Archfiend Deck #770076 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Black Chaos x3, Emissaries from Darkness x3, Griffoh x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (55)
- Black Chaos x3
- Celtic Mystic x1
- Droll & Lock Bird x1
- Emissaries from Darkness x3
- Griffoh x3
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Power Vice Dragon x3
- Skull Archfiend of Chaos x2
- Black Luster Soldier - Soldier of Light and Darkness x1
- Magician of Dark Chaos - Black Chaos x2
- Ash Blossom & Joyous Spring x2
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x2
- Soul Resonator x2
- Chaos Magical Hats x1
- Harpie's Feather Duster x1
- Light and Darkness Ritual x2
- Ragged Records of Rites x3
- Spell Shattering Sword x1
- The Gaze of Timaeus x1
- Triple Tactics Thrust x1
- Appointer of the Red Lotus x1
- Dominus Impulse x2
- Infinite Impermanence x3
- Mind Shuffle x2
- Solemn Judgment x1
- Solemn Warning x2
Extra Deck (15)
- Dark Magician of Destruction x1
- Dark Paladin - Wave-Motion x1
- Red-Eyes Dark Dragoon x1
- ASHLAN U1000 x1
- Charmer Quartet in Bloom x1
- I:P Masquerena x1
- Mediclius the Extraordinary Power Patron x1
- S:P Little Knight x1
- Selene, Queen of the Master Magicians x1
- W:P Fancy Ball x1
- Chaos Angel x1
- Red Dragon Archfiend x1
- Red Nova Dragon - Burning Soul x1
- The Crimson King x1
- Raise Moon Hope Squeeze - Jackpot x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 50.8 |
| Going First | 48 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Toolbox
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Ritual or Synchro/Link boss (Black Chaos, Black Luster Soldier, Red Nova Dragon, Chaos Angel) converting after an opening of Light and Darkness Ritual plus hand-trap protection; Mulcharmy draw-engine card advantage that grinds the opponent out of resources over a long round
- Turn 1 (going first): Search and set up a Ritual starter, using Ragged Records of Rites, Mind Shuffle and Soul Resonator to find pieces, then Ritual Summon a boss. Hand traps and Solemn cards are held for the opponent's turn.
- Turn 2 (going second): Hold hand traps (Ash Blossom, Ghost Ogre, Ghost Belle, Droll and Lock Bird, Maxx C) and negate the opponent's engine, then rebuild with a Ritual boss
- Recovery: Recycle from the GY with Skull Archfiend of Chaos and Mind Shuffle, and draw with Mulcharmy Fuwalos and Purulia once the hand is empty
- After siding: Not evaluable: the deck runs 0 side cards, so no post-side plan exists in the export
Why it scores here
The score is for the list as built, not for its legal standing. The list is Illegal: two Forbidden cards (Charmer Quartet in Bloom and Red-Eyes Dark Dragoon) are run at 1 copy each, which caps the final score low and makes the result structural-only. The structure is a Light and Darkness Ritual engine with Mulcharmy draw support and a large hand-trap and Solemn interaction package. That package is the strongest part of the deck, with about 11 hand traps and 3 Solemns giving a 76% chance of at least one hand trap going second. The engine is less reliable: the two-copy Ritual spell has only about a 17.5% chance of appearing in a 5-card opening hand, and the core set (9 copies, about 61% open rate) is only partly present. Only 4 of 12 archetype-core cards are in the list, so the deck is a related-family mix with an 'Archfiend' label rather than a clean Archfiend build. No combos or tournament record exist, so the score comes from consistency, interaction density and structure, with no averaging of individual card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 45 | P(≥1 Ritual starter in 5) ≈ 0.18 for the 2-copy Light and Darkness Ritual; core group open ≈ 0.61 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | P(≥1 searcher in 5) ≈ 0.86 and 17 searcher-text cards support hands, but dead tech and a 0-side list add brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No recorded boards; Ritual bosses (Black Chaos 3000 ATK, Black Luster Soldier 3000 ATK) give a plausible ceiling by text read only (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No combos_evidence and no median power index; the typical output is unknown and low confidence (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Redundant hand traps and multiple searchers give several independent lines after disruption, but no board data supports it (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Mulcharmy draw and Mind Shuffle recursion give recovery, but the GY-to-hand routes are text-only (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | 11 hand traps, 3 Solemns and Infinite Impermanence give high interaction density (Inferred from flags and text) |
| D8 | Going-Second & Board-Breaking Power | 62 | Going-second value rests on hand-trap density (P ≈ 0.76 for ≥1 in 6 cards) and Ash Blossom, but there is no board-breaker count or going-second split (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Black Chaos, Black Luster Soldier and Red Nova Dragon give 3000–3500 ATK bosses, but Crimson King and the other core closers are missing (Verified stats, Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | Main deck is 55 cards with 29 distinct names and 1.4% exact archetype purity; 11 tech and 26 removal-text cards suggest a scattered build (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 15 Extra Deck cards (7 Link, 4 Synchro, 3 Fusion, 1 Xyz) cover many summon routes, but 2 of the Extra cards are Forbidden or Limited (Verified composition) |
| D12 | Side Deck Adaptability | 10 | No side deck (0 cards), so there is no post-side plan to score (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or meta-share data. This is a Provisional read that needs a dated meta sample (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Many timing decisions with hand traps and Ritual sequencing make the list demanding, but step count is not measured (Inferred) |
How the score was computed
Strategy profile: Midrange primary, Stun secondary (structural profile, not a blend). Structural ≈ 50.8, Going First ≈ 48, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal list cap (-20). Final formula: 0.80*Structural(50.8) + 0.20*TournamentReliability(45) = 49.6 (Meta provisional); Illegal-deck cap applied: -20 → 30
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.18 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap and Solemn interaction (11 hand traps, 3 Solemns, plus Infinite Impermanence and Dominus Impulse)
- Searcher coverage (≈0.86 chance of at least one searcher in an opening 5)
- Multiple boss options at Ritual, Synchro and Link levels
Weaknesses
- Illegal list: two Forbidden cards over the copy limit
- Ritual starter access is low (2 copies of Light and Darkness Ritual, ≈0.18 in an opening 5)
- No side deck, so there is no post-side adaptation
- Archetype identity is mixed; the core archetype cards are mostly missing
Critical choke points
- Light and Darkness Ritual (2 copies) is the single most important starter and has about an 18% chance of appearing in an opening hand
- Both Forbidden cards must be removed before the list is playable
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Charmer Quartet in Bloom and Red-Eyes Dark Dragoon (both Forbidden) | Legal engine or interaction cards from the same family | Removes the illegal copies so the list can be scored normally |
| 2 | Scattered off-archetype tech (e.g., Triple Tactics Thrust, Triple Tactics Thrust-level tech) | Second copies of Light and Darkness Ritual or a Ritual-starter searcher | Raises the starter rate, the main consistency limit |
| 3 | Nothing (0 side cards) | A 15-card side deck | Enables the D12 post-side plan, which is currently unscorable |
Evidence & confidence
- Verified: Legality: 2 Forbidden cards over the copy limit; main 55 and extra 15 are within the OCG size rules; Composition: type, attribute and archetype-purity counts from the evidence export; Usage stats: only 4 of 12 core cards present (33%)
- Inferred: P(≥1 starter in opening 5) ≈ 0.18 and core-group open ≈ 0.61 (hypergeometric); Interaction density (11 hand traps, 3 Solemns) and going-second hand-trap probability ≈ 0.76; Dimension scores D1–D11 and D14 from card text and structure
- Provisional: Meta Power (null) and D13 matchup/format fit, with no dated meta sample or tournament link
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied deck title is null and the archetype label (Archfiend) does not match the engine (Light and Darkness Ritual / Mulcharmy)
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