Light and Darkness Ritual Deck #770067 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Black Chaos x3, Griffoh x3, Mulcharmy Fuwalos x3. Created Oct 20, 2026 by YGO Mod.

Deck Light and Darkness Ritual OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 20, 2026
30± 10/ 100
Power Score
Structural 58
Reliability 48
Going First 55
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 57.6
Going First 55
Going Second 60
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Combo
  • Secondary strategies: Control, Ritual, Synchro/Fusion
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Ritual Summon Black Chaos or Black Luster Soldier via Light and Darkness Ritual, then extend into Synchro/Fusion boss monsters; Synchro and Fusion bosses (Enigmaster Packbit, Ecclesia and the Dark Dragon, The Dragon that Devours the Dogma) after Fallen of Albaz/Dogmatika starters
  • Turn 1 (going first): Open a Ritual starter or searcher line (Mind Shuffle, Skull Archfiend, Light and Darkness Ritual) and protect it with Ash Blossom, Droll, and Solemn-series traps
  • Turn 2 (going second): Use hand traps (Ash Blossom, Maxx C, Droll and Lock Bird, Solemn Judgment) to break the opponent's starter, then Ritual Summon through the gap
  • Recovery: Mind Shuffle and searchers rebuild a Ritual Monster and the Ritual Spell from the Deck; Skull Archfiend recurs from the GY
  • After siding: No side deck is registered (side_count 0), so no post-side plan can be evaluated

Why it scores here

The score comes from the system, not from averaging card scores. The archetype core (22 copies) has about a 93% chance of at least one piece in a 5-card opening hand, and the searcher text group (15 copies) about 81%, so the engine usually becomes live on turns 1 to 2. Ritual conversion into Black Chaos or Black Luster Soldier is strong, and the Extra Deck gives several Synchro and Fusion bosses. Interaction is dense: Ash Blossom x2, Maxx C, Droll and Lock Bird, Solemn Judgment, Solemn Warning and Solemn Accusation cover both the going-first and going-second turns. Two points weigh against it. First, the deck is illegal: Branded in High Spirits is run 3 times against a limit of 1, and Albion the Branded Dragon is a Forbidden card in the Extra Deck. Second, there are no recorded boards, so the floor, median and ceiling are text-only inference. Popularity was not used: the archetype core is present (84.6% of usage-core cards), but that only confirms the list is real. The score is capped at 30 because the list cannot be legally played.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(at least 1 Black Chaos in 5) = 0.25; P(at least 1 core-group card in 5) = 0.93; searcher-text group 0.81 (Inferred)
D2 Opening-Hand Quality & Brick Management 58 Single-copy Light and Darkness Ritual and a small number of Ritual Monsters create conflicting hands; 14 singletons (Inferred)
D3 Combo Conversion & Ceiling 62 Black Chaos and Magician of Dark Chaos ritual routes reach 3000 ATK boards; no recorded boards to confirm the ceiling (Inferred)
D4 Combo Floor & Median Output 48 Median output unknown: combos_evidence total_combos = 0, so floor and median rest on the card text (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Mind Shuffle, Skull Archfiend recursion and two Ash Blossom copies give alternate routes after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Searchers (15 text hits) and Skull Archfiend recursion regenerate resources; Ritual costs are heavy (Inferred)
D7 End-Board & Interaction Quality 68 Ash Blossom x2, Maxx C, Droll, Solemn Judgment and Solemn Warning give layered interaction; no recorded boards (Inferred)
D8 Going-Second & Board-Breaking Power 62 Hand traps (4 cards) reach 0.38 of going-second hands, and Solemn-series traps counter the opponent's board (Inferred)
D9 Offensive Pressure & Closing Power 66 Black Chaos 3000 ATK and Black Luster Soldier 3000 ATK are the closers; Synchro and Fusion bosses add pressure (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 40 55 Main Deck cards with 31 distinct, 3-copy Ritual and Solemn cards, and 0-level spells reduce compactness (Verified composition, Inferred)
D11 Extra Deck Efficiency & Coverage 62 15 Extra Deck cards (9 Synchro, 6 Fusion) with several overlapping engines; Chaos Angel and S:P Little Knight are core cards that are missing (Verified)
D12 Side Deck Adaptability 15 No side deck is registered (side_count 0), so no post-side plan can be scored (Provisional)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated metagame sample; archetype share is unavailable (Provisional)
D14 Pilotability & Error Tolerance 50 Ritual timing and multi-step Extra Deck combos are demanding but well-documented in guides; no guide snippets attached (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 57.6, Going First ≈ 55, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist_exposure (-12); illegal_cap (0). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 55.7 before modifiers; modifiers -12 gives 43.7; illegal-deck cap sets final to 30

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ 0.07 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core engine is highly accessible on turns 1 to 2 (93% for the archetype core in a 5-card opening hand)
  • Layered interaction covers both going-first and going-second turns (Ash x2, Maxx C, Droll, Solemn x3)
  • Strong Ritual and Synchro closers (Black Chaos, Black Luster Soldier, Enigmaster Packbit)
  • Searchers give redundancy across Ritual starters

Weaknesses

  • Illegal list: copy-limit violation on Branded in High Spirits and a Forbidden card (Albion) in the Extra Deck
  • No side deck, so no best-of-3 adaptation
  • No recorded boards, so the combo ceiling and median are unverified
  • Single-copy Light and Darkness Ritual is a single point of failure for the Ritual engine

Critical choke points

  • Light and Darkness Ritual (1 copy) is needed to Ritual Summon the Black Chaos and Black Luster Soldier boss line
  • Missing core cards (S:P Little Knight, Chaos Angel) reduce route redundancy
Priority Remove Add Reason
1 3rd copy of Branded in High Spirits and Albion the Branded Dragon Legal Extra Deck and Main Deck replacements from the archetype core (for example Chaos Angel or Dogmatika Maximus if legal) Legality must be fixed before the score can be trusted
2 A low-impact Main Deck slot A second Light and Darkness Ritual or a searcher for it Reduces the single-copy Ritual choke point
3 None A registered side deck Enables a post-side plan and the side-deck score

Evidence & confidence

  • Verified: Deck is Illegal: Branded in High Spirits 3 copies vs limit 1; Albion the Branded Dragon Forbidden; Main 55 (within 40-60), Extra 15 (within 0-15), Side 0; Archetype core present: 11 of 13 usage-core cards (84.6%)
  • Observed: Usage inclusion: Magician of Dark Chaos 97%, Black Luster Soldier 91%, Griffoh 73%, Black Chaos 70%
  • Inferred: Opening-hand starter probabilities from the hypergeometric table; Structural dimension scores from card text and composition; Hand-trap and going-second estimates
  • Provisional: Meta Power (null: no dated metagame sample); Matchup fit (D13); Post-side plan (no side deck)
  • Data gaps: no combos supplied: combo floor/median/ceiling is text-only inference no tournament link: archetype meta-share and per-pilot record absent no win-rate telemetry for this deck no side deck registered no guide snippets attached Meta Power is provisional unless a dated metagame sample is supplied

More OCG Info

Light and Darkness Ritual

Light and Darkness Ritual Breakdown

 
 

 

 

 

 

 

 
 

 

 
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