Heroic Deck #770086 — Yu-Gi-Oh! OCG

50 Main, 15 Extra, incl. Destiny HERO - Malicious x3, Elemental HERO Stratos x3, Mulcharmy Fuwalos x3. Created Oct 20, 2026 by YGO Mod.

Deck Heroic OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
40± 8/ 100
Power Score
Structural 55
Reliability 45
Going First 58
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 40/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 54.8
Going First 58
Going Second 50
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 50 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Fusion Summon an Elemental HERO or Destiny HERO boss (Neos, Sunrise, Shining Neos Wingman, Trinity) from the Extra Deck through Polymerization, Fusion Destiny or Miracle Fusion; Link and Fusion follow-up monsters (Xtra HERO Wonder Driver, Infernal Devicer, Cross Crusader) after the first Fusion
  • Turn 1 (going first): Search or draw Polymerization and an Elemental HERO starter, Fusion Summon a 2500-ATK boss, and protect it with Ash Blossom, Forbidden Droplet and Super Polymerization
  • Turn 2 (going second): Use Ash Blossom and Forbidden Droplet to stop the opponent's first board, then rebuild a Fusion or Link threat from Vision HERO and Destiny HERO recursion
  • Recovery: Recover HERO monsters from the GY with Vision HERO Vyon, Destiny HERO - Denier and Vision HERO Increase, then re-enter Polymerization or Fusion Destiny
  • After siding: No Side Deck is registered, so there is no post-side plan; the deck cannot adapt between games

Why it scores here

The deck is scored as a system, not as an average of its cards. Its starter density is high: the archetype core group has about a 0.905 chance of at least one card in a 5-card opening hand, and 15 searcher-text cards give about 0.85 odds of at least one search effect (Inferred). Its interaction package (three Ash Blossom, Forbidden Droplet, Super Polymerization, Denier and Vyon recursion) keeps lines alive through common disruption and earns a respectable interaction and resilience read. Closing power is strong because the Extra Deck holds several 2500-3100 ATK bosses. The score is held down by 50 cards with 29 distinct names and 65 off-archetype copies, which lowers consistency and pilotability, and by the absence of any Side Deck, which removes post-side adaptation. Popularity (the Heroic usage stats) confirms the list is real, but it adds no points; the Ash Blossom copy-limit violation makes the list Illegal, so the score is capped at 40 and the evaluation is theoretical and structural only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(≥1 of the 3-copy starters in a 5-card hand) ≈ 0.28 per card; archetype core group P(≥1) ≈ 0.905 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 29 distinct main-deck cards, 16 singletons, 65 off-archetype copies raise brick and conflicting-card risk; no brick measurement exists (Inferred)
D3 Combo Conversion & Ceiling 60 Polymerization and Fusion Destiny reach 2500-3100 ATK bosses, but there are no recorded boards to measure output (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards; median output cannot be measured and is unknown (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Three Ash Blossom, Forbidden Droplet and multiple GY-recursion effects give several independent lines after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Vision HERO Vyon, Denier and Increase recover HERO monsters from the GY and Polymerization re-fuels the Extra Deck (Inferred)
D7 End-Board & Interaction Quality 65 Seven negation-text cards and three Ash Blossom provide layered interaction, but the copy-limit violation weakens it (Inferred)
D8 Going-Second & Board-Breaking Power 55 Destiny HERO - Plasma and Chaos negation plus Droplet give some board-breaking; no going-second data exists (Inferred)
D9 Offensive Pressure & Closing Power 68 Neos, Sunrise, Shining Neos Wingman and Trinity give 2500-3100 ATK closers (Verified card stats)
D10 Main Deck Efficiency & Flexibility 40 Legal 50-card Main Deck, but 29 distinct cards and 65 off-archetype copies lower compactness (Verified counts, Inferred effect)
D11 Extra Deck Efficiency & Coverage 60 Fifteen Extra Deck slots with 12 Fusion and 3 Link monsters offer broad coverage (Verified counts)
D12 Side Deck Adaptability 10 No Side Deck registered, so no post-side plan exists (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament or dated meta sample; matchup fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Polymerization and Fusion sequences with many decision points raise the skill floor (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 54.8, Going First ≈ 58, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: copy-limit violation (-8); no side deck (-3). Final formula: No reliable metagame: 0.80*54.8 + 0.20*45 = 52.8, plus modifiers -11 = 41.8; capped at 40 because the deck is Illegal (theoretical/structural read only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.91 · key two-card combo ≈ — · full-brick estimate ≈ 0.1 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense starter and searcher coverage, with about 0.905 odds of a core HERO card in the opening 5
  • Layered interaction: three Ash Blossom, Forbidden Droplet and Super Polymerization
  • Strong Extra Deck closers at 2500-3100 ATK
  • Good GY recursion to rebuild after disruption

Weaknesses

  • Illegal list: Ash Blossom run 3 copies against a limit of 2
  • No Side Deck, so no adaptation for best-of-3
  • Wide and off-archetype main deck (29 distinct names, 65 off-archetype copies) hurts consistency
  • No recorded combos, so combo output is unmeasured

Critical choke points

  • Polymerization and Fusion Destiny access to the Extra Deck: several lines fail without a Fusion enabler
  • Ash Blossom copy limit must be corrected before the list is legal
Priority Remove Add Reason
1 One Ash Blossom & Joyous Spring One archetype-consistent card or a Normal HERO monster Brings the list within the OCG limit of 2 copies, making it Legal
2 One off-archetype singleton (for example Droll-style or Kuriboh support) A Side Deck of 15 cards with a targeted answer to the opponent's main threat Restores post-side adaptation for best-of-3 play

Evidence & confidence

  • Verified: Main Deck 50, Extra Deck 15, Side Deck 0; Ash Blossom & Joyous Spring: 3 copies vs legal limit 2 (Semi-Limited); Extra Deck stats for Neos, Sunrise, Shining Neos Wingman and Trinity
  • Observed: Usage stats: Heroic core cards are present in the list (Mulcharmy Fuwalos 68.75%, Masked HERO Furnace 67.19%)
  • Inferred: Starter access ≈ 0.905 for the core group in a 5-card hand; Brick risk from 29 distinct cards and 16 singletons; Interaction and recursion quality from card text
  • Provisional: Meta power and matchup fit: no dated metagame sample; Tournament reliability: no tournament link
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot record absent no win-rate telemetry (going-first/second, matchup, brick and starter rates) no Side Deck registered; post-side performance cannot be evaluated Meta Power is provisional unless a dated metagame sample is supplied

More OCG Info

Heroic

Heroic Breakdown

 
 

 

 

 

 

 

 
 

 

 
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