Gouki Deck #770168 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Gouki Headbatt x3, Gouki Suprex x3, Mulcharmy Fuwalos x3. Created Oct 20, 2026 by YGO Mod.

Deck Gouki OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
40± 10/ 100
Power Score
Structural 59
Reliability 50
Going First 62
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 40/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 59
Going First 62
Going Second 60
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Combo
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Gouki link and fusion boards (The Tyrant Ogre, The Master Ogre, The Powerload Ogre, Virus Berserker) that negate or destroy opposing cards and close through large ATK.; Gouki Dragon Ogre synchro and The Great Ogre field-wipe followups once the Gouki Link base is established.
  • Turn 1 (going first): Normal Summon Gouki Suprex or Machine Suprex and use their GY and Normal Summon triggers to add or summon Gouki pieces, reaching a Link-3 or Link-4 Gouki board while holding Ash or Veiler for the opponent's first response.
  • Turn 2 (going second): Hold the 6-card hand's hand traps (Ash, Effect Veiler, Ghost Ogre, Infinite Impermanence) to answer the opponent's first board, then rebuild through Headbatt and Re-Match recursion into Link Summons.
  • Recovery: Gouki GY-send effects (Suprex, Machine Suprex, Riscorpio, Moonsault, Iron Claw) each add a Gouki from the Deck, so a single removal or negation leaves a searched follow-up in hand.
  • After siding: No side deck is listed, so there is no post-side plan. Structurally the deck cannot adjust across games in a best-of-3 event.

Why it scores here

The score is structural only because the list is illegal: Ash Blossom & Joyous Spring runs 3 copies against an OCG limit of 2. Within that, the deck's consistency comes from a dense Gouki core (20 copies, about 0.98 chance of at least one in a 5-card opening, Inferred) and 21 searcher-text cards that chain back into the engine. Its interaction layer is broad, with about 12 hand-trap-type cards and 9 negation texts, which lifts the endboard and resilience scores. Its closing power rests on several 2600 to 3500 ATK link and fusion monsters in the Extra Deck. The score does not come from Gouki being a popular archetype, and it is not an average of card scores. Several factors pull it down: the Extra Deck mixes Firewall, Codebreaker, G Golem, P, and Kuriboh pieces, 30 of 40 Main Deck copies are off-archetype by exact name, and the deck has no side deck, so it cannot adapt between games.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 Gouki core of 20 copies gives about 0.98 chance of at least one in a 5-card opening, but only 12 of 25 usage-core cards are present (Inferred)
D2 Opening-Hand Quality & Brick Management 58 12 hand-trap-type cards and 9 singletons mean some hands are reactive without a board starter; off-archetype copies (30) add brick risk (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable boards exist, so the ceiling is a text read of Gouki link and fusion chains into Tyrant Ogre and Master Ogre negation (Inferred)
D4 Combo Floor & Median Output 45 No recorded combos exist, so the median is unknown and set low-to-middle by inference (Provisional)
D5 Interruption Resilience & Route Redundancy 68 Multiple GY-send Gouki searchers and hand traps give independent routes after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 72 21 searcher-text cards and recursion from Headbatt and Re-Match give strong resource regeneration (Inferred)
D7 End-Board & Interaction Quality 72 Hand-trap and negation texts (about 12 and 9) layer across both turns, but Ash runs one copy over the legal limit (Inferred, text-based)
D8 Going-Second & Board-Breaking Power 58 Going-second value comes from hand traps and Master Ogre negation, but no going-second split data exists (Inferred)
D9 Offensive Pressure & Closing Power 72 Extra Deck link and fusion monsters at 2600 to 3500 ATK give closing power; direct and piercing text is limited (Verified stat, Inferred read)
D10 Main Deck Efficiency & Flexibility 42 Main Deck runs 20 distinct cards with 22 generic and 30 off-archetype copies, so exact-name purity is only 45.5 percent (Verified count)
D11 Extra Deck Efficiency & Coverage 50 Extra Deck is 13 link, 1 fusion, 1 synchro, but spread across Gouki, Firewall, Codebreaker, G Golem, P, and Kuriboh pieces (Verified composition, Inferred coherence)
D12 Side Deck Adaptability 10 No side deck is listed, so there is no post-side adaptation for best-of-3 play (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample exists, so format fit is provisional and set at a neutral-to-low level (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step link and recursion chains with many decision points make the deck demanding to pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 59, Going First ≈ 62, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Banlist exposure (-8); Engine conflicts (-4); Illegal cap (-5). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*59 + 0.20*50 - 12 = 45.2, then capped to 40 because the list is Illegal (theoretical, structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense Gouki core with 21 searcher-text cards and GY-send recursion gives strong resource regeneration
  • Layered hand traps and negations (about 12 and 9) give interaction on both turns
  • Extra Deck link and fusion threats reach 2600 to 3500 ATK for closing power

Weaknesses

  • Illegal list: Ash Blossom & Joyous Spring is run at 3 copies against an OCG limit of 2
  • No side deck, so there is no post-side adaptation
  • Off-archetype density (30 of 40 Main Deck copies) and a mixed Extra Deck lower coherence
  • Only 12 of 25 usage-core cards are present; Gouki Dragon Ogre, The Tyrant Ogre, and Droll & Lock Bird are missing

Critical choke points

  • Ash Blossom & Joyous Spring's over-limit count makes the list illegal until one copy is removed
  • The Gouki Link chain depends on Suprex and Machine Suprex as early Normal Summon starters
  • Hand-trap response depends on the opponent acting first, leaving a reactive gap if a hand has no starter
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring None required; a legal list needs only this change Brings the Main Deck into the OCG Semi-Limited copy limit so the deck can earn a normal Final Contextual score
2 Off-archetype generic cards in the Main Deck Gouki and Gouki-supporting copies from the usage-core list (for example, Gouki Dragon Ogre or The Tyrant Ogre) Raises exact-name purity and makes the Extra Deck plan consistent
3 Off-engine Extra Deck pieces (Firewall, Codebreaker Virus Swordsman if not supported, Kuriboh) Gouki Extra Deck pieces that the Main Deck can summon Reduces engine conflicts and the number of Extra Deck cards that depend on a single Main Deck starter
4 None A side deck with floodgate or hand-trap answers to the field the deck expects Gives the deck a post-side plan for best-of-3 play, which it currently lacks

Evidence & confidence

  • Verified: Main Deck is 40 cards, Extra Deck is 15, Side Deck is 0; sizes are legal for OCG; Ash Blossom & Joyous Spring runs 3 copies against an OCG Semi-Limited maximum of 2, so the list is Illegal; Exact-name purity is 45.5 percent (25 of 55 copies are Gouki); 12 of 25 usage-core cards are present
  • Observed: No parseable combo boards were recorded for this deck
  • Inferred: Probability of at least one Gouki core card in a 5-card opening is about 0.98, a hypergeometric estimate; Hand-trap density and negation text give layered interaction on the endboard; Gouki GY-send recursion gives redundant routes after one interruption; Going-second hand-trap coverage is about 0.90 for at least one in a 6-card hand
  • Provisional: Meta Power is null; no dated metagame sample or tournament link exists; Format fit (D13) is a neutral placeholder pending a dated sample
  • Data gaps: No combos supplied, so combo floor, median, and ceiling are text-only inference No tournament link, so archetype meta-share and pilot match record are absent No win-rate telemetry exists for going-first, going-second, matchups, or brick and starter rates Meta Power is provisional unless a dated metagame sample is supplied No side deck is listed, so post-side scoring is absent

More OCG Info

Gouki

Gouki Breakdown

 
 

 

 

 

 

 

 
 

 

 
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