Heroic Deck #770086 — Yu-Gi-Oh! OCG
50 Main, 15 Extra, incl. Destiny HERO - Malicious x3, Elemental HERO Stratos x3, Mulcharmy Fuwalos x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (50)
- Destiny HERO - Denier x1
- Destiny HERO - Malicious x3
- Destiny HERO - Plasma x1
- Elemental HERO Shadow Mist x1
- Elemental HERO Stratos x3
- Masked HERO Dusk Crow x1
- Masked HERO Fountain x1
- Masked HERO Furnace x1
- Miracle Ejector x2
- Mulcharmy Fuwalos x3
- Neo-Spacian Aqua Dolphin x1
- Vision HERO Faris x3
- Vision HERO Increase x1
- Vision HERO Vyon x2
- Winged Kuriboh Sabatiel LV10 x3
- Elemental HERO Neos x1
- Ash Blossom & Joyous Spring x3
- A Hero Lives x3
- E - Emergency Call x1
- EN Shuffle x1
- Foolish Burial x1
- Forbidden Droplet x3
- Fusion Destiny x2
- Mask Change x1
- Miracle Fusion x1
- Polymerization x2
- Reinforcement of the Army x1
- Super Polymerization x2
- Favorite Contact x1
Extra Deck (15)
- Contrast HERO Chaos x2
- Destiny HERO - Destroyer Phoenix Enforcer x1
- Elemental HERO Flame Wingman - Infernal Rage x1
- Elemental HERO Shining Neos Wingman x1
- Elemental HERO Sunrise x1
- Elemental HERO Thunder Giant - Voltic Thunder x1
- Favorite HERO Flame Wingman x1
- Favorite HERO Shining Flare Wingman x1
- Masked HERO Dark Law x1
- Vision HERO Trinity x1
- Wake Up Your Elemental HERO x1
- Xtra HERO Cross Crusader x1
- Xtra HERO Infernal Devicer x1
- Xtra HERO Wonder Driver x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 40/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54.8 |
| Going First | 58 |
| Going Second | 50 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Toolbox
- Format: ocg
Legality
Main 50 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Fusion Summon an Elemental HERO or Destiny HERO boss (Neos, Sunrise, Shining Neos Wingman, Trinity) from the Extra Deck through Polymerization, Fusion Destiny or Miracle Fusion; Link and Fusion follow-up monsters (Xtra HERO Wonder Driver, Infernal Devicer, Cross Crusader) after the first Fusion
- Turn 1 (going first): Search or draw Polymerization and an Elemental HERO starter, Fusion Summon a 2500-ATK boss, and protect it with Ash Blossom, Forbidden Droplet and Super Polymerization
- Turn 2 (going second): Use Ash Blossom and Forbidden Droplet to stop the opponent's first board, then rebuild a Fusion or Link threat from Vision HERO and Destiny HERO recursion
- Recovery: Recover HERO monsters from the GY with Vision HERO Vyon, Destiny HERO - Denier and Vision HERO Increase, then re-enter Polymerization or Fusion Destiny
- After siding: No Side Deck is registered, so there is no post-side plan; the deck cannot adapt between games
Why it scores here
The deck is scored as a system, not as an average of its cards. Its starter density is high: the archetype core group has about a 0.905 chance of at least one card in a 5-card opening hand, and 15 searcher-text cards give about 0.85 odds of at least one search effect (Inferred). Its interaction package (three Ash Blossom, Forbidden Droplet, Super Polymerization, Denier and Vyon recursion) keeps lines alive through common disruption and earns a respectable interaction and resilience read. Closing power is strong because the Extra Deck holds several 2500-3100 ATK bosses. The score is held down by 50 cards with 29 distinct names and 65 off-archetype copies, which lowers consistency and pilotability, and by the absence of any Side Deck, which removes post-side adaptation. Popularity (the Heroic usage stats) confirms the list is real, but it adds no points; the Ash Blossom copy-limit violation makes the list Illegal, so the score is capped at 40 and the evaluation is theoretical and structural only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(≥1 of the 3-copy starters in a 5-card hand) ≈ 0.28 per card; archetype core group P(≥1) ≈ 0.905 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 29 distinct main-deck cards, 16 singletons, 65 off-archetype copies raise brick and conflicting-card risk; no brick measurement exists (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | Polymerization and Fusion Destiny reach 2500-3100 ATK bosses, but there are no recorded boards to measure output (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards; median output cannot be measured and is unknown (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Three Ash Blossom, Forbidden Droplet and multiple GY-recursion effects give several independent lines after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Vision HERO Vyon, Denier and Increase recover HERO monsters from the GY and Polymerization re-fuels the Extra Deck (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | Seven negation-text cards and three Ash Blossom provide layered interaction, but the copy-limit violation weakens it (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 55 | Destiny HERO - Plasma and Chaos negation plus Droplet give some board-breaking; no going-second data exists (Inferred) |
| D9 | Offensive Pressure & Closing Power | 68 | Neos, Sunrise, Shining Neos Wingman and Trinity give 2500-3100 ATK closers (Verified card stats) |
| D10 | Main Deck Efficiency & Flexibility | 40 | Legal 50-card Main Deck, but 29 distinct cards and 65 off-archetype copies lower compactness (Verified counts, Inferred effect) |
| D11 | Extra Deck Efficiency & Coverage | 60 | Fifteen Extra Deck slots with 12 Fusion and 3 Link monsters offer broad coverage (Verified counts) |
| D12 | Side Deck Adaptability | 10 | No Side Deck registered, so no post-side plan exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament or dated meta sample; matchup fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Polymerization and Fusion sequences with many decision points raise the skill floor (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 54.8, Going First ≈ 58, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: copy-limit violation (-8); no side deck (-3). Final formula: No reliable metagame: 0.80*54.8 + 0.20*45 = 52.8, plus modifiers -11 = 41.8; capped at 40 because the deck is Illegal (theoretical/structural read only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.91 · key two-card combo ≈ — · full-brick estimate ≈ 0.1 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense starter and searcher coverage, with about 0.905 odds of a core HERO card in the opening 5
- Layered interaction: three Ash Blossom, Forbidden Droplet and Super Polymerization
- Strong Extra Deck closers at 2500-3100 ATK
- Good GY recursion to rebuild after disruption
Weaknesses
- Illegal list: Ash Blossom run 3 copies against a limit of 2
- No Side Deck, so no adaptation for best-of-3
- Wide and off-archetype main deck (29 distinct names, 65 off-archetype copies) hurts consistency
- No recorded combos, so combo output is unmeasured
Critical choke points
- Polymerization and Fusion Destiny access to the Extra Deck: several lines fail without a Fusion enabler
- Ash Blossom copy limit must be corrected before the list is legal
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One Ash Blossom & Joyous Spring | One archetype-consistent card or a Normal HERO monster | Brings the list within the OCG limit of 2 copies, making it Legal |
| 2 | One off-archetype singleton (for example Droll-style or Kuriboh support) | A Side Deck of 15 cards with a targeted answer to the opponent's main threat | Restores post-side adaptation for best-of-3 play |
Evidence & confidence
- Verified: Main Deck 50, Extra Deck 15, Side Deck 0; Ash Blossom & Joyous Spring: 3 copies vs legal limit 2 (Semi-Limited); Extra Deck stats for Neos, Sunrise, Shining Neos Wingman and Trinity
- Observed: Usage stats: Heroic core cards are present in the list (Mulcharmy Fuwalos 68.75%, Masked HERO Furnace 67.19%)
- Inferred: Starter access ≈ 0.905 for the core group in a 5-card hand; Brick risk from 29 distinct cards and 16 singletons; Interaction and recursion quality from card text
- Provisional: Meta power and matchup fit: no dated metagame sample; Tournament reliability: no tournament link
- Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot record absent no win-rate telemetry (going-first/second, matchup, brick and starter rates) no Side Deck registered; post-side performance cannot be evaluated Meta Power is provisional unless a dated metagame sample is supplied
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