Dominus Deck #770244 — Yu-Gi-Oh! OCG

58 Main, 15 Extra, incl. Artifact Lancea x3, Droll & Lock Bird x3, Mulcharmy Fuwalos x3. Created Oct 20, 2026 by YGO Mod.

Deck Dominus OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: Low
30± 8/ 100
Power Score
Structural 47
Reliability 40
Going First 50
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 47
Going First 50
Going Second 52
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Stun
  • Format: ocg

Legality

Main 58 / Extra 15 / Side 0 — status: Illegal. 8 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss monsters from the Fire King and Dominus-adjacent pool (Garunix Eternity, Sacred Fire King Garunix, The Zombie Vampire, Azamina Mu Rcielago) reached through summon chains; no recorded boards confirm a lethal line.; Link and Fusion pressure (Promethean Princess, Worldsea Dragon Zealantis, Amblowhale) once the Main Deck engines have connected.
  • Turn 1 (going first): Open on a searcher (Snake-Eye Ash, Bonfire, Deception of the Sinful Spoils, Fire King Courtier Ulcanix) into a Fire King or Snake-Eye special summon, keeping Ash Blossom and Droll for the opponent's first attempt to interact. The copy counts that break the format make this plan theoretical.
  • Turn 2 (going second): Use the hand traps (Ash Blossom, Droll & Lock Bird, Infinite Impermanence, Nibiru) to answer the opponent's first summon, then rebuild from the Fire King and Snake-Eye bodies still in hand.
  • Recovery: Fire King and Snake-Eye monsters that go to the GY can be recovered through their own text, and Mulcharmy draws help refill the hand. No recorded line confirms how often this works.
  • After siding: Not evaluable: the deck runs zero side-deck cards, so there is no post-side plan in the evidence.

Why it scores here

This list is illegal in OCG: eight cards exceed their copy limits or are Forbidden, so it gets only a structural read and a capped score. Its real identity is a multi-archetype toolbox, with exact Dominus cards at about 4% of the Main Deck and Fire King, Mulcharmy, Sinful Spoils, and Snake-Eye carrying most of the engine. Interaction density is the strongest area, with 14 hand traps, 24 removal-text cards, and several spell/trap sweepers, which earns Stun-style value on the system. Combo ceiling and floor are inferred from text only, because no boards were recorded, so the offensive scores stay moderate. Popularity and archetype share were not used for points, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 Searcher-text group P(at least one in 5-card hand) = 0.84; archetype core group P = 0.58; engine spread across four sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 40 14 hand traps and several non-engine cards with a 58-card Main Deck; brick rate estimated from composition only (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards; ceiling inferred from Fire King and Snake-Eye text such as Garunix and Flamberge (Inferred)
D4 Combo Floor & Median Output 30 No combos recorded, so median output cannot be measured; floor is a text-only estimate (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Multiple negation and hand-trap routes plus recursion from Fire King and Snake-Eye text give some redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 50 Mulcharmy and Droll provide draw and card-economy text; Pot of Prosperity and Triple Tactics Thrust add search (Inferred)
D7 End-Board & Interaction Quality 62 Interaction density is high (24 removal-text cards, sweepers, Dimensional Barrier, Anti-Spell Fragrance); copy violations weaken it (Verified text plus Inferred quality)
D8 Going-Second & Board-Breaking Power 55 Hand traps and Fire King boards help going second; no going-second split recorded (Inferred)
D9 Offensive Pressure & Closing Power 55 Boss ATK of 3000 on Garunix Eternity and The Zombie Vampire, and 2500 on Diabellstar and Druiswurm; no end-board data (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 40 58 of 60 Main Deck slots, 37 distinct cards, 24 singletons, and 4% exact archetype purity lower compactness (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck cards: 11 Link, 2 Fusion, 2 Xyz, with the Fusion pieces partly Forbidden (Verified composition, Inferred use)
D12 Side Deck Adaptability 10 Zero side-deck cards, so no adaptability can be credited (Verified composition)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated metagame; Dominus share is not evidence of fit (Provisional)
D14 Pilotability & Error Tolerance 35 58 Main Deck cards across four archetype logics with many conditional hand traps; high decision load (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 47, Going First ≈ 50, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-6); illegal_list_cap (0). Final formula: 0.80*Structural(47.3) + 0.20*TournamentReliability(40) = 45.8; context modifiers -6 gives 39.8; illegal-list cap sets the final score to 30 (theoretical/structural-only). Meta Power provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction package: hand traps, removal-text cards, and sweepers cover many opponent lines
  • Strong Extra Deck boss options at 3000 ATK
  • Engine spread across Fire King, Snake-Eye, and Mulcharmy gives some redundant starters

Weaknesses

  • Illegal in OCG: eight copy-limit or Forbidden violations
  • Only about 4% exact Dominus purity, so the deck has no single coherent engine
  • No sideboard, so no post-side adjustment
  • Full 58-card Main Deck with many singletons raises brick and decision load

Critical choke points

  • Dominus, Sinful Spoils, and Azamina pieces are Limited, Semi-Limited, or Forbidden, so their availability depends on fixing the list
  • Hand-trap dependence: many hands need a hand trap to function going second
Priority Remove Add Reason
1 Called by the Grave, Triple Tactics Talent, Azamina Ilia Silvia, Cross-Sheep Legal OCG-compliant replacements These cards are Forbidden; the list cannot be evaluated as legal until they are removed
2 One copy each of Ash Blossom & Joyous Spring, Dominus Impulse, WANTED: Seeker of Sinful Spoils, Droll & Lock Bird Single copies or other legal interaction Brings the list within Semi-Limited and Limited copy counts
3 Several singleton tech cards Sideboard cards A zero-card side deck gives no post-side adjustment

Evidence & confidence

  • Verified: Illegal: eight copy-limit or Forbidden violations under the OCG ban list; Main Deck 58 (within 40-60), Extra Deck 15 (within 0-15), Side Deck 0; Composition: 14 hand traps, 24 removal-text cards, 4.1% exact archetype purity
  • Inferred: Toolbox primary strategy from archetype spread and composition; Interaction quality reading from card text; Engine accessibility from hypergeometric figures
  • Provisional: Matchup and format fit: no dated metagame or tournament link; Meta Power: null
  • Data gaps: No combos supplied, so combo floor, median, and ceiling are text-only inference No tournament link, so archetype meta-share and pilot record are absent No win-rate telemetry, so going-first, going-second, and matchup performance are unknown Side deck is empty, so post-side adaptability is unmeasured Deck title is null

More OCG Info

Dominus

Dominus Breakdown

 
 

 

 

 

 

 

 
 

 

 
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