Dark Magician Deck #770132 — Yu-Gi-Oh! OCG
54 Main, 15 Extra, incl. Black Chaos x3, Diabellstar the Black Witch x3, Griffoh x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (54)
- Black Chaos x3
- Diabellstar the Black Witch x3
- Droll & Lock Bird x1
- Griffoh x3
- Kuriboh - Multiply! x3
- Magicians' Souls x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- Skull Archfiend of Chaos x1
- Dark Magician x1
- Black Luster Soldier - Soldier of Light and Darkness x1
- Magician of Dark Chaos - Black Chaos x1
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x3
- Dark Magical Curtain x3
- Deception of the Sinful Spoils x1
- Light and Darkness Ritual x1
- Ragged Records of Rites x3
- The Gaze of Timaeus x1
- The Hallowed Azamina x1
- Triple Tactics Talent x1
- WANTED: Seeker of Sinful Spoils x3
- Dominus Impulse x3
- Dominus Spark x3
- Mind Shuffle x1
Extra Deck (15)
- Azamina Ilia Silvia x1
- Azamina Mu Rcielago x1
- Dark Magician of Destruction x1
- Red-Eyes Dark Dragoon x1
- A Bao A Qu, the Lightless Shadow x1
- Accesscode Talker x1
- Cross-Sheep x1
- Cyberse Contract Witch x1
- Dharc the Dark Charmer, Gloomy x1
- Firewall Dragon x1
- I:P Masquerena x1
- Relinquished Anima x1
- S:P Little Knight x1
- Selene, Queen of the Master Magicians x1
- W:P Fancy Ball x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (Confidence: Low)
- Primary strategy: Toolbox
- Secondary strategies: Midrange, Combo
- Format: ocg
Legality
Main 54 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 8 violation(s).
Identity & game plan
- Win condition: Large Ritual or Link boards (Black Chaos, Black Luster Soldier, Magician of Dark Chaos, Dark Magician of Destruction) built through Light and Darkness Ritual and the Link/Extra Deck pieces; Dark Magician and Diabellstar bodies with Mulcharmy draw pressure
- Turn 1 (going first): Open a Searcher or Ritual piece, use Dark Magical Curtain or Mulcharmy to convert hand into a board, and hold Ash Blossom, Kuriboh or Ghost Ogre for the first interruption. Reliability is Inferred and low, since any single starter is only about 26% likely in a 5-card hand.
- Turn 2 (going second): Use the 6-card hand's roughly 73% chance of at least one hand trap to answer the opponent's first summon, then rebuild with Mulcharmy draws and Ritual or Link follow-up.
- Recovery: Recover through searchers (Ragged Records of Rites, Mind Shuffle, Sinful Spoils cards) and recursion from GY; the Light and Darkness Ritual package is the main recovery engine, Inferred from text.
- After siding: None. The deck runs 0 side cards, so there is no post-side adaptation. Note that Illegal status blocks a normal Final score.
Why it scores here
The deck is scored as a system and not as an average of its card scores, and popularity did not earn points. Its engine access is thin: any single 3-copy starter is about 26% likely in a 5-card opening hand (hypergeometric, Inferred), and the archetype core of 11 copies has about 70% chance of at least one in hand, which means the 'core' is spread across several sub-engines. Interaction is the deck's real strength: 10 hand traps, about 19 removal-text cards and 6 negation-text cards give layered answers (Inferred from text). Closing power is high on paper through 3000-ATK Ritual bosses, but the deck has no recorded boards, so the ceiling and median are text-only inference. The deck fails legality on five Forbidden cards and three over-limit copies, so it is capped low and labelled theoretical; the 0-card side deck also leaves no post-side plan.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 38 | P(>=1 of a 3-copy starter in 5 cards) = 0.257; searcher-text group P(>=1) = 0.88; starters split across several engines (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 35 | Hand-trap and off-archetype density, 14 three-copy slots, and conflicting Normal Summon plans; full-brick rate not computed (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No parseable boards; ceiling read from text only (Black Chaos, Black Luster, Magician of Dark Chaos, DMD) (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No recorded boards, so the median and floor are unknown; text-only estimate (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 48 | 10 hand traps and several independent lines (Ritual, Mulcharmy, Dominus, Diabellstar) (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | Searcher text in 18 cards and Ritual recursion from GY; net advantage not measured (Inferred) |
| D7 | End-Board & Interaction Quality | 58 | Ash, Kuriboh, Ghost Ogre, Droll, Dominus Impulse and Nibiru give layered negation and removal (Inferred semantic) |
| D8 | Going-Second & Board-Breaking Power | 52 | P(>=1 hand trap in 6 cards) = 0.727 going second; Ritual bosses; Forbidden Red-Eyes removed (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Several 2500-3000 ATK bosses (Black Chaos, Black Luster, Magician of Dark Chaos, DMD), no measured closing rate (Verified stats, Inferred use) |
| D10 | Main Deck Efficiency & Flexibility | 35 | 26 distinct main cards, 14 three-copy slots, 67 off-archetype copies at exact-name purity 2.9% (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 40 | 15 Extra slots with 3 Forbidden Extra cards run; flexibility is limited by the bans (Verified) |
| D12 | Side Deck Adaptability | 10 | No side deck at all (0 cards); no post-side plan exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; format fit is Provisional |
| D14 | Pilotability & Error Tolerance | 30 | Several multi-step ritual and link lines with many decision points (Inferred) |
How the score was computed
Strategy profile: Toolbox primary, Midrange secondary, roughly 80/20 (Inferred). Modifiers: none.
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