Azamina Deck #770242 — Yu-Gi-Oh! OCG

58 Main, 15 Extra, incl. Artifact Lancea x3, Droll & Lock Bird x3, Mulcharmy Fuwalos x3. Created Oct 20, 2026 by YGO Mod.

Deck Azamina OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 20, 2026
25± 10/ 100
Power Score
Structural 46
Reliability 35
Going First 48
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 45.5
Going First 48
Going Second 50
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Stun
  • Format: ocg

Legality

Main 58 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 8 violation(s).

Identity & game plan

  • Win condition: Link and Fire King boards (Garunix Eternity, Sacred Fire King Garunix, Zealantis, Amblowhale) pressuring through repeated Special Summon chains, with Azamina Mu Rcielago as the Azamina finisher; Azamina fusion pressure via Azamina Mu Rcielago and The Hallowed Azamina (Azamina Ilia Silvia is Forbidden and cannot be run)
  • Turn 1 (going first): Open a Fire King or Mulcharmy starter, use searchers (Snake-Eye Ash, Ulcanix, Poplar, Bonfire) to find the next starter, and protect the first board with hand traps (Ash, Dominus Impulse, Droll, Nibiru)
  • Turn 2 (going second): Use hand traps (14 in Main Deck) to break the opponent's first board, then rebuild through Mulcharmy draws and Fire King High Avatar summons
  • Recovery: Recover through Mulcharmy draw triggers, Fire King Island/Sanctuary recursion, and Diabellstar/Snake-Eye GY revival
  • After siding: Not evaluable: the deck has zero Side Deck cards, so there is no post-side plan

Why it scores here

The deck is Illegal: eight copy-limit or banlist violations, including four Forbidden cards (Azamina Ilia Silvia, Called by the Grave, Cross-Sheep, Triple Tactics Talent), so it receives only a theoretical, structural-only read capped at 25. Structurally it has a reasonable engine access profile (P of at least one core-group card in a 5-card hand is about 0.73, Inferred) and dense interaction, with 14 hand traps and 24 removal-text cards giving it real interruption capacity. Its weaknesses are a 58-card Main Deck with 70 of 58 copies off the exact Azamina archetype name (only 3 exact-name copies), 20 tech slots that raise brick risk, and no Side Deck at all, so it has no post-side plan. No combo boards, tournament record or dated meta sample exist, so floor, median and ceiling are text-only inference, and the popularity of the Fire King and Azamina cores did not earn points. Card scores were not averaged; the score reflects the system's structure and legality.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(at least one of 3-copy starter in 5 cards) ≈ 0.24 per card; archetype core group P ≈ 0.73; starter text-only, no board data (Inferred)
D2 Opening-Hand Quality & Brick Management 40 20 tech and 14 hand-trap slots reduce functional hands; 17 searchers partly offset bricks; hypergeometric estimate only (Inferred)
D3 Combo Conversion & Ceiling 40 Ceiling from Fire King and Azamina text chains is plausible, but no recorded combo boards exist (Inferred)
D4 Combo Floor & Median Output 35 Median output unknown; zero recorded boards, so the floor is text-only (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Multiple independent lines via 14 hand traps, Mulcharmy draws and several searchers; redundancy is real (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recursion through Fire King Island/Sanctuary and GY revival is present; resource signature not measured (Inferred)
D7 End-Board & Interaction Quality 60 12 negation-text cards, 24 removal-text cards and 14 hand traps give high interaction density (Inferred semantic)
D8 Going-Second & Board-Breaking Power 55 Going-second hand traps and Snake-Eyes Flamberge Dragon and Garunix give board-breaking reach; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 45 Garunix, Zealantis and Azamina Mu Rcielago provide pressure; Azamina doubling is limited by the Forbidden Ilia Silvia (Inferred)
D10 Main Deck Efficiency & Flexibility 25 58-card Main Deck with 37 distinct cards and 70 off-archetype copies is not compact (Verified structure, Inferred consequence)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck slots spread across 11 Link, 2 Fusion and 2 Xyz; 2 of 15 are Forbidden, leaving 13 usable (Verified)
D12 Side Deck Adaptability 30 Side Deck is empty (side_count 0), so no adaptability exists (Verified)
D13 Matchup Coverage & Format Fit 35 No tournament link or dated meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Many branching lines with 15 Extra Deck options and multi-card bootstraps raise decision load (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 45.5, Going First ≈ 48, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-6); engine conflicts (-3). Final formula: Theoretical structural read only. Unclamped 0.80*Structural + 0.20*TournamentReliability + modifiers = 34.4; Illegal cap applied, final = 25 (Meta provisional, no normal Final score)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.24 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: 14 hand traps and 24 removal-text cards
  • Redundant searchers (17) for consistent starter access
  • Fire King and Mulcharmy engines provide multiple independent lines
  • Extra Deck covers Link, Fusion and Xyz with 13 legal options

Weaknesses

  • Illegal: 8 copy-limit or banlist violations
  • Very low exact-archetype purity (4.1%) across 58 Main Deck cards
  • 20 tech slots raise brick risk
  • No Side Deck, so no post-side adaptability
  • No recorded combos to confirm the ceiling

Critical choke points

  • Dependence on Snake-Eye Ash and Fire King High Avatar Kirin as starters
  • Mulcharmy draw engine requires an empty field, which is hard to reach in some hands
  • Azamina finisher (Mu Rcielago) is a single Extra Deck card
Priority Remove Add Reason
1 Forbidden cards: Azamina Ilia Silvia, Called by the Grave, Cross-Sheep, Triple Tactics Talent Legal replacements within the same role (interaction or Extra Deck coverage) Deck cannot be played in its current format; legality must be fixed before any normal score applies
2 Copies over limit: 1 Ash Blossom, 1 Dominus Impulse, 2 WANTED, 2 Droll & Lock Bird Legal copy counts Copy-limit violations are an illegal-deck blocker
3 A subset of the 20 tech slots Side Deck cards (up to 15) Adds post-side plan and adaptability, the largest structural gap

Evidence & confidence

  • Verified: Legality: 8 copy-limit or banlist violations, 4 Forbidden cards; Main 58 and Extra 15 counts; Zero Side Deck cards; Extra Deck: 11 Link, 2 Fusion, 2 Xyz
  • Inferred: Starter access ≈ 0.73 for the core group via hypergeometric estimate; Interaction density from card text; Pilotability and brick risk from composition
  • Provisional: Meta Power (no dated sample); Matchup and format fit (no tournament link)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter rates) — Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no Side Deck supplied

More OCG Info

Azamina

Azamina Breakdown

 
 

 

 

 

 

 

 
 

 

 
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