Fire King Deck #770245 — Yu-Gi-Oh! OCG

58 Main, 15 Extra, incl. Artifact Lancea x3, Droll & Lock Bird x3, Mulcharmy Fuwalos x3. Created Oct 20, 2026 by YGO Mod.

Deck Fire King OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 20, 2026
33± 8/ 100
Power Score
Structural 48
Reliability 35
Going First 45
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 33/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 48
Going First 45
Going Second 50
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Stun
  • Format: ocg

Legality

Main 58 / Extra 15 / Side 0 — status: Illegal. 8 violation(s).

Identity & game plan

  • Win condition: Fire King boss monsters (Garunix, Kirin, Zombie Vampire, Garunix Eternity) closing through a cleared or hand-trap-protected board; Nibiru and Zombie Vampire as large-body finishers when the opponent over-extends
  • Turn 1 (going first): Open on Fire King Island or Ponix plus a searcher, keep hand traps (Ash Blossom, Droll) up, and build toward a Garunix Xyz or High Avatar
  • Turn 2 (going second): Use hand traps (14 in the Main Deck) to answer the opponent's first Special Summon, then rebuild with Kirin or Ulcanix searches
  • Recovery: Fire King monsters recur from the GY (Kirin, Garunix, Ponix); Sacred Fire King Garunix and Snake-Eye Flamberge re-summon after a clear
  • After siding: Not evaluable: the deck has no Side Deck (0 cards), so there is no post-side plan

Why it scores here

The list is illegal in OCG: three Forbidden cards are present, and eight card entries exceed their copy limits, so it receives a theoretical, structural-only score. Within that frame, the deck opens its Fire King core about 86% of the time with at least one core card in a five-card hand, and it runs 14 hand traps and about 24 removal-text cards, which is what earns the interaction score. Consistency is held back by a 15% exact-archetype purity: Mulcharmy, Snake-Eye, Sinful Spoils, Azamina, Bystial and Charmer compete for the same slots, which creates bricks and conflicting Normal Summons. There is no combo data and no tournament link, so the combo floor, median and ceiling are text-only inferences, and meta power stays provisional. The score comes from consistency, interaction and the system's median output, and not from averaging the individual card scores or from Fire King's popularity in the usage statistics.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 52 P(at least one core card in opening hand of 5) ≈ 0.86, but 3-copy starters are only ≈ 0.24 each; competing engines dilute the starter density (Inferred)
D2 Opening-Hand Quality & Brick Management 38 37 distinct main cards with 24 singletons, Mulcharmy draw-only pieces and several engine conflicts make dead hands likely (Inferred)
D3 Combo Conversion & Ceiling 55 no parseable combos; ceiling read from text as Garunix / Kirin / Ponix board conversions (Inferred)
D4 Combo Floor & Median Output 40 no combo corpus, so median output is unmeasured; median assumed well below ceiling (Inferred)
D5 Interruption Resilience & Route Redundancy 55 14 hand traps and several recursive Fire King monsters give independent answers to one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Searchers (17 text hits), Fire King Island and GY recursion sustain resource economy (Inferred)
D7 End-Board & Interaction Quality 68 14 hand traps, 12 negation-text cards and 24 removal-text cards give broad, layered interaction, reduced by Forbidden cards being unplayable (Inferred)
D8 Going-Second & Board-Breaking Power 60 Hand-trap density and Garunix/Kirin re-summons challenge an established board when going second (Inferred)
D9 Offensive Pressure & Closing Power 60 Garunix 2700, Kirin 2400, Zombie Vampire 3000 and Garunix Eternity 3000 supply closing bodies (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 30 58 Main cards with exact-name purity 15% and 62 off-archetype copies make the list unfocused (Verified composition)
D11 Extra Deck Efficiency & Coverage 50 15 Extra slots mix Fire King, Salamangreat, Charmer, Azamina and Vampire links with one Forbidden Extra card (Verified composition)
D12 Side Deck Adaptability 15 No Side Deck at all, so post-side adaptability cannot be assessed beyond a zero (Verified)
D13 Matchup Coverage & Format Fit 20 Illegal in the OCG format due to Forbidden cards; no dated meta sample (Provisional)
D14 Pilotability & Error Tolerance 30 Multiple engines, many reactive hand traps and 58 cards create a high decision load (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 48, Going First ≈ 45, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist_exposure (-8); engine_conflicts (-4). Final formula: 0.80*Structural(48) + 0.20*TournamentReliability(35) + ContextModifiers(-12) = 45 before the illegal-list cap; capped to 33 (Illegal, theoretical/structural-only); Meta Provisional

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.86 · key two-card combo ≈ — · full-brick estimate ≈ 0.14 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 14 hand traps and broad negation/removal text give strong interaction density
  • Fire King core with multiple searchers and recursion gives reasonable resource economy
  • Boss monsters at 2400 to 3000 ATK close games

Weaknesses

  • Illegal in OCG: Forbidden cards and copy-limit violations
  • Exact-name archetype purity is 15%; the list mixes six or more archetypes
  • No Side Deck, so there is no post-side plan
  • Many singletons and draw-only pieces (Mulcharmy) raise brick risk

Critical choke points

  • The Fire King Island / Ponix starter line depends on 1 to 2 copies each
  • Going-first hands need a hand-trap-or-starter pair with no safety net
Priority Remove Add Reason
1 Called by the Grave, Triple Tactics Talent, Azamina Ilia Silvia, Cross-Sheep Legal Fire King, Sky Burn or Rangbali-line replacements Clears the Forbidden cards so the list becomes legal at all
2 Excess copies of Droll & Lock Bird, WANTED: Seeker of Sinful Spoils, Ash Blossom & Joyous Spring, Dominus Impulse 1 copy each of their legal limits, with the freed slots going to Fire King core Brings the copy counts within the banlist and frees slots for the engine
3 Off-archetype Snake-Eye, Sinful Spoils and Azamina pieces Core Fire King support Raises exact-archetype purity and reduces bricks

Evidence & confidence

  • Verified: Illegal status with 8 over-limit entries and 4 Forbidden cards; Main 58 / Extra 15 / Side 0 counts vs OCG size rules; Exact-name archetype purity 15.1%; Core Fire King usage stats (10 of 18 core cards present)
  • Inferred: Opening-hand consistency from hypergeometric estimates; Interaction density and hand-trap value; Brick and conflict risk; Going-first and going-second estimates
  • Provisional: Meta power (no dated metagame sample); Format fit and matchup coverage
  • Data gaps: No combos supplied, so combo floor/median/ceiling is text-only inference No tournament link, so archetype meta-share and per-pilot match record are absent No win-rate telemetry exists in YGOVN, so going-first/second, matchup and brick rates are Inferred or Unknown No Side Deck, so best-of-3 adaptability cannot be assessed Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Fire King

Fire King Breakdown

 
 

 

 

 

 

 

 
 

 

 
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