P.U.N.K. Deck #770130 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Gold Pride - Roller Baller x3, Mulcharmy Fuwalos x3, Mulcharmy Meowls x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (55)
- Droll & Lock Bird x1
- Gold Pride - Captain Carrie x1
- Gold Pride - Nytro Head x1
- Gold Pride - Roller Baller x3
- Mulcharmy Fuwalos x3
- Mulcharmy Meowls x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x2
- Noh-P.U.N.K. Deer Note x1
- Noh-P.U.N.K. Foxy Tune x3
- Noh-P.U.N.K. Rising Scale x3
- Virtual World Hime - Nyannyan x1
- Ash Blossom & Joyous Spring x3
- Gagaku-P.U.N.K. Wa Gon x1
- Ghost Ogre & Snow Rabbit x2
- Gold Pride - Leon x2
- Joruri-P.U.N.K. Madame Spider x1
- Noh-P.U.N.K. Ze Amin x3
- Ukiyoe-P.U.N.K. Sharakusai x1
- Cosmic Cyclone x3
- Emergency Teleport x3
- Gold Pride - Better Luck Next Time! x2
- P.U.N.K. JAM Extreme Session x1
- Evenly Matched x3
- Gold Pride - Start Your Engines! x1
- Infinite Impermanence x3
- Joruri-P.U.N.K. Nashiwari Surprise x1
Extra Deck (15)
- Gold Pride - Pin Baller x1
- Ukiyoe-P.U.N.K. Rising Carp x1
- S:P Little Knight x1
- Salamangreat Almiraj x1
- Adamancipator Risen - Dragite x1
- Askaan, the Bicorned Ghoti x1
- Gold Pride - Star Leon x1
- P.U.N.K. JAM Dragon Drive x1
- Psychic End Punisher x1
- Ukiyoe-P.U.N.K. Amazing Dragon x2
- Silvera, Wolf Tamer of the White Forest x1
- Dingirsu, the Orcust of the Evening Star x1
- Gold Pride - Chariot Carrie x1
- P.U.N.K. JAM FEVER! x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 40/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 58 |
| Going First | 60 |
| Going Second | 68 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Synchro/Fusion/Xyz/Link
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Extra Deck P.U.N.K. Synchro/Fusion/Xyz bosses (P.U.N.K. JAM Dragon Drive, Ukiyoe-P.U.N.K. Amazing Dragon, P.U.N.K. JAM FEVER!, Gold Pride - Pin Baller) reached through Noh-P.U.N.K. tuner and P.U.N.K. JAM/Gold Pride searches; Hand-trap and card-negation interaction (Ash Blossom, Infinite Impermanence, Evenly Matched, Nibiru, Ghost Ogre) to protect the board and punish the opponent's summons
- Turn 1 (going first): Open with a Level 3 tuner or Noh-P.U.N.K. Ze Amin search, reach a 3-Level-3 or Level-8 Synchro/Fusion line, and keep one hand trap for the opponent's first response (Inferred, untested without combo data)
- Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence or Nibiru to answer the opponent's opening summon or search, then rebuild from the hand-trap and Gold Pride or P.U.N.K. follow-up (Inferred)
- Recovery: Recur P.U.N.K. monsters from the GY through Noh-P.U.N.K. Foxy Tune, Deer Note and JAM Extreme Session, and rebuild the Extra Deck boss from the remaining Level 3 Psychic or Synchro material (Inferred)
- After siding: No Side Deck is registered, so there is no post-side plan; the deck cannot adapt between games (Verified from legality data)
Why it scores here
The deck's Illegal status is the dominant fact: three copies of Ash Blossom & Joyous Spring exceed the OCG limit of two, so the Final score is capped at 40 and the evaluation is structural-only. The structure itself is a three-archetype P.U.N.K. / Gold Pride / Mulcharmy midrange list with 14 hand-trap-role cards and a 15-card Extra Deck of strong Synchro, Fusion and Xyz bosses. Its reliable opening comes from the archetype core: P(at least one of the 18 core-archetype copies in a 5-card opening hand) is about 0.87 (Inferred), though the hand-trap group is also well represented going second (about 0.84 in a 6-card hand). Floor and median output are unmeasured because the deck has no recorded boards, so the ceiling and median are text-only inferences. Popularity did not earn points: the archetype usage stats only confirm the list is a real, accessible build, and the scores come from the system's consistency, interaction and boss density, not from averaging card scores. The 28.6% exact-archetype purity and Mulcharmy's empty-field requirement against P.U.N.K.'s field-based engine are real coherence costs that lower the main-deck and pilotability scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(>=1 of 18 archetype-core copies in opening 5) = 0.87; 3-copy starter P(>=1 in 5) = 0.25 per card (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | Proxy brick rate of 12.5% with no core in opening 5; engine conflicts between Mulcharmy empty-field and P.U.N.K. board requirements (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable combos; ceiling read from Extra Deck boss text such as JAM Dragon Drive and JAM FEVER! (Inferred, text-only) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards, so median output is unmeasured; scored low for lack of observed evidence (Inferred, provisional) |
| D5 | Interruption Resilience & Route Redundancy | 66 | 14 hand-trap-role copies, 6 negation-text and 20 removal-text cards give redundant answers (Inferred from text) |
| D6 | Resource Economy, Recovery & Grind | 60 | Multiple 600 LP costs and P.U.N.K./Gold Pride recursion via Foxy Tune and Deer Note (Inferred from text) |
| D7 | End-Board & Interaction Quality | 72 | Interaction density from negation and removal text, with Psychic End Punisher and Gold Pride Pin Baller as board-breaking follow-ups (Inferred from text) |
| D8 | Going-Second & Board-Breaking Power | 70 | Hand traps are strongest going second; Nibiru, a 3000-ATK hand-trap boss, adds board presence (Inferred from text) |
| D9 | Offensive Pressure & Closing Power | 72 | Extra Deck bosses at 2700-3500 ATK provide closing power, but no end-board data exists (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 42 | Only 27 distinct main-deck cards, 50 of 70 archetype-related copies off-archetype, and 17 tech cards dilute engine density (Verified from composition) |
| D11 | Extra Deck Efficiency & Coverage | 66 | 15 Extra Deck cards across Synchro 8, Xyz 3, Fusion 2, Link 2 give flexible boss access (Verified from composition) |
| D12 | Side Deck Adaptability | 12 | Side Deck count is 0, so there is no post-side adaptation (Verified from legality) |
| D13 | Matchup Coverage & Format Fit | 45 | No dated metagame or archetype meta-share data; provisional and excluded from the Structural weight (Provisional) |
| D14 | Pilotability & Error Tolerance | 38 | Three archetypes, conditional LP costs and multiple Summon routes give high decision load (Inferred from text) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 58, Going First ≈ 60, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist_exposure (-8); no_side_deck (-4). Final formula: Illegal cap: computed 0.80*Structural(58) + 0.20*TournamentReliability(50) + Modifiers(-12) = 44, capped to 40 (structural/theoretical only). Meta excluded (provisional). Structural drops D13 and renormalises weights over 95.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.87 · key two-card combo ≈ — · full-brick estimate ≈ 0.13 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype core is hit in roughly 87% of 5-card openings (Inferred)
- Redundant hand traps (14 cards) give strong interaction going second (Inferred)
- Extra Deck has multiple 2700 to 3500 ATK boss routes and good Synchro/Fusion/Xyz access (Verified from card data)
Weaknesses
- Illegal: 3 copies of Ash Blossom & Joyous Spring exceed the limit of 2 (Verified)
- Three-archetype build with 28.6% exact-archetype purity and engine conflicts (Verified from composition, Inferred on play impact)
- No Side Deck, so no post-side plan (Verified)
- No combo data, so floor and median output are unmeasured (Verified gap)
Critical choke points
- Ash Blossom copy count must drop to 2 before the list is legal (Verified)
- Mulcharmy empty-field requirement conflicts with P.U.N.K. field-based lines (Inferred)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Ash Blossom & Joyous Spring | 1 non-limited hand trap or a Main Deck P.U.N.K. monster | Brings the deck to legal copy limits without losing a hand-trap slot (Verified legality) |
| 2 | Off-archetype tech cards (Cosmic Cyclone, Emergency Teleport) | Side Deck slots for P.U.N.K. or Gold Pride cards | Adds post-side adaptability and reduces engine conflicts (Inferred) |
| 3 | Mulcharmy group (Fuwalos, Purulia, Meowls) | Level 3 P.U.N.K. or Gold Pride tuners | Removes the empty-field conflict with the P.U.N.K. engine and adds consistent starters (Inferred) |
Evidence & confidence
- Verified: Illegal status from Ash Blossom copy count (3 vs legal 2); Main 55 and Extra 15 are within OCG size rules; Side 0 is legal; Extra Deck composition: Synchro 8, Xyz 3, Fusion 2, Link 2; Hypergeometric probabilities from the evidence pack
- Inferred: Starter reliability (0.87 core group) and hand-trap coverage (0.84 going second); Engine conflict between Mulcharmy and P.U.N.K.; Going-first and going-second plans; Dimension scores D1 to D11 and D14
- Provisional: Meta Power and matchup fit (D13); Ceiling and median of combo output (no recorded boards)
- Data gaps: No combos supplied: floor, median and ceiling are text-only inferences (combos_evidence total_combos = 0) No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry exists in YGOVN for going-first/second, matchup, brick or OTK rates Meta Power is provisional without a dated metagame sample Usage stats mark Psychic End Punisher, P.U.N.K. JAM Dragon Drive, Ukiyoe-P.U.N.K. Rising Carp and P.U.N.K. JAM FEVER! as not in deck, but the card list shows them in the Extra Deck. The 58.8% core-present figure is therefore understated and should not be relied on Title is null; the deck is identified by archetype and id only
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