Archfiend Deck #770076 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Black Chaos x3, Emissaries from Darkness x3, Griffoh x3. Created Oct 20, 2026 by YGO Mod.

Deck Archfiend OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
30± 8/ 100
Power Score
Structural 51
Reliability 45
Going First 48
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 50.8
Going First 48
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Ritual or Synchro/Link boss (Black Chaos, Black Luster Soldier, Red Nova Dragon, Chaos Angel) converting after an opening of Light and Darkness Ritual plus hand-trap protection; Mulcharmy draw-engine card advantage that grinds the opponent out of resources over a long round
  • Turn 1 (going first): Search and set up a Ritual starter, using Ragged Records of Rites, Mind Shuffle and Soul Resonator to find pieces, then Ritual Summon a boss. Hand traps and Solemn cards are held for the opponent's turn.
  • Turn 2 (going second): Hold hand traps (Ash Blossom, Ghost Ogre, Ghost Belle, Droll and Lock Bird, Maxx C) and negate the opponent's engine, then rebuild with a Ritual boss
  • Recovery: Recycle from the GY with Skull Archfiend of Chaos and Mind Shuffle, and draw with Mulcharmy Fuwalos and Purulia once the hand is empty
  • After siding: Not evaluable: the deck runs 0 side cards, so no post-side plan exists in the export

Why it scores here

The score is for the list as built, not for its legal standing. The list is Illegal: two Forbidden cards (Charmer Quartet in Bloom and Red-Eyes Dark Dragoon) are run at 1 copy each, which caps the final score low and makes the result structural-only. The structure is a Light and Darkness Ritual engine with Mulcharmy draw support and a large hand-trap and Solemn interaction package. That package is the strongest part of the deck, with about 11 hand traps and 3 Solemns giving a 76% chance of at least one hand trap going second. The engine is less reliable: the two-copy Ritual spell has only about a 17.5% chance of appearing in a 5-card opening hand, and the core set (9 copies, about 61% open rate) is only partly present. Only 4 of 12 archetype-core cards are in the list, so the deck is a related-family mix with an 'Archfiend' label rather than a clean Archfiend build. No combos or tournament record exist, so the score comes from consistency, interaction density and structure, with no averaging of individual card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(≥1 Ritual starter in 5) ≈ 0.18 for the 2-copy Light and Darkness Ritual; core group open ≈ 0.61 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 P(≥1 searcher in 5) ≈ 0.86 and 17 searcher-text cards support hands, but dead tech and a 0-side list add brick risk (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded boards; Ritual bosses (Black Chaos 3000 ATK, Black Luster Soldier 3000 ATK) give a plausible ceiling by text read only (Inferred)
D4 Combo Floor & Median Output 45 No combos_evidence and no median power index; the typical output is unknown and low confidence (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Redundant hand traps and multiple searchers give several independent lines after disruption, but no board data supports it (Inferred)
D6 Resource Economy, Recovery & Grind 55 Mulcharmy draw and Mind Shuffle recursion give recovery, but the GY-to-hand routes are text-only (Inferred)
D7 End-Board & Interaction Quality 68 11 hand traps, 3 Solemns and Infinite Impermanence give high interaction density (Inferred from flags and text)
D8 Going-Second & Board-Breaking Power 62 Going-second value rests on hand-trap density (P ≈ 0.76 for ≥1 in 6 cards) and Ash Blossom, but there is no board-breaker count or going-second split (Inferred)
D9 Offensive Pressure & Closing Power 55 Black Chaos, Black Luster Soldier and Red Nova Dragon give 3000–3500 ATK bosses, but Crimson King and the other core closers are missing (Verified stats, Inferred)
D10 Main Deck Efficiency & Flexibility 40 Main deck is 55 cards with 29 distinct names and 1.4% exact archetype purity; 11 tech and 26 removal-text cards suggest a scattered build (Verified composition)
D11 Extra Deck Efficiency & Coverage 50 15 Extra Deck cards (7 Link, 4 Synchro, 3 Fusion, 1 Xyz) cover many summon routes, but 2 of the Extra cards are Forbidden or Limited (Verified composition)
D12 Side Deck Adaptability 10 No side deck (0 cards), so there is no post-side plan to score (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or meta-share data. This is a Provisional read that needs a dated meta sample (Provisional)
D14 Pilotability & Error Tolerance 40 Many timing decisions with hand traps and Ritual sequencing make the list demanding, but step count is not measured (Inferred)

How the score was computed

Strategy profile: Midrange primary, Stun secondary (structural profile, not a blend). Structural ≈ 50.8, Going First ≈ 48, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal list cap (-20). Final formula: 0.80*Structural(50.8) + 0.20*TournamentReliability(45) = 49.6 (Meta provisional); Illegal-deck cap applied: -20 → 30

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.18 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and Solemn interaction (11 hand traps, 3 Solemns, plus Infinite Impermanence and Dominus Impulse)
  • Searcher coverage (≈0.86 chance of at least one searcher in an opening 5)
  • Multiple boss options at Ritual, Synchro and Link levels

Weaknesses

  • Illegal list: two Forbidden cards over the copy limit
  • Ritual starter access is low (2 copies of Light and Darkness Ritual, ≈0.18 in an opening 5)
  • No side deck, so there is no post-side adaptation
  • Archetype identity is mixed; the core archetype cards are mostly missing

Critical choke points

  • Light and Darkness Ritual (2 copies) is the single most important starter and has about an 18% chance of appearing in an opening hand
  • Both Forbidden cards must be removed before the list is playable
Priority Remove Add Reason
1 Charmer Quartet in Bloom and Red-Eyes Dark Dragoon (both Forbidden) Legal engine or interaction cards from the same family Removes the illegal copies so the list can be scored normally
2 Scattered off-archetype tech (e.g., Triple Tactics Thrust, Triple Tactics Thrust-level tech) Second copies of Light and Darkness Ritual or a Ritual-starter searcher Raises the starter rate, the main consistency limit
3 Nothing (0 side cards) A 15-card side deck Enables the D12 post-side plan, which is currently unscorable

Evidence & confidence

  • Verified: Legality: 2 Forbidden cards over the copy limit; main 55 and extra 15 are within the OCG size rules; Composition: type, attribute and archetype-purity counts from the evidence export; Usage stats: only 4 of 12 core cards present (33%)
  • Inferred: P(≥1 starter in opening 5) ≈ 0.18 and core-group open ≈ 0.61 (hypergeometric); Interaction density (11 hand traps, 3 Solemns) and going-second hand-trap probability ≈ 0.76; Dimension scores D1–D11 and D14 from card text and structure
  • Provisional: Meta Power (null) and D13 matchup/format fit, with no dated meta sample or tournament link
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied deck title is null and the archetype label (Archfiend) does not match the engine (Light and Darkness Ritual / Mulcharmy)

More OCG Info

Archfiend

Archfiend Breakdown

 
 

 

 

 

 

 

 
 

 

 
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