Dark Magician Deck #770132 — Yu-Gi-Oh! OCG

54 Main, 15 Extra, incl. Black Chaos x3, Diabellstar the Black Witch x3, Griffoh x3. Created Oct 20, 2026 by YGO Mod.

Deck Dark Magician OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: Low
25± 8/ 100
Power Score

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (Confidence: Low)

  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Combo
  • Format: ocg

Legality

Main 54 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 8 violation(s).

Identity & game plan

  • Win condition: Large Ritual or Link boards (Black Chaos, Black Luster Soldier, Magician of Dark Chaos, Dark Magician of Destruction) built through Light and Darkness Ritual and the Link/Extra Deck pieces; Dark Magician and Diabellstar bodies with Mulcharmy draw pressure
  • Turn 1 (going first): Open a Searcher or Ritual piece, use Dark Magical Curtain or Mulcharmy to convert hand into a board, and hold Ash Blossom, Kuriboh or Ghost Ogre for the first interruption. Reliability is Inferred and low, since any single starter is only about 26% likely in a 5-card hand.
  • Turn 2 (going second): Use the 6-card hand's roughly 73% chance of at least one hand trap to answer the opponent's first summon, then rebuild with Mulcharmy draws and Ritual or Link follow-up.
  • Recovery: Recover through searchers (Ragged Records of Rites, Mind Shuffle, Sinful Spoils cards) and recursion from GY; the Light and Darkness Ritual package is the main recovery engine, Inferred from text.
  • After siding: None. The deck runs 0 side cards, so there is no post-side adaptation. Note that Illegal status blocks a normal Final score.

Why it scores here

The deck is scored as a system and not as an average of its card scores, and popularity did not earn points. Its engine access is thin: any single 3-copy starter is about 26% likely in a 5-card opening hand (hypergeometric, Inferred), and the archetype core of 11 copies has about 70% chance of at least one in hand, which means the 'core' is spread across several sub-engines. Interaction is the deck's real strength: 10 hand traps, about 19 removal-text cards and 6 negation-text cards give layered answers (Inferred from text). Closing power is high on paper through 3000-ATK Ritual bosses, but the deck has no recorded boards, so the ceiling and median are text-only inference. The deck fails legality on five Forbidden cards and three over-limit copies, so it is capped low and labelled theoretical; the 0-card side deck also leaves no post-side plan.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 38 P(>=1 of a 3-copy starter in 5 cards) = 0.257; searcher-text group P(>=1) = 0.88; starters split across several engines (Inferred)
D2 Opening-Hand Quality & Brick Management 35 Hand-trap and off-archetype density, 14 three-copy slots, and conflicting Normal Summon plans; full-brick rate not computed (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable boards; ceiling read from text only (Black Chaos, Black Luster, Magician of Dark Chaos, DMD) (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards, so the median and floor are unknown; text-only estimate (Inferred)
D5 Interruption Resilience & Route Redundancy 48 10 hand traps and several independent lines (Ritual, Mulcharmy, Dominus, Diabellstar) (Inferred)
D6 Resource Economy, Recovery & Grind 45 Searcher text in 18 cards and Ritual recursion from GY; net advantage not measured (Inferred)
D7 End-Board & Interaction Quality 58 Ash, Kuriboh, Ghost Ogre, Droll, Dominus Impulse and Nibiru give layered negation and removal (Inferred semantic)
D8 Going-Second & Board-Breaking Power 52 P(>=1 hand trap in 6 cards) = 0.727 going second; Ritual bosses; Forbidden Red-Eyes removed (Inferred)
D9 Offensive Pressure & Closing Power 60 Several 2500-3000 ATK bosses (Black Chaos, Black Luster, Magician of Dark Chaos, DMD), no measured closing rate (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 35 26 distinct main cards, 14 three-copy slots, 67 off-archetype copies at exact-name purity 2.9% (Verified composition)
D11 Extra Deck Efficiency & Coverage 40 15 Extra slots with 3 Forbidden Extra cards run; flexibility is limited by the bans (Verified)
D12 Side Deck Adaptability 10 No side deck at all (0 cards); no post-side plan exists (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; format fit is Provisional
D14 Pilotability & Error Tolerance 30 Several multi-step ritual and link lines with many decision points (Inferred)

How the score was computed

Strategy profile: Toolbox primary, Midrange secondary, roughly 80/20 (Inferred). Modifiers: none.


More OCG Info

Dark Magician

Dark Magician Breakdown

 
 

 

 

 

 

 

 
 

 

 
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