Light and Darkness Ritual Deck #770226 — Yu-Gi-Oh! OCG

41 Main, 15 Extra, incl. Black Chaos x3, Griffoh x3, Mulcharmy Purulia x3. Created Oct 20, 2026 by YGO Mod.

Deck Light and Darkness Ritual OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 20, 2026
30± 8/ 100
Power Score
Structural 56
Reliability 45
Going First 50
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 50
Going Second 52
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Midrange
  • Format: ocg

Legality

Main 41 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Ritual Summon Black Chaos / Black Luster Soldier - Soldier of Light and Darkness via Light and Darkness Ritual, then convert the 3000-ATK boss into board pressure; Extra Deck Synchro/Link/Fusion boards (Ecclesia and the Dark Dragon, Enigmaster Packbit, Golden Cloud Beast - Malong, Dharc, Lyna, Bucephalus II) once the Ritual engine has resources
  • Turn 1 (going first): Open with Ragged Records of Rites or Nadir Servant to fetch a Ritual Spell, play Griffoh or Mind Shuffle for a search, then Light and Darkness Ritual into Black Chaos or Black Luster Soldier
  • Turn 2 (going second): Hold Ash Blossom and Droll & Lock Bird to answer the opponent's first search or Special Summon, then rebuild through Mind Shuffle and Skull Archfiend of Chaos
  • Recovery: Skull Archfiend of Chaos and the Ritual monsters recycle from the GY; Ragged Records of Rites and Mind Shuffle refill the hand from the Deck
  • After siding: No Side Deck is registered, so there is no post-side plan; the deck cannot adapt between games

Why it scores here

The score reflects the deck as a system: the Light and Darkness Ritual core (about 97% of archetype-core cards are in the opening five-card hand per the hypergeometric estimate) gives it a reliable starter density, and the 3000-ATK Ritual boss plus a layer of hand traps (Ash Blossom, Droll and Lock Bird, Maxx C) and negation text provides real going-second interaction. Conversion is the weak point: no recorded boards exist, so the ceiling and median are text-only inference and are scored conservatively. The deck is capped to 30 because Albion the Branded Dragon is Forbidden in OCG and is run once, which makes the list Illegal; the structural read (about 56) is shown for reference only. Archetype popularity (the core is present in the list) earned no points beyond the consistency estimate, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one Ritual starter in opening 5) about 0.23 for 2-copy, 0.33 for 3-copy; archetype core at least one in hand 0.97 (Inferred)
D2 Opening-Hand Quality & Brick Management 52 Redundant searchers (15 searcher-text cards) reduce bricks, but 41 cards with 21 distinct names and several Ritual-only cards add dead-draw risk (Inferred)
D3 Combo Conversion & Ceiling 58 Black Chaos and Black Luster Soldier give 3000-ATK ritual boss conversion; no combos supplied, so ceiling is semantic only (Inferred)
D4 Combo Floor & Median Output 45 No parseable boards; floor and median depend on Ritual engine survival through hand traps (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Recursion via Skull Archfiend of Chaos and Ragged Records of Rites plus multiple hand traps gives route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 58 Mind Shuffle, Ragged Records, and Skull Archfiend recycle resources from the GY and Deck (Inferred from text)
D7 End-Board & Interaction Quality 62 Ash Blossom, Droll and Lock Bird, Maxx C, Herald of the Arc Light and Spell Shattering Sword form layered negation and removal text (Inferred semantic)
D8 Going-Second & Board-Breaking Power 55 Going-second relies on Ash and Droll hand traps and the 3000-ATK Ritual boss; no board-breaking floodgate (Inferred)
D9 Offensive Pressure & Closing Power 60 Two 3000-ATK ritual bosses and Extra Deck Synchro/Link bodies close games; no end-board data supplied (Inferred)
D10 Main Deck Efficiency & Flexibility 55 41 main, 21 distinct; 19 exact-name archetype copies out of 56 total; several off-archetype splash cards dilute the engine (Verified count, Inferred effect)
D11 Extra Deck Efficiency & Coverage 60 Extra Deck is full at 15 with Synchro, Link, Fusion, and XYZ; several bodies are mandatory for the Ritual route (Verified count)
D12 Side Deck Adaptability 10 Side Deck is empty; post-side adaptation is not available (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated metagame sample; format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 42 Multi-step Ritual summons with Tributes and Extra Deck materials raise the pilot skill floor (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 56, Going First ≈ 50, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal list cap (-24). Final formula: Illegal cap: 0.80*Structural(56) + 0.20*TournamentReliability(45) = 54, then -24 Illegal cap = 30 (Meta provisional, not scored)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.23 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense archetype core (about 97% of core cards in hand five)
  • Layered hand traps and negation text for going second
  • Two 3000-ATK ritual bosses with recursion routes
  • Full Extra Deck with multiple summon routes

Weaknesses

  • Illegal: Albion the Branded Dragon is Forbidden and run once
  • No Side Deck
  • No recorded combos, so conversion and floor are unverified
  • Ritual starters are thin at 2-3 copies each

Critical choke points

  • Light and Darkness Ritual (2 copies) is the only Ritual Spell route to the bosses
  • Ash Blossom and Droll and Lock Bird are the only answers to going-second searches
Priority Remove Add Reason
1 Albion the Branded Dragon A legal OCG Extra Deck monster (for example Chaos Angel, which is core in archetype usage at 58.6% and not in this list) Clears the Forbidden card so the list is legal; the replacement is a suggestion from usage data, not a tested swap
2 One Ragged Records of Rites or one Nadir Servant One additional Light and Darkness Ritual Spell Ritual Spell count is the choke point; this is a structural suggestion only
3 None A Side Deck of 3-6 cards Empty Side Deck gives no post-side plan; adding any legal interaction improves D12

Evidence & confidence

  • Verified: Albion the Branded Dragon is Forbidden in OCG and run once (Illegal); Main 41 and Extra 15 are within the size rules; Ash Blossom and The Fallen and The Virtuous are at legal Semi-Limited copies (2); Core inclusion: Magician of Dark Chaos - Black Chaos 97%, Black Luster Soldier 91%, Griffoh 73%
  • Inferred: Starter probabilities from hypergeometric estimates; Interaction and resilience reads from card text; Going-first and going-second plans from text and draw odds
  • Provisional: Meta Power is null; format fit (D13) lacks a dated metagame sample
  • Data gaps: No combos supplied: floor, median, and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry exists in YGOVN Side Deck is empty, so post-side behaviour is unknown Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Light and Darkness Ritual

Light and Darkness Ritual Breakdown

 
 

 

 

 

 

 

 
 

 

 
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