Blue-Eyes Deck #770208 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Dracotail Faimena x3, Mulcharmy Fuwalos x3, Primite Dragon Ether Beryl x3. Created Oct 20, 2026 by YGO Mod.

Deck Blue-Eyes OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 20, 2026
35± 8/ 100
Power Score
Structural 55
Reliability 45
Going First 50
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 50
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Blue-Eyes White Dragon and Blue-Eyes Ultimate Spirit Dragon / Neo Blue-Eyes Ultimate Dragon boss beats, reached through Sage, Maiden, Wishes and Lordly Lode searches; Dracotail Fusion monsters (Arthalion, Gulamel) as a second boss line
  • Turn 1 (going first): Normal Summon Sage with Eyes of Blue, search a Tuner, and build toward a Blue-Eyes Synchro or Fusion (Inferred, text-only)
  • Turn 2 (going second): Hold Ash Blossom, Droll and Effect Veiler for the opponent's first summon or search, then rebuild with Wishes and Sage (Inferred)
  • Recovery: Recover from the GY with Maiden of White, Dracotail Sting and Blue-Eyes Jet Dragon's GY effects, then re-extend through Synchro or Link material (Inferred)
  • After siding: No Side Deck is registered (side count 0), so there is no post-side plan (Verified)

Why it scores here

This list is Illegal in OCG: three Ash Blossoms, two Droll & Lock Birds, and three Forbidden cards (Called by the Grave, Triple Tactics Talent, Trishula) break the copy and banlist rules, so the score is a capped structural read only. Structurally, the deck reliably opens a searcher line (P(at least one searcher in a 5-card opening hand) is about 0.91, Inferred), and it has real interaction density with nine hand traps and seven negation texts. Its ceiling comes from Blue-Eyes boss monsters in the Extra Deck, but the median output is uncertain because no recorded boards exist and only 20% of copies are exact-archetype. The deck has no Side Deck, which drags down its post-side score. Popularity and the archetype's usage stats confirm the list is real, but they did not earn points; the score comes from consistency, interaction, and boss closing on the system, not from averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one Sage/Maiden/Wishes-tier starter in a 5-card hand) is about 0.25 per copy group and the searcher group is about 0.91; the Blue-Eyes core is 25 copies (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Archetype core is absent from a 5-card hand only about 4% of the time, but splash Primite/Dracotail cards and 9 hand traps create conflicting or dead hands (Inferred)
D3 Combo Conversion & Ceiling 60 Ceiling from Neo Blue-Eyes Ultimate, Blue-Eyes Ultimate Spirit and Jet Dragon routes in the Extra Deck; no combos supplied, so text-only (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards and no median power index, so the floor is a text-only guess (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Ash Blossom, Droll, Effect Veiler and Linkuriboh give several independent lines after a disruption; starter diversity is moderate (Inferred)
D6 Resource Economy, Recovery & Grind 62 Recursion through Maiden of White, Dracotail Sting and Jet Dragon plus 20 searcher-text cards support a grind plan (Inferred)
D7 End-Board & Interaction Quality 68 Majesty, Primite Drillbeam, Lightning Storm, Veidos, Dracotail Sting, Synchro Rumble, True Light and Ultimate Fusion give layered interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 62 Droll, Ash, Majesty, Effect Veiler and Lightning Storm challenge a going-second board; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 72 Blue-Eyes White Dragon x2, Jet Dragon 3000, Gulamel 2800 and Neo Blue-Eyes Ultimate 4500 in the Extra Deck give boss pressure (Verified stats)
D10 Main Deck Efficiency & Flexibility 45 55-card Main Deck with 30 distinct cards and 80% off-name copies (purity 20%) is coherent only partially (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck slots with 14 distinct cards; one slot is the Forbidden Trishula and Linkuriboh is off-archetype (Verified)
D12 Side Deck Adaptability 10 No Side Deck at all (side count 0), so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated metagame; matchup fit cannot be scored (Provisional)
D14 Pilotability & Error Tolerance 45 Multiple Synchro/Fusion/Link paths, many searchers and hand traps demand high decision load (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 55, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist and copy-limit exposure (-6); Engine conflicts (-4); No Side Deck (-2). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*55 + 0.20*45 - 12 = 41; capped at 35 because the list is Illegal (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ 0.04 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher density (20 searcher-text cards) makes a starter likely in opening hands
  • Layered interaction: 9 hand traps, 7 negation texts and 21 removal texts
  • High-ceiling boss monsters in the Extra Deck (Neo Blue-Eyes Ultimate, Blue-Eyes Ultimate Spirit)

Weaknesses

  • Illegal in OCG: copy-limit and Forbidden card violations
  • No Side Deck, so no post-side plan
  • Low exact-archetype purity (20%) with splash Primite and Dracotail cards

Critical choke points

  • Blue-Eyes White Dragon x2 is the boss and the Fusion/Synchro material hub; losing it strands the Extra Deck
  • Ash Blossom x3 and Droll x2 exceed the limit, so legal-list play must cut copies before any competitive read
Priority Remove Add Reason
1 Called by the Grave, Triple Tactics Talent, Trishula, Dracotail Mululu copy, one Ash Blossom, one Droll & Lock Bird Legal Blue-Eyes staples (e.g. a second Blue-Eyes White Dragon or a Maxx-style search, verify text) and a Side Deck Restores legality; the illegal copies are the main cap on the score
2 Primite Lordly Lode, Primite Drillbeam Exact Blue-Eyes/Synchro support Reduces off-archetype splash and raises purity and consistency

Evidence & confidence

  • Verified: Legality: 5 violations, status Illegal; Main 55, Extra 15, Side 0 counts; Archetype purity 20%, copy histogram and per-card stats from the export
  • Inferred: Opening-hand probabilities for starters, searchers and hand traps (hypergeometric); Going-first and going-second plan and interaction read from card text; Structural and final score estimates
  • Provisional: Meta Power (no dated metagame sample); Matchup fit (D13) and tournament reliability
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Blue-Eyes

Blue-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
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