Fire King Deck #770049 — Yu-Gi-Oh! OCG
53 Main, 17 Extra, incl. Fire King Courtier Ulcanix x3, Fire King High Avatar Kirin x3, Legendary Fire King Ponix x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (53)
- Droll & Lock Bird x1
- Fire King Avatar Arvata x1
- Fire King Avatar Kirin x1
- Fire King Courtier Ulcanix x3
- Fire King High Avatar Garunix x1
- Fire King High Avatar Kirin x3
- Legendary Fire King Ponix x3
- Maxx "C" x1
- Miscellaneousaurus x1
- Mulcharmy Fuwalos x3
- Sacred Fire King Garunix x3
- Ash Blossom & Joyous Spring x2
- Ghost Ogre & Snow Rabbit x3
- Jurrac Megalo x3
- Fire King Island x2
- Fire King Sanctuary x2
- Fire King Sky Burn x2
- Pot of Prosperity x1
- Super Polymerization x2
- The Fallen & The Virtuous x2
- Anti-Spell Fragrance x1
- Dimensional Barrier x1
- Dominus Impulse x2
- Evenly Matched x3
- Infinite Impermanence x3
- Red Reboot x1
- Skill Drain x1
- Solemn Judgment x1
Extra Deck (17)
- Albion the Branded Dragon x1
- Garura, Wings of Resonant Life x1
- Mudragon of the Swamp x1
- Amphibious Swarmship Amblowhale x1
- Hiita the Fire Charmer, Ablaze x1
- Promethean Princess, Bestower of Flames x1
- S:P Little Knight x1
- Salamangreat Almiraj x1
- Salamangreat Sunlight Wolf x1
- Ecclesia and the Dark Dragon x1
- Jurrac Astero x2
- Jurrac Meteor x2
- Garunix Eternity, Hyang of the Fire Kings x2
- The Zombie Vampire x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 52 |
| Going First | 48 |
| Going Second | 54 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 53 / Extra 17 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Fire King boss monsters (Garunix Eternity, High Avatar Garunix, Sacred Fire King Garunix) and Jurrac Astero/Meteor pressure off Fire King recursion; Link and Synchro beatdown (Promethean Princess, Amblowhale, Sunlight Wolf) once the board is stable
- Turn 1 (going first): Open Fire King monsters that can self-destruct or trade into a Special Summon (Kirin, Ulcanix, Ponix, Garunix), use Fire King Island or Sanctuary for recursion, and protect with Ghost Ogre and Ash Blossom
- Turn 2 (going second): Hold Ash Blossom, Ghost Ogre, Droll and Infinite Impermanence for the opponent's first summon or activation, then convert with Garunix or Jurrac Astero
- Recovery: Recur Fire King monsters from the GY through Garunix, Ponix and Island, then rebuild with Sky Burn and Fire King Sanctuary
- After siding: No side deck is registered, so there is no post-side plan to evaluate
Why it scores here
This deck is scored as a system, not as an average of its card scores. Its core Fire King engine is accessible: the 3-copy starters have about a 26% chance of appearing in a 5-card opening hand, and the archetype core group has about a 96% chance of at least one piece. The 14 hand traps and 12 negation-text cards give it good end-board interaction, which keeps interaction and resilience above the floor. Its weaknesses are a bloated, off-archetype main deck (about 33% exact-archetype purity), a 17-card Extra Deck, and no side deck. Popularity did not earn points: the Fire King core is common in the archetype stats, but that only confirms the list is real. The Forbidden Albion and the Extra Deck overflow make the list illegal, so the score is capped at 30 and treated as theoretical.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one 3-copy starter in a 5-card hand) ≈ 0.26; archetype core group ≈ 0.96 in hand (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 53-card main with 12 single-copy cards and an off-archetype tech/hand-trap count of 20 suggests a moderate brick rate (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable boards; ceiling inferred from Garunix and Jurrac Astero destruction text (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded combos; median output is text-only and cannot be measured (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 58 | 14 hand traps and Ash Blossom/Ghost Ogre provide some redundancy after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 52 | Fire King Island, Sanctuary and Garunix recursion support rebuilds; resource signature not available (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | 14 hand traps, 12 negation-text cards and 2 floodgates give layered interaction (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second split not observed; hand traps and Dimensional Barrier help but no board-breaking data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Garunix (2700–3000 ATK) and Jurrac Astero (2500) give boss power on the end board (Verified stat, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 40 | Exact-name purity 32.9% with 47 off-archetype copies lowers main-deck efficiency (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 35 | 17 Extra Deck cards exceed the OCG maximum of 15, a legality violation that also weakens flex coverage (Verified) |
| D12 | Side Deck Adaptability | 10 | No side deck is registered, so no post-side adaptability can be read (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; archetype meta-share absent (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Fire King chains and Synchro/Link follow-ups raise decision load (Inferred) |
How the score was computed
Strategy profile: Midrange primary, Toolbox secondary (disclosed as hybrid). Structural ≈ 52, Going First ≈ 48, Going Second ≈ 54, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-6); extra deck over limit (-4); limited-card dependence (-2); illegal cap (0). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*52 + 0.20*45 - 12 ≈ 38.6, then capped at 30 because the deck is Illegal (theoretical/structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.26 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Accessible Fire King engine: the archetype core group is present in about 96% of opening hands
- Layered interaction: 14 hand traps and 12 negation-text cards
- Boss threats on the end board: Garunix and Jurrac Astero
Weaknesses
- Illegal list: Albion is Forbidden and the Extra Deck has 17 cards
- Low exact-archetype purity (32.9%) with 47 off-archetype copies
- No side deck, so no post-side plan
Critical choke points
- Albion copy must be removed before the deck is legal
- Extra Deck must drop to 15 cards before any normal score applies
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Albion the Branded Dragon | A legal Extra Deck card or a second Fire King boss | Forbidden card; this is a hard legality fix |
| 2 | 2 Extra Deck cards (lowest-value Link or Fusion) | Nothing | Brings the Extra Deck to the OCG maximum of 15 |
| 3 | 1–2 off-archetype tech cards | Fire King or Jurrac playable cards | Raises exact-archetype purity and engine consistency |
| 4 | None | A 15-card side deck | Enables a real post-side plan; currently absent |
Evidence & confidence
- Verified: Deck is Illegal: Albion the Branded Dragon is Forbidden and run at 1 copy; Extra Deck count 17 exceeds the OCG maximum of 15; Exact-name archetype purity is 32.9% (47 off-archetype copies); Archetype core group has 24 copies and about a 96% chance of ≥1 in a 5-card hand
- Inferred: Hypergeometric starter and hand-trap odds are estimates from the Main Deck only; Interaction density and recursion read from card text, not from recorded boards; Ceiling and going-second reads are semantic inferences
- Provisional: Meta Power is null: no dated metagame sample and no tournament link; Matchup coverage (D13) is provisional
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no side deck registered — post-side plan not evaluable no win-rate telemetry exists in YGOVN — going-first/second and matchup rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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