Labrynth Deck #770156 — Yu-Gi-Oh! OCG

54 Main, 9 Extra, incl. Arianna the Labrynth Servant x3, Ash Blossom & Joyous Spring x3, Archfiend's Ghastly Glitch x3. Created Oct 20, 2026 by YGO Mod.

Deck Labrynth OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
35± 8/ 100
Power Score
Structural 52
Reliability 45
Going First 48
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 51.5
Going First 48
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun
  • Format: ocg

Legality

Main 54 / Extra 9 / Side 0 — status: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Board pressure from Labrynth Link/Xyz boss monsters (Lovely/Lady Labrynth, Utopia, Knightmare) after Normal Trap chains and hand-trap interaction; Labrynth Archfiend and Fiend beaters once the Normal Trap engine has produced a board
  • Turn 1 (going first): Open a Labrynth starter, set Welcome Labrynth or Big Welcome Labrynth, and use Arianna/Ariane/Arias to convert Normal Traps into a Fiend board
  • Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird and Ghost Ogre to stop the opponent's first engine, then rebuild with a Normal Trap summon line
  • Recovery: Recurse Labrynth monsters from the GY through Lovely Labrynth, Stovie/Cooclock and Normal Trap re-sets
  • After siding: Not evaluable: the export contains no side deck (side_count 0)

Why it scores here

The deck is scored as a system: a Normal Trap engine (Welcome, Big Welcome, Farewelcome, Trap Trick) fed by Labrynth monsters that set or summon Fiends, backed by 10 hand traps and removal-text trap and spell cards. Its core Labrynth group is present in about 76% of opening 5-card hands (hypergeometric, Inferred), and its interaction density, especially going second against Ash Blossom, Droll and Ghost Ogre, is the strongest signal. Consistency is held back by 33 level-0 cards, 19 tech slots and a 35% exact-name Labrynth purity, which leave dead Normal Traps and conflicting Normal Summons. Usage stats show this is a real, accessible list, but popularity did not earn points, and card scores were not averaged. Legality is Illegal (four copy-limit or Forbidden violations), so the score is capped and the evaluation is structural only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one core Labrynth card in opening 5) about 0.76; Normal Trap starter access is good but not guaranteed (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Level-0 Normal Traps (33 of 54 main) risk dead draws without Fiend or Labrynth monsters in hand (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable recorded boards; ceiling is text-only Lovely/Lady Labrynth and Utopia pressure (Inferred)
D4 Combo Floor & Median Output 40 combos_evidence has no boards, so median output is an estimate from text and starter diversity (Inferred)
D5 Interruption Resilience & Route Redundancy 62 10 hand traps and multiple Fiend-based recursion routes give several independent interruption answers (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recursion from GY via Lovely Labrynth, Stovie and Cooclock is textual only; no resource signature supplied (Inferred)
D7 End-Board & Interaction Quality 68 10 hand-trap and 10 negation-text cards plus Trap Trick and Lady Labrynth protection give good layered interaction (Inferred semantic)
D8 Going-Second & Board-Breaking Power 66 Going-second hand-trap group reaches about 0.73 in a 6-card hand (hypergeometric, Inferred)
D9 Offensive Pressure & Closing Power 55 Lovely Labrynth 2900 ATK, Lady Labrynth 3000 ATK and Utopia boss monsters give real closing power, but no end-board data (Inferred)
D10 Main Deck Efficiency & Flexibility 45 54 main with 19 tech and 24 traps dilutes the engine; 30 distinct main cards with 13 singletons (Inferred)
D11 Extra Deck Efficiency & Coverage 50 9 Extra cards across Link, Xyz and Utopia lines, with Bagooska Forbidden in-format (Verified)
D12 Side Deck Adaptability 15 No side deck (side_count 0); no post-side plan can be scored (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated metagame sample; Labrynth share is unknown (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Normal Trap and Fiend sequencing with many decision points is hard to pilot (Inferred)

How the score was computed

Strategy profile: Midrange primary with Stun secondary, approximated by the Midrange profile. Structural ≈ 51.5, Going First ≈ 48, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-10); illegal_cap (0). Final formula: No reliable metagame, so Meta is provisional: 0.80*Structural(51.5) + 0.20*TournamentReliability(45) = 50.2; modifiers -10 = 40.2; Illegal legality cap applied, final = 35 (structural-only evaluation)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.76 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation package (10 hand traps) that interacts on both turns
  • Strong core group: Big Welcome and Arianna are present at 3 copies and Lovely Labrynth is present (usage 76-83%)
  • Multiple Extra Deck boss options (Lovely, Lady Labrynth, Utopia, Knightmare) to close the game

Weaknesses

  • Illegal list: Triple Tactics Talent and Bagooska are Forbidden and three copy-limit violations exist
  • Very heavy on level-0 Normal Traps (33 of 54 main), so hands can be dead without a Fiend or Labrynth starter
  • No side deck, so no post-side adaptability

Critical choke points

  • Labrynth starter access on turn 1 (about 0.76 for the core group)
  • Normal Trap chain depends on Welcome Labrynth or Big Welcome Labrynth being set and live
Priority Remove Add Reason
1 Triple Tactics Talent and Number 41: Bagooska the Terribly Tired Tapir Legal in-format replacements (Labrynth staples or a second Limited-legal interaction card) Forbidden cards make the list illegal; removing them is required before any normal score can apply
2 One Ash Blossom & Joyous Spring and one Droll & Lock Bird (second copy) Legal copy-limit replacements Restores copy limits: Ash Blossom Semi-Limited 2 copies, Droll Limited 1 copy
3 One or two tech cards (Lightning Storm, Forbidden Droplet, Raigeki) A side deck of 10-15 cards Adds the post-side adaptability this deck currently lacks (side_count 0)

Evidence & confidence

  • Verified: Illegal status with four named violations and their banlist statuses; Main 54, Extra 9, Side 0 within OCG size rules; Hand-trap count 10, removal-text 23 from card text; Core Labrynth group copies present (usage stats 100%)
  • Inferred: Opening-hand starter probability about 0.76; Going-second hand-trap probability about 0.73; Interaction density and resilience from card text; Brick risk from 33 level-0 cards
  • Provisional: Matchup and format fit (D13) without a dated metagame sample; Meta Power is null
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter rates) no side deck (side_count 0), so post-side performance cannot be assessed Meta Power is provisional without a dated metagame sample

More OCG Info

Labrynth

Labrynth Breakdown

 
 

 

 

 

 

 

 
 

 

 
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