Nekroz Deck Breakdown

Cards Usage Statistic

Main Deck

Avance, Swordsman of the Nekroz
Avance, Swordsman of the Nekroz
Avance, Swordsman of the Nekroz
WATER 4
Avance, Swordsman of the Nekroz
  • ATK:

  • 1500

  • DEF:

  • 800


If you Ritual Summon exactly 1 "Nekroz" Ritual Monster with a card effect that requires use of monsters, this card you control can be used as the entire Tribute. When this card is Normal Summoned: You can Special Summon 1 "Nekroz" monster from your Deck, except "Avance, Swordsman of the Nekroz". If this card is Tributed by card effect: You can add any number of your banished "Nekroz" cards with different names to your hand. You can only use this effect of "Avance, Swordsman of the Nekroz" once per Duel.

Emilia, Dance Priestess of the Nekroz
Emilia, Dance Priestess of the Nekroz
Emilia, Dance Priestess of the Nekroz
WATER 4
Emilia, Dance Priestess of the Nekroz
  • ATK:

  • 1600

  • DEF:

  • 800


If you Ritual Summon exactly 1 "Nekroz" Ritual Monster with a card effect that requires use of monsters, this card you control can be used as the entire Tribute. You can only use each of the following effects of "Emilia, Dance Priestess of the Nekroz" once per turn. If you have a Warrior "Nekroz" monster in your field or GY: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Nekroz" Ritual Monster or 1 "Nekroz" Spell from your Deck to your hand.

Maxx "C"
Maxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

Nibiru, the Primal Being
Nibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.

Shurit, Strategist of the Nekroz
Shurit, Strategist of the Nekroz
Shurit, Strategist of the Nekroz
WATER 3
Shurit, Strategist of the Nekroz
  • ATK:

  • 300

  • DEF:

  • 1800


If you Ritual Summon exactly 1 "Nekroz" Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement. If this card is Tributed by a card effect: You can add 1 Warrior "Nekroz" Ritual Monster from your Deck to your hand. You can only use this effect of "Shurit, Strategist of the Nekroz" once per turn.

Nekroz of Metaltron
Nekroz of Metaltron
Nekroz of Metaltron
LIGHT 95
Nekroz of Metaltron
  • ATK:

  • 2500

  • DEF:

  • 3000


[ Pendulum Effect ] If your "Nekroz" card(s) is banished face-up (except during the Damage Step): You can target 1 Spell/Trap on the field; banish it. You can only use this effect of "Nekroz of Metaltron" once per turn. [ Monster Effect ] You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned, using monsters, and you cannot use Level 9 monsters. During the Main Phase (Quick Effect): You can target 1 face-up monster your opponent controls; banish this card (until the End Phase), and if you do, banish that monster. You can only use this effect of "Nekroz of Metaltron" once per turn. Any monster destroyed by battle with your "Nekroz" monster is banished.

Nekroz of Areadbhair
Nekroz of Areadbhair
Nekroz of Areadbhair
WATER 10
Nekroz of Areadbhair
  • ATK:

  • 3300

  • DEF:

  • 3200


You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned, without using any Level 10 monsters. You can only use each of these effects of "Nekroz of Areadbhair" once per turn. ● You can discard this card; Tribute up to 2 "Nekroz" monsters from your hand and/or field, and if you do, send that many "Nekroz" cards from your Deck to the GY. ● When a monster effect is activated (Quick Effect): You can Tribute 1 monster from your hand or field; negate the activation, and if you do, banish that card.

Nekroz of Brionac
Nekroz of Brionac
Nekroz of Brionac
WATER 6
Nekroz of Brionac
  • ATK:

  • 2300

  • DEF:

  • 1400


You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned, without using "Nekroz of Brionac". You can only use each of these effects of "Nekroz of Brionac" once per turn. ● You can discard this card; add 1 "Nekroz" monster from your Deck to your hand, except "Nekroz of Brionac". ● You can target up to 2 face-up monsters on the field that were Special Summoned from the Extra Deck; shuffle them into the Deck.

Nekroz of Clausolas
Nekroz of Clausolas
Nekroz of Clausolas
WATER 3
Nekroz of Clausolas
  • ATK:

  • 1200

  • DEF:

  • 2300


You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned. You can only use each of these effects of "Nekroz of Clausolas" once per turn. ● You can discard this card; add 1 "Nekroz" Spell/Trap from your Deck to your hand. ● (Quick Effect): You can target 1 face-up monster on the field that was Special Summoned from the Extra Deck; until the end of this turn, that target's ATK becomes 0, also that target's effects are negated.

Nekroz of Trishula
Nekroz of Trishula
Nekroz of Trishula
WATER 9
Nekroz of Trishula
  • ATK:

  • 2700

  • DEF:

  • 2000


You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned, without using any Level 9 monsters. You can only use each of these effects of "Nekroz of Trishula" once per turn. ● When a card or effect is activated that targets a "Nekroz" monster(s) you control (Quick Effect): You can discard this card; negate the activation. ● When this card is Ritual Summoned, you can: Banish exactly 3 of your opponent's cards, 1 each from their hand, field, and GY. (The card in the hand is chosen at random.)

Nekroz of Unicore
Nekroz of Unicore
Nekroz of Unicore
WATER 4
Nekroz of Unicore
  • ATK:

  • 2300

  • DEF:

  • 1000


You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned. You can discard this card, then target 1 "Nekroz" card in your GY, except "Nekroz of Unicore"; add it to your hand. You can only use this effect of "Nekroz of Unicore" once per turn. Negate the effects of face-up monsters on the field that were Special Summoned from the Extra Deck.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Nekroz Cycle
    Nekroz Cycle
    Nekroz Cycle
    Spell Normal
    Nekroz Cycle

      This card can be used to Ritual Summon any "Nekroz" Ritual Monster. Tribute monsters from your hand or field, then Ritual Summon 1 "Nekroz" Ritual Monster from your hand or GY whose Level exactly equals the total Levels of those monsters. You can only use this effect of "Nekroz Cycle" once per turn. If you control no monsters: You can banish this card and 1 "Nekroz" monster from your GY; add 1 "Nekroz" Spell from your Deck to your hand.

      Nekroz Divinemirror
      Nekroz Divinemirror
      Nekroz Divinemirror
      Spell Quick
      Nekroz Divinemirror

        During the Main Phase: Ritual Summon 1 "Nekroz" Ritual Monster from your hand or banishment, by Tributing monsters from your hand/field, and/or sending "Nekroz" monsters from your Extra Deck to the GY, whose total Levels equal or exceed its Level. During your Main Phase: You can banish this card and 1 "Nekroz" monster from your GY; add 1 "Nekroz" Spell from your Deck to your hand. You can only use each effect of "Nekroz Divinemirror" once per turn.

        Nekroz Kaleidoscope
        Nekroz Kaleidoscope
        Nekroz Kaleidoscope
        Spell Normal
        Nekroz Kaleidoscope

          This card can be used to Ritual Summon any number of "Nekroz" Ritual Monsters. Tribute 1 monster from your hand or field, or send 1 monster from your Extra Deck to the GY, also after that, Ritual Summon any number of "Nekroz" monsters whose total Levels exactly equal the Level of that monster. You can only use this effect of "Nekroz Kaleidoscope" once per turn. If you control no monsters: You can banish this card and 1 "Nekroz" monster from your GY; add 1 "Nekroz" Spell from your Deck to your hand.

          Preparation of Rites
          Preparation of Rites
          Preparation of Rites
          Spell Normal
          Preparation of Rites

            Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.

            Extra Deck

            Elder Entity N'tss
            Elder Entity N'tss
            Elder Entity N'tss
            LIGHT 4
            Elder Entity N'tss
            • ATK:

            • 2500

            • DEF:

            • 1200


            1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.

            Dyna Mondo
            Dyna Mondo
            Dyna Mondo
            EARTH
            Dyna Mondo
            • ATK:

            • 2200

            • LINK-2

            Link Arrow:

            Top

            Bottom


            2 monsters, including a Ritual Monster If this card is Special Summoned: You can target 1 card on the field and 1 Ritual Monster in your GY; shuffle both into the Deck. During your opponent's turn (Quick Effect): You can Tribute this card, then target 1 Ritual Monster in your GY; either add it to your hand or Special Summon it. You can only use each effect of "Dyna Mondo" once per turn.

            Herald of the Arc Light
            Herald of the Arc Light
            Herald of the Arc Light
            LIGHT 4
            Herald of the Arc Light
            • ATK:

            • 600

            • DEF:

            • 1000


            1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.

            Wind Pegasus @Ignister
            Wind Pegasus @Ignister
            Wind Pegasus @Ignister
            WIND 7
            Wind Pegasus @Ignister
            • ATK:

            • 2300

            • DEF:

            • 1500


            1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of "@Ignister" monsters you control. If another card(s) you control is destroyed by battle or an opponent's card effect, while this card is on the field or in the GY: You can banish this card, then target 1 card your opponent controls; shuffle it into the Deck. You can only use each effect of "Wind Pegasus @Ignister" once per turn.

            Golden Cloud Beast - Malong
            Golden Cloud Beast - Malong
            Golden Cloud Beast - Malong
            LIGHT 6
            Golden Cloud Beast - Malong
            • ATK:

            • 2200

            • DEF:

            • 1000


            1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can increase or decrease its Level by 1. If this card is sent to the GY: You can target 1 face-up card your opponent controls; return it to the hand. You can only use this effect of "Golden Cloud Beast - Malong" once per turn.

            Main: 55 Extra: 15

            3 cardAvance, Swordsman of the Nekroz 3 cardAvance, Swordsman of the Nekroz
            Avance, Swordsman of the Nekroz
            WATER 4
            Avance, Swordsman of the Nekroz
            • ATK:

            • 1500

            • DEF:

            • 800


            If you Ritual Summon exactly 1 "Nekroz" Ritual Monster with a card effect that requires use of monsters, this card you control can be used as the entire Tribute. When this card is Normal Summoned: You can Special Summon 1 "Nekroz" monster from your Deck, except "Avance, Swordsman of the Nekroz". If this card is Tributed by card effect: You can add any number of your banished "Nekroz" cards with different names to your hand. You can only use this effect of "Avance, Swordsman of the Nekroz" once per Duel.


            3 cardEmilia, Dance Priestess of the Nekroz 3 cardEmilia, Dance Priestess of the Nekroz
            Emilia, Dance Priestess of the Nekroz
            WATER 4
            Emilia, Dance Priestess of the Nekroz
            • ATK:

            • 1600

            • DEF:

            • 800


            If you Ritual Summon exactly 1 "Nekroz" Ritual Monster with a card effect that requires use of monsters, this card you control can be used as the entire Tribute. You can only use each of the following effects of "Emilia, Dance Priestess of the Nekroz" once per turn. If you have a Warrior "Nekroz" monster in your field or GY: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Nekroz" Ritual Monster or 1 "Nekroz" Spell from your Deck to your hand.


            2 cardGameciel, the Sea Turtle Kaiju 2 cardGameciel, the Sea Turtle Kaiju
            Gameciel, the Sea Turtle Kaiju
            WATER 8
            Gameciel, the Sea Turtle Kaiju
            • ATK:

            • 2200

            • DEF:

            • 3000


            You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.


            1 cardMagicians' Souls 1 cardMagicians' Souls
            Magicians' Souls
            DARK 1
            Magicians' Souls
            • ATK:

            • 0

            • DEF:

            • 0


            You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ● Special Summon this card. ● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn.


            1 cardShurit, Strategist of the Nekroz 1 cardShurit, Strategist of the Nekroz
            Shurit, Strategist of the Nekroz
            WATER 3
            Shurit, Strategist of the Nekroz
            • ATK:

            • 300

            • DEF:

            • 1800


            If you Ritual Summon exactly 1 "Nekroz" Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement. If this card is Tributed by a card effect: You can add 1 Warrior "Nekroz" Ritual Monster from your Deck to your hand. You can only use this effect of "Shurit, Strategist of the Nekroz" once per turn.


            3 cardIllusion of Chaos 3 cardIllusion of Chaos
            Illusion of Chaos
            DARK 7
            Illusion of Chaos
            • ATK:

            • 2100

            • DEF:

            • 2500


            You can Ritual Summon this card with "Chaos Form". You can reveal this card in your hand; add 1 "Dark Magician", or 1 non-Ritual Monster that mentions it, from your Deck to your hand, then place 1 card from your hand on top of the Deck. When your opponent activates a monster effect (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 "Dark Magician" from your GY, and if you do that, negate that activated effect. You can only use each effect of "Illusion of Chaos" once per turn.


            1 cardNekroz of Areadbhair 1 cardNekroz of Areadbhair
            Nekroz of Areadbhair
            WATER 10
            Nekroz of Areadbhair
            • ATK:

            • 3300

            • DEF:

            • 3200


            You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned, without using any Level 10 monsters. You can only use each of these effects of "Nekroz of Areadbhair" once per turn. ● You can discard this card; Tribute up to 2 "Nekroz" monsters from your hand and/or field, and if you do, send that many "Nekroz" cards from your Deck to the GY. ● When a monster effect is activated (Quick Effect): You can Tribute 1 monster from your hand or field; negate the activation, and if you do, banish that card.


            3 cardNekroz of Brionac 3 cardNekroz of Brionac
            Nekroz of Brionac
            WATER 6
            Nekroz of Brionac
            • ATK:

            • 2300

            • DEF:

            • 1400


            You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned, without using "Nekroz of Brionac". You can only use each of these effects of "Nekroz of Brionac" once per turn. ● You can discard this card; add 1 "Nekroz" monster from your Deck to your hand, except "Nekroz of Brionac". ● You can target up to 2 face-up monsters on the field that were Special Summoned from the Extra Deck; shuffle them into the Deck.


            1 cardNekroz of Catastor 1 cardNekroz of Catastor
            Nekroz of Catastor
            WATER 5
            Nekroz of Catastor
            • ATK:

            • 2200

            • DEF:

            • 1200


            You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned without using "Nekroz of Catastor", and cannot be Special Summoned by other ways. You can discard this card, then target 1 "Nekroz" monster in your Graveyard; Special Summon it. You can only use this effect of "Nekroz of Catastor" once per turn. At the start of the Damage Step, if a "Nekroz" monster you control battles an opponent's face-up monster that was Special Summoned from the Extra Deck: Destroy that monster.


            1 cardNekroz of Clausolas 1 cardNekroz of Clausolas
            Nekroz of Clausolas
            WATER 3
            Nekroz of Clausolas
            • ATK:

            • 1200

            • DEF:

            • 2300


            You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned. You can only use each of these effects of "Nekroz of Clausolas" once per turn. ● You can discard this card; add 1 "Nekroz" Spell/Trap from your Deck to your hand. ● (Quick Effect): You can target 1 face-up monster on the field that was Special Summoned from the Extra Deck; until the end of this turn, that target's ATK becomes 0, also that target's effects are negated.


            1 cardNekroz of Trishula 1 cardNekroz of Trishula
            Nekroz of Trishula
            WATER 9
            Nekroz of Trishula
            • ATK:

            • 2700

            • DEF:

            • 2000


            You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned, without using any Level 9 monsters. You can only use each of these effects of "Nekroz of Trishula" once per turn. ● When a card or effect is activated that targets a "Nekroz" monster(s) you control (Quick Effect): You can discard this card; negate the activation. ● When this card is Ritual Summoned, you can: Banish exactly 3 of your opponent's cards, 1 each from their hand, field, and GY. (The card in the hand is chosen at random.)


            2 cardNekroz of Unicore 2 cardNekroz of Unicore
            Nekroz of Unicore
            WATER 4
            Nekroz of Unicore
            • ATK:

            • 2300

            • DEF:

            • 1000


            You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned. You can discard this card, then target 1 "Nekroz" card in your GY, except "Nekroz of Unicore"; add it to your hand. You can only use this effect of "Nekroz of Unicore" once per turn. Negate the effects of face-up monsters on the field that were Special Summoned from the Extra Deck.


            1 cardNekroz of Valkyrus 1 cardNekroz of Valkyrus
            Nekroz of Valkyrus
            WATER 8
            Nekroz of Valkyrus
            • ATK:

            • 2900

            • DEF:

            • 1700


            You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned, without using any Level 8 monsters. You can only use each of these effects of "Nekroz of Valkyrus" once per turn. ● When an opponent's monster declares an attack: You can banish 1 "Nekroz" card from your GY and discard this card; negate the attack, then end the Battle Phase. ● During your Main Phase: You can Tribute up to 2 monsters from your hand and/or field, and if you do, draw the same number of cards you Tributed.


            2 cardDark Hole
            2 cardDark Hole
            Dark Hole
            Spell Normal
            Dark Hole

              Destroy all monsters on the field.


              3 cardFinal Bringer of the End Times 3 cardFinal Bringer of the End Times
              Final Bringer of the End Times
              Spell Quick
              Final Bringer of the End Times

                Target 1 monster you control and 1 card your opponent controls; destroy them. You can only activate 1 "Final Bringer of the End Times" per turn.


                2 cardHey, Trunade!
                2 cardHey, Trunade!
                Hey, Trunade!
                Spell Normal
                Hey, Trunade!

                  Return all Set Spells and Traps on the field to the hand.


                  3 cardMistaken Arrest 3 cardMistaken Arrest
                  Mistaken Arrest
                  Spell Quick
                  Mistaken Arrest

                    Until the end of your next turn after this card resolves, neither player can add cards from their Deck to their hand except by drawing them.


                    3 cardMoray of Greed 3 cardMoray of Greed
                    Moray of Greed
                    Spell Normal
                    Moray of Greed

                      Shuffle 2 WATER monsters from your hand into the Deck, then draw 3 cards.


                      1 cardMystical Space Typhoon
                      1 cardMystical Space Typhoon
                      Mystical Space Typhoon
                      Spell Quick
                      Mystical Space Typhoon

                        Target 1 Spell/Trap on the field; destroy that target.


                        1 cardNekroz Cycle 1 cardNekroz Cycle
                        Nekroz Cycle
                        Spell Normal
                        Nekroz Cycle

                          This card can be used to Ritual Summon any "Nekroz" Ritual Monster. Tribute monsters from your hand or field, then Ritual Summon 1 "Nekroz" Ritual Monster from your hand or GY whose Level exactly equals the total Levels of those monsters. You can only use this effect of "Nekroz Cycle" once per turn. If you control no monsters: You can banish this card and 1 "Nekroz" monster from your GY; add 1 "Nekroz" Spell from your Deck to your hand.


                          3 cardNekroz Divinemirror 3 cardNekroz Divinemirror
                          Nekroz Divinemirror
                          Spell Quick
                          Nekroz Divinemirror

                            During the Main Phase: Ritual Summon 1 "Nekroz" Ritual Monster from your hand or banishment, by Tributing monsters from your hand/field, and/or sending "Nekroz" monsters from your Extra Deck to the GY, whose total Levels equal or exceed its Level. During your Main Phase: You can banish this card and 1 "Nekroz" monster from your GY; add 1 "Nekroz" Spell from your Deck to your hand. You can only use each effect of "Nekroz Divinemirror" once per turn.


                            1 cardNekroz Kaleidoscope 1 cardNekroz Kaleidoscope
                            Nekroz Kaleidoscope
                            Spell Normal
                            Nekroz Kaleidoscope

                              This card can be used to Ritual Summon any number of "Nekroz" Ritual Monsters. Tribute 1 monster from your hand or field, or send 1 monster from your Extra Deck to the GY, also after that, Ritual Summon any number of "Nekroz" monsters whose total Levels exactly equal the Level of that monster. You can only use this effect of "Nekroz Kaleidoscope" once per turn. If you control no monsters: You can banish this card and 1 "Nekroz" monster from your GY; add 1 "Nekroz" Spell from your Deck to your hand.


                              1 cardNekroz Mirror 1 cardNekroz Mirror
                              Nekroz Mirror
                              Spell Normal
                              Nekroz Mirror

                                This card can be used to Ritual Summon any "Nekroz" Ritual Monster. Tribute monsters from your hand or field, and/or banish "Nekroz" monsters from your GY, then Ritual Summon 1 "Nekroz" Ritual Monster from your hand whose Level exactly equals the total Levels of those monsters. You can only use this effect of "Nekroz Mirror" once per turn. If you control no monsters: You can banish this card and 1 "Nekroz" monster from your GY; add 1 "Nekroz" Spell from your Deck to your hand.


                                3 cardPreparation of Rites 3 cardPreparation of Rites
                                Preparation of Rites
                                Spell Normal
                                Preparation of Rites

                                  Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.


                                  3 cardRadiant Typhoon Vision 3 cardRadiant Typhoon Vision
                                  Radiant Typhoon Vision
                                  Spell Quick
                                  Radiant Typhoon Vision

                                    If this card is destroyed by the effect of "Mystical Space Typhoon": You can Set this card. Activate 1 of these effects (but you can only use each of these effects of "Radiant Typhoon Vision" once per turn); ● Draw 2 cards, then if you have a "Radiant Typhoon" card or a Quick-Play Spell in your hand, discard 1 of them, or your entire hand if you don't. ● Add 1 "Mystical Space Typhoon" from your Deck or GY to your hand.


                                    2 cardTwin Twisters 2 cardTwin Twisters
                                    Twin Twisters
                                    Spell Quick
                                    Twin Twisters

                                      Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.


                                      2 cardUltimate Slayer 2 cardUltimate Slayer
                                      Ultimate Slayer
                                      Spell Normal
                                      Ultimate Slayer

                                        Your opponent cannot activate monster effects in response to this card's activation. Send 1 monster from your Extra Deck to the GY, then target 1 monster your opponent controls with the same card type (Fusion, Synchro, Xyz, Pendulum, or Link); shuffle it into the Deck.


                                        2 cardRoyal Command 2 cardRoyal Command
                                        Royal Command
                                        Trap Continuous
                                        Royal Command

                                          Flip monsters' effects cannot be activated, also their effects are negated.


                                          1 cardElder Entity N'tss 1 cardElder Entity N'tss
                                          Elder Entity N'tss
                                          LIGHT 4
                                          Elder Entity N'tss
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 1200


                                          1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                                          1 cardGarura, Wings of Resonant Life 1 cardGarura, Wings of Resonant Life
                                          Garura, Wings of Resonant Life
                                          DARK 6
                                          Garura, Wings of Resonant Life
                                          • ATK:

                                          • 1500

                                          • DEF:

                                          • 2400


                                          2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                          1 cardHerald of the Arc Light
                                          1 cardHerald of the Arc Light
                                          Herald of the Arc Light
                                          LIGHT 4
                                          Herald of the Arc Light
                                          • ATK:

                                          • 600

                                          • DEF:

                                          • 1000


                                          1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


                                          1 cardWind Pegasus @Ignister 1 cardWind Pegasus @Ignister
                                          Wind Pegasus @Ignister
                                          WIND 7
                                          Wind Pegasus @Ignister
                                          • ATK:

                                          • 2300

                                          • DEF:

                                          • 1500


                                          1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of "@Ignister" monsters you control. If another card(s) you control is destroyed by battle or an opponent's card effect, while this card is on the field or in the GY: You can banish this card, then target 1 card your opponent controls; shuffle it into the Deck. You can only use each effect of "Wind Pegasus @Ignister" once per turn.


                                          1 cardGolden Cloud Beast - Malong 1 cardGolden Cloud Beast - Malong
                                          Golden Cloud Beast - Malong
                                          LIGHT 6
                                          Golden Cloud Beast - Malong
                                          • ATK:

                                          • 2200

                                          • DEF:

                                          • 1000


                                          1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can increase or decrease its Level by 1. If this card is sent to the GY: You can target 1 face-up card your opponent controls; return it to the hand. You can only use this effect of "Golden Cloud Beast - Malong" once per turn.


                                          1 cardCastel, the Skyblaster Musketeer 1 cardCastel, the Skyblaster Musketeer
                                          Castel, the Skyblaster Musketeer
                                          WIND
                                          Castel, the Skyblaster Musketeer
                                          • ATK:

                                          • 2000

                                          • DEF:

                                          • 1500


                                          2 Level 4 monsters You can detach 1 material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn.


                                          1 cardCode Igniter 1 cardCode Igniter
                                          Code Igniter
                                          DARK
                                          Code Igniter
                                          • ATK:

                                          • 2300

                                          • DEF:

                                          • 2000


                                          2 Level 4 monsters If this card is Xyz Summoned: You can add 1 Cyberse Ritual Monster from your Deck to your hand. You can detach 1 material from this card; Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. If this card is sent to the GY as Link Material: You can add 1 "A.I." Trap from your Deck to your hand. You can only use each effect of "Code Igniter" once per turn.


                                          1 cardDaigusto Emeral
                                          1 cardDaigusto Emeral
                                          Daigusto Emeral
                                          WIND
                                          Daigusto Emeral
                                          • ATK:

                                          • 1800

                                          • DEF:

                                          • 800


                                          2 Level 4 monsters Once per turn: You can detach 1 material from this card, then activate 1 of these effects. ● Target 3 monsters in your GY; shuffle all 3 into the Deck, then draw 1 card. ● Target 1 non-Effect Monster in your GY; Special Summon that target.


                                          1 cardEvilswarm Exciton Knight 1 cardEvilswarm Exciton Knight
                                          Evilswarm Exciton Knight
                                          LIGHT
                                          Evilswarm Exciton Knight
                                          • ATK:

                                          • 1900

                                          • DEF:

                                          • 0


                                          2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


                                          1 cardLight Dragon @Ignister 1 cardLight Dragon @Ignister
                                          Light Dragon @Ignister
                                          LIGHT
                                          Light Dragon @Ignister
                                          • ATK:

                                          • 2300

                                          • DEF:

                                          • 1500


                                          2 Level 4 monsters If a monster(s) you control would be destroyed by card effect, you can detach 1 material from this card instead. You can only use each of the following effects of "Light Dragon @Ignister" once per turn. ● You can detach 1 material from this card; destroy face-up monsters your opponent controls, up to the number of "@Ignister" monsters you control. ● When another Cyberse monster you control inflicts battle damage to your opponent: You can Special Summon 1 Link Monster from your GY.


                                          1 cardNumber 101: Silent Honor ARK 1 cardNumber 101: Silent Honor ARK
                                          Number 101: Silent Honor ARK
                                          WATER
                                          Number 101: Silent Honor ARK
                                          • ATK:

                                          • 2100

                                          • DEF:

                                          • 1000


                                          2 Level 4 monsters You can detach 2 materials from this card, then target 1 Special Summoned monster your opponent controls in face-up Attack Position; attach it to this card as material. You can only use this effect of "Number 101: Silent Honor ARK" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.


                                          1 cardNumber 106: Giant Hand 1 cardNumber 106: Giant Hand
                                          Number 106: Giant Hand
                                          EARTH
                                          Number 106: Giant Hand
                                          • ATK:

                                          • 2000

                                          • DEF:

                                          • 2000


                                          2 Level 4 monsters During either player's turn, when a monster effect is activated on your opponent's field (except during the Damage Step): You can detach 2 Xyz Materials from this card, then target 1 Effect Monster your opponent controls; while this card is face-up on the field, that Effect Monster's effects are negated, also it cannot change its battle position.


                                          1 cardNumber 4: Stealth Kragen 1 cardNumber 4: Stealth Kragen
                                          Number 4: Stealth Kragen
                                          WATER
                                          Number 4: Stealth Kragen
                                          • ATK:

                                          • 1900

                                          • DEF:

                                          • 1500


                                          2 Level 4 WATER monsters All face-up monsters on the field become WATER. Once per turn, during the Main Phase (Quick Effect): You can destroy 1 WATER monster your opponent controls, and if you do, inflict damage to your opponent equal to half the ATK it had on the field. If this Xyz Summoned card is destroyed: You can Special Summon "Stealth Kragen Spawn(s)" from your Extra Deck, up to the number of materials this card had, then you can attach up to 1 WATER monster from your GY to each of those Special Summoned monsters as material.


                                          1 cardStealth Kragen Spawn 1 cardStealth Kragen Spawn
                                          Stealth Kragen Spawn
                                          WATER
                                          Stealth Kragen Spawn
                                          • ATK:

                                          • 1900

                                          • DEF:

                                          • 1500


                                          2 Level 4 WATER monsters Once per turn, during the Main Phase (Quick Effect): You can destroy 1 WATER monster your opponent controls. If this card, Special Summoned by the effect of a "Number" Xyz Monster, is destroyed: You can Special Summon other "Stealth Kragen" monsters from your GY, up to the number of materials this card had, then you can attach up to 1 WATER monster from your GY to each of those Special Summoned monsters as material.


                                          1 cardTornado Dragon 1 cardTornado Dragon
                                          Tornado Dragon
                                          WIND
                                          Tornado Dragon
                                          • ATK:

                                          • 2100

                                          • DEF:

                                          • 2000


                                          2 Level 4 monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Spell/Trap on the field; destroy it.


                                          ocg
                                          Nekroz
                                          5







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