Branded Deck #770153 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Nibiru, the Primal Being x3. Created Oct 20, 2026 by YGO Mod.

Deck Branded OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
25± 10/ 100
Power Score
Structural 49
Reliability 42
Going First 45
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 49
Going First 45
Going Second 58
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Yubel-based boss pressure (Yubel - Terror Incarnate / The Ultimate Nightmare, Lava Golem, Imsety, Zombie Vampire) backed by hand-trap interaction; no recorded line confirms it converts; Fusion/Link end-boards (Yubel - The Loving Defender Forever, Phantom of Yubel, Accesscode Talker, Super Starslayer TY-PHON)
  • Turn 1 (going first): Open a searcher (Nightmare Pain, Nightmare Throne, Spirit of Yubel) to reach a Yubel boss, keep Mulcharmy draw engine for resources; hold Ash Blossom and Infinite Impermanence as interaction
  • Turn 2 (going second): Use the 11 hand traps (Ash, Ghost Sister, Nibiru, Infinite Impermanence, Droll & Lock Bird, Solemn Judgment, Crossout Designator) to disrupt the opponent's first board, then play Yubel or Horus follow-ups
  • Recovery: Yubel recursion (Spirit of Yubel, Nightmare Throne, Yubel-banished search) and Mulcharmy draw-on-summon; Horus revival via King's Sarcophagus
  • After siding: No side deck is registered, so no post-side plan exists; this is a structural gap for a best-of-3 event

Why it scores here

The deck is Illegal in OCG (three Ash Blossom & Joyous Spring against a limit of two, and one Forbidden Triple Tactics Talent), so the score is a structural-only theoretical read capped low rather than a normal Final Contextual score. Its strongest system features are interaction density (11 hand traps, 10 negation-text cards, 17 removal-text cards) and a Mulcharmy draw engine that rewards the opponent's summons, which earn the going-second score its main support. Starter reliability is moderate: searcher-text cards reach a hand 65% of the time, but only 2 of 8 archetype-core cards from usage statistics are present, and the list is labelled Branded while containing no exact-name Branded cards. Consistency is held back by 22 tech slots and 11 single-copy cards, which add brick risk and dilute the engine. The deck has no recorded combos, no tournament link and no side deck, so the floor, median and ceiling cannot be measured and the closing and side-deck dimensions rest on text inference only; popularity did not earn points, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(>=1 searcher in opening 5) ~0.65; core-card presence 2 of 8 from usage stats (Inferred)
D2 Opening-Hand Quality & Brick Management 35 22 tech and 10 searcher/negation cards on 55 slots, with 11 single-copy cards implying high brick risk (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards; Yubel and Horus boss routes read as text only (Inferred)
D4 Combo Floor & Median Output 35 No recorded combos, so median output is unmeasured; text-only estimate (Inferred)
D5 Interruption Resilience & Route Redundancy 55 11 hand traps and Yubel recursion give several independent answers to disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Mulcharmy draw-on-summon and Yubel recursion support card economy; no float data (Inferred)
D7 End-Board & Interaction Quality 70 10 negation and 17 removal text cards with 11 hand traps; quality read is semantic (Inferred)
D8 Going-Second & Board-Breaking Power 62 P(>=1 hand trap in going-second 6) ~0.76 supports the second-player plan (Inferred)
D9 Offensive Pressure & Closing Power 60 Boss ATKs of 2200 to 3000 (Gameciel, Lava Golem, Imsety, Zombie Vampire, Super Starslayer) with direct-pressure text (Verified stats / Inferred)
D10 Main Deck Efficiency & Flexibility 40 55 main with 22 tech and 11 singles, so the main deck is diluted for an engine deck (Verified counts / Inferred)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck slots spread across Fusion, Link and Xyz with Yubel-linked access; Phantom of Yubel is Limited (Verified)
D12 Side Deck Adaptability 15 No side deck is registered, so post-side adaptability has no evidence (Provisional)
D13 Matchup Coverage & Format Fit 45 No tournament or meta-share data; archetype label mismatch noted (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Yubel fusion/summon chains and interaction timing are high-complexity (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 49, Going First ≈ 45, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: Illegal legality cap (-24); Combo evidence absent (0). Final formula: Illegal cap: Structural 49 is capped to a theoretical 25; the normal 0.80*Structural + 0.20*TournamentReliability (Meta provisional) is NOT applied because the deck is Illegal

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.65 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Eleven hand traps and ten negation-text cards give layered interaction
  • Mulcharmy draw engine punishes summons on both turn orders
  • Yubel recursion keeps the engine alive after removal
  • Boss ATKs of 2200 to 3000 supply closing pressure

Weaknesses

  • Illegal in OCG: Ash Blossom over limit and Forbidden Triple Tactics Talent
  • 22 tech slots and 11 single-copy cards raise brick risk
  • Only 2 of 8 archetype-core cards from usage stats are present
  • No side deck, so no best-of-3 plan
  • Archetype label Branded does not match the card pool (0% exact-name purity)

Critical choke points

  • Yubel engine access depends on a few searchers (Nightmare Pain, Nightmare Throne, Spirit of Yubel)
  • Legality failure blocks any event use until the list is corrected
Priority Remove Add Reason
1 Triple Tactics Talent (Forbidden) A legal tech or a second searcher Forbidden in OCG; removing it is required to make the deck legal
2 One Ash Blossom & Joyous Spring A legal OCG-compatible hand trap or a Yubel searcher Limit is 2 copies; the third copy makes the list illegal
3 One or two single-copy tech cards Additional Yubel or Horus starters Reduces brick risk and improves going-first starter density
4 No change to the side (empty) A 10-15 card side deck Adds post-side adaptability, which is currently absent

Evidence & confidence

  • Verified: Legality: Ash Blossom 3 copies vs legal 2 (over limit); Triple Tactics Talent is Forbidden in OCG; Main 55, Extra 15, Side 0 within size rules; Usage stats: 2 of 8 core cards present
  • Inferred: Opening-hand starter probability ~0.65 for searcher group; Brick risk from 22 tech and 11 single-copy cards; Interaction quality from negation and removal text; Going-second hand-trap plan
  • Provisional: Meta power (no dated metagame sample); Matchup and format fit (no tournament link); Side-deck adaptability (no side cards)
  • Data gaps: no combos supplied, so the combo floor, median and ceiling are text inference no tournament link, so archetype meta-share and per-pilot match record are absent no win-rate telemetry exists in YGOVN for this deck no side deck registered, so post-side plan is unverifiable Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Branded

Branded Breakdown

 
 

 

 

 

 

 

 
 

 

 
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