Nekroz Deck #770085 — Yu-Gi-Oh! OCG
40 Main, 15 Extra, incl. Avance, Swordsman of the Nekroz x3, Emilia, Dance Priestess of the Nekroz x3, Nekroz of Brionac x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (40)
- Avance, Swordsman of the Nekroz x3
- Emilia, Dance Priestess of the Nekroz x3
- Shurit, Strategist of the Nekroz x1
- Nekroz of Metaltron x1
- Nekroz of Areadbhair x1
- Nekroz of Brionac x3
- Nekroz of Clausolas x1
- Nekroz of Trishula x1
- Nekroz of Unicore x1
- Nekroz of Valkyrus x1
- Ruler of the End of the World x3
- Ash Blossom & Joyous Spring x2
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x2
- Nekroz Cycle x1
- Nekroz Divinemirror x3
- Nekroz Kaleidoscope x1
- Nekroz Mirror x1
- Preparation of Rites x3
- Readying of Rites x2
- Super Polymerization x2
- Ultimate Slayer x2
Extra Deck (15)
- Elder Entity N'tss x2
- Garura, Wings of Resonant Life x1
- Mudragon of the Swamp x1
- Dyna Mondo x1
- Gorgon of Zilofthonia x1
- I:P Masquerena x1
- S:P Little Knight x1
- Tri-Brigade Ferrijit the Barren Blossom x1
- Wind Pegasus @Ignister x1
- Mereologic Aggregator x1
- Number 39: Utopia, Emissary of Light x1
- Number 4: Stealth Kragen x1
- Super Starslayer TY-PHON - Sky Crisis x1
- Toadally Awesome x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 63/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 67 |
| Going First | 70 |
| Going Second | 66 |
| Meta Power | provisional |
| Tournament Reliability | 58 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Control
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Ritual Summon a high-ATK Nekroz boss (Ruler of the End of the World, Nekroz of Areadbhair, Nekroz of Valkyrus, Nekroz of Trishula) from the Ritual engine, then close with Extra Deck Link/Xyz/Fusion follow-ups; Super Starslayer TY-PHON - Sky Crisis and Number 39: Utopia as Extra Deck closers once the board is established
- Turn 1 (going first): Open with a Nekroz Ritual Spell (Divinemirror, Mirror, Kaleidoscope or Cycle) plus a Ritual Monster or a searcher (Preparation of Rites, Emilia, Avance) to reach a Ritual Summon by turn 2, keeping a Ghost Belle or Ash Blossom up for the opponent's first activation
- Turn 2 (going second): Use the hand traps (Ash Blossom, Ghost Ogre & Snow Rabbit, Ghost Belle) to answer the opponent's opening, then rebuild through Nekroz GY recursion (Unicore, Clausolas, Shurit) and Ritual Summon the boss
- Recovery: Recover through Nekroz GY-based recursion and Ritual Spells that return from the GY (Nekroz Mirror, Nekroz Cycle, Readying of Rites), and Extra Deck Links that reuse materials after an interruption
- After siding: No side deck is registered (side_count 0), so there is no evidenced post-side plan; any post-side adjustment is outside this deck's evidence
Why it scores here
The score comes from the system: the Nekroz Ritual engine is redundant (13 archetype-core copies give about 0.88 chance of at least one core card in a 5-card opening hand, and 23 searcher-text cards give about 0.99 chance of at least one searcher), so the deck reliably reaches a live engine on turns 1 to 2. Its interaction density is high, with six hand traps (about 0.65 chance of one in a 6-card going-second hand) and several Nekroz monsters that negate or remove, which keeps the engine alive through disruption and lets it recover through GY-based recursion. Its closing power comes from 3000 to 3300 ATK Ritual bosses and Extra Deck Link/Xyz follow-ups. The score is held back by the absence of any side deck (no post-side plan), by no recorded boards to measure real combo output, and by the Ritual-heavy sequencing that makes the deck demanding to pilot. Popularity was not credited: the archetype usage stats confirm the list is real, but they do not raise the score, and no card scores were averaged into the result.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 78 | P(>=1 archetype-core card in opening 5) ≈ 0.88; P(>=1 searcher in opening 5) ≈ 0.99; redundant Ritual Spells x3 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 65 | 6 hand traps and 12 Ritual Monsters risk hands with a Ritual Monster and no Ritual Spell; copy histogram is even (Inferred) |
| D3 | Combo Conversion & Ceiling | 66 | Ritual boss plus Extra Deck follow-up gives high ceiling by text read; zero recorded boards in evidence (Inferred) |
| D4 | Combo Floor & Median Output | 58 | No combos_evidence boards, so the median is estimated from text and redundancy alone (Inferred, low evidence) |
| D5 | Interruption Resilience & Route Redundancy | 74 | Two independent hand-trap types plus GY recursion (Unicore, Clausolas, Shurit) give several routes after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 72 | Ritual Spells and Rites searchers recycle from the GY; resource signature not measured (Inferred) |
| D7 | End-Board & Interaction Quality | 76 | Five negate/removal Nekroz bosses plus Ash, Ghost Ogre and Ghost Belle; Metaltron adds banish (Inferred semantic read; flags verified) |
| D8 | Going-Second & Board-Breaking Power | 70 | Six hand traps and Ultimate Slayer / Super Polymerization for going second; no going-second combo split recorded (Inferred) |
| D9 | Offensive Pressure & Closing Power | 75 | Boss ATK 2900 to 3300 (Ruler 3000, Areadbhair 3300, Valkyrus 2900, TY-PHON 2900) and Extra Deck closers (Verified stat, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 66 | 40 cards, 22 distinct, 15 Level-0 spells; compact but no garnets or flexible slots beyond the core (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 62 | 14 distinct Extra cards across Fusion/Link/Xyz/Synchro; several need specific materials; no flex-slot analysis (Inferred) |
| D12 | Side Deck Adaptability | 20 | No side deck registered (side_count 0); no post-side data (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | Archetype meta-share not supplied; neutral placeholder (Provisional) |
| D14 | Pilotability & Error Tolerance | 42 | Ritual sequencing, multiple material routes and hand-trap timing create many decision points; no combo steps supplied (Inferred) |
How the score was computed
Strategy profile: Midrange primary, Combo secondary (~80/20 by profile). Structural ≈ 67, Going First ≈ 70, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: No side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; no dated metagame sample)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.88 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Redundant Ritual engine with 23 searcher-text cards and about 0.88 core-card access in the opening 5
- Six hand traps and nine negation-text cards give layered interaction for going first and second
- Strong boss ATK (2900 to 3300) plus Extra Deck Link/Xyz/Fusion follow-ups
- Legal list: all restricted cards are within their copy limits (S:P Little Knight 1/1, Ash Blossom 2/2, Super Polymerization 2/2)
Weaknesses
- No side deck: no post-side plan in a best-of-3 setting
- Ritual-heavy sequencing with a low exact-name archetype purity of 40% and 33 off-archetype copies
- No recorded combo boards, so the floor and median are inferred from text only
- Extra Deck of 15 with several cards that need specific materials (Mereologic Aggregator needs Level 9 materials)
Critical choke points
- Ritual Monster and Ritual Spell must both be in hand or GY to start the engine; a hand with only one of the two is a brick
- Hand-trap coverage depends on opponent's activation timing; a going-second hand with no hand trap is common (about 0.35 chance)
- Boss revival depends on a GY Nekroz card for recursion lines
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | none | A side deck of up to 15 cards covering the opponent's most common interaction; no matchup data supports a specific card choice | side_count is 0; without a side deck there is no post-side plan (D12 is the lowest dimension) |
| 2 | none | Record a board for each common starter line in the combo tool | Without recorded boards, the combo floor, median and ceiling (D3 and D4) cannot be measured and stay Inferred |
Evidence & confidence
- Verified: Legal under the OCG BanList with 40 Main, 15 Extra and 0 Side cards; Semi-Limited copies within limits: Ash Blossom 2, Super Polymerization 2; Limited S:P Little Knight 1; Archetype core stat: Nekroz of Brionac at 80% inclusion, 3 copies run
- Inferred: At least one archetype-core card in the opening 5 is about 0.88 (hypergeometric); At least one searcher in the opening 5 is about 0.99 (hypergeometric); Going-second hand trap probability is about 0.65 (hypergeometric); Hand-trap interaction and Ritual boss closing power read from card text
- Provisional: Meta power is null: no dated metagame sample supplied; Matchup fit (D13) is a neutral placeholder: no archetype meta-share or tournament link; Post-side plan (D12) cannot be evaluated: no side deck
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick/starter rates): those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Usage-stat inconsistency: usage_statistics marks Toadally Awesome (90809975) and Number 4: Stealth Kragen (67557908) as not in the deck, but both appear in the cards list (zone extra, 1 copy each); core_present_pct of 63.6% may undercount the archetype core Side deck is empty (side_count 0): no post-side evidence at all
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