Fire King Deck #770049 — Yu-Gi-Oh! OCG

53 Main, 17 Extra, incl. Fire King Courtier Ulcanix x3, Fire King High Avatar Kirin x3, Legendary Fire King Ponix x3. Created Oct 20, 2026 by YGO Mod.

Deck Fire King OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 20, 2026
30± 10/ 100
Power Score
Structural 52
Reliability 45
Going First 48
Going Second 54

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Medium)

Overall score Value
Structural Deck Power 52
Going First 48
Going Second 54
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 53 / Extra 17 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Fire King boss monsters (Garunix Eternity, High Avatar Garunix, Sacred Fire King Garunix) and Jurrac Astero/Meteor pressure off Fire King recursion; Link and Synchro beatdown (Promethean Princess, Amblowhale, Sunlight Wolf) once the board is stable
  • Turn 1 (going first): Open Fire King monsters that can self-destruct or trade into a Special Summon (Kirin, Ulcanix, Ponix, Garunix), use Fire King Island or Sanctuary for recursion, and protect with Ghost Ogre and Ash Blossom
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre, Droll and Infinite Impermanence for the opponent's first summon or activation, then convert with Garunix or Jurrac Astero
  • Recovery: Recur Fire King monsters from the GY through Garunix, Ponix and Island, then rebuild with Sky Burn and Fire King Sanctuary
  • After siding: No side deck is registered, so there is no post-side plan to evaluate

Why it scores here

This deck is scored as a system, not as an average of its card scores. Its core Fire King engine is accessible: the 3-copy starters have about a 26% chance of appearing in a 5-card opening hand, and the archetype core group has about a 96% chance of at least one piece. The 14 hand traps and 12 negation-text cards give it good end-board interaction, which keeps interaction and resilience above the floor. Its weaknesses are a bloated, off-archetype main deck (about 33% exact-archetype purity), a 17-card Extra Deck, and no side deck. Popularity did not earn points: the Fire King core is common in the archetype stats, but that only confirms the list is real. The Forbidden Albion and the Extra Deck overflow make the list illegal, so the score is capped at 30 and treated as theoretical.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one 3-copy starter in a 5-card hand) ≈ 0.26; archetype core group ≈ 0.96 in hand (Inferred)
D2 Opening-Hand Quality & Brick Management 50 53-card main with 12 single-copy cards and an off-archetype tech/hand-trap count of 20 suggests a moderate brick rate (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards; ceiling inferred from Garunix and Jurrac Astero destruction text (Inferred)
D4 Combo Floor & Median Output 45 No recorded combos; median output is text-only and cannot be measured (Inferred)
D5 Interruption Resilience & Route Redundancy 58 14 hand traps and Ash Blossom/Ghost Ogre provide some redundancy after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 52 Fire King Island, Sanctuary and Garunix recursion support rebuilds; resource signature not available (Inferred)
D7 End-Board & Interaction Quality 65 14 hand traps, 12 negation-text cards and 2 floodgates give layered interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 60 Going-second split not observed; hand traps and Dimensional Barrier help but no board-breaking data (Inferred)
D9 Offensive Pressure & Closing Power 55 Garunix (2700–3000 ATK) and Jurrac Astero (2500) give boss power on the end board (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 40 Exact-name purity 32.9% with 47 off-archetype copies lowers main-deck efficiency (Verified composition)
D11 Extra Deck Efficiency & Coverage 35 17 Extra Deck cards exceed the OCG maximum of 15, a legality violation that also weakens flex coverage (Verified)
D12 Side Deck Adaptability 10 No side deck is registered, so no post-side adaptability can be read (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype meta-share absent (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Fire King chains and Synchro/Link follow-ups raise decision load (Inferred)

How the score was computed

Strategy profile: Midrange primary, Toolbox secondary (disclosed as hybrid). Structural ≈ 52, Going First ≈ 48, Going Second ≈ 54, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-6); extra deck over limit (-4); limited-card dependence (-2); illegal cap (0). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*52 + 0.20*45 - 12 ≈ 38.6, then capped at 30 because the deck is Illegal (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.26 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Accessible Fire King engine: the archetype core group is present in about 96% of opening hands
  • Layered interaction: 14 hand traps and 12 negation-text cards
  • Boss threats on the end board: Garunix and Jurrac Astero

Weaknesses

  • Illegal list: Albion is Forbidden and the Extra Deck has 17 cards
  • Low exact-archetype purity (32.9%) with 47 off-archetype copies
  • No side deck, so no post-side plan

Critical choke points

  • Albion copy must be removed before the deck is legal
  • Extra Deck must drop to 15 cards before any normal score applies
Priority Remove Add Reason
1 Albion the Branded Dragon A legal Extra Deck card or a second Fire King boss Forbidden card; this is a hard legality fix
2 2 Extra Deck cards (lowest-value Link or Fusion) Nothing Brings the Extra Deck to the OCG maximum of 15
3 1–2 off-archetype tech cards Fire King or Jurrac playable cards Raises exact-archetype purity and engine consistency
4 None A 15-card side deck Enables a real post-side plan; currently absent

Evidence & confidence

  • Verified: Deck is Illegal: Albion the Branded Dragon is Forbidden and run at 1 copy; Extra Deck count 17 exceeds the OCG maximum of 15; Exact-name archetype purity is 32.9% (47 off-archetype copies); Archetype core group has 24 copies and about a 96% chance of ≥1 in a 5-card hand
  • Inferred: Hypergeometric starter and hand-trap odds are estimates from the Main Deck only; Interaction density and recursion read from card text, not from recorded boards; Ceiling and going-second reads are semantic inferences
  • Provisional: Meta Power is null: no dated metagame sample and no tournament link; Matchup coverage (D13) is provisional
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no side deck registered — post-side plan not evaluable no win-rate telemetry exists in YGOVN — going-first/second and matchup rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Fire King

Fire King Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top