Fire King Deck #770245 — Yu-Gi-Oh! OCG
58 Main, 15 Extra, incl. Artifact Lancea x3, Droll & Lock Bird x3, Mulcharmy Fuwalos x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (58)
- Artifact Lancea x3
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Diabellstar the Black Witch x1
- Droll & Lock Bird x3
- Fire King Avatar Arvata x1
- Fire King Courtier Ulcanix x2
- Fire King High Avatar Garunix x1
- Fire King High Avatar Kirin x2
- Legendary Fire King Ponix x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x2
- Sacred Fire King Garunix x1
- Snake-Eye Ash x1
- Snake-Eyes Flamberge Dragon x1
- Snake-Eyes Poplar x1
- Ash Blossom & Joyous Spring x3
- Bonfire x1
- Called by the Grave x1
- Deception of the Sinful Spoils x2
- Divine Temple of the Snake-Eye x1
- Fire King Island x1
- Fire King Sanctuary x1
- Harpie's Feather Duster x1
- Lightning Storm x1
- One for One x1
- Pot of Prosperity x1
- The Hallowed Azamina x1
- Triple Tactics Talent x1
- Triple Tactics Thrust x2
- WANTED: Seeker of Sinful Spoils x3
- Anti-Spell Fragrance x1
- Different Dimension Ground x1
- Dimensional Barrier x1
- Dominus Impulse x3
- Infinite Impermanence x3
Extra Deck (15)
- Azamina Ilia Silvia x1
- Azamina Mu Rcielago x1
- Amphibious Swarmship Amblowhale x1
- Cross-Sheep x1
- Dharc the Dark Charmer, Gloomy x1
- Hiita the Fire Charmer, Ablaze x1
- I:P Masquerena x1
- Promethean Princess, Bestower of Flames x1
- Relinquished Anima x1
- S:P Little Knight x1
- Salamangreat Raging Phoenix x1
- Salamangreat Sunlight Wolf x1
- Worldsea Dragon Zealantis x1
- Garunix Eternity, Hyang of the Fire Kings x1
- The Zombie Vampire x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 33/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 48 |
| Going First | 45 |
| Going Second | 50 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Toolbox
- Secondary strategies: Midrange, Stun
- Format: ocg
Legality
Main 58 / Extra 15 / Side 0 — status: Illegal. 8 violation(s).
Identity & game plan
- Win condition: Fire King boss monsters (Garunix, Kirin, Zombie Vampire, Garunix Eternity) closing through a cleared or hand-trap-protected board; Nibiru and Zombie Vampire as large-body finishers when the opponent over-extends
- Turn 1 (going first): Open on Fire King Island or Ponix plus a searcher, keep hand traps (Ash Blossom, Droll) up, and build toward a Garunix Xyz or High Avatar
- Turn 2 (going second): Use hand traps (14 in the Main Deck) to answer the opponent's first Special Summon, then rebuild with Kirin or Ulcanix searches
- Recovery: Fire King monsters recur from the GY (Kirin, Garunix, Ponix); Sacred Fire King Garunix and Snake-Eye Flamberge re-summon after a clear
- After siding: Not evaluable: the deck has no Side Deck (0 cards), so there is no post-side plan
Why it scores here
The list is illegal in OCG: three Forbidden cards are present, and eight card entries exceed their copy limits, so it receives a theoretical, structural-only score. Within that frame, the deck opens its Fire King core about 86% of the time with at least one core card in a five-card hand, and it runs 14 hand traps and about 24 removal-text cards, which is what earns the interaction score. Consistency is held back by a 15% exact-archetype purity: Mulcharmy, Snake-Eye, Sinful Spoils, Azamina, Bystial and Charmer compete for the same slots, which creates bricks and conflicting Normal Summons. There is no combo data and no tournament link, so the combo floor, median and ceiling are text-only inferences, and meta power stays provisional. The score comes from consistency, interaction and the system's median output, and not from averaging the individual card scores or from Fire King's popularity in the usage statistics.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 52 | P(at least one core card in opening hand of 5) ≈ 0.86, but 3-copy starters are only ≈ 0.24 each; competing engines dilute the starter density (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 38 | 37 distinct main cards with 24 singletons, Mulcharmy draw-only pieces and several engine conflicts make dead hands likely (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | no parseable combos; ceiling read from text as Garunix / Kirin / Ponix board conversions (Inferred) |
| D4 | Combo Floor & Median Output | 40 | no combo corpus, so median output is unmeasured; median assumed well below ceiling (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | 14 hand traps and several recursive Fire King monsters give independent answers to one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Searchers (17 text hits), Fire King Island and GY recursion sustain resource economy (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | 14 hand traps, 12 negation-text cards and 24 removal-text cards give broad, layered interaction, reduced by Forbidden cards being unplayable (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 60 | Hand-trap density and Garunix/Kirin re-summons challenge an established board when going second (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Garunix 2700, Kirin 2400, Zombie Vampire 3000 and Garunix Eternity 3000 supply closing bodies (Verified stat, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 30 | 58 Main cards with exact-name purity 15% and 62 off-archetype copies make the list unfocused (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 15 Extra slots mix Fire King, Salamangreat, Charmer, Azamina and Vampire links with one Forbidden Extra card (Verified composition) |
| D12 | Side Deck Adaptability | 15 | No Side Deck at all, so post-side adaptability cannot be assessed beyond a zero (Verified) |
| D13 | Matchup Coverage & Format Fit | 20 | Illegal in the OCG format due to Forbidden cards; no dated meta sample (Provisional) |
| D14 | Pilotability & Error Tolerance | 30 | Multiple engines, many reactive hand traps and 58 cards create a high decision load (Inferred) |
How the score was computed
Strategy profile: Toolbox. Structural ≈ 48, Going First ≈ 45, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist_exposure (-8); engine_conflicts (-4). Final formula: 0.80*Structural(48) + 0.20*TournamentReliability(35) + ContextModifiers(-12) = 45 before the illegal-list cap; capped to 33 (Illegal, theoretical/structural-only); Meta Provisional
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.86 · key two-card combo ≈ — · full-brick estimate ≈ 0.14 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- 14 hand traps and broad negation/removal text give strong interaction density
- Fire King core with multiple searchers and recursion gives reasonable resource economy
- Boss monsters at 2400 to 3000 ATK close games
Weaknesses
- Illegal in OCG: Forbidden cards and copy-limit violations
- Exact-name archetype purity is 15%; the list mixes six or more archetypes
- No Side Deck, so there is no post-side plan
- Many singletons and draw-only pieces (Mulcharmy) raise brick risk
Critical choke points
- The Fire King Island / Ponix starter line depends on 1 to 2 copies each
- Going-first hands need a hand-trap-or-starter pair with no safety net
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Called by the Grave, Triple Tactics Talent, Azamina Ilia Silvia, Cross-Sheep | Legal Fire King, Sky Burn or Rangbali-line replacements | Clears the Forbidden cards so the list becomes legal at all |
| 2 | Excess copies of Droll & Lock Bird, WANTED: Seeker of Sinful Spoils, Ash Blossom & Joyous Spring, Dominus Impulse | 1 copy each of their legal limits, with the freed slots going to Fire King core | Brings the copy counts within the banlist and frees slots for the engine |
| 3 | Off-archetype Snake-Eye, Sinful Spoils and Azamina pieces | Core Fire King support | Raises exact-archetype purity and reduces bricks |
Evidence & confidence
- Verified: Illegal status with 8 over-limit entries and 4 Forbidden cards; Main 58 / Extra 15 / Side 0 counts vs OCG size rules; Exact-name archetype purity 15.1%; Core Fire King usage stats (10 of 18 core cards present)
- Inferred: Opening-hand consistency from hypergeometric estimates; Interaction density and hand-trap value; Brick and conflict risk; Going-first and going-second estimates
- Provisional: Meta power (no dated metagame sample); Format fit and matchup coverage
- Data gaps: No combos supplied, so combo floor/median/ceiling is text-only inference No tournament link, so archetype meta-share and per-pilot match record are absent No win-rate telemetry exists in YGOVN, so going-first/second, matchup and brick rates are Inferred or Unknown No Side Deck, so best-of-3 adaptability cannot be assessed Meta Power is Provisional unless a dated metagame sample is supplied
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