Labrynth Deck #770156 — Yu-Gi-Oh! OCG
54 Main, 9 Extra, incl. Arianna the Labrynth Servant x3, Ash Blossom & Joyous Spring x3, Archfiend's Ghastly Glitch x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (54)
- Ariane the Labrynth Servant x2
- Arianna the Labrynth Servant x3
- Arias the Labrynth Butler x2
- Droll & Lock Bird x2
- Labrynth Archfiend x1
- Labrynth Cooclock x1
- Labrynth Stovie Torbie x2
- Lady Labrynth of the Silver Castle x2
- Lovely Labrynth of the Silver Castle x1
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x2
- Forbidden Droplet x1
- Harpie's Feather Duster x1
- Labrynth Labyrinth x1
- Lightning Storm x1
- Monster Reborn x1
- Pot of Extravagance x2
- Raigeki x1
- Triple Tactics Talent x1
- Archfiend's Ghastly Glitch x3
- Big Welcome Labrynth x3
- Compulsory Evacuation Device x3
- Destructive Daruma Karma Cannon x1
- Eradicator Epidemic Virus x2
- Farewelcome Labrynth x2
- Infinite Impermanence x3
- Solemn Strike x1
- Torrential Tribute x1
- Trap Trick x2
- Welcome Labrynth x3
Extra Deck (9)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 51.5 |
| Going First | 48 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Stun
- Format: ocg
Legality
Main 54 / Extra 9 / Side 0 — status: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Board pressure from Labrynth Link/Xyz boss monsters (Lovely/Lady Labrynth, Utopia, Knightmare) after Normal Trap chains and hand-trap interaction; Labrynth Archfiend and Fiend beaters once the Normal Trap engine has produced a board
- Turn 1 (going first): Open a Labrynth starter, set Welcome Labrynth or Big Welcome Labrynth, and use Arianna/Ariane/Arias to convert Normal Traps into a Fiend board
- Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird and Ghost Ogre to stop the opponent's first engine, then rebuild with a Normal Trap summon line
- Recovery: Recurse Labrynth monsters from the GY through Lovely Labrynth, Stovie/Cooclock and Normal Trap re-sets
- After siding: Not evaluable: the export contains no side deck (side_count 0)
Why it scores here
The deck is scored as a system: a Normal Trap engine (Welcome, Big Welcome, Farewelcome, Trap Trick) fed by Labrynth monsters that set or summon Fiends, backed by 10 hand traps and removal-text trap and spell cards. Its core Labrynth group is present in about 76% of opening 5-card hands (hypergeometric, Inferred), and its interaction density, especially going second against Ash Blossom, Droll and Ghost Ogre, is the strongest signal. Consistency is held back by 33 level-0 cards, 19 tech slots and a 35% exact-name Labrynth purity, which leave dead Normal Traps and conflicting Normal Summons. Usage stats show this is a real, accessible list, but popularity did not earn points, and card scores were not averaged. Legality is Illegal (four copy-limit or Forbidden violations), so the score is capped and the evaluation is structural only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one core Labrynth card in opening 5) about 0.76; Normal Trap starter access is good but not guaranteed (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Level-0 Normal Traps (33 of 54 main) risk dead draws without Fiend or Labrynth monsters in hand (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable recorded boards; ceiling is text-only Lovely/Lady Labrynth and Utopia pressure (Inferred) |
| D4 | Combo Floor & Median Output | 40 | combos_evidence has no boards, so median output is an estimate from text and starter diversity (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | 10 hand traps and multiple Fiend-based recursion routes give several independent interruption answers (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Recursion from GY via Lovely Labrynth, Stovie and Cooclock is textual only; no resource signature supplied (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | 10 hand-trap and 10 negation-text cards plus Trap Trick and Lady Labrynth protection give good layered interaction (Inferred semantic) |
| D8 | Going-Second & Board-Breaking Power | 66 | Going-second hand-trap group reaches about 0.73 in a 6-card hand (hypergeometric, Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Lovely Labrynth 2900 ATK, Lady Labrynth 3000 ATK and Utopia boss monsters give real closing power, but no end-board data (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 54 main with 19 tech and 24 traps dilutes the engine; 30 distinct main cards with 13 singletons (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 9 Extra cards across Link, Xyz and Utopia lines, with Bagooska Forbidden in-format (Verified) |
| D12 | Side Deck Adaptability | 15 | No side deck (side_count 0); no post-side plan can be scored (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link and no dated metagame sample; Labrynth share is unknown (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Normal Trap and Fiend sequencing with many decision points is hard to pilot (Inferred) |
How the score was computed
Strategy profile: Midrange primary with Stun secondary, approximated by the Midrange profile. Structural ≈ 51.5, Going First ≈ 48, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-10); illegal_cap (0). Final formula: No reliable metagame, so Meta is provisional: 0.80*Structural(51.5) + 0.20*TournamentReliability(45) = 50.2; modifiers -10 = 40.2; Illegal legality cap applied, final = 35 (structural-only evaluation)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.76 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap and negation package (10 hand traps) that interacts on both turns
- Strong core group: Big Welcome and Arianna are present at 3 copies and Lovely Labrynth is present (usage 76-83%)
- Multiple Extra Deck boss options (Lovely, Lady Labrynth, Utopia, Knightmare) to close the game
Weaknesses
- Illegal list: Triple Tactics Talent and Bagooska are Forbidden and three copy-limit violations exist
- Very heavy on level-0 Normal Traps (33 of 54 main), so hands can be dead without a Fiend or Labrynth starter
- No side deck, so no post-side adaptability
Critical choke points
- Labrynth starter access on turn 1 (about 0.76 for the core group)
- Normal Trap chain depends on Welcome Labrynth or Big Welcome Labrynth being set and live
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Triple Tactics Talent and Number 41: Bagooska the Terribly Tired Tapir | Legal in-format replacements (Labrynth staples or a second Limited-legal interaction card) | Forbidden cards make the list illegal; removing them is required before any normal score can apply |
| 2 | One Ash Blossom & Joyous Spring and one Droll & Lock Bird (second copy) | Legal copy-limit replacements | Restores copy limits: Ash Blossom Semi-Limited 2 copies, Droll Limited 1 copy |
| 3 | One or two tech cards (Lightning Storm, Forbidden Droplet, Raigeki) | A side deck of 10-15 cards | Adds the post-side adaptability this deck currently lacks (side_count 0) |
Evidence & confidence
- Verified: Illegal status with four named violations and their banlist statuses; Main 54, Extra 9, Side 0 within OCG size rules; Hand-trap count 10, removal-text 23 from card text; Core Labrynth group copies present (usage stats 100%)
- Inferred: Opening-hand starter probability about 0.76; Going-second hand-trap probability about 0.73; Interaction density and resilience from card text; Brick risk from 33 level-0 cards
- Provisional: Matchup and format fit (D13) without a dated metagame sample; Meta Power is null
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter rates) no side deck (side_count 0), so post-side performance cannot be assessed Meta Power is provisional without a dated metagame sample
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