Light and Darkness Ritual Deck #770059 — Yu-Gi-Oh! OCG

58 Main, 15 Extra, incl. Griffoh x3, Mulcharmy Fuwalos x3, Ame no Habakiri no Mitsurugi x3. Created Oct 20, 2026 by YGO Mod.

Deck Light and Darkness Ritual OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
25± 10/ 100
Power Score
Structural 52
Reliability 48
Going First 50
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 51.5
Going First 50
Going Second 52
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Control, Toolbox
  • Format: ocg

Legality

Main 58 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Ritual or Ritual-adjacent boss monsters (Black Luster Soldier, Magician of Dark Chaos - Black Chaos, Black Chaos, Ame no Murakumo no Mitsurugi) reached through Light and Darkness Ritual and Mitsurugi Ritual.; Synchro and Xyz boards from the Extra Deck, such as Evilswarm Ophion and Dark Rebellion, with Link support.
  • Turn 1 (going first): Open a Ritual starter (Light and Darkness Ritual, Mitsurugi Ritual, Pre-Preparation of Rites) or a searcher (Mind Shuffle, Ragged Records of Rites, Skull Archfiend) and reach a Ritual boss.
  • Turn 2 (going second): Use hand traps (Ash Blossom, Droll & Lock Bird, Ghost Ogre, Maxx C, Nibiru) to break the opponent's first combo, then rebuild a Ritual boss.
  • Recovery: Recycle Ritual monsters and spells from the GY and banishment with Mitsurugi Ritual, Mitsurugi Mirror, Mind Shuffle and Skull Archfiend.
  • After siding: No Side Deck is registered, so there is no post-side plan. The deck cannot be evaluated for best-of-3 adaptation.

Why it scores here

This list is Illegal in OCG: it runs 3 copies of Ame no Habakiri no Mitsurugi and 1 copy of Number 60: Dugares the Timeless, both Forbidden, so it receives a theoretical, structural-only score capped low. Its structural read is built from the system, not from averaging its card scores: about 89% of opening hands contain at least one archetype-core card (Inferred), so the Ritual engine is usually reachable, but the archetype purity is only 15% (62 off-archetype copies across Mitsurugi, Dominus, Greed, Mulcharmy and others), which dilutes the engine. Interaction is dense (11 hand traps, 11 negation effects, 23 removal-text effects) and the ceiling is high on paper (3000 to 3200 ATK Ritual bosses), but there are no recorded boards or guides, so the median output is unknown and rated low. There is no Side Deck, so adaptability scores poorly. Popularity and archetype usage stats were not used as points; the 84.6% core presence only shows the list is a standard build.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one archetype-core card in opening 5) about 0.89; Ritual starters reachable but only 11 exact-name copies (Inferred)
D2 Opening-Hand Quality & Brick Management 50 58 main cards with 16 tech and 11 hand-trap slots, many conditional starters and splash Mitsurugi pieces create brick and conflict risk (Inferred)
D3 Combo Conversion & Ceiling 60 Ritual bosses at 2800 to 3200 ATK with removal and negation text; no recorded boards to confirm the ceiling (Inferred)
D4 Combo Floor & Median Output 45 No parseable boards, so median power index is unknown; scored conservatively from text only (Inferred)
D5 Interruption Resilience & Route Redundancy 55 11 hand traps, Ash Blossom and Droll give several interruption lines, plus recursion from Mitsurugi Ritual (Inferred)
D6 Resource Economy, Recovery & Grind 50 Searchers and Mitsurugi recursion are present, but Pot of Prosperity and Extravagance cost Extra Deck material (Inferred)
D7 End-Board & Interaction Quality 55 Ash Blossom, Ghost Ogre, Solemn Judgment, Dominus Impulse and Mitsurugi Great Purification give layered interaction (Inferred)
D8 Going-Second & Board-Breaking Power 55 Going-second hand traps and Ritual boss rebuild are present, though no going-second split was recorded (Inferred)
D9 Offensive Pressure & Closing Power 60 Ame no Murakumo 3200 ATK, Black Chaos 3000, Black Luster Soldier 3000 provide closing power (Inferred from card text)
D10 Main Deck Efficiency & Flexibility 40 Purity 15%, 62 off-archetype copies and 16 tech cards in a 58-card Main Deck reduce efficiency (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 Extra Deck has 15 cards across 6 archetypes with a 1-copy spread, no single mandatory Extra card (Verified composition)
D12 Side Deck Adaptability 30 No Side Deck registered; no post-side plan can be scored (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link, no dated meta sample; format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Ritual chains with hand-trap timing and Mitsurugi Ritual choices are demanding (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 51.5, Going First ≈ 50, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: Banlist exposure (-8); Engine conflicts (-4). Final formula: Illegal deck: uncapped 0.80*Structural(51.5) + 0.20*TournamentReliability(48) + modifiers(-12) = 38.8, then capped low at 25 for the Forbidden-card violations; theoretical/structural-only


More OCG Info

Light and Darkness Ritual

Light and Darkness Ritual Breakdown

 
 

 

 

 

 

 

 
 

 

 
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