Mitsurugi Deck #770060 — Yu-Gi-Oh! OCG

58 Main, 15 Extra, incl. Griffoh x3, Mulcharmy Fuwalos x3, Ame no Habakiri no Mitsurugi x3. Created Oct 20, 2026 by YGO Mod.

Deck Mitsurugi OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
30± 10/ 100
Power Score
Structural 47
Reliability 35
Going First 45
Going Second 40

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 47
Going First 45
Going Second 40
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 58 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Ritual Summon Reptile/Mitsurugi ritual monsters (Ame no Murakumo no Mitsurugi, Black Chaos, Black Luster Soldier) and convert them into board pressure through the Mitsurugi and Light and Darkness Ritual engines; the 3-copy Forbidden Ame no Habakiri would be a second top-end ritual, which the format does not allow; Light and Darkness Ritual monsters (Magician of Dark Chaos - Black Chaos, Skull Archfiend of Chaos) recurred through Pre-Preparation and Mind Shuffle, plus a Chaos Angel / Xyz / Link extra-deck layer
  • Turn 1 (going first): Opening with Mitsurugi Mirror, Mitsurugi Ritual and Ragged Records of Rites to reach a Reptile ritual; no combo boards are recorded, so this is a structural read only
  • Turn 2 (going second): Use the hand-trap suite (Ash Blossom x2, Infinite Impermanence, Droll & Lock Bird, Maxx "C", Nibiru) to answer the opponent's first summon, then ritual off the board; no board-breaker sequence is recorded
  • Recovery: Recover through Mitsurugi searchers (Mitsurugi no Mikoto Saji/Kusanagi/Aramasa, Mitsurugi Prayers) and graveyard recursion via Light and Darkness Ritual searchers, if the Forbidden cards are removed from the list
  • After siding: None: the deck runs an empty Side Deck (0 of 15 allowed), so no post-side plan exists in the evidence

Why it scores here

This list is Illegal: it runs 3 copies of Ame no Habakiri no Mitsurugi and 1 copy of Number 60: Dugares the Timeless, both Forbidden in OCG, so it does not receive a normal Final score and is capped as a structural-only read. Its 58-card Main Deck and 15-card Extra Deck are within the OCG size rules, and the Limited and Semi-Limited cards are run within their copy limits. Structurally, the deck is a Mitsurugi ritual shell with Light and Darkness Ritual support and a dense hand-trap and negation suite, which gives it a plausible going-second interaction layer. Its consistency is weak: only 14 of 58 cards are exact Mitsurugi names (19.2% purity), there are 18 singleton slots, and the Side Deck is empty, so the post-side and matchup reads are Provisional. The score is built from the system (engine access, interaction density, and the recorded absence of any combo boards), not from averaging individual card strengths, and popularity or usage stats did not add points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(≥1 archetype-core card in 5-card hand) ≈ 0.76 across 14 Mitsurugi/ritual-core copies, but ritual access depends on Forbidden Habakiri being removed (Inferred)
D2 Opening-Hand Quality & Brick Management 40 21 searcher-text cards and 11 hand-traps give some redundancy, offset by 18 singleton slots and 19.2% exact-archetype purity (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards in combos_evidence; ceiling is a text-only read of Murakumo's board-wipe and Black Chaos/Black Luster ritual summons (Inferred)
D4 Combo Floor & Median Output 45 No combo distribution is available, so the median output is inferred from the ritual and searcher density and cannot be measured (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Independent backup routes come from Mitsurugi searchers and Light and Darkness Ritual searchers, plus 2 Ash Blossom and Infinite Impermanence for answers (Inferred)
D6 Resource Economy, Recovery & Grind 55 Pot of Prosperity, Pot of Extravagance and Ragged Records give draw and recovery, and the extra-deck cost is paid by Pot banish (Inferred)
D7 End-Board & Interaction Quality 60 11 hand-traps, 11 negation-text cards, Solemn Judgment, Infinite Impermanence and Dominus Impulse give layered interaction (Inferred semantic read from card text)
D8 Going-Second & Board-Breaking Power 50 Going-second hand-trap coverage ≈ 0.73 in opening six, with Murakumo, Dominus Spark and Mitsurugi Great Purification as board breakers (Inferred)
D9 Offensive Pressure & Closing Power 55 Murakumo (3200 ATK), Black Chaos (3000), Black Luster Soldier (3000) and Magician of Dark Chaos (2800) give strong closing bodies, but no board-to-win sequence is recorded (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 40 58 Main Deck cards across 34 distinct names, 18 singletons, 16 tech cards and only 19.2% exact-archetype purity, so compactness is low (Verified composition)
D11 Extra Deck Efficiency & Coverage 45 Full 15-card Extra Deck mixes Lswarm, Phantom Knights, Herald, Exosister, Sky Striker, P-Link and Chaos, so the extra slots do not share one engine (Verified composition, Inferred coherence)
D12 Side Deck Adaptability 10 The Side Deck is empty (0 of 15 allowed), so no adaptation plan exists in the evidence (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; archetype meta-share is absent, so this stays Provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Ritual chains with Tributes, banish costs and multi-step searches require careful sequencing; no example combos are recorded to measure this (Inferred)

How the score was computed

Strategy profile: Midrange primary; Toolbox secondary disclosed in the strategy classification, profile weights used unchanged. Structural ≈ 47, Going First ≈ 45, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-10); illegal-list cap (-4.6); empty side deck (0). Final formula: No reliable metagame: 0.80*Structural(47) + 0.20*TournamentReliability(35) = 44.6; banlist exposure modifier -10 → 34.6; Illegal cap applied → 30 (theoretical/structural-only; not a normal Final score)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.76 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation suite (11 hand-traps, 11 negation-text cards) gives layered interaction
  • Strong ritual closing bodies (Murakumo 3200, Black Chaos 3000, Black Luster Soldier 3000)
  • Good searcher density (21 searcher-text cards) and a 0.76 chance of an archetype-core card in the opening five
  • Compliant Main (58) and Extra (15) sizes and all non-Forbidden copy limits

Weaknesses

  • Illegal: 3 copies of Forbidden Ame no Habakiri and 1 copy of Forbidden Number 60
  • Low archetype purity (19.2%) across 34 distinct Main Deck names
  • Empty Side Deck (0 of 15), so no post-side plan
  • Extra Deck spans several unrelated engines (Lswarm, Phantom Knights, Herald, Exosister, Sky Striker, P-Link, Chaos)
  • No recorded combo boards, so the ceiling and median are text-only inferences

Critical choke points

  • Ritual summon of the Mitsurugi top end depends on the Forbidden Ame no Habakiri and the Mitsurugi Ritual / Mirror line, and removing Habakiri leaves a shallower ritual engine
  • Going-second plan depends on hand-trap coverage (≈0.73) with no board-breaker backup recorded
Priority Remove Add Reason
1 Ame no Habakiri no Mitsurugi x3 and Number 60: Dugares the Timeless x1 (both Forbidden) Legal Mitsurugi ritual or Light and Darkness Ritual support of the same role (for example, another Reptile ritual monster or a legal Ritual Spell), counted against the OCG copy limits The deck cannot be scored as legal while either Forbidden card is in the list; this is the only change that makes the list playable
2 Lowest-impact singleton tech slot (e.g. Herald of the Arc Light or a niche Extra-Deck link) 1-3 Side Deck cards that answer the deck's likely interaction (for example, extra hand-traps or a board-breaker) The Side Deck is empty, which zeroes post-side adaptability (D12) and removes the only path to adjusting a best-of-3 plan
3 Extra-Deck slots that do not share the Mitsurugi or Light and Darkness Ritual route Extra-Deck cards that continue the main ritual engine Reduces the number of unrelated engines in the Extra Deck and raises D11 coherence

Evidence & confidence

  • Verified: Legality: 58 Main / 15 Extra / 0 Side; Ame no Habakiri x3 and Number 60 x1 are Forbidden (0 legal copies); Limited and Semi-Limited copy counts are within limits (Limited cards run 1 copy; Ash Blossom 2, Dominus Impulse 2, Pot of Extravagance 2); Composition: 19.2% exact-archetype purity; 11 hand-traps; 21 searcher-text cards; 15 Extra Deck cards split 5 Link / 6 Synchro / 4 Xyz; Usage stats: 13 core cards in the archetype list, 9 present in this deck
  • Inferred: Ritual engine access (P(≥1 core in 5) ≈ 0.76) and going-second hand-trap coverage (≈ 0.73); Ceiling and median from card text only: no combo boards exist to measure them; Engine coherence across Mitsurugi, Light and Darkness Ritual, Lswarm, Phantom Knights and others
  • Provisional: Meta Power and matchup fit: no tournament link or dated metagame sample; Post-side and matchup quality: no Side Deck and no matchup data
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inferences No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry (going-first/second, matchup, brick or starter rates) Meta Power is Provisional without a dated metagame sample Side Deck is empty, so post-side behaviour cannot be evaluated

More OCG Info

Mitsurugi

Mitsurugi Breakdown

 
 

 

 

 

 

 

 
 

 

 
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