Power Patron Deck #770075 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Black Chaos x3, Emissaries from Darkness x3, Griffoh x3. Created Oct 20, 2026 by YGO Mod.

Deck Power Patron OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 20, 2026
25± 8/ 100
Power Score
Structural 51
Reliability 45
Going First 48
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 51
Going First 48
Going Second 56
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss monsters (Chaos Angel, Red Nova Dragon - Burning Soul, The Crimson King, Mediclius) after a Ritual or Mulcharmy-driven board is built; Link-based pressure through Mediclius and Dark Paladin style board conversion, if the Dark Magician dependency is met
  • Turn 1 (going first): Open Mulcharmy and Ritual starters with hand traps held up; use Ash Blossom, Droll and Maxx C style interaction while a single Ritual or Mulcharmy line is established
  • Turn 2 (going second): Use the six-card hand to present hand traps (about 76 percent to hold at least one) and Solemn or Dominus interaction on the opponent's summon, then rebuild through Mulcharmy draws
  • Recovery: Searchers (17 copies, about 86 percent at least one in a five-card hand) and recursion from Mind Shuffle, Skull Archfiend and Soul Resonator rebuild the hand
  • After siding: Not defined: the deck runs zero Side Deck cards, so there is no post-side plan

Why it scores here

This is an Illegal OCG list: Charmer Quartet in Bloom and Red-Eyes Dark Dragoon are Forbidden and run one copy each, so under the rubric it receives no normal Final Contextual score and its 25 is a capped theoretical, structural-only read. The structure itself is a Midrange-to-Toolbox system built from three partly conflicting engines: a Light and Darkness Ritual line (18 cards, Black Chaos and Magician of Dark Chaos), a Mulcharmy draw engine (6 cards), and a heavy hand-trap and Solemn interaction suite (11 hand traps, about 76 percent to hold one when going second). Interaction density and closing bosses (3000 to 3500 ATK Extra Deck monsters) earn the highest dimension scores, while the Power Patron archetype itself contributes little (exact-name purity 1.4 percent) and no recorded boards, guides, tournament share or post-side plan exist to lift the median. The score comes from consistency, interaction and closing power on the system, not from Power Patron's popularity and not from averaging individual card scores. Dark Paladin, Dark Magician of Destruction and Red-Eyes Dark Dragoon need Dark Magician, which the list does not run, so those Extra Deck slots are partly dead.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one starter in 5) about 0.25 for 3-copy starters, 0.86 for the 17-card searcher group; the Ritual bootstrap is only 2 copies of Light and Darkness Ritual (about 0.18) (Inferred)
D2 Opening-Hand Quality & Brick Management 45 11 hand traps plus Ritual and Mulcharmy pieces create conflicting hands; 39 percent of 5-card hands miss the archetype core group (Inferred)
D3 Combo Conversion & Ceiling 50 Text-only ceiling: Ritual Black Chaos and Magician of Dark Chaos with Light and Darkness Ritual, but no recorded boards to confirm the line (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so median output cannot be measured; kept low because the typical hand depends on hand-trap timing (Provisional)
D5 Interruption Resilience & Route Redundancy 55 13 negation-text cards and two recursion sources (Mind Shuffle, Skull Archfiend) give several routes after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 17 searcher-text cards plus recursion from Skull Archfiend, Soul Resonator and Mind Shuffle sustain resources across turns (Inferred)
D7 End-Board & Interaction Quality 70 Solemn Judgment, Solemn Warning, Dominus Impulse, Ash Blossom, Infinite Impermanence x3 and Spell Shattering Sword give layered interaction (Inferred semantic read of card text)
D8 Going-Second & Board-Breaking Power 55 Going-second hand traps (about 0.76 to hold one) and Solemn negation pressure the first summon; no board breaker beyond Dominus Impulse and Solemn is present (Inferred)
D9 Offensive Pressure & Closing Power 70 Closers include Black Chaos (3000), Chaos Angel (3500), Red Nova Dragon (3500), The Crimson King (3000) and Mediclius (3000 link); Ritual and Dark Magician dependencies cap reliability (Verified stat, Inferred use)
D10 Main Deck Efficiency & Flexibility 40 55 Main Deck cards with 29 distinct names and 3-copy staples such as Mulcharmy and Griffoh; the list is bloated for its engines (Verified count, Inferred read)
D11 Extra Deck Efficiency & Coverage 40 15 Extra Deck slots, but Dark Paladin, Dark Magician of Destruction and Red-Eyes Dark Dragoon need Dark Magician, which is absent from the Main Deck (Verified list, Inferred use)
D12 Side Deck Adaptability 10 Zero Side Deck cards, so no post-side adaptation exists (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated metagame sample; archetype share is not supplied (Provisional)
D14 Pilotability & Error Tolerance 40 Three interacting engines, Ritual summon requirements and Mulcharmy triggers create many decision points and timing errors (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 51, Going First ≈ 48, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-8); engine_conflicts (-4); illegal_cap (0). Final formula: No reliable metagame, so Meta is provisional: Final = 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*51 + 0.20*45 - 12 = 37.8, then capped to 25 because the deck is Illegal (theoretical, structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.86 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction suite: Solemn Judgment, Solemn Warning, Dominus Impulse, Ash Blossom x2, three Infinite Impermanence, Droll and Maxx C
  • Strong searcher and recursion density (17 searcher-text cards) keeps resources available across turns
  • High-ceiling Extra Deck closers (Chaos Angel, Red Nova Dragon, The Crimson King, Mediclius)

Weaknesses

  • Illegal list: two Forbidden cards run over the copy limit
  • Three engines (Ritual, Mulcharmy, Dark Magician-dependent Extra Deck) conflict in the same hand
  • Dark Paladin, Dark Magician of Destruction and Red-Eyes Dark Dragoon are dead without Dark Magician in the Main Deck
  • Zero Side Deck cards: no post-side plan
  • Only 4 of 14 archetype core cards present, so the list deviates heavily from the standard build

Critical choke points

  • Light and Darkness Ritual (2 copies) is the only Ritual bootstrap for the Black Chaos line
  • Hand traps must be held up; a hand without one is exposed going second
  • Mulcharmy draws depend on controlling no cards, which conflicts with the Ritual and Solemn lines
Priority Remove Add Reason
1 Charmer Quartet in Bloom and Red-Eyes Dark Dragoon Legal copies or replacements within the copy limit The Illegal status caps the score; the deck must be legal before any normal evaluation
2 One Dark Magician-dependent Extra Deck monster (Dark Paladin or Dark Magician of Destruction) Dark Magician or an Extra Deck monster that works without it Removes dead Extra Deck slots and reduces the engine conflict
3 Some Main Deck 3-copy staples A 15-card Side Deck with hand-trap and matchup answers Adds a post-side plan (currently zero Side cards) and reduces the 55-card bloat

Evidence & confidence

  • Verified: Deck is Illegal: Charmer Quartet in Bloom and Red-Eyes Dark Dragoon are Forbidden and each run 1 copy over a limit of 0; Main 55 (range 40-60), Extra 15 (range 0-15), Side 0; 17 searcher-text cards, 11 hand traps, 13 negation-text cards; Exact-name archetype purity is 1.4 percent (1 of 70 Main and Extra copies); Usage-stat core is 4 of 14 present; Mediclius is in the card list but flagged in_this_deck false
  • Inferred: Consistency estimates (P of starters, hand-trap holds, brick rate) are hypergeometric; Ritual, Mulcharmy and Dark Magician engine conflicts; Dark Magician dependency of Dark Paladin, Dark Magician of Destruction and Red-Eyes Dark Dragoon
  • Provisional: Meta Power (null) and matchup fit (D13); Median output (D4) with no recorded boards
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry: going-first and going-second splits, matchup results and brick rate are inferred or unknown Meta Power is provisional: no dated metagame sample Usage-statistics inconsistency: Mediclius the Extraordinary Power Patron appears in the Extra Deck card list but is flagged in_this_deck false in usage_statistics No Side Deck cards: post-side evaluation is structural only No guides attached

More OCG Info

Power Patron

Power Patron Breakdown

 
 

 

 

 

 

 

 
 

 

 
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