Diabellstar Deck #770243 — Yu-Gi-Oh! OCG

58 Main, 15 Extra, incl. Artifact Lancea x3, Droll & Lock Bird x3, Mulcharmy Fuwalos x3. Created Oct 20, 2026 by YGO Mod.

Deck Diabellstar OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 20, 2026
25± 10/ 100
Power Score
Structural 41
Reliability 35
Going First 42
Going Second 40

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 41
Going First 42
Going Second 40
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Toolbox
  • Secondary strategies: Stun
  • Format: ocg

Legality

Main 58 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 8 violation(s).

Identity & game plan

  • Win condition: Fire King boards closed by Garunix (Fire King High Avatar Garunix, Garunix Eternity, Sacred Fire King Garunix) and Snake-Eyes Flamberge Dragon; Link beatdown (Promethean Princess, Worldsea Dragon Zealantis, Amblowhale) from Fire King and Snake-Eye starters
  • Turn 1 (going first): Snake-Eye Ash or Fire King Kirin/Ulcanix starter, search a second engine piece, and build a Link or Xyz board
  • Turn 2 (going second): Hold a hand-trap stack (Ash, Droll, Infinite Impermanence, Dominus Impulse, Mulcharmy draw effects) and convert the trap-stopped turn into a Fire King or Snake-Eye follow-up
  • Recovery: Fire King Island and Sanctuary plus Snake-Eye Poplar and Divine Temple to recur FIRE monsters and Continuous Spells after a sweep
  • After siding: None: the deck has no Side Deck, so there is no post-side plan

Why it scores here

The list is Illegal: four Forbidden OCG cards and four copy-limit overruns, so this is a structural-only estimate and the final score is capped at 25. Its archetype label is Diabellstar, but only one Diabellstar card is present (1.4% exact-name purity). The real engines are Fire King, Snake-Eye, and Azamina/Sinful Spoils, plus Mulcharmy and Charmer link support, and these three cores share few starters. Interaction is the strongest part of the system: 14 hand traps, 3 Ash Blossom, 3 Droll, and 3 Infinite Impermanence give a high chance of a stop on the opponent's turn, which is what earns the D7 and D5 points. The score comes from the consistency, floor, and interaction read on the system with no recorded combos; it is not an average of individual card scores, and the archetype's popularity earned nothing.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(>=1 archetype-core card in 5-card opening hand) ~0.73 across 13 copies, but the core is spread over three unrelated engines; starter-live rate low (Inferred)
D2 Opening-Hand Quality & Brick Management 35 Hand traps and draw-Mulcharmy cards collide with engine starters, and P(no core card in hand5 proxy) ~0.27 (Inferred)
D3 Combo Conversion & Ceiling 30 No parseable boards (total_combos 0); ceiling is a text-only read of Fire King and Snake-Eye chains (Inferred)
D4 Combo Floor & Median Output 30 No recorded combo median or power distribution; floor is text-only inference (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Redundant hand traps and recursion from Fire King Island, Sanctuary and Snake-Eye Poplar give a second line after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 40 Recursion exists (Snake-Eye Poplar, Divine Temple, Fire King Island) but the engine split limits net card advantage (Inferred)
D7 End-Board & Interaction Quality 60 High interaction density: 3 Ash, 3 Droll, 3 Infinite Impermanence, 3 Dominus Impulse, 3 Mulcharmy draw, plus Anti-Spell Fragrance and Dimensional Barrier (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 45 Going-second board-breaking through Lightning Storm, Harpie's Feather Duster and Dimensional Barrier, but no going-second split exists (Inferred)
D9 Offensive Pressure & Closing Power 35 Closing power depends on Garunix/Zealantis-tier bosses with no measured end-board data (Inferred)
D10 Main Deck Efficiency & Flexibility 40 58 Main Deck cards, 37 distinct, with 24 singletons and a 1.4% exact-archetype purity suggest low coherence (Inferred)
D11 Extra Deck Efficiency & Coverage 55 11 Link, 2 Fusion and 2 Xyz Extra Deck cards cover the Link and Fire King boards; the Forbidden Azamina Ilia Silvia and Cross-Sheep slots are wasted (Verified)
D12 Side Deck Adaptability 10 No Side Deck (side_count 0), so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 35 No tournament link or dated meta sample; archetype share not available (Provisional)
D14 Pilotability & Error Tolerance 30 Three engines, many hand traps and sequencing decisions make the list hard to pilot (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 41, Going First ≈ 42, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Banlist and copy-limit exposure (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 27.8, then Illegal cap applied: 25 (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.73 · key two-card combo ≈ — · full-brick estimate ≈ 0.27 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation stack (14 hand traps, 12 negation-text cards) on the opponent's turn
  • Recursion for Fire King and Snake-Eye engines through Island, Sanctuary, Poplar and Divine Temple
  • Strong Link and Xyz boss options in the Extra Deck (Promethean Princess, Zealantis, Garunix Eternity)

Weaknesses

  • Illegal list: four Forbidden cards and eight copies over the limit
  • Three unrelated engines (Fire King, Snake-Eye, Azamina/Sinful Spoils) with a Diabellstar name label
  • No Side Deck, so no post-side plan
  • No recorded combos, so ceiling and median are unmeasured

Critical choke points

  • Fire King or Snake-Eye starter in hand at T1, since most lines need one
  • Single Diabellstar the Black Witch (1 copy) if the label is treated as the engine
Priority Remove Add Reason
1 Azamina Ilia Silvia, Called by the Grave, Cross-Sheep, Triple Tactics Talent Legal replacements from the same engines (for example a second Snake-Eye or Fire King starter) These four are Forbidden in OCG; the list cannot be scored as legal until they are removed
2 2 copies of Droll & Lock Bird, 2 of WANTED: Seeker of Sinful Spoils Legal engine starters or one copy of each Each is over its copy limit (legal 1)
3 1 copy each of Ash Blossom & Joyous Spring and Dominus Impulse Legal Fire King or Snake-Eye support Each is run 3 times against a Semi-Limited limit of 2
4 Off-archetype Mulcharmy and draw-only cards A Side Deck of 15 cards The deck has no Side Deck and cannot adapt across the best-of-3 match

Evidence & confidence

  • Verified: OCG legality: 4 Forbidden cards and 4 copy-limit overruns; Main 58, Extra 15, Side 0; Card text and banlist status for each listed card; Usage stat: 6 of 18 core archetype cards present (33.3%)
  • Inferred: Hypergeometric draw odds from the resolved Main Deck; Hand-trap and negation coverage from text hints; Consistency and brick estimates across three engines
  • Provisional: Meta Power and matchup fit: no dated metagame sample and no tournament link
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry; going-first, going-second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck, so D12 has no post-side evidence

More OCG Info

Diabellstar

Diabellstar Breakdown

 
 

 

 

 

 

 

 
 

 

 
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