Power Patron Deck #770075 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Black Chaos x3, Emissaries from Darkness x3, Griffoh x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (55)
- Black Chaos x3
- Celtic Mystic x1
- Droll & Lock Bird x1
- Emissaries from Darkness x3
- Griffoh x3
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Power Vice Dragon x3
- Skull Archfiend of Chaos x2
- Black Luster Soldier - Soldier of Light and Darkness x1
- Magician of Dark Chaos - Black Chaos x2
- Ash Blossom & Joyous Spring x2
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x2
- Soul Resonator x2
- Chaos Magical Hats x1
- Harpie's Feather Duster x1
- Light and Darkness Ritual x2
- Ragged Records of Rites x3
- Spell Shattering Sword x1
- The Gaze of Timaeus x1
- Triple Tactics Thrust x1
- Appointer of the Red Lotus x1
- Dominus Impulse x2
- Infinite Impermanence x3
- Mind Shuffle x2
- Solemn Judgment x1
- Solemn Warning x2
Extra Deck (15)
- Dark Magician of Destruction x1
- Dark Paladin - Wave-Motion x1
- Red-Eyes Dark Dragoon x1
- ASHLAN U1000 x1
- Charmer Quartet in Bloom x1
- I:P Masquerena x1
- Mediclius the Extraordinary Power Patron x1
- S:P Little Knight x1
- Selene, Queen of the Master Magicians x1
- W:P Fancy Ball x1
- Chaos Angel x1
- Red Dragon Archfiend x1
- Red Nova Dragon - Burning Soul x1
- The Crimson King x1
- Raise Moon Hope Squeeze - Jackpot x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 51 |
| Going First | 48 |
| Going Second | 56 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Extra Deck boss monsters (Chaos Angel, Red Nova Dragon - Burning Soul, The Crimson King, Mediclius) after a Ritual or Mulcharmy-driven board is built; Link-based pressure through Mediclius and Dark Paladin style board conversion, if the Dark Magician dependency is met
- Turn 1 (going first): Open Mulcharmy and Ritual starters with hand traps held up; use Ash Blossom, Droll and Maxx C style interaction while a single Ritual or Mulcharmy line is established
- Turn 2 (going second): Use the six-card hand to present hand traps (about 76 percent to hold at least one) and Solemn or Dominus interaction on the opponent's summon, then rebuild through Mulcharmy draws
- Recovery: Searchers (17 copies, about 86 percent at least one in a five-card hand) and recursion from Mind Shuffle, Skull Archfiend and Soul Resonator rebuild the hand
- After siding: Not defined: the deck runs zero Side Deck cards, so there is no post-side plan
Why it scores here
This is an Illegal OCG list: Charmer Quartet in Bloom and Red-Eyes Dark Dragoon are Forbidden and run one copy each, so under the rubric it receives no normal Final Contextual score and its 25 is a capped theoretical, structural-only read. The structure itself is a Midrange-to-Toolbox system built from three partly conflicting engines: a Light and Darkness Ritual line (18 cards, Black Chaos and Magician of Dark Chaos), a Mulcharmy draw engine (6 cards), and a heavy hand-trap and Solemn interaction suite (11 hand traps, about 76 percent to hold one when going second). Interaction density and closing bosses (3000 to 3500 ATK Extra Deck monsters) earn the highest dimension scores, while the Power Patron archetype itself contributes little (exact-name purity 1.4 percent) and no recorded boards, guides, tournament share or post-side plan exist to lift the median. The score comes from consistency, interaction and closing power on the system, not from Power Patron's popularity and not from averaging individual card scores. Dark Paladin, Dark Magician of Destruction and Red-Eyes Dark Dragoon need Dark Magician, which the list does not run, so those Extra Deck slots are partly dead.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one starter in 5) about 0.25 for 3-copy starters, 0.86 for the 17-card searcher group; the Ritual bootstrap is only 2 copies of Light and Darkness Ritual (about 0.18) (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 11 hand traps plus Ritual and Mulcharmy pieces create conflicting hands; 39 percent of 5-card hands miss the archetype core group (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | Text-only ceiling: Ritual Black Chaos and Magician of Dark Chaos with Light and Darkness Ritual, but no recorded boards to confirm the line (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards, so median output cannot be measured; kept low because the typical hand depends on hand-trap timing (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 55 | 13 negation-text cards and two recursion sources (Mind Shuffle, Skull Archfiend) give several routes after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | 17 searcher-text cards plus recursion from Skull Archfiend, Soul Resonator and Mind Shuffle sustain resources across turns (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Solemn Judgment, Solemn Warning, Dominus Impulse, Ash Blossom, Infinite Impermanence x3 and Spell Shattering Sword give layered interaction (Inferred semantic read of card text) |
| D8 | Going-Second & Board-Breaking Power | 55 | Going-second hand traps (about 0.76 to hold one) and Solemn negation pressure the first summon; no board breaker beyond Dominus Impulse and Solemn is present (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Closers include Black Chaos (3000), Chaos Angel (3500), Red Nova Dragon (3500), The Crimson King (3000) and Mediclius (3000 link); Ritual and Dark Magician dependencies cap reliability (Verified stat, Inferred use) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 55 Main Deck cards with 29 distinct names and 3-copy staples such as Mulcharmy and Griffoh; the list is bloated for its engines (Verified count, Inferred read) |
| D11 | Extra Deck Efficiency & Coverage | 40 | 15 Extra Deck slots, but Dark Paladin, Dark Magician of Destruction and Red-Eyes Dark Dragoon need Dark Magician, which is absent from the Main Deck (Verified list, Inferred use) |
| D12 | Side Deck Adaptability | 10 | Zero Side Deck cards, so no post-side adaptation exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link and no dated metagame sample; archetype share is not supplied (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Three interacting engines, Ritual summon requirements and Mulcharmy triggers create many decision points and timing errors (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 51, Going First ≈ 48, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-8); engine_conflicts (-4); illegal_cap (0). Final formula: No reliable metagame, so Meta is provisional: Final = 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*51 + 0.20*45 - 12 = 37.8, then capped to 25 because the deck is Illegal (theoretical, structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.86 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense interaction suite: Solemn Judgment, Solemn Warning, Dominus Impulse, Ash Blossom x2, three Infinite Impermanence, Droll and Maxx C
- Strong searcher and recursion density (17 searcher-text cards) keeps resources available across turns
- High-ceiling Extra Deck closers (Chaos Angel, Red Nova Dragon, The Crimson King, Mediclius)
Weaknesses
- Illegal list: two Forbidden cards run over the copy limit
- Three engines (Ritual, Mulcharmy, Dark Magician-dependent Extra Deck) conflict in the same hand
- Dark Paladin, Dark Magician of Destruction and Red-Eyes Dark Dragoon are dead without Dark Magician in the Main Deck
- Zero Side Deck cards: no post-side plan
- Only 4 of 14 archetype core cards present, so the list deviates heavily from the standard build
Critical choke points
- Light and Darkness Ritual (2 copies) is the only Ritual bootstrap for the Black Chaos line
- Hand traps must be held up; a hand without one is exposed going second
- Mulcharmy draws depend on controlling no cards, which conflicts with the Ritual and Solemn lines
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Charmer Quartet in Bloom and Red-Eyes Dark Dragoon | Legal copies or replacements within the copy limit | The Illegal status caps the score; the deck must be legal before any normal evaluation |
| 2 | One Dark Magician-dependent Extra Deck monster (Dark Paladin or Dark Magician of Destruction) | Dark Magician or an Extra Deck monster that works without it | Removes dead Extra Deck slots and reduces the engine conflict |
| 3 | Some Main Deck 3-copy staples | A 15-card Side Deck with hand-trap and matchup answers | Adds a post-side plan (currently zero Side cards) and reduces the 55-card bloat |
Evidence & confidence
- Verified: Deck is Illegal: Charmer Quartet in Bloom and Red-Eyes Dark Dragoon are Forbidden and each run 1 copy over a limit of 0; Main 55 (range 40-60), Extra 15 (range 0-15), Side 0; 17 searcher-text cards, 11 hand traps, 13 negation-text cards; Exact-name archetype purity is 1.4 percent (1 of 70 Main and Extra copies); Usage-stat core is 4 of 14 present; Mediclius is in the card list but flagged in_this_deck false
- Inferred: Consistency estimates (P of starters, hand-trap holds, brick rate) are hypergeometric; Ritual, Mulcharmy and Dark Magician engine conflicts; Dark Magician dependency of Dark Paladin, Dark Magician of Destruction and Red-Eyes Dark Dragoon
- Provisional: Meta Power (null) and matchup fit (D13); Median output (D4) with no recorded boards
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry: going-first and going-second splits, matchup results and brick rate are inferred or unknown Meta Power is provisional: no dated metagame sample Usage-statistics inconsistency: Mediclius the Extraordinary Power Patron appears in the Extra Deck card list but is flagged in_this_deck false in usage_statistics No Side Deck cards: post-side evaluation is structural only No guides attached
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