Enneacraft Deck #770077 — Yu-Gi-Oh! OCG
40 Main, 15 Extra, incl. Deftero Enneacraft - 'alazoneIA' x3, Ekto Enneacraft - 'tromarIA' x3, Enato Enneacraft - 'oknirIA' x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (40)
- Astrograph Sorcerer x1
- Deftero Enneacraft - "alazoneIA" x3
- Ekto Enneacraft - "tromarIA" x3
- Enato Enneacraft - "oknirIA" x3
- Enneacraft - Aiza.LEON x3
- Enneacraft - Archa.TAIL x1
- Enneacraft - Asta.PIXEA x2
- Enneacraft - Atil.SPIA x2
- Enneacraft - Atori.MAR x2
- Proto Enneacraft - "orgIA" x3
- Trito Enneacraft - "exapatisIA" x2
- Book of Eclipse x2
- Enneacraft Release x3
- Enneacraft Reset x3
- Enneacraft Reverth x2
- Enneapolis x2
- Subspace Battle x3
Extra Deck (15)
- Elder Entity N'tss x1
- Garura, Wings of Resonant Life x1
- Beyond the Pendulum x1
- I:P Masquerena x1
- Relinquished Anima x1
- S:P Little Knight x1
- Jormungandr, Generaider Boss of Eternity x2
- K9-X "Ripper/M" x1
- K9-X "Werewolf" x1
- Laevatein, Generaider Boss of Shadows x2
- Phantom Fortress Enterblathnir x1
- Sacred Tree Beast, Hyperyton x1
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 63/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 67 |
| Going First | 73 |
| Going Second | 68 |
| Meta Power | provisional |
| Tournament Reliability | 62 |
- Primary strategy: Midrange
- Secondary strategies: Control, Pendulum, Xyz
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Pendulum-zone Enneacraft pressure: Aiza/Asta/Atori/Atil/Archa (3000 ATK, Level 9) plus Extra Deck Xyz/Link boss monsters (K9-X Ripper/M, K9-X Werewolf, Laevatein, Jormungandr, Phantom Fortress Enterblathnir) that finish the game.; Enneapolis end-phase damage from E.C. Counters, and Pendulum-zone battle-phase destruction of monsters below the 3000-ATK Enneacraft's ATK.
- Turn 1 (going first): Pendulum Summon from the Pendulum Zone pair built by an Enneacraft Pendulum flip monster (tromarIA/oknirIA/orgIA/alazoneIA/exapatisIA) and Enneapolis, then use the Pendulum-flip search and a Level 9 Pendulum boss to hold the board and attack.
- Turn 2 (going second): Open with the same Pendulum engine; the deck has no hand traps, so going second relies on Enneacraft Reset/Release/Reverth recursion and a Level 9 Pendulum boss to answer the opponent's board.
- Recovery: Recycle Enneacraft monsters through Enneacraft Reverth (shuffle to draw) and Enneacraft Release/Reset from the GY, then rebuild the Pendulum zones from the Deck via the flip-monster search effects.
- After siding: No Side Deck is registered (side_count 0), so there is no post-side plan; the deck must win game 2 and 3 with the same main-deck list.
Why it scores here
The deck reliably opens its Pendulum engine: 26 Enneacraft core copies give P(at least one in a 5-card opener) ≈ 0.997, and 18 searcher-text cards give ≈ 0.96, so the engine is almost always live by turn 1 or 2 (Inferred from the hypergeometric draw table). Conversion is carried by the Pendulum-zone 3000-ATK Enneacraft bosses and Extra Deck Xyz/Link bosses, which together give the deck strong closing power, but there are no recorded boards, so the ceiling and median are text-based inferences and are scored conservatively. Interaction comes from in-zone battle-phase destruction, Enneapolis, Subspace Battle and Book of Eclipse rather than from hand traps (there are none), so the deck is strong on its own board and weaker going second against a fresh board. The score comes from consistency, interaction and closing power as a system; the deck's popularity (usage stats) confirms the list is real, and the individual card scores were not averaged. The 0-copy Side Deck and the absence of tournament or meta data pull the final score down and are the main reasons it does not score higher.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 80 | P(≥1 Enneacraft core in a 5-card opener) ≈ 0.997; P(≥1 searcher-text card) ≈ 0.96; two-card Pendulum bootstrap is the only real gate (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 68 | 24 Pendulum flip monsters and 15 spells give few dead cards, but 4 copies of 3-copy engine parts can overlap in hand and some hands need two Pendulum-zone cards (Inferred) |
| D3 | Combo Conversion & Ceiling | 70 | No recorded boards; text shows Pendulum-zone 3000-ATK bosses plus Xyz/Link follow-up can convert a single starter into a board (Inferred from card text) |
| D4 | Combo Floor & Median Output | 55 | No recorded boards; median output cannot be measured, so the floor is scored conservatively near the middle of the range (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 68 | Multiple independent Pendulum starters (five flip-monster names) and recursion via Reverth/Release/Reset give redundant routes after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 70 | Enneacraft Reverth, Release and Reset recycle GY and field monsters; Enneapolis and flip-monster search keep the resource economy positive (Inferred from text) |
| D7 | End-Board & Interaction Quality | 74 | Pendulum-zone battle-phase destruction on 5 Level 9 bosses, Enneapolis damage, Sorcerer and Eclipse give layered interaction; 0 hand traps and no floodgates (Inferred from text flags) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second board breaking relies on K9-X Ripper/M, Enterblathnir banish and Book of Eclipse, but there are no hand traps or split-line breakers (Inferred from text) |
| D9 | Offensive Pressure & Closing Power | 80 | Level 9 Pendulum bosses at 3000 ATK, K9-X Werewolf at 3300 ATK and Laevatein's field-wide -1000 ATK give strong closing pressure (Verified stat, Inferred use) |
| D10 | Main Deck Efficiency & Flexibility | 72 | 40-card main with 17 distinct cards, 24 Pendulum monsters and 15 spells; the 1-copy Astrograph Sorcerer and off-plan Magician/generic slots cost some compactness (Verified composition, Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 66 | 15 Extra slots: 9 Xyz, 4 Link, 2 Fusion; several Extra cards (Garura, N'tss, Relinquished Anima, Beyond the Pendulum) are situational, so some slots are flex (Verified breakdown, Inferred) |
| D12 | Side Deck Adaptability | 25 | No Side Deck (side_count 0), so the deck cannot adapt between games; this is scored as a clear weakness (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link, no archetype meta-share and no dated metagame sample; D13 is excluded from the structural score and renormalized (Provisional) |
| D14 | Pilotability & Error Tolerance | 62 | Pendulum Summon sequencing, flip-monster triggers and E.C. Counter tracking create many decision points; repeatable with practice, but not beginner-friendly (Inferred) |
How the score was computed
Strategy profile: Midrange primary; Control used only as a secondary descriptor, not for weights. Structural ≈ 67, Going First ≈ 73, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 62. Modifiers: no_side_deck (-2); limited_card_exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, D13 dropped and Midrange weights renormalized over 95): 0.80*67.3 + 0.20*62.2 - 3 ≈ 63
Probability & combo summary
- Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Near-certain engine access: 26 Enneacraft core copies and 18 searcher-text cards.
- Strong closing power: several 3000-ATK Level 9 Pendulum bosses and K9-X Werewolf at 3300 ATK.
- Layered interaction on its own board: battle-phase destruction, Enneapolis damage, Book of Eclipse and Subspace Battle.
- Recursion via Enneacraft Reverth, Release and Reset gives resource recovery after a bad turn.
Weaknesses
- No Side Deck, so there is no adaptation across best-of-3 games.
- Zero hand traps: the deck cannot interact on the opponent's turn before its board is set.
- No recorded boards, so the combo ceiling and median are inferred from text alone.
- Off-plan slots (Astrograph Sorcerer, generic spells, Magician/Book of splash) reduce compactness.
Critical choke points
- Two-card Pendulum bootstrap: the Pendulum zones must be filled before the Level 9 bosses can be Pendulum Summoned, so a hand with only Extra Deck cards or only flip monsters can stall.
- Enneapolis (2 copies) anchors the end-phase damage and the field effects; losing it removes a major value engine.
- Limited-status Astrograph Sorcerer and S:P Little Knight (1 copy each) are single-copy dependencies.
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Astrograph Sorcerer (1 copy) | A second Enneacraft Pendulum monster or a hand trap if the format allows one | Frees a slot for another engine piece, reduces the Limited-card exposure and restores the Pendulum zone density. |
| 2 | Off-plan generic spell (e.g., Book of Eclipse, 1 copy) | Side deck of 15 with 1–2 targeted answers | A Side Deck of 0 is the largest structural gap; even 3–5 cards would give a real post-side plan (Inferred). |
Evidence & confidence
- Verified: Main 40 / Extra 15 / Side 0 legal size; no violations.; Limited copies: Astrograph Sorcerer 1/1, S:P Little Knight 1/1 (legal).; Core usage: 10 of 14 usage-stat cards present (71.4%).; Card text for Pendulum flip monsters, Enneapolis, Reverth, Release, Reset, and Level 9 bosses.
- Observed: Usage statistics confirm the archetype-standard core is run (inclusion rates 66.7% for core Enneacraft cards).
- Inferred: P(≥1 core in opener) ≈ 0.997; P(≥1 searcher) ≈ 0.96 (hypergeometric, Main Deck only).; Floor/median and combo ceiling from card text only; no recorded boards.; Going-first/second power estimates from interaction density and Pendulum engine text.
- Provisional: Meta Power (no dated metagame sample supplied).; Matchup fit (D13 excluded from structural; no tournament link).
- Data gaps: No combos supplied: combo floor/median/ceiling is text-only inference. No tournament link: archetype meta-share and per-pilot match record are absent. No win-rate telemetry (going-first/second, matchup, brick/starter rates) exists in YGOVN. Meta Power is provisional unless a dated metagame sample is supplied. Pendulum scale fields are 0 for most Pendulum monsters in the export, so Pendulum-zone scale checks could not be verified from the data.
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