Bestower of Flames x1
- Relinquished Anima x1
- S:P Little Knight x1
- Salamangreat Raging Phoenix x1
- Salamangreat Sunlight Wolf x1
- Worldsea Dragon Zealantis x1
- Garunix Eternity, Hyang of the Fire Kings x1
- The Zombie Vampire x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 48.7 |
| Going First | 42 |
| Going Second | 50 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Toolbox
- Secondary strategies: Midrange, Combo
- Format: ocg
Legality
Main 58 / Extra 15 / Side 0 — status: Illegal. 8 violation(s).
Identity & game plan
- Win condition: Extra Deck boss monsters (Garunix Eternity, The Zombie Vampire, Flamberge Dragon, Diabellstar, Zealantis) reached through Fire King / Snake-Eye / Sinful Spoils starters, with hand traps and Spell/Trap removal as the interaction layer; Link-based Extra Deck extension (Promethean Princess, Amblowhale, Salamangreat Raging Phoenix) once a starter is live
- Turn 1 (going first): Open a Fire King or Snake-Eye starter (Ash, Arvata, Ulcanix, Kirin, Poplar), search a second FIRE monster or Spell/Trap, then Link or Xyz into a boss; hold hand traps for the opponent's first Main Phase play
- Turn 2 (going second): Hold 2-3 hand traps (Ash, Droll, Infinite Impermanence, Nibiru, Artifact Lancea, Dominus Impulse) to answer the opponent's starter, then rebuild from the hand with Mulcharmy or Fire King searches
- Recovery: Mulcharmy Fuwalos and Purulia draw on opponent Summons, Snake-Eye Ash and Poplar re-search and recycle FIRE monsters from the GY, and Garunix/Kirin recursion returns boss monsters
- After siding: No Side Deck is registered, so no post-side plan can be evaluated; the Illegal list must be corrected before any side construction is meaningful
Why it scores here
The deck is scored as a system, not as an average of its cards. Its archetype core is only partly present: Snake-Eye and Fire King pieces are present, while S:P Little Knight and I:P Masquerena are missing, and exact-name archetype purity is 0% with 73 off-archetype copies spread across about 18 sub-archetypes. Its strongest feature is interaction density: 14 hand traps, 12 negation-text cards and 24 removal-text cards give end-board and going-second answers. Its conversion is weak to moderate. The starters are split across several engines, with no recorded boards, so the combo ceiling and median are text-only inference. Popularity of Snake-Eyes did not earn points, and the Forbidden and over-limit copies are a legality problem, not a power bonus. The deck is Illegal, so the normal contextual formula is capped and the score is theoretical and structural only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 45 | P(>=1 of a 3-copy starter in 5-card opening) ≈ 0.24; archetype-core group ≈ 0.73 with two core cards missing (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 14 hand traps and 17 searchers give functional hands, but Extra-Deck-dependent starters and an off-archetype mix add brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable boards, so ceiling is text-only: Fire King and Snake-Eye loops plus Link/Xyz bosses (Inferred) |
| D4 | Combo Floor & Median Output | 35 | Median output is unmeasured; the split of starters across unrelated engines suggests a low floor (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Recursion from Mulcharmy, Snake-Eye Ash/Poplar and Garunix plus hand-trap redundancy gives partial route redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Two search-heavy lines and recursion (Pot of Prosperity, Garunix, Kirin) keep resources healthy, but the deck has no recorded resource data (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | Dimensional Barrier, Lightning Storm, Harpie's Feather Duster, Dominus Impulse, Anti-Spell Fragrance and Ash Blossom: broad layered interaction (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second hand traps (Ash, Droll, Nibiru, Infinite Impermanence) answer an opposing board, but Forbidden cards are a limit on Called by the Grave (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Several 2500-3000 ATK bosses (Zombie Vampire, Flamberge, Garunix Eternity) give closing power if they land (Verified stat / Inferred use) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 58 Main Deck cards with 13 cards over copy limit and 4 Forbidden cards reduce efficiency and legality (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 55 | Extra Deck of 15 with 11 Link monsters, 2 Fusion, 2 Xyz; Azamina Ilia Silvia and Cross-Sheep are Forbidden (Verified) |
| D12 | Side Deck Adaptability | 10 | No Side Deck is registered, so post-side adaptability cannot be assessed (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link or dated meta sample; matchup fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Many decision points across four overlapping engines and hand-trap timing; high error exposure (Inferred) |
How the score was computed
Strategy profile: Toolbox primary; Midrange secondary (no separate weight blend applied; Toolbox profile used as stated). Structural ≈ 48.7, Going First ≈ 42, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-8); no side deck (-4). Final formula: Illegal cap: 0.80*Structural(48.7) + 0.20*TournamentReliability(40) = 47.0; plus context modifiers (-12) = 35.0; capped to 30 because the deck is Illegal. Theoretical/structural read only. Meta provisional.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.24 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap and negation layer (14 hand traps, 12 negation-text cards) gives going-second answers
- Removal and Spell/Trap destruction breadth (24 removal-text cards) supports end-board control
- Several high-ATK bosses and recursion (Garunix, Zombie Vampire, Flamberge) give closing power
Weaknesses
- Illegal list: 8 copy-limit/Forbidden violations
- Exact archetype purity 0%; engines are split across Fire King, Snake-Eye, Mulcharmy, Sinful Spoils and Azamina
- No Side Deck
- Core Snake-Eye link monsters (Little Knight, Masquerena) absent
- No recorded boards to confirm any combo line
Critical choke points
- Single-copy Snake-Eye Ash / Poplar as the only Snake-Eye search, both needed for the Snake-Eye route
- Forbidden Called by the Grave and Triple Tactics Talent are dead cards in any legal build
- Dependence on several Extra Deck bosses that are not reliably reached from hand
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Called by the Grave, Triple Tactics Talent, Azamina Ilia Silvia, Cross-Sheep | Legal replacements (e.g. one legal Snake-Eye or Fire King Extra Deck boss) | Forbidden cards make the deck Illegal; the evaluation cannot be scored normally until they are removed |
| 2 | Third copies of Droll & Lock Bird, WANTED: Seeker of Sinful Spoils; third copies of Ash Blossom & Joyous Spring and Dominus Impulse | Legal copy counts (Droll and WANTED at 1, Ash and Dominus at 2) | These cards exceed their Limited and Semi-Limited copy limits |
| 3 | A 10-15 card Side Deck | The deck has no Side Deck, so there is no post-side plan for a best-of-3 format |
Evidence & confidence
- Verified: Legality: 58 Main / 15 Extra, Illegal status, 8 violations (copy limit and Forbidden cards); Banlist status for all listed cards (Forbidden / Limited / Semi-Limited); Archetype purity 0% exact, 73 off-archetype copies; Card text confirmed for hand traps and removal cards in the excerpts; Usage: S:P Little Knight 76.9% and I:P Masquerena 69.2% inclusion; both absent from this list
- Inferred: Engine accessibility and hand-trap timing (hypergeometric and text reads); Combo ceiling and floor (text-only, no boards); Going-second interaction density; Resilience through recursion
- Provisional: Meta Power and matchup fit (no dated metagame sample or tournament link); Post-side adaptability (no Side Deck)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry: going-first/second, matchup and brick/starter rates are Inferred or unknown Meta Power is Provisional without a dated metagame sample Deck has no Side Deck registered, so post-side is unevaluable Deck title is null in the export
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